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Mobile Game Retention Cheatsheet

Mobile Game Retention Cheatsheet Here is a breakdown:---- ๐—œ. ๐—ฆ๐—ต๐—ผ๐—ฟ๐˜-๐—ง๐—ฒ๐—ฟ๐—บ ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป (๐——๐—ฎ๐˜† ๐Ÿญ-๐Ÿฏ) ----Make a powerful first impression. 1. Onboarding โ€ข Introduce key features clearly. โ€ข Use tutorials with minimal cognitive load. โ€ข Set clear objectives and encourage immediate actions. โ€ข Strategically place first paywalls. 2. First Impressions โ€ข Prioritize readability and intuitive UI/UX. โ€ข Focus on graphics, art style, and juiciness (animations and feedback). โ€ข Ensure smooth game performance. โ€ข Hook players with a compelling story. 3. Core Gameplay Loop โ€ข Make gameplay fun and engaging with easy-to-understand rules. โ€ข Offer early rewards to build momentum. โ€ข Optimize session lengths to avoid fatigue. ---- ๐—œ๐—œ. ๐— ๐—ถ๐—ฑ-๐—ง๐—ฒ๐—ฟ๐—บ ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป (๐——๐—ฎ๐˜† ๐Ÿฏ-๐Ÿฏ๐Ÿฌ) ---- Add depth to maintain engagement. 1. Game Depth โ€ข Provide variety in strategies and introduce new mechanics. โ€ข Include side quests and secondary activities. 2. Live-Ops โ€ข Plan frequent […]

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Bringing Friends = Bigger Rewards!

๐ŸŽฒ Bringing Friends = Bigger Rewards! Just unlocked an event in "Dice Dreams" that caught my eye. It ties rewards to your social network: the more friends you connect, the better your rewards. Simple idea, but it feels fresh and meaningful in execution. What stands out for me: 1๏ธโƒฃ It adds a social layer. Youโ€™re not just playing soloโ€”youโ€™re encouraged to involve your friends, making the experience feel more collaborative and connected. 2๏ธโƒฃ Win-win for players and the game. Players enjoy bigger rewards, while the game drives higher engagement and organic growth. 3๏ธโƒฃ The Facebook connection. Beyond the rewards, itโ€™s a clever way for the game to collect user data for future targeting. Whether itโ€™s ads, re-engagement campaigns, or more personalized offers, this is data gold for game developers. Itโ€™s an interesting mix of player benefit and business strategy. What […]

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Elevations & Player Visibility

๐ŸŽ๐Ÿ“ - ๐„๐ฅ๐ž๐ฏ๐š๐ญ๐ข๐จ๐ง๐ฌ ๐š๐ง๐ ๐๐ฅ๐š๐ฒ๐ž๐ซ ๐•๐ข๐ฌ๐ข๐›๐ข๐ฅ๐ข๐ญ๐ฒ In previous posts about navigable levels, I've often been asked whether elevation changes and ramps significantly affect player's perception. The short answer is yes; ramps are also a design tool! By using ramps, we can guide the player's attention, control their visibility, and carefully pace their movement through the environment. This helps us tell a story through the space itself. In the sketch I'm sharing today, I illustrate two scenarios (extreme case examples) where elevation is used to craft different gameplay dynamics.In simple terms, the key elements of a route that we see in these examples are:- Where the player is (๐Ž๐ซ๐ข๐ ๐ข๐ง),- Where they need to go (๐Ž๐›๐ฃ๐ž๐œ๐ญ๐ข๐ฏ๐ž),- The surrounding navigable areas near the objective (๐‹๐จ๐œ๐š๐ญ๐ข๐จ๐ง),- And the path to reach the objective (๐๐š๐ญ๐ก).๐ˆ๐ง ๐ญ๐ก๐ž ๐Ÿ๐ข๐ซ๐ฌ๐ญ ๐ฌ๐œ๐ž๐ง๐š๐ซ๐ข๐จ, the objective is positioned beyond an upward […]

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Why Rovio Could be Poison to SEGA

Why Rovio Entertainment Could be Poison to SEGAโ€”and How They Can Fix It. Rovioโ€™s golden days with Angry Birds are gone. A look at AppMagic reveals the story: churning downloads, revenue, and MAUs. Latest bets on high-risk, high-cost titlesโ€”e.g., Angry Birds Journey and Bloom City Matchโ€”are poorly positioned to catch emerging trends or gain traction in competitive genres like puzzles.The Problem: Stuck in the Past.Rovio is slow to adapt to fast-paced mobile games market. They arenโ€™t leaning on commercial or scientific processes to evaluate opportunities in new, high-potential genres. Instead, they continue to 2x on categories where e.g., King, Playrix, and Dream Games dominate.Take Bloom City Match. Itโ€™s dropped into the most competitive puzzle games segment, crowded with competition. Itโ€™s a high-risk bet in a category with high CPIs, churned-out cohorts, and a shrinking ROAS profile. And while Angry Birds […]

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$1B Playbook behind Royal Match success.

The $1B Playbook behind Royal Match success. Hereโ€™s the breakdown of their Live Ops strategy: ๐Ÿญ. ๐Ÿ† ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐—ผ๐—ป: โ€ข Weekly Contest Challenge (full-week tournament) https://lnkd.in/e7rC3yWR โ€ข Kingโ€™s Cup (2-day midweek tournament) https://lnkd.in/eu-YfraP โ€ข Sky Race (3-day end-of-week race) https://lnkd.in/eMwbwwuy โ€ข Lightning Rush (fast-paced 1-hour tournament) https://lnkd.in/eajrD8iR โ€ข Archery Arena (daily weekend tournament) https://lnkd.in/eRajA8Y7 ๐Ÿฎ. ๐Ÿค ๐—ง๐—ฒ๐—ฎ๐—บ ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฐ๐—ผ๐—ป๐—ป๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป: โ€ข Team Treasure (weekly rotating team event) https://lnkd.in/eWV7BXdc โ€ข Team Tournament (weekly rotating team event) https://lnkd.in/eEiFwW7p โ€ข Dragon Nest (co-op team event inspired by Monopoly) https://lnkd.in/eE4_PNai ๐Ÿฏ. ๐ŸŽฒ ๐— ๐—ถ๐—ป๐—ถ-๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐˜ƒ๐—ฎ๐—ฟ๐—ถ๐—ฒ๐˜๐˜†: โ€ข Hidden Temple (4-day midweek treasure-digging mini-game) https://lnkd.in/eQkHtKvS โ€ข Dukeโ€™s Fortune (slot machine mini-game, 3 days) https://lnkd.in/eJ2mmFZe โ€ข Magic Cauldron (potion-making mini-game, 3 days) https://lnkd.in/eh6ACvX4 ๐Ÿฐ. ๐Ÿ… ๐— ๐—ถ๐—น๐—ฒ๐˜€๐˜๐—ผ๐—ป๐—ฒ ๐—ฟ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฒ๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜: โ€ข Mission Control (4-day milestone event) https://lnkd.in/eDsdQYpmโ€ข Mission Pursuit (3-day milestone event) https://lnkd.in/egWaAGNC โ€ข Book of Treasures […]

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8 Things to Do and Don’t in your FTUE

๐Ÿ”– 8 Things to Do and Don't in your FTUE Follow FTUE Cheat Sheet to make sure you don't churn your players.If you have a good FTUE doesn't necessarily mean you're ganna be successful.โŒ BAD FTUE ABSOLUTELY RUIN YOUR MOBILE GAMEโœ… Dosโถ Small and quick winsWhen a player installs your game, he's entering a new world. It's unknown. So make sure your guide him with small and quick wins and gradually progress.โท Short loading timeNo one wants to wait so long just to see what your game looks like. If there's sth important going on in the background, make sure you're informing your player about it.โธ Consistent DesignYou must follow a same design language across your universe. Think of it as you're placing driving signs here and there. If you consistently change your language eventually it leads to a chaos.โน […]

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Just Discovered Something Cool in Sticker Book!

๐Ÿš€ Just Discovered Something Cool in Sticker Book! ๐Ÿš€ So, while playing around with the Treasure Ladders event in Sticker Book by Lion Studios, I came across a feature that really made me go, โ€œWhoa, thatโ€™s clever!โ€ ๐Ÿ˜ฎHere's the deal: Instead of your typical rolling offer, theyโ€™ve added a "24-hour ad-free reward" that you can unlock [only] if you buy the previous offer. I donโ€™t know about you, but I havenโ€™t seen this kind of incentive added to a rolling deal before, and it feels like a fresh take on keeping players engaged.โœจ Why I think itโ€™s genius:1. You get that feeling of instant gratification knowing a big perk is waiting for you.2. The placement makes it feel so temptingโ€”youโ€™re almost compelled to progress.3. And letโ€™s be honest, a whole day without ads is a pretty solid motivation to spend!Iโ€™m […]

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Mobile Game Publisher Insights: Homa Games

Homa is โ€˜โ€™scalingโ€™โ€™ many games, yet hypercasualโ€™sstar, puzzle, is NOT one of them. Insights: I am going to cut to the chase.They make money on Action games, gamesThat are โ€˜โ€™almostโ€™โ€™ copy cat of each other.It looks like sometimes they dont even botherTo change the assets. Why? Because obviously, it works! They raised $100M in 2020 on Series B round,And by looking at the games they are scaling:They are either running out of fund for marketing,Or saving cost to scale other subgenres in 2025. Either way, their low IAP revenue is not a good sign.My prediction on them is that they are going to:โ€”> Try to scale 2 โ€˜โ€™nonโ€™โ€™ action games (Puzzle?),โ€”> Continue to iterate (copy) Action games,โ€”> Working on a midcore action game (secretly)

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Game District Acquires a Majority Stake in Gleam Games

Game District, a game studio based in Southeast Asia, has taken a majority stake in Gleam Games, a Turkish company recognized for its puzzle game EverBlast. Southeast Asia-basedย Game District, with over 2 billion downloads, has acquired a majority stake inย Gleam Games, one of the fastest-growing local players in the mobile gaming industry. Financial details of the deal were not disclosed. Gleam Games, founded by Eser YoฤŸurtcu, Berkay Bekil, and Furkan Bekil and recognized as one of the fastest-growing startups in the casual gaming industry, completed an investment round led by IstCapital in April 2023. Investors such as Fatih ฤฐลŸbecer, Fฤฑrat ฤฐลŸbecer, Ludus VC, and Tera Portfรถy also participated in the round, and the total investment of the company, which received an investment of 1 million dollars, reached 2 million dollars. โ€œThis acquisition is a big step towards our mission to become […]

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What to do if your game has low retention?

What to do if your game has low retention? I teamed up with Mykola Veremiev to make a decision tree for your game.If your game is struggling, ask these questions: 1. Is the FTUE completion rate high? 2. Are players engaged with the core loop? 3. Are paywalls causing drop-offs? 4. Are there difficulty spikes? 5. Is the player funnel strong? 6. Is the game technically stable? 7. Do players have clear long-term goals? 8. Are players pursuing those goals? 9. Is feedback on gameplay positive? 10. Does your team still believe in the vision? Depending on the answers, you have 3 paths: โ€ข ๐Ÿ” Iterate: Minor fixes can boost retention. โ€ข โ†ฉ Pivot: Core gameplay has potential but lacks depth. โ€ข โ˜  Kill: Systemic issues with no clear solution. Use data to guide your decisions. Iterate, pivot, or cut […]

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Making a Nuts & Bolts Game? Think again!

Thinking about making a Nuts & Bolts game? Think again! ๐Ÿงฉ๐ŸŽฎ The market may look appealing, but you should really rethink! Quick analysis from AppMagic paints a clear picture; the genre has seen its peak, and is now on a downward trajectory:From Q4/23 to Jul-Aug/24, the market saw fast growth, peaking in downloads and revenue. Now the story is different:โž• Downloads: A steep decline, driven by a churning retention profile, rising CPIs due to saturation, and a weakening ROAS profile.๐Ÿ“‰ Retention: Significant drops as competitive pressure and squeezed monetization strategies leave players disengaged.๐Ÿ“Š DAUs: Daily Active Users have seen a dip, as retention and monetization strategies falter.๐Ÿ’ฐ Revenue: Revenue has slowed across the segment as all compounds.Issues with Current Strategies:Games like Wood Screw Puzzle have ridden the wave but are now paying the price for short-term strategies. Aggressive Ad Monetization […]

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