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Interesting Approach by Dice Dreams

Cool to see Dice Dreams featuring its celebrity collab directly on the App Store page. Having a well-known face in ASO can help with credibility and conversion. Not something you see often, but definitely an interesting approach. Have you noticed other games using this strategy?

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3.5$ Billion Deal:ย Pokรฉmon Go maker Niantic to Sell its Games Division

Niantic, the studio that brought us Pokรฉmon Go and made AR gaming a global sensation, is reportedly looking to sell off its game development division. According to Bloomberg, the company is in talks with Scopelyโ€”a mobile gaming powerhouse owned by Saudi Arabiaโ€™s Savvy Games Group to strike a deal worth around $3.5 billion. Data: AppMagic Data: AppMagic Neither Niantic nor Scopely commented on the rumored sale, but if it goes through, it could mark a major shift for Niantic, which has been one of the few companies to truly crack the AR gaming formula. It all started with Ingress, a cult favorite that turned real-world locations into a high-stakes battleground. But Pokรฉmon Go catapulted Niantic into gaming history, taking the world by storm in 2016 and changing how people played mobile games forever. Since then, the studio has had mixed […]

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Keep Your Live Ops Game Healthy.

Want to keep your live service game healthy? FOCUS ON THESE METRICS!I've spent 12 years in the gaming industry. From collecting players' data to ensuring game performance results.Here's the truth: โ˜ 20% of your gameโ€™s metrics drive80% of your gameโ€™s performance.Here's a metrics breakdown for you.๐Ÿ“Š GrowthThink Monthly Active Users. Blending newbies, core, returners, churners.๐Ÿ“Š RetentionThe crystal ball for future success. Watch players at 1, 7, and 30 days.๐Ÿ“Š EngagementMeasured in active days.Smiling curve: where power users shine.๐Ÿ“Š MonetizationUnderstanding the 'why' behind the spend.The meat of revenue, from ARPU to MPU.๐Ÿ“Š Lifetime Value - The North StarIt's not just about the time spent in-game,but the value players bring during their play.Analytics aren't just numbers. They're the story of your game's world, told through data.

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Future of Stashing Systems for Engagement and Monetization

Stashing mechanics have long been a staple in F2P monetization, with e.g., piggy bank systems serving as a prime example. However, the concept of stashing extends far beyond simply accumulating soft currency โ€” when applied more broadly, it can enhance engagement, retention, and monetization in innovative ways.In this article, Iโ€™m exploring how stashing systems can evolve across different monetization and engagement layers, from Battle Pass (incl. Event Pass, and Season Pass variations) integration to e.g., social-driven mechanics and emergent gameplay systems.Traditional Piggy Banking and Engagement-Monetization Tie-InThe classic piggy bank system is a hybrid engagement-monetization mechanic where players accumulate soft currency or premium currency (traditionally at least these, but in same cases something else optionally) fragments through gameplay. Once at a milestone and/or full, players can pay a set fee to โ€œbreak openโ€ the piggy bank and claim their stash based […]

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December Mobile Launches Roundup

๐——๐—ฒ๐—ฐ๐—ฒ๐—บ๐—ฏ๐—ฒ๐—ฟ ๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—Ÿ๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต ๐—ฅ๐—ผ๐˜‚๐—ป๐—ฑ๐˜‚๐—ฝ showing surprising strength from Vietnamese ๐Ÿ‡ป๐Ÿ‡ณ publishers. How are the Dec launches doing today?โ€ข 936 games launched in Dec (excluding CN)โ€ข 10 (1%) of the 936 have $1M/y + momentum by Feb 15โ€ข None of the 10 were from Top100 publishersโ€ข ๐Ÿฒ ๐—ผ๐—ณ ๐Ÿญ๐Ÿฌ ๐—ฎ๐—ฟ๐—ฒ ๐—ฉ๐—ถ๐—ฒ๐˜๐—ป๐—ฎ๐—บ๐—ฒ๐˜€๐—ฒ, ๐—ฐ๐—ฎ๐˜€๐˜‚๐—ฎ๐—น / ๐—ต๐˜†๐—ฝ๐—ฒ๐—ฟ-๐—ฐ๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐˜๐—ถ๐˜๐—น๐—ฒ๐˜€โ€ข 2 are from Ukraineโ€ข Top performers were ARK Ultimate Survival (Studio Wildcard ๐Ÿ‡บ๐Ÿ‡ธ) and Screwdom 3D (iKame ๐Ÿ‡ป๐Ÿ‡ณ).โ€ข ๐—•๐—น๐—ผ๐—ฐ๐—ธ ๐—ฝ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ๐—ฟ๐˜€ ๐—ต๐—ฎ๐˜ƒ๐—ถ๐—ป๐—ด ๐—ฎ ๐—บ๐—ผ๐—บ๐—ฒ๐—ป๐˜! ๐Ÿงฑ 49 rel. in Dec. ๐Ÿ‘€May the odds be ever in your favor โœŒ๏ธData from AppMagic ๐Ÿช„โœจ*Tier1 West: either $1M/y gross IAP or IAP + downloads assuming est. $0.40 T1W Ad-LTV.

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AppLovin to Sell Its Gaming Division for $900M to Strengthen Its Ad Tech Focus

Prepared by our partner Investgame, cheers! US-based mobile gaming and ad tech company AppLovin (NASDAQ: APP) has signed a term sheet to sell its entire mobile gaming division for $900m to an undisclosed private company, according to an SEC filing. The consideration will be $900m, paid in $500m in cash and $400m in common shares of the acquirer. To finance the cash portion, the acquirer will borrow up to $250m, and if it fails to secure such funding, AppLovin will provide financing through promissory notes. The mobile gaming division comprises 10 studios, including Machine Zone, PeopleFun, Magic Tavern, Lion Studios, Belka, Athena, Clipwire, Leyi, ZenLife, and Zero Gravity. Deal multiples (based on 2024 Apps Segment Financials) are shown in the table below, calculated using adjusted EBITDA, which excludes stock-based compensation and restructuring costs and may exclude some central group costs. […]

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Elon Musk is launching AI Game Studio

Just saw Laurent's post on LinkedIn and wanted to dive deeper here. Musk's xAI is diving into Game Dev with a next-gen AI-powered studio. Alright. So, can Elon Musk Make Games GREAT AGAIN? Elon Musk wants to shake up gaming, claiming big studios have too much power. The plan? AI-driven game studio. But if it works, wouldnโ€™t it just become another massive studio, repeating the same industry problems? The real challenge for indie devs isnโ€™t just competitionโ€”itโ€™s lack of resources and visibility:๐Ÿš€ High dev costs๐Ÿš€ No organic traffic๐Ÿš€ Zero UA budget๐Ÿš€ A discovery system built for profits, not quality A Better Play: AI-Powered Support for Indies๐Ÿ›  1. Free AI Tools for Indie DevsWhat if AI helped indie devs build more with less?Think AI-driven art, monetization, live-ops automation, and even AI-powered NPCsโ€”available for free (or via simple X-based ad revenue deals). […]

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11 tips for Killer UA operations: Q1 2025

11 tips for Killer UA operations (Q1 2025) Thatโ€™s it, ๐—ป๐—ผ ๐—•๐—ฆ & ๐—ฏ๐—ฟ๐˜‚๐˜๐—ฎ๐—น๐—น๐˜† ๐—ต๐—ผ๐—ป๐—ฒ๐˜€๐˜! No fluff intro, straight to the point. Here we go again! The previous UA killer articles were super successful, so I started writing a UA killer tips segment. I will keep sharing these tips; donโ€™t worry. Keep reading the tips to improve your UA. Simple, practical & efficient! Thatโ€™s it, no bullshit & brutally honest! No fluff intro, straight to the point. 1. Creative KPIs & custom columns on Meta This is more advanced stuff, so people who are new to Meta ads might not get it, butโ€ฆ โ€ฆthese are some metrics you need to keep an eye on when testing videos: We have hook rate, hold rate and engagement score. You need to watch these when checking your creative performance. Important thing is, there […]

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iOS in Mobile Gaming: 2022-2024

In recent years, there have been many changes within the iOS ecosystem (both on gaming and non-gaming side). As my report about iOS from 2024 got pretty good attention, I decided to refresh it for new data. I hope it will be useful :). โ–ช๏ธย What does the current iOS ecosystem look like? โ–ช๏ธ iPhone vs iPad performance โ–ช๏ธย In which countries does iOS have a strong presence, and where is it less dominant? โ–ช๏ธย How does iOS perform across different mobile gaming and non-gaming genres?All details about iOS in 2022-2024 you can find in my reportย ๐Ÿ“•ย ๐Ÿ“•ย ๐Ÿ“• - more than 60 pages with different data analyses, data points around iPhone/iPad, iOS in mobile gaming, iOS in non-gaming apps (from various data sources).#ios #mobilegaming #mobileapps #mobilegames #iphone #ipad

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Game Dev Career Guide

Gamedev Career Guide ๐—›๐—ผ๐˜„ ๐˜๐—ผ ๐—š๐—ฎ๐—ถ๐—ป ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ---- Industry Knowledge: ----1. Watch streamers โ€“ learn what grabs their attention2. Research the market โ€“ use tools like AppMagic or VG Insights3. Read player reviews โ€“ Steam, Reddit, App Store are goldmines4. Play new games and analyze them โ€“ what works, what doesnโ€™t?5. Stay updated with industry news via PocketGamer, Gamasutra, or IGN---- Develop Skills: ----6. Find a mentor for feedback and guidance7. Create small games in UGC (mods, prototypes)8. Join a small team โ€“ build portfolio projects together9. Participate in game jams like Ludum Dare or Global Game Jam10. Take free courses on YouTube โ€“ channels like Brackeys and The Cherno are great!๐Ÿญ๐Ÿญ. ๐—ž๐—ฒ๐˜† ๐—ฅ๐—ฒ๐˜€๐—ผ๐˜‚๐—ฟ๐—ฐ๐—ฒ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—Ÿ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ถ๐—ป๐—ด:๐ŸŽฎ Game Jams: โ€ข Ludum Dare (https://ludumdare.com/), โ€ข Itch_io Game Jams (https://itch.io/jams), โ€ข Global Game Jam (https://globalgamejam.org/), โ€ข GMTK Game Jam (https://lnkd.in/ecSD6V_K)๐Ÿ“š Learning: โ€ข Brackeys (https://lnkd.in/gChH3YcW) […]

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Investing in Education Apps for Kids

Photo by Markus Spiske on Unsplash In this article, I will explore the intrinsic motivations that drive kids to learn from apps without external influences like parents, teachers, or material rewards. As a parent of two boys, aged 13 and 9, I've closely observed their app usage and noted what motivates them and their peers. I strive to share meaningful insights here, and naturally, some patterns emerge from my experiences as both a parent and a developer-turned-investor. Kids education apps landscape Dividing the landscape of kids' education apps, we can categorize the end users into three distinct groups: preschoolers, elementary to junior high students, and high school to college students. Each group presents unique challenges, particularly in how users eventually graduate out of these apps, because they just age out. The key challenge lies in developing a high enough lifetime […]

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Mobile Game Publishers Heatmap in 2024

Mobile Game Publishers Heatmap in 2024 Top gainers and losers: ๐—ช๐—ต๐—ผ ๐—ฑ๐—ผ๐—บ๐—ถ๐—ป๐—ฎ๐˜๐—ฒ๐—ฑ? ๐ŸŸข Supercell: $1.44B (+79.8%) - https://lnkd.in/eAyrvMmZ ๐ŸŸข Dream Games: $1.5B (+57.64%) - https://lnkd.in/eyBKsqNj ๐ŸŸข Scopely: $1.98B (+57.93%) - https://lnkd.in/e7Gm8Hq6 ๐ŸŸข Peak Games: $564.8M (+89.96%) - https://lnkd.in/emKbWZjf ๐ŸŸข FUNFLY: $1.2B (+2893.14% - not a typo) - https://lnkd.in/eCNUaFHN ๐ŸŸข The Pokรฉmon Company: $357.4M (+424.44%) - https://lnkd.in/eqjyqZFX ๐ŸŸข Paper Games: $345.5M (+673.23%) - https://lnkd.in/ebTVF72F ๐—ช๐—ต๐—ผ ๐˜€๐˜๐—ฟ๐˜‚๐—ด๐—ด๐—น๐—ฒ๐—ฑ? ๐Ÿ”ด Cognosphere: $1.3B (-24.76%) - https://lnkd.in/eXB7YSJc ๐Ÿ”ด NetEase: $1.97B (-10.47%) - https://lnkd.in/e4-7D9wJ ๐Ÿ”ด Playrix: $1.7B (-11.65%) - https://lnkd.in/emb4b9wN ๐Ÿ”ด NEXON: $259.5M (-36.62%) - https://lnkd.in/ekfHHhUF ๐Ÿ”ด Lingxi Games: $366.2M (-40.11%) - https://lnkd.in/e9DAGxsv ๐Ÿ”ด Zynga: $696.5M (-16.33%) - https://lnkd.in/eypn-afQ ๐Ÿ”ด FunPlus: $445.1M (-22.88%) - https://lnkd.in/e8TcEZ8U ๐—ฆ๐˜๐—ฒ๐—ฎ๐—ฑ๐˜† ๐—š๐—ถ๐—ฎ๐—ป๐˜๐˜€: ๐ŸŸก Tencent: $7.8B (+10.79%) - https://lnkd.in/escZv6CJ๐ŸŸก King: $1.45B (-0.51%) - https://lnkd.in/e9bz-GFg ๐ŸŸก LINE Corporation: $776M (-1.64%) - https://lnkd.in/eNimht7B ๐ŸŸก Roblox: $1.18B (+24.1%) - https://lnkd.in/epNcae_2 The top 100 mobile game publishers […]

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