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AI-Powered Performance Marketing

𝗔𝗜-𝗣𝗼𝘄𝗲𝗿𝗲𝗱 solutions for 𝗣𝗲𝗿𝗳𝗼𝗿𝗺𝗮𝗻𝗰𝗲 𝗠𝗮𝗿𝗸𝗲𝘁𝗶𝗻𝗴, Product, and Conversion areas to enhance your workflow efficiency. 1. User Acquisition➤ Audience Segmentation➤ Targeting➤ Predictive Analytics➤ Ad Creative Testing➤ Ad Copy Testing ➤ Placement Optimization➤ Lookalike Modeling ➤ AI Bidding ➤  Conversion API 2. Retention➤ Lifecycle Automation ➤ Personalization ➤ Churn ➤ ReEngagement➤ Privacy & Regulations ➤ Consent3. Channel Distribution➤ Budget Distribution ➤ Marketing Mix Modeling➤ ROAS Prediction4. Product & Activation➤ A/B Test Automation ➤ Funnel Improvement➤ UX Analytics➤ User Feedback NLP Analysis ➤ Feature Adaption5. Revenue Growth➤ LTV Prediction➤ Dynamic Pricing➤ Hybrid Monetization➤ Predictive Upsell

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Moon Active laid off staff despite $2B revenue in 2024

Moon Active, the gaming giant behind Coin Master and Family Island, recently laid off dozens of employees worldwide, including in Israel. The company attributed the cuts to an “organizational restructuring” aimed at aligning its structure with its strategy. Moon Active operates a major development center in Kyiv, alongside offices in Romania, Belarus, and Lithuania, and employs about 2,500 people. Founded in 2011, the company was valued at $5 billion in 2021 after raising $300 million in a secondary funding round led by Insight Partners. Unlike most startups, Moon Active has raised just $10 million in equity funding, with subsequent rounds focused on secondary share sales for employees and investors. Other notable backers include Andalusian Private Capital, Gigi Levy-Weiss, Guy Gamzu, and David Alliance. Moon Active's flagship title, Coin Master, surpassed $6 billion in revenue in 2024, according to Sensor Tower. […]

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Block Blast: The Largest IAA Revenue Game in the World?

🚀 Block Blast: The Largest IAA Revenue Game in the World? 🧩 Since its launch in 2022, Block Blast! has been on an unstoppable growth trajectory, recently hitting nearly 15M DAU – with 2M DAU from the US alone! The Monthly Active User base is now 50m🤯. We estimate its ad revenue is now between $600K–$1M/day, making it what I like to call a “true ad revenue juggernaut”. Here are some insights from Sensor Tower: Key Insights:📊 Top Geos:- USA: 1.9M DAU- Philippines: 725K DAU- Germany: 600K DAU- Russia: 587K DAU- Indonesia: 574K DAU- UK: 550K DAU📈 Retention Rates:D1: 51%D7: 32%D30: 21%D60: 14%👏 The gameplay is a satisfying evolution of Tetris. Players place trios of blocks that appear at the bottom of the screen, and every move feels cleverly optimized for user satisfaction. Hungry Studio revealed at Unity App Fest that […]

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Behind Archero 2

Archero implemented literally the whole core gameplay of Bacon's Revenge as an event 😅. We got to the point, where established games are literally absorbing new concepts as means to not only add flavor to their old feature set, but also keep their current players within their ecosystem, where they can offer the same novelty as competition. The event is called Backpack Battle and its origin can be traced back to PC hit Backpack Hero, which all these inventory weapon management ⚔️ mechanics are trying to iterate. Bacon's Revenge itself is a combination of Doodle Magic, which streamlined the tower defense genre by ditching a road and Backpack Hero, where you need to collect and merge weapons as your skills in a roguelite fashion.Why keep this within Archero 1 and not built a separate competitor game? Because Archero still makes […]

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10 Game Design Rules You Must Know

10 Game Design Rules You Must Know:: 1. 🔍 Reward curiosity ↳ If players wander off the main path, make it worth their time. • Hidden treasures, story snippets, or rare items keep exploration exciting and rewarding.2. 🏆 Make victory and defeat crystal clear ↳ Avoid confusing win/lose conditions. • Players need to understand how they can succeed, and why they failed. • Visual cues like progress bars or danger symbols (e.g., red or sharp objects) help a lot.3. 🔄 Be consistent ↳ Patterns build trust. • If the “exit” button is always top-right, keep it there. • Never break the rules you’ve taught players.4. 🌟 Guide, don’t lecture ↳ Nobody likes a dull tutorial. • Help players learn through subtle hints, not drawn-out lessons. • Let them discover solutions on their own.5. ⚖️ Keep it fair ↳ Unfair moments […]

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Sensor Tower: State of Mobile

Super cool to see my name and quote on the front page of the gaming section on the new Sensor Tower State of Mobile report. If you haven't read it already you're seriously missing out as it's one of, if not the, most comprehensive report on mobile in the business.There's even a massive section on AI for all the hype boys and girls.Download directly from the link here.

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Social Group Monetization: High-Level Theory and Applications

Social group monetization is a powerful and nuanced approach to player engagement, which leverages the dynamics of group behavior and interaction to create monetization opportunities that feel rewarding and intrinsic. This strategy goes beyond individual spending to focus on how collective engagement can drive revenue while fostering community satisfaction. I explore the underlying principles in this article and provide actionable examples for various genres, from RPGs to casual games. Note: The topics and pointers here I’m introducing are something that I’ve learned also by studying economists and their writings on the field, and some of the credits should go to them on putting my head towards rightly tuned channels around these things on top of my existing understanding and know-how. You can find some of these directly from my Recommendations section here: https://gamesalchemy.substack.com/recommendations — from where I would suggest you checking […]

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Jobs in Mobile Gaming: 29

🎨 970 Jobs in Mobile Gaming » 24 Jan Week 📆 👉🏻 Data from Gamigion.com/jobs 🕺🏻 Dev 💻 Art 🎨 Product 📱 Marketing 🎯 Business 💰 Data 📈 QA ⚒️ 💻 Dev Technical Director Scopely 🇪🇸 Sr. Director, Engineering Scopely 🇺🇸 Technical Lead of Analytics Engineering Scopely 🇪🇸 Senior Site Reliability Engineer - Scopely 🇮🇪 Senior Game Programmer, London Supercell 🇬🇧 Software Engineer - Ad Monetization Zynga 🇨🇦 Mobile Game Engineer Zynga 🇹🇷 Principal Software Engineer - Developer Services, ZMGT Zynga 🇺🇸 Product Manager - Marketing (Ad Tech) Playtika 🇮🇱 Technical Account Manager Playtika 🇵🇱 Unity Developer Playtika 🇵🇱 Mobile/C# Developer Playtika 🇷🇴 Senior C# Developer Playtika 🇷🇴 Software Architect Playtika 🇮🇱 Game Development Team Lead Moon Active 🇵🇱 Unity Team Lead Moon Active 🇮🇱 Software Engineer (Part-time) Dream Games 🇹🇷 Software Engineer Dream Games 🇹🇷 Game Developer Dream Games […]

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Gaming vs. Tech: Where Are Investors Heading in 2025?

Gaming vs. Tech: Where Are Investors Heading in 2025? This is my favorite slide from InvestGame's Gaming Deals Report 2024! It highlights how VCs are gradually shifting their focus from game publishers and developers to infrastructure and tech solutions around gaming. 📊We can see this trend in the Top-30 gaming-focused VC funds too, with more capital now going to Platform & Tech startups than to content creators.For me, this is one of the most fascinating changes to watch in 2025: — Will investments and M&As in Platform & Tech accelerate? 📈— Could AI become the key factor here? 🤖— And will we see a web3 comeback? 🌐While I can’t predict for sure, I know where to find the data to back up any forecast. 👇Get your copy of InvestGame’s report in the comments below!P.S. Infinite Reality raising $3B at the […]

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Shorter Payback Period: Sustained profit growth

Optimizing the LTV curve and conducting iterative testing are essential for ensuring sustainable growth in games. Even before achieving the desired profitability on this curve, the payback period plays a pivotal role. Payback analysis acts as an early validation tool for the LTV model, highlighting potential discrepancies between projected and actual user behavior. Moreover, a shorter payback period enables quicker recovery of marketing investments, paving the way for scaling efforts and sustained profit growth. Dynamics of LTV, CAC, as you all know:  It’s a fundamental financial principle to aim LTV that is higher than Customer Acquisition Cost (CAC) to ensure profitability in the long term. While this equation seems straightforward, it hides critical questions about its underlying components.  Games thrive on concurrent users—players who return frequently and are incentivized to spend. However, relying on extended user lifetimes carries inherent risks in marketing. When working with […]

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Don’t Use Seasonality Adjustments in Google Ads to Spend More!

𝐃𝐎𝐍’𝐓 𝐔𝐒𝐄 𝐒𝐄𝐀𝐒𝐎𝐍𝐀𝐋𝐈𝐓𝐘 𝐀𝐃𝐉𝐔𝐒𝐓𝐌𝐄𝐍𝐓𝐒 𝐈𝐍 𝐆𝐎𝐎𝐆𝐋𝐄 𝐀𝐃𝐒 𝐓𝐎 𝐒𝐏𝐄𝐍𝐃 𝐌𝐎𝐑𝐄! ❌❌❌ According to Google's documentation:"Seasonality adjustments are an advanced tool that can be used to inform Smart Bidding of expected changes in conversion rates for future events like promotions or sales"On paper, this sounds like a great solution to test when you’re struggling to increase spend (as was my case).But in practice?Using seasonality adjustments essentially tells the algorithm: "Hey Google, my conversion rate is gonna be higher so send me the WORST quality users ever because my creatives will convert them anyway!"As mentioned above, we wanted to scale the spend during Christmas and here’s what happened when we aggressively adjusted conversion rates (claiming our Christmas creatives would convert 100% better):✅We could scale (+41% spend)❌But CPA was the worst of the year (+62% compared to the previous period)❌The worst CPI of […]

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Project R.I.S.E. by Supercell

Project R.I.S.E. by Supercell had its 3rd Alpha test last weekend and we couldn't miss it 😎. This time also on Android, the dev team finally showed us some Metagame features and iterated a lot on the previous feature set. Get the latest update on this cooperative roguelite ARPG ⚔️ here: Tower upgrades 🗼 were introduced, which are powering the feature unlock progression. You still get pass points for chests, but recycling the perks points (basically discarding skills during your run) gives you a permanent upgrade to your account through these. These include stuff such as more consumable slots for revives, more perk rerolls, feature unlocks etc. Another Metagame feature added is Tower Forge 🔨 (bottom Image). This basically unlocks the skill pool of core gameplay skills on semi-random pacing as you sink soft currency into it and a random […]

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