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Casual Casino: Behind the Locked Doors

Casual Casino: Behind the Locked Doors ๐Ÿ—๏ธ In 2024, the genre saw a 60% revenue surge and a 24% drop in downloads. While the revenue growth is impressive, its structure tells a more important story:๐ŸŽฒ Monopoly GO! dominatesโ€”Scopelyโ€™s hit alone generates over 50% of the genreโ€™s revenue.๐Ÿ’ฐ Playtika owns 4 out of the top 10 after spending $2.3B+ on two recent acquisitions.With 80% of revenue coming from just three games and only one new release hitting our $50k/month success benchmark, itโ€™s clearโ€”breaking into this genre is tough, even for the big guys ๐ŸคฏStill, Casual Casino is buzzing with innovation in LiveOps, monetization, and event designโ€”offering valuable lessons for the entire industry! โœ๏ธ

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Match-3 with Complex Meta

Match-3 with Complex Meta: You Shall Not Pass? ๐Ÿง™โ€โ™‚๏ธ At first glance, the Match-3 market seems to be thriving, with revenue up 13% YoY in 2024! But hereโ€™s the catch: Royal Match alone accounts for 51% of Tier-1 West revenue! ๐Ÿ‘‘Without Dream Gamesโ€™ flagship, the genreโ€™s revenue actually declined by 8% YoYโ€”making Match-3 with Complex Meta one of the most monopolized and challenging markets to break into. Of the 60 new titles launched in 2024, 5 crossed our $50K/month success benchmark, including Truck Star and Hollywood Crush โญ๏ธAn 8.3% success rate might seem high, but donโ€™t let the numbers fool you. Many smaller developers are just avoiding the genre, leaving only the most prepared and resourceful teams to take on the challenge.

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Toca Boca Hits $1B in User Spending!

Toca Boca Hits $1B in User Spending! ๐Ÿš€ The publisherโ€™s success skyrocketed with Toca Boca Worldโ€”an open-ended kidsโ€™ simulator that has captured a massive audience ๐Ÿ‘ฏPopular among girls mostly, the game offers complete freedom: no levels, no achievements, no penaltiesโ€”just endless customization, exploration, and decoration ๐Ÿง˜โ€โ™€๏ธGenerating 82% of Toca Bocaโ€™s revenue, Toca Boca World peaked at $17M per month in 2021. Today, seasonal spikes during school vacations continue to drive revenue, reaching $9M in December 2024 ๐ŸŒŠCheck out the publisherโ€™s public AppMagic page for more insights: https://lnkd.in/dnhhG5zpMonetizing kidsโ€™ games is no easy feat, but Toca Boca has mastered it. Today, the publisher holds the #1 spot among kidsโ€™ game publishers worldwide! ๐Ÿฅ‡

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Jobs in Mobile Gaming: 30

๐ŸŽจ 812 Jobs in Mobile Gaming ยป February 2nd ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Senior Director of Engineering Scopely ๐Ÿ‡บ๐Ÿ‡ธ Senior Engineer - Monopoly GO! Scopely ๐Ÿ‡ช๐Ÿ‡ธ Engine Programmer, Editor Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Software Engineer Supercell ๐Ÿ‡ฌ๐Ÿ‡ง Software Engineer Zynga ๐Ÿ‡จ๐Ÿ‡ฆ Engineering Manager 2 Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Senior Software Engineer - Gram Games Zynga ๐Ÿ‡ฌ๐Ÿ‡ง Senior Software Engineer (Client) - Hit It Rich! Zynga ๐Ÿ‡จ๐Ÿ‡ฆ ๐Ÿ‡บ๐Ÿ‡ธ Principal Software Engineer - Game Services, ZMGT Zynga ๐Ÿ‡จ๐Ÿ‡ฆ Unity Developer Playtika ๐Ÿ‡ท๐Ÿ‡ด ๐Ÿ‡บ๐Ÿ‡ฆ Unity Developer Moon Active ๐Ÿ‡ฎ๐Ÿ‡ฑ Unity Game Developer Garawell Games ๐Ÿ‡น๐Ÿ‡ท Solutions Engineer MobilityWare ๐Ÿ‡บ๐Ÿ‡ธ Ad Tech Product Manager MobilityWare ๐Ÿ‡บ๐Ÿ‡ธ Director of Engineering, Ad Tech MobilityWare ๐Ÿ‡บ๐Ÿ‡ธ Principal Software Engineer, Wordscapes Shapes PeopleFun ๐Ÿ‡บ๐Ÿ‡ธ Software Engineer SciPlay ๐Ÿ‡ฎ๐Ÿ‡ณ Marketing Tech Lead (Unity) CrazyLabs ๐Ÿ‡ฉ๐Ÿ‡ช […]

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20 Costly Production Mistakes and How to Avoid Them

20 Costly Production Mistakes and How to Avoid Them 1. Skipping Pre ProductionValidate gameplay, market fit, and timelines first.2. Ignoring Player Feedback EarlyStart playtesting early and often.3. Overcomplicating the Core LoopFocus on a simple, addictive loop first.4. Underestimating Live Ops ComplexityPlan your live ops roadmap before launch.5. Unrealistic Milestone TimelinesSet realistic milestones with buffer time for iterations.6. Poor Communication Between TeamsUse daily standups and shared dashboards to stay in sync.7. Ignoring Post Launch MetricsMonitor retention, DAU, ARPU, and LTV to guide updates.8. Over Monetizing Too SoonBuild engagement first, then monetize thoughtfully.9. Overworking the TeamFoster a positive work culture and promote balance.10. Skipping Market ResearchStudy your genre, competitors, and player expectations.11. Neglecting ScalabilityBuild scalable systems early and test them thoroughly.12. Lack of Clear DocumentationMaintain up-to-date documentation accessible to all teams.13. Failing to Localize ProperlyLocalize content, events, & monetization for each market.14. […]

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Playtika Owns 4 of the Top 10 Casual Casino Games

Playtika Owns 4 of the Top 10 Casual Casino Games ๐ŸŽฐ๐ŸŽฒ 87% of Casual Casinoโ€™s worldwide IAP revenue comes from just two gamesโ€”Monopoly GO! and Coin Masterโ€”making it one of the most consolidated genres in the industry!The Tier-1 West market looks slightly less extreme but it doesnโ€™t change the picture. You can check the full breakdown in AppMagic's latest report: https://lnkd.in/dUTfz33a Can anyone even compete with this level of dominance? Well, Playtika certainly found its way:โ€” In Sepโ€™24, it acquired Animals & Coins developer InnPlay Labs for $300M. ๐Ÿ’ฐโ€” In Novโ€™24, it made a $2B acquisition of Dice Dreams studio SuperPlay. ๐Ÿ’ธWith Board Kings and Pirate Kings already in its portfolio, Playtika now holds 4 of the Top 10 games in the genre!With such a portfolio, top-tier talent, and deep complementary expertise in slots, Playtika is becoming a serious threat […]

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9 truths about game product management.

Every successful game studio knows these 9 truths about game product management. Do you? Most developers learn these the hard way:Success isnโ€™t just about great ideas;Itโ€™s about data driven executionand adapting to the market.Here is the reality: Playing other games all day can be exhausting,Adding features is almost a rocket science,Creativity without data means nothing,Launch day is actually the beginning,Success is a marathon, not a sprint,Flawless game balance is a myth,Communication is everything,Making games is not easy,Players are always right.Which one is the most underrated?Cheers! #gamedevelopment #productmanager #videogames

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๐†๐จ๐จ๐ ๐ฅ๐ž ๐€๐๐ฌ ๐ฐ๐ข๐ฅ๐ฅ ๐ฏ๐ž๐ซ๐ฒ ๐ฅ๐ข๐ค๐ž๐ฅ๐ฒ ๐œ๐š๐ง๐ง๐ข๐›๐š๐ฅ๐ข๐ณ๐ž ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ซ๐ ๐š๐ง๐ข๐œ ๐ญ๐ซ๐š๐Ÿ๐Ÿ๐ข๐œ

๐Ÿšจ๐†๐จ๐จ๐ ๐ฅ๐ž ๐€๐๐ฌ ๐ฐ๐ข๐ฅ๐ฅ ๐ฏ๐ž๐ซ๐ฒ ๐ฅ๐ข๐ค๐ž๐ฅ๐ฒ ๐œ๐š๐ง๐ง๐ข๐›๐š๐ฅ๐ข๐ณ๐ž ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ซ๐ ๐š๐ง๐ข๐œ ๐ญ๐ซ๐š๐Ÿ๐Ÿ๐ข๐œ๐Ÿšจ At least for a while.Today, Iโ€™m sharing another real case study with a client I recently partnered with.Our goal is to accelerate the growth in one of their key markets (mostly dominated by Android) so, in early January, we launched paid campaigns on Google Ads.When we started the campaign, we were so surprised because the CPA (in this case cost per signup) was ridiculously lower compared to previous tests on Meta or TikTok so we started to monitor the organic traffic to see if Google was just targeting users who searched our brand because we were seeing a huge spend in Serch (screenshot 2)Was Google just targeting users already searching for our brand?Quite obvious right? Since we started the campaign, our organic started a very declining trend as you can see […]

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Tracking Releases and Transfers

TRACKING RELEASES & TRANSFERS# 4 WEEK, JANUARY, 2025 Hi Mobile Gaming Family! ๐Ÿ’ŸToday I bring you another edition of ourโ€ฆ๐Ÿ’ซ Tracking Releases & Transfers ๐Ÿ’ซThis one brings releases and transfers to big publisher accounts from the 20th to the 26th of January.I've found 21 titles. ๐Ÿ’ช๐Ÿ”ŽI highlight 2๏ธโƒฃ of them.โœ… โ€œMagic Paint: Water Color Sortโ€ by FreePlayThe big publisher Freeplay, which has in its portfolio Hypercasual classics such as โ€œCount Masterโ€ (300MM down.) and โ€œTwerk Race 3Dโ€ (182MM), has released a Water Sort Puzzle with a coloring metagame. ๐ŸŽจWhat sets โ€œMagic Paintโ€ apart is the tie-in between the puzzle and the coloring. ๐Ÿงฉ ๐Ÿ–ผ๏ธOnce a tube is filled, an animation starts with the paint inside it painting the image.In addition to coloring, the game also has a renovation metagame and other features. ๐Ÿ‘With โ€œMagicโ€, Freeplay joins the Sort Puzzle with […]

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The Foundational Rule

Two weeks ago, my post about founder salaries sparked hundreds of comments. It clearly hitting a nerve in the startup community. Given the heated discussion, I decided to dive deeper into this nuanced topic. ๐Ÿ’ญ Here's what I've learned from both sides of the table - as a founder who started with an extremely low salary twenty years ago, and now as an investor:The foundational rule: Early-stage founders should aim for breakeven, not wealth. Your salary should cover:- Location costs (US vs Europe)- Family obligations- Housing essentials- Basic healthcareThree key factors that actually determine appropriate founder salary:- Company progress (revenue/user engagement)- Deal momentum (investor competition)- Founder track record๐Ÿšฉ Major red flag: Founders taking excessive salaries (think $400K) right after pre-seed funding. This signals misaligned priorities and sets problematic precedents for company-wide compensation.๐Ÿ”‘ Key advice: Have transparent salary discussions with investors […]

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Economic and Real-life Systems as Monetization and Gameplay Mechanics

Monetization in F2P mobile games and Premium Games incorporating F2P mechanics has largely revolved around a handful of tried-and-true methods such as battle passes, gacha, limited-time offers, and soft friction mechanics. However, there remains a vast, unexplored blue ocean of economic and real-life inspired systems that could redefine how we design F2P game economies, player interactions, and monetization strategies.This article explores how these macro-economic and political systems can be used to enhance player engagement, create new monetization opportunities, and introduce social mechanics that go far beyond e.g., leaderboards and guilds. All from F2P point of view.Note: Inspiration for the article comes not just from my mind but from couple discussions Iโ€™ve taken part in via LinkedIn as well as throughout other personal venturing. Big thanks for those involved for giving inspiration for me to explore these topics on a scale!Economic […]

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