Background
  • arrow_back Home
  • keyboard_arrow_rightcategories
  • keyboard_arrow_rightJournal

Journal

Results 253-265 of 1634 remove Page 22 of 137

trending_flat

Mobile Gaming Benchmarks 2025

Checked GameAnalytics' Report? The report is based on data from 11,600 gaming applications across 9 regions on 2 platforms (iOS & Android) in 16 different genres. The MAU of all projects used for the report exceeds 1.48 billion. Retention Benchmarks โ—๏ธThe report uses classic, not Rolling Retention. By the end of 2024, the average D1 Retention for the top 25% of games ranges from 26.48% to 27.69%. This is worse than the 2023 results (28-29%). For the least successful 25% of projects, D1 Retention is at 10-11.5%. On iOS, the top 25% of projects have a higher average D1 Retention - 31-33% compared to 25-27% on Android. The median D7 Retention across all projects ranges from 3.42% to 3.94%. This is, again, lower than the 2023 results (4-5%). For the top 25% of projects, this indicator is at 7-8%, while […]

trending_flat

War Robots by MY.GAMES: $1 Billion in Revenue

As reported by PocketGamer, My.Games and Pixonicโ€™s War Robots has officially joined the billion-dollar club, surpassing $1 billion in lifetime revenue across all platforms. The milestone follows the gameโ€™s 10-year anniversary, cementing its status among fewer than 100 mobile titles to hit this benchmark, according to data.ai. With over 300 million installs, War Robots maintains an active player base of 4.7 million monthly users and 690,000 daily players. Mobile dominates the game's success, contributing 95% of total installs and 94% of revenue. Android leads in downloads with 212 million compared to iOSโ€™s 70 million, but revenue is nearly splitโ€”$455 million from Android and $442 million from iOS. Global Reach and Expansion The U.S., Japan, Germany, South Korea, and the UK drive the game's revenue, with U.S. players alone contributing over $380 million. The game's return to China last year further […]

trending_flat

DICE Framework: AI, Data, and Creativity for Growth

Last week, I had the opportunity to moderate a panel at Gamesforum in Barcelona about the state of user acquisition for free-to-play games. We discussed many topics, including the ever-increasing costs of acquiring new users, the constantly evolving landscape, and the reality of AI in marketing. Panel at Gamesforum Barcelona, discussing Costs, AI & sustainable growth: the state of F2P UA. One topic that really stood out to me was how the role of the performance marketer is changing. Today, we are expected to cover many different areas, including creative optimizations, data analytics, long-term planning, and overall strategy. From AI reducing the time spent on repetitive tasks and giving us some time back, to the challenges marketers face in standing out in an extremely competitive landscape with complex app store policies and ad network rules, we need to examine how […]

trending_flat

New Trending Screw Puzzle: Screwdom 3D

New Trending Screw Puzzle: Screwdom 3D ๐Ÿงฉ Spotted at โ„–3 in Top Trending for the last month, Screwdom 3D by iKame Global has been gaining traction since late January 2025, peaking at 297K daily installs on February 8 ๐Ÿš€Today, the Screw Puzzle sub-genre is heating up, nearly rivaling Sort Puzzle in popularityโ€”and iKame Games is riding the wave ๐ŸŒŠIn fact, another title from the publisher, Screw Out, already ranks โ„–3 in lifetime revenue within the Screw Puzzle market ๐Ÿ”ฅCould iKame Games become the new leader in the space? Weโ€™re eager to see their next hits and how they push the genre forward!Screwdom 3D AppMagic public page is available via the link https://lnkd.in/e-B3TB3k

trending_flat

Fisherian Game Economy Tradition.

๐—™๐—œ๐—ฆ๐—›๐—˜๐—ฅ๐—œ๐—”๐—ก ๐—š๐—”๐— ๐—˜ ๐—˜๐—–๐—ข๐—ก๐—ข๐— ๐—ฌ ๐—ง๐—ฅ๐—”๐——๐—œ๐—ง๐—œ๐—ข๐—ก. Game economy designers have inadvertently revived the economic traditions of famed economist Irving Fisher. In Fisher's world, the economy is a hydraulic machine, with refinement or "productive process" occurring as resources flow. The impact of major institutions takes on a literal effect, where a tariff might slow the flow of liquid or capital from one chamber or country to another. It's a surreal approach and the early attempt at modeling game economies. Irving Fisher studied monetary theory and price levels at Yale, where his obsession with equilibrium led to an extraordinary invention. In 1891, he unveiled his hydraulic-mechanical computerโ€”a contraption of water, pulleys, and floats that physically demonstrated how prices find their level. The machine, described in his paper "Mathematical Investigations in the Theory of Value and Prices," became the first working economic model, translating abstract […]

trending_flat

New Puzzle Games: 312 Released Last Week

312 new puzzle games released last week, I did the dirty work, here are my 9+1(Bonus) picks, enjoy ๐ŸŽก: The mobile market isnโ€™t just competitive, Itโ€™s a battlefield! โš”๏ธ Without the intelligence, youโ€™re fighting blind.Your time is precious. It really is. To start focusing on a worthy game,You need the INTEL. ๐Ÿ”ฎ Data-driven design isnโ€™t a choice, itโ€™s a necessity.You canโ€™t afford ignoring the intelligence.Itโ€™s a powerful ALLY and any delay on using it,Will cost you more in the long run.Out of these handpicked games,Which one caught your eye?Cheers!

trending_flat

Lava Quest Breakdown

Lava Quest Breakdown ๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜€ ๐—ถ๐˜?1. 100 players tournament + win streak. 2. A race through consecutive levels. 3. No room for failure.4. Imagine if Squid Game became an event in casual games :) Originally popularized by Royal Match, this format is now a staple in top casual games. ๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ถ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ? โ€ข Players join a group of 100 random participants. โ€ข They must complete 5-7 levels without failing. โ€ข Losing a level means elimination. โ€ข Winners split the total reward pool. โ€ข If eliminated, players must wait 30 minutes before retrying. โ€ข The event lasts 24 hours before resetting. ๐—ช๐—ต๐˜† ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ถ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ? Psychology plays a huge role: โ€ข Loss aversion keeps players engaged, theyโ€™ll spend resources to avoid losing. โ€ข The shared reward pool fuels competition and urgency. โ€ข Short-term goals encourage extended play sessions. ๐—ช๐—ต๐—ฎ๐˜ ๐—บ๐—ฎ๐—ธ๐—ฒ๐˜€ […]

trending_flat

Dream Games $2.5B Deal?

Something big can happen, as reported by our partner InvestGame. Turkish mobile games developerย Dream Gamesย is preparing to raiseย $2.5B through debt and equity financing. They aim to secure $1.25B in debt from private credit lenders and an additional $1.25B in equity. The funds will be used to buy out existing investors. If completed, the deal will almost double Dream Gamesโ€™ valuation from $2.75B to $5B. The companyโ€™s founders plan to retain a 70% ownership stake after the transaction. This marks Dream Gamesโ€™ fifth fundraising round since its founding in 2019: โ€” In Novโ€™19, Dream Games secured a $7.5m Seed funding round led by Makers Fund;โ€” In Marโ€™21, Dream Games raised a $50m Series A funding round led by Index Ventures;โ€” In Junโ€™21, Dream Games secured a $155m Series B in a funding round, co-led by Index Ventures and Makers Fund, valuing the company at $1B;โ€” In Janโ€™22, […]

trending_flat

8 Steps on Mobile Game Production

โ€œA mobile game? Anyone could make thatโ€Not true: Most game developers fail, often. Not because they donโ€™t have the passion.Like many, they usually overcomplicate things.How they think they should launch a game:๐Ÿšซ Build a game, pray and hope people play,๐Ÿšซ Spend months on unnecessary details,๐Ÿšซ Skip marketing, โ€œif itโ€™s good, players will come.โ€๐Ÿšซ Fail bad, feel stuck and eventually, give up.How you actually launch a game:โœ… Research, build, and test based on data,โœ… Set up a UA campaign with small budget,โœ… Track how Real players actually behave,โœ… Adapt, improve, update and repeat.If youโ€™re waiting for the โ€œperfect gameโ€Youโ€™re already losing, not gonna happen. Stop overthinking and start building.Cheers! Happy Sunday!

trending_flat

7 Takeaways from Apptica State of Mobile 2024

The mobile gaming market is returning to a state of cautious optimism. Here are 7 interesting data points from Appticaโ€™s State of the Market report I took myself: 1. The YoY trend indicates positive dynamics in downloads +8.7% and revenue + 9.62% across both apps and games.2. Android gaming market showed a downward trend (-1.44%) with total revenue exceeding $15.66B. Gaming outperformed Applications by more than 1.7x in the revenue scope.3. As for the revenue, iOS gaming market grew by 5.55% and accumulated >$25.29B. It's worth noting that Apple users spent more on applications than on games (unlike in Google Play).4. RPG is the biggest sub-category both on iOS and Android by revenue, while it also faced the biggest decline between 2023 and 2024. 5. Video stands for 85% of number of creatives compared to only 3.36% for playables and […]

trending_flat

Ubisoft: Slightly more negative picture

I think weโ€™re all aware at the recent wave of short comings, game launch delays and back catalogue issues Ubisoft have been facing but digging in to their recent financials I think it showcases a slightly more negative view then expected: โ€ข Financial Performance: In Q3 FY2024-25, Ubisoft reported net bookings of โ‚ฌ301.8 million, a 52% decline from โ‚ฌ626.2 million in the same period last year, aligning with its revised guidance. Ultimately even though they set guidance correctly, seeing such a YoY decrease shows increasing pressures and an even bigger ownous on future releases (which we all know is going to be pinned to AC: Shadows).โ€ข Assassinโ€™s Creed Shadows Release: Despite previous setbacks, โ€œAssassinโ€™s Creed Shadowsโ€ is now scheduled for release on March 20, 2025, with pre-orders tracking comparably to โ€œAssassinโ€™s Creed Odyssey,โ€ the franchiseโ€™s second most successful entry. My […]

trending_flat

How to Design Daily Missions

How to Design Daily Missions ๐—–๐—น๐—ฒ๐—ฎ๐—ฟ ๐—ผ๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ + ๐—ถ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—ฟ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐˜€ โ€ข Simple, straightforward tasks with quick payoffs โ€ข Example: โ€œComplete 3 levelsโ€ or โ€œCollect 10 itemsโ€ โ€ข Immediate gratification fuels longer play sessions ๐—–๐—ผ๐—บ๐—ฏ๐—ถ๐—ป๐—ฒ ๐˜€๐—ต๐—ผ๐—ฟ๐˜-๐˜๐—ฒ๐—ฟ๐—บ ๐—ฎ๐—ป๐—ฑ ๐—น๐—ผ๐—ป๐—ด-๐˜๐—ฒ๐—ฟ๐—บ ๐˜๐—ฎ๐˜€๐—ธ๐˜€ โ€ข Daily missions for quick engagement โ€ข Tie them to weekly/monthly goals for sustained interest โ€ข Example: โ€œFinish 5 daily missions in a weekโ€ to unlock exclusives ๐—˜๐—ป๐—ฐ๐—ผ๐˜‚๐—ฟ๐—ฎ๐—ด๐—ฒ ๐—ฎ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† โ€ข Require real participation, not just passive logins โ€ข Example: โ€œWin 5 battlesโ€ or โ€œUse 3 different weaponsโ€ โ€ข Drives mastery of game mechanics ๐—•๐—ฎ๐—น๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ฑ๐—ถ๐—ณ๐—ณ๐—ถ๐—ฐ๐˜‚๐—น๐˜๐˜† โ€ข Simple starter tasks for newcomers โ€ข Gradually increase complexity for veterans โ€ข Keep missions challenging but fair ๐—ฃ๐—ฒ๐—ฟ๐˜€๐—ผ๐—ป๐—ฎ๐—น๐—ถ๐˜‡๐—ฒ ๐—บ๐—ถ๐˜€๐˜€๐—ถ๐—ผ๐—ป๐˜€ โ€ข High spenders crave premium rewards โ€ข Free players lean toward resource-focused tasks โ€ข Aligning with preferences = stronger engagement ๐—ช๐—ต๐˜† ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐˜๐—ต๐—ถ๐˜€ ๐˜„๐—ผ๐—ฟ๐—ธ? โ€ข Retention: […]

Login to enjoy full advantages

Please login or subscribe to continue.

โœ–

Go Premium!

Enjoy the full advantage of the premium access.

โœ–

Stop following

Unfollow Cancel

โœ–

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation

โœ–