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Native-style creative blending UGC aesthetics with actionable incentive

๐—ช๐—ต๐˜† ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ถ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ? ๐Ÿ‘‡ ๐Ÿญ. ๐—ก๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—œ๐—ป๐˜๐—ฒ๐—ด๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป (๐—”๐—ฝ๐—ฝ๐—น๐—ฒ ๐—ก๐—ผ๐˜๐—ฒ๐˜€ ๐—”๐—ฒ๐˜€๐˜๐—ต๐—ฒ๐˜๐—ถ๐—ฐ)โ€ข The design mimics Apple's Notes app, making it look like a personal, organic, and trustworthy recommendation rather than an ad. This reduces ad blindness.โ€ข Users are familiar with this format, which makes it feel like a genuine tip from a friend rather than a promotional post.๐Ÿฎ. ๐—–๐—น๐—ฒ๐—ฎ๐—ฟ ๐—›๐—ผ๐—ผ๐—ธ & ๐—จ๐—ฟ๐—ด๐—ฒ๐—ป๐—ฐ๐˜†โ€ข The "Archero 2 Must-Knows" list creates curiosity and a checklist format that encourages engagement.โ€ข Gift codes immediately offer value, making users more likely to interact.๐Ÿฏ. ๐—ฆ๐˜๐—ฟ๐—ผ๐—ป๐—ด ๐—ฉ๐—ถ๐˜€๐˜‚๐—ฎ๐—น๐˜€ & ๐—™๐—ฎ๐—บ๐—ถ๐—น๐—ถ๐—ฎ๐—ฟ๐—ถ๐˜๐˜†โ€ข The in-game screenshot is visually appealing and relevant, reinforcing the gaming theme.โ€ข The play button suggests a video, increasing engagement and making it feel interactive.๐Ÿฐ. ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—ฃ๐—ฟ๐—ผ๐—ผ๐—ณ & ๐—™๐—ข๐— ๐—ข (๐—™๐—ฒ๐—ฎ๐—ฟ ๐—ผ๐—ณ ๐— ๐—ถ๐˜€๐˜€๐—ถ๐—ป๐—ด ๐—ข๐˜‚๐˜)โ€ข Mentioning โ€œNewbie Carnivalโ€ and build recommendations implies that experienced players know these tips, pushing new players to […]

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The Secret Behind Royal Matchโ€™s $4M a Day

Warning โ˜ข๏ธ Heavy Game Design post ahead ๐Ÿ˜ Royal Match's ๐Ÿ‘‘ event metagame system has become not only the golden standard for level based games, but its a must have driver for monetization ๐Ÿ’ธ. All the top casual games use it such as Monopoly GO, Match Factory, All in Hole, HexaSort, etc. Why it is so exceptional? The beauty of this system is that it is not dependent on core gameplay. Usually, it needs just a level-based setup, but even Monopoly GO, which isn't level-based, uses it in an iterated form ๐Ÿ› ๏ธ. The main purpose of the system is to put incentives and time pressure towards playing the main core gameplay. This increases engagement time as surely you won't go away now if there are just 10 minutes โณ left in the event. It also reinforces playing the core and […]

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Tripledot’s Big Gamble on nearly $1B Acquisition

๐——๐—œ๐—š๐—˜๐—ฆ๐—ง ๐—ข๐—ฅ ๐——๐—œ๐—˜: ๐—ง๐—ฟ๐—ถ๐—ฝ๐—น๐—ฒ๐—ฑ๐—ผ๐˜โ€™๐˜€ ๐—•๐—ถ๐—ด ๐—š๐—ฎ๐—บ๐—ฏ๐—น๐—ฒ Tripledotโ€™s nearly $1B acquisition of Applovin's studios is a massive gamble but reflects the shrinking pool in the hyper-to-hybrid publisher game. With this move, Tripledot radically shifts from 1% IAP to majority reliance. Meanwhile, peers like Voodoo and Homa slug through slow hyper-to-hybrid transitions. Rather than incremental growth, Tripledot opted for transformative growth overnight, betting they will learn, grow, and wield a zoo of studios and genres. Tripledot's filings reveal an astounding 98% ad revenue share, which brought in over $300M last year. Yet margins languished at a frustrating 15%, explaining the strategic necessity of shifting toward IAP and hybridcasual for better cost leverage and valuations. This is another reminder that gaming's unique economics differ significantly from traditional subscription models like Netflix or even software more broadly.Eric Seufertโ€™s recent "Economics of Mobile Gaming" highlights […]

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โ‚ฌ200K Investment by Project Europe Investors

Welcome, Project Europe. The group includes Supercell boss Ilkka Paananen, Spyke Gamesโ€™ Rina Onur Sirinoglu, Tripledotโ€™s Akin Babayigit, Ex-King leaders Riccardo Zacconi, Sebastian Knutson, and Stephane Kurgan, Unityโ€™s David Helgason, and more. Full list of the Investors here. Manifesto Project Europe aims to drive European innovation. It does not follow any existing political movements and will remain independent of political parties and ideologies. A core pillar of Project Europe is to encourage the next generation to take greater risks and make entrepreneurship a worthwhile endeavour in Europe. Project Europe Founders can move their businesses outside of Europe or build a remote organisation across continents; our aim is to nurture the creation of tech companies with European roots. The vision for Project Europe is that it becomes an independent organisation promoting entrepreneurship at the grassroots level with more founders and partners […]

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Netflix Games loses its VP Gen AI

Netflix Games & AI: A Fumbled Play? As reported by VentureBeat, five months after Netflix Games went all-in on Gen AI, its biggest champion, Mike Verdu, has exited the stage. His sudden departure raises serious doubts about the companyโ€™s long-term commitment to the tech. Verdu was all in on the AI revolution. His LinkedIn post announcing his role dripped with excitement, likening this moment to the 90s gaming boom when each new release shattered expectations. โ€œWeโ€™re back to those days of seemingly unlimited potential and the rapid pace of innovation,โ€ he wrote. But enthusiasm aside, he never quite nailed down exactly how AI would transform Netflixโ€™s gaming efforts, especially as the industry wrestled with layoffs and skepticism. Without Verdu at the helm, Netflixโ€™s AI-powered gaming vision feels adrift. Thereโ€™s no announced successor, no clear roadmap, just uncertainty. Meanwhile, the companyโ€™s […]

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Games are about emotions.

Games arenโ€™t just about mechanics. Theyโ€™re about emotions.Hereโ€™s how to design games that evoke emotions:๐ŸŽฎ ๐—š๐—”๐— ๐—˜๐—ฃ๐—Ÿ๐—”๐—ฌ โ€ข Systems: Mechanics, core loop, difficultyโ€ข Emotions: Fun, curiosity, and mastery๐Ÿ“ˆ ๐—ฃ๐—ฅ๐—ข๐—š๐—ฅ๐—˜๐—ฆ๐—ฆ๐—œ๐—ข๐—กโ€ข Systems: Unlocks, skill trees, rewardsโ€ข Emotions: Anticipation, joy, and the drive to push forward๐ŸŽจ ๐—”๐—ฅ๐—ง & ๐——๐—˜๐—ฆ๐—œ๐—š๐—กโ€ข Systems: Cohesive style, animations, charactersโ€ข Emotions: Immersion, exploration, and game feel๐Ÿ–ฅ ๐—จ๐—œ & ๐—จ๐—ซโ€ข Systems: Screens, user flow, iconsโ€ข Emotions: Intuitive understanding and smooth navigation๐Ÿ“š ๐—ง๐—จ๐—ง๐—ข๐—ฅ๐—œ๐—”๐—Ÿ๐—ฆโ€ข Systems: Soft & hard tutorials, visual hintsโ€ข Emotions: Competence and those satisfying โ€œahaโ€ moments๐Ÿ’ฐ ๐— ๐—ข๐—ก๐—˜๐—ง๐—œ๐—ญ๐—”๐—ง๐—œ๐—ข๐—กโ€ข Systems: Offers, ads, in-game currencyโ€ข Emotions: Balancing "pain" with fairness and value ๐—Ÿ๐—œ๐—ฉ๐—˜ ๐—ข๐—ฃ๐—ฆโ€ข Systems: Events, leaderboards, challengesโ€ข Emotions: FOMO, excitement, and social engagementDonโ€™t just build game systems. Build experiences players will feel.

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Top 10 Shooter Games by Revenue

Top 10 Shooters by Revenue In 2025, the genreโ€™s monthly revenue surpassed $350M for the first time since 2021, fueled by PUBG Mobile and Call of Duty Mobile ๐Ÿš€The top 3 revenue leaders remain stable: in the past year, PUBG Mobile holds 36% of the market, followed by Call of Duty Mobile (10%) and Cross Fire (7%), together making up over 50% of total revenue, not including regional versions of games!Only one game crossed $1B in annual revenue last year, with just five others exceeding $100M ๐ŸWhile most YoY changes were mild, newcomer Hunting Sniper surged 292% YoY ๐ŸŽฏDo you see a new contender breaking into the top 10 this year? Explore the Dashboard.

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Brutally Honest: UA Rocks

Hey, FAM! Whatโ€™s up? ๐ŸฆฉTip of the week This hierarchy highlights platform-specific creatives for user acquisition (UA) campaigns. Key Breakdown: Facebook: Prioritizes vertical formats for Reels/Stories with flexible video lengths. Google: Favors longer videos (30+ seconds) in both orientations. TikTok: Short, hook-driven TTCC videos for quick engagement. Moloco: Mix of static and mid-length videos. Applovin: Combines videos with interactive playables. Mintegral: Short videos paired with playables. ๐ŸŠ Cornelius: The Suspicious Investi-gator True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations: ๐—›๐—ฒ๐—ฟ๐—ผ ๐—ช๐—ฎ๐—ฟ๐˜€ ๐—บ๐—ฎ๐—ธ๐—ถ๐—ป๐—ด $๐Ÿฒ๐Ÿฌ๐Ÿฌ๐—ธ/๐—ฑ๐—ฎ๐˜† ๐—ฎ๐—ด๐—ฎ๐—ถ๐—ป ๐—ฎ๐—ป๐—ฑ ๐˜€๐—ฐ๐—ฎ๐—น๐—ถ๐—ป๐—ด. This would have been my statement a few days ago, but now they are back to $200k/day. What is happening? Their revenue has been declining since January 2025. The stable $10-12 million/month revenue for the whole of 2024 is now […]

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AI Agents for Game QA: Nunu.ai Raises $6M

Yes, I hear you. It's for Mobile Gaming, as well! Nunu.ai secured $6 million in funding to advance its AI agents, dubbed Unembodied Minds, designed for Game Testing and beyond. These AI agents can seamlessly control any virtual entity, testing hundreds of game levels while executing tasks across various environments. However, this innovation sparks debate over the potential displacement of human game testers. Beyond Gaming: AI Agents in the Real World Nunu.ai envisions applications far beyond video games. As game engines evolve into hyper-realistic physics engines, their AI agents could eventually transition into real-world tasks. โ€œSince our launch, multiple studios have deployed our AI agents for QA testing. Weโ€™re expanding beyond virtual spaces into real-world applications,โ€ said cofounder Kyrill Hux. The Investment and Industry Endorsement The funding round, co-led by A16z Speedrun and Tirta Ventures with participation from Y Combinator, […]

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All in Hole by Homa Scaled to $300K a Day

All in Hole by Homa scaled to $300K a day ๐Ÿค‘, which is 6x its revenue since we last did an episode on it in November. In the other corner of the ring Hole.io by Voodoo took notes, and it is currently doing 500K downloads a day ๐Ÿ˜ฒ. Who is going to win the battle โš”๏ธ for this innovative core gameplay? All in Hole changed the original Hole.io gameplay to level-based progression with Royal Match style events metagame, turning the game into an IAP driven monster ๐Ÿคฉ. There are boosters, level fail states, teams, battle pass, and some ads. We can see again here that Royal Match events metagame just works so well for literally any core gameplay that is done in a setup of a based puzzler. This is now a must-have feature set when doing these. I would […]

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ASO Secrets: How Reviews Impact Organic Rankings?

Reviews might be impacting your rankings more than you think. Metadata (title, subtitle, description) gets all the focus in ASO, but thereโ€™s another lever thatโ€™s often overlooked: user reviews.While itโ€™s unofficial & not something we talked about at Apple Search Ads, Iโ€™ve recently started noticing apps get indexed for keywords in reviews, even when those keywords arenโ€™t in their metadata.+ with iOS 18.4 bringing AI-generated review summaries, Apple could start surfacing frequently mentioned terms even more.A good example? When Squid Game Season 2 dropped, Robloxโ€™s organic ranking for โ€œSquid Gameโ€ spiked in the US (data from MobileAction). Not because they had the keyword in their metadata. Because users kept mentioning it in reviews. So how to take advantage of this?- Encourage users to mention key features- Respond strategically, reinforcing important keywords- Monitor AI summaries (once live) to see which terms […]

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Alternative App Stores: The Post-DMA Opportunity

In the world of alternative app stores, all eyes have been on the Digital Markets Act (DMA). Last week marked the deadline for compliance by @Googleโ€™s Play Store and Appleโ€™s App Store. However, predictably, no substantial changes have been made, and the status quo persists. While pressure from the European Commission or other governments may eventually force some movement like in Brazil recently, Google and Apple have historically found ways to implement half-measures that prolong their dominance. A prime example is Apple, which introduced a โ€œcore technology feeโ€ on every download (among other dissuasive measures), making alternative app stores financially unviable for both the app store and the developers. Another example is Koreaโ€™s mandate requiring Play Store to allow third-party billing. Google complied "technically" by allowing and reducing its revenue share from 30% to 26% (!?), rendering third-party payment adoption […]

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