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How to approach marketability for your mobile games?

How to approach marketability for your mobile games? Do you go full-blown scientific within current commercial sentiment, approach it differently with more research-based means, or through some other means and methods? ๐ŸŽฏ Overall there are many schools on this, whilst I've recently been part of myself on these two: 1. Very scientific process from concept and marketability testing to proving marketability first - followed by product as quickly as possible, at the earliest stage possible. ๐Ÿงช - Aiming for good marketability through e.g., intuitive and understandable mechanics with e.g., a mix of satisfying, skill-requiring, entertaining, and emotional appeals; on top of which investing further into the product once marketability is nailed. 2. Very product/market/audience/competitor/USPs/etc. -led approach with a thorough understanding of everything and tailoring theses-honoring games and messages and Ads/creativesย out of that for the players. ๐ŸŽฎ - Aiming for an […]

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Can Tencent Actually Acquire Ubisoft?

Can Tencent Actually Acquire Ubisoft? ๐Ÿค”There've been talks about it lately, but Guillemot Brothers took some strategic steps to protect their company from acquisition back in September 2022. ๐Ÿ“… At that time, Tencent increased its stake in Ubisoft from 4.5% to 9.99%, but the deal came with an important condition:โ— Tencent wouldnโ€™t be able to increase its stake in the company for the following 8 years.So far, only two years have passed, and six more are still to go. This condition was specifically structured to safeguard the Guillemot familyโ€™s control and prevent any aggressive acquisition attempts from Tencent. ๐ŸšซSo if both companies were to pursue a deal, theyโ€™d have to navigate this restrictionโ€”meaning a lot of paperwork and negotiations. If you want to learn more about it, I left the link for the Sepโ€™22 deal analysis we made for InvestGame in […]

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25 Unusual Tips for Game Designers

25 Unusual Tips for Game Designers (To level up your GD skills faster)1. Play a wide variety of games โ†’ Not just your favorite genres. โ†’ Explore indie games, retro titles, and even NFT and casino games. 2. Rapid prototype your ideas โ†’ Test concepts quickly to see what works and what doesnโ€™t.3. Analyze successful games โ†’ Dissect what makes them fun. โ†’ Is it the mechanics, the story, or the progression?4. Join game jams โ†’ Short deadlines force creativity and help you collaborate.5. Embrace failure โ†’ Test bad ideas, break things, and learn from what doesnโ€™t work.6. Play bad games โ†’ Study why they fail. It's just as valuable as learning from good games.7. Watch Let's Plays โ†’ Observe how different players interact with the same game. โ†’ Youโ€™ll get a range of perspectives.8. Try speedrunning โ†’ Mastering a […]

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Only 35.51% of U.S. mobile game spending stays in America.

Only 35.51% of U.S. mobile game spending stays in America.Ever wondered where the rest of that money goes?***In the first 9 months of 2024,U.S. mobile gamers spent~$6.336B on in-app purchases,but a "surprising" majority of that moneyends up in the hands of foreign developers.Letโ€™s break down where the other 64.49% of that revenue is flowing.***Top 3 Countries Profiting Most from U.S. Mobile Players:๐Ÿฅ‡ USA Mobile Game Devs - $2.250M๐Ÿฅˆ Israel Mobile Game Devs - $742M๐Ÿฅ‰ Turkey Mobile Game Devs - $719MWhy Spending on Local Games Matters:When people spend on locally produced mobile games,it benefits their countryโ€™s economy in a big way.Choosing games developed within a countrymeans more of the revenue stays local,supporting jobs, innovation, and the growth of homegrown talent.In contrast, when the majority of consumer spending flows to foreign developers,it limits opportunities for domestic studios to thrive.In a global market, […]

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Reelshort Review: Netflix should take notes!

Reelshort Review: Netflix should take notes! Short-form entertainment game making $25+mil/month redefining the interactive novel genre๐Ÿ‘‡ Influencing the story? Make choices during the short-form videos. Sounds like a game? It is! Reelshort gets all the stories from Chapters but with real people with all drama short plots! The minutes-long shows, catering to mobile-primed female audiences, arenโ€™t exactly highbrowโ€”think rags-to-riches revenge plots and werewolf-vampire fantasiesโ€”but theyโ€™re addictive, and viewers are paying to stay tuned to hits like "Fated to My Forbidden Alpha" and "The Double Life of My Billionaire Husband." CEO Joey Jia says the app has been downloaded over 30 million times. It also reportedly generates an average monthly revenue of $10 million; one show, which might have 60-90 short episodes, costs an average of $300,000 to produce.ย Reelshort is doing a cross-promo on steroids! Offerwall light in their own apps […]

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Why business modeling your F2P mobile game is important?

The answer lies within two basic principles:1. Healthiness of your product in terms of LTV > CPI- Have your e.g., ROAS profiled properly against your UA efforts.- One step down more from ROAS? Overall, you can look into your retention metrics, retention curve, monetization KPIs, UA metrics, cohorts, etc.- Helps you to realize if you have a business case, or not.2. Prioritization for your roadmap, to improve your business case.- By knowing your numbers from the top of the funnel approach down, e.g., from Dx ROAS % to retention, monetization, and UA metrics, you can prioritize what's important to move a needle according to your next goals and current product stage.- For example, if your goal is to increase ROAS, you can find from business modeling means to achieve it through improving engagement metrics, monetization metrics, UA metrics (e.g., getting […]

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Gaming 2024: Emerging Trends

The following post explores what happened in 2023 and major trends in gaming in 2024. Sources: 1. Newzoo report, 2. Enterprise App Today, 3. IFPI Music Annual Report, 4. Wordsrated report Sources: 1. Newzoo report References: 1. Newzoo report on PC and Console market References: 1. a16z blog posts, 3. GDC Talks References: 1. Newzoo report on Transmedia References: 1. SeekingAlpha 2. Stillfront Q3โ€™23 report 3. Xsolla state of play report 2023 References: 1. Newzoo report on PC and Console market References: 1. Statista report on VR References: 1. Xsolla report 2. Microsoft Cloud article References: 1. Medium article by Jon Radoff, 2. a16z blog posts, 3. GDC Talks

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Recap of H1 2024

First, I have some news regarding the EGD templates. 2019 I started sharing useful startup templates, including a cap table modeling tool, NDA templates, board meeting minutes, and more. Many have asked for the templates that have gone offline. I put everything together into a Google Drive folder, which you can access here. These files are view only, so you must make your own copies before using them. Most read pieces During the first half of 2024, these pieces were the most read by Elite Game Developers. Gaming Startups in Finland: From Boom to Bust? As a Finnish game developer and startup investor, I'm very concerned about the Finnish games industry. In this piece, I discuss three reasons gaming startups have nearly vanished in Finland and what key elements that once made Finland a powerhouse in the gaming industry are […]

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Meta vs. Progression in Games: What’s the Difference?

Meta vs. Progression in Games: What's the Difference? These two concepts often get mixed up, but they serve different purposes.1. MetaMeta refers to anything that motivates players outside of direct gameplay advantages. โ†ณ Think of cosmetic items, skins, storylines, or leaderboards. โ†ณ Meta keeps players engaged but doesn't change how the game is played2. ProgressionProgression, on the other hand, directly affects gameplay. โ†ณ Leveling up, unlocking abilities, or gaining in-game power-ups, etc.โ†ณ These rewards help players advance and unlock new gameplay experiences.3. There are also cases where Meta and Progression overlap. โ†ณ For example, unlocking a new character may offer cool visuals and a backstory (meta) while also giving new abilities (progression).Both are crucial for player engagement but serve different roles.

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Level Exploration: The Closest Unexplored Area in Sight

๐Ÿฌ๐Ÿฐ - ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น ๐—˜๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป: ๐—ง๐—ต๐—ฒ ๐—–๐—น๐—ผ๐˜€๐—ฒ๐˜€๐˜ ๐—จ๐—ป๐—ฒ๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฒ๐—ฑ ๐—”๐—ฟ๐—ฒ๐—ฎ ๐—ถ๐—ป ๐—ฆ๐—ถ๐—ด๐—ต๐˜ While level exploration is not an exact science and every player behaves differently, there are general behavior patterns that can be considered when designing a free-navigation level. Players tend to be attracted to areas they perceive will provide the greatest and most immediate reward.In this example, the player needs to find and collect 4 boxes in any order. The question is: ๐˜„๐—ต๐—ฎ๐˜ ๐—ฝ๐—ฎ๐˜๐—ต ๐—ฑ๐—ผ ๐˜†๐—ผ๐˜‚ ๐˜๐—ต๐—ถ๐—ป๐—ธ ๐˜๐—ต๐—ฒ๐˜† ๐—ฎ๐—ฟ๐—ฒ ๐—บ๐—ผ๐˜€๐˜ ๐—น๐—ถ๐—ธ๐—ฒ๐—น๐˜† ๐˜๐—ผ ๐˜๐—ฎ๐—ธ๐—ฒ ๐˜๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต ๐˜๐—ต๐—ฒ ๐—น๐—ฒ๐˜ƒ๐—ฒ๐—น? The player has the following information:๐Ÿญ. ๐—ช๐—ต๐—ฎ๐˜ ๐˜๐—ต๐—ฒ๐˜† ๐—ฐ๐—ฎ๐—ป ๐˜€๐—ฒ๐—ฒ๐Ÿฎ. ๐—ง๐—ต๐—ฒ๐—ถ๐—ฟ ๐—บ๐—ฒ๐—บ๐—ผ๐—ฟ๐˜† ๐—ผ๐—ณ ๐—ฝ๐—ฟ๐—ฒ๐˜ƒ๐—ถ๐—ผ๐˜‚๐˜€๐—น๐˜† ๐˜ƒ๐—ถ๐˜€๐—ถ๐˜๐—ฒ๐—ฑ ๐—ฎ๐—ฟ๐—ฒ๐—ฎ๐˜€๐Ÿฏ. ๐—ง๐—ต๐—ฒ ๐—ธ๐—ป๐—ผ๐˜„๐—น๐—ฒ๐—ฑ๐—ด๐—ฒ ๐˜๐—ต๐—ฎ๐˜ ๐˜๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ฎ๐—ฟ๐—ฒ ๐—ณ๐—ผ๐˜‚๐—ฟ ๐—ฏ๐—ผ๐˜…๐—ฒ๐˜€ ๐˜๐—ผ ๐—ณ๐—ถ๐—ป๐—ฑ ๐—ฎ๐—ป๐—ฑ ๐—ฐ๐—ผ๐—น๐—น๐—ฒ๐—ฐ๐˜The playerโ€™s brain rewards them in two key moments: first, when they locate a box, and second, when they collect it. Interestingly, locating a box but leaving it behind […]

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Winding down process if the company is to fail

A founder from one of my portfolio companies recently asked how I would prefer them to handle the winding down process if their company were to fail. Here are some things to consider:- Keep your investors constantly updated over email, a few times a week isn't too much.- Donโ€™t hesitate to ask for help. Investors have seen many companies going through wind-downs and can offer advice on how to navigate the process effectively.- If any capital remains, return it to the investors. While itโ€™s often not feasible, even a partial return, like 10% of invested capital, demonstrates good faith and shows that the founder was committed to being a responsible steward of investor capital until the very end.- Even during the winding down process, there may still be opportunities to sell assets or pursue an acquihire deal. If these options […]

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