How to approach marketability for your mobile games?
How to approach marketability for your mobile games? Do you go full-blown scientific within current commercial sentiment, approach it differently with more research-based means, or through some other means and methods? ๐ฏ Overall there are many schools on this, whilst I've recently been part of myself on these two: 1. Very scientific process from concept and marketability testing to proving marketability first - followed by product as quickly as possible, at the earliest stage possible. ๐งช - Aiming for good marketability through e.g., intuitive and understandable mechanics with e.g., a mix of satisfying, skill-requiring, entertaining, and emotional appeals; on top of which investing further into the product once marketability is nailed. 2. Very product/market/audience/competitor/USPs/etc. -led approach with a thorough understanding of everything and tailoring theses-honoring games and messages and Ads/creativesย out of that for the players. ๐ฎ - Aiming for an […]