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Top 10 Tripeaks Solitaire Games

Top 10 Tripeaks Solitaire Games: Can King’s New Release Ace the Market?♣️ Candy Crush Solitaire is going global today! But is the market welcoming? Let’s find out! 👀💸 Just 2 games dominated over 80% of the market revenue in 2024, while the majority of top 10 faced a revenue decline in 2024 compared to 2023. 👑 Solitaire Grand Harvest dominates with $213M revenue in 2024, leading its closest rival by over 70%.😮‍💨 Meanwhile, 7 out of the top 10 didn’t even hit $10M per year.While the two leaders have been controlling the market for a long time, Monopoly GO! showed us that big shifts can happen fast, right? 🚀

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Türkiye: Rising Gaming Empire’s 5-Year

When you think of recent massive mobile gaming fundraisings, Turkiye is the first country that comes to mind.What secret sauce links Peak Games, Gram Games, and Rollic? It’s much more than their Turkiye origin—they’re architects of the casual and hyper-casual gaming boom. Their exits didn’t just validate Turkiye’s market potential; they catalyzed a 4B+ investment surge with over 150 deals in the past five years, positioning Istanbul as a strategic hub for global gaming innovation.But here’s the kicker: Those figures don’t include the seismic $2.5B fundraising (50/50 split between equity and debt) rumored to be in play for Dream Games. If confirmed, this deal wouldn’t just break a record of being the most prominent gaming fundraising; it would shatter them, surpassing even Europe’s flashiest tech rounds. To put it bluntly, Turkiye isn’t just part of the mobile gaming conversation—it’s writing […]

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New Games on the Rise

NEW GAMES ON THE RISE# 5, WEEK, JANUARY, 2025 Hello, mobile gaming lovers! 💓📲I am returning this week with our useful list of “Games on the rise”.Here I bring you titles debuting at the top of the charts. 📈👇 These are this week's highlights. 👇➡️ The big publisher Rollic keeps leading the Hybridcasual race. 🏃🏃‍♀️💨 Developed by Gybe Games, the puzzle “Color Block Jam” has been performing very well. Another highlight from the Turkish giant 🇹🇷 is “Timeline Up”. Developed by Mojo Games, “Timeline Up” is one of the Runners released by Hypercasual publishers with the highest IAP revenue in History. 😲 On February 2, it appeared in the 🔝 200 for mobile game revenue for the first time. 🏅 A formidable feat! 👏 As I've said in other posts, the market will explode when publishers consolidate good practices for […]

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Top 10 Gaming Publishers in IAP Revenue in 2024

Top 10 Gaming Publishers by Worldwide IAP Revenue in 2024  💫 The much-anticipated top is finally here, led by Tencent with $6.3B in revenue for 2024, driven by Honor of Kings, PUBG Mobile, and the release of Dungeons & Dragons 🔥Scopely climbed from 6th to 2nd place, reaching $2B in revenue, thanks to the outstanding success of Monopoly Go! 💥Supercell and Century Games are the two newcomers to the top, driven by the phenomenal growth of Brawl Stars and the great success of the innovative 4X strategy Whiteout Survival, respectively 💣

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Homa Games Reaches 2B Cumulative Downloads!

Homa Reaches 2B Cumulative Downloads! 💥 This incredible milestone reinforces Homa’s position as one of the top 10 hypercasual publishers. 🏅Timeless hits like Sky Roller, Merge Master and Attack Hole continue to lead the way, contributing 21% of total downloads for the lifetime 🏆But it’s not just about the classics—Homa is pushing forward with fresh titles as well! 🎮Two of our favorites, Agent Hunt and Frontline Heroes, show how the publisher can blend hypercasual mechanics with a more realistic art style 🎨While we’re celebrating this download milestone, Homa is also achieving strong revenue growth by embracing the hybrid casual trend and placing greater emphasis on IAPs 📈

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Zynga Reaches 2B Installs: Soon to hit $8B

Zynga Reaches 2B Installs and Is Soon to hit $8B in IAP Revenue 🎊 Believe it or not, these numbers don’t even include Rollic or Peak Games' metrics! 🤯Zynga’s flagships like CSR 2, Zynga Poker, and Merge Dragons show just how timeless great mobile games can be ⏰The top 10 games contribute 44% of total installs, emphasizing the diversity of Zynga’s portfolio 💫

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Playable Factory secured a strategic investment from Ludus Ventures

The partnership, combining Playable Factory’s proven expertise with Ludus Ventures’ strategic insights, is set to redefine Interactive Advertising. Playable Factory, a leader in gamified advertising and interactive ad technologies, has secured a strategic investment from Ludus Ventures. This partnership will further enhance Playable Factory’s leadership in both its core playable ads business and its growing focus on non-gaming applications, enabling the company to deliver even greater value to brands across diverse industries. The investment will help the company expand its innovative web tools, refine its industry-leading playable ad solutions, and unlock new opportunities in emerging markets.  Ludus Ventures’ extensive experience in scaling successful technology companies makes this partnership uniquely strategic with a portfolio that includes brands like Monetizr, specializing in gamified rewards, and Goama, a brand in gamification services, Ludus Ventures brings unmatched expertise in interactive solutions. Backed by General Partners with […]

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Pokémon TCG Pocket hit record daily revenue of $8M/Day

Pokémon TCG Pocket recently hit record daily revenue of $8 Mil a day! 🤑 and finally introduced Trading 💱 and it is, how to put it, "complicated" 😅. We all knew this was coming, but we really didn't expect this execution. Read the latest on all you need to know on one of the biggest new games on the market 😎. Every Gacha (lootbox = random rewards game) is based on the premise that everything you get goes through random chance. You can't chose what you get and there are very small chances to get the best content, because the game pretty much ends when you get it, which will never happen as they will add more "new best content" later 😅 Trading or any sort of mechanics that is directly skipping through the randomness is completely breaking this system. Imagine […]

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Apple Faces Investigation in China Over Monopoly

China's antitrust regulator is preparing an investigation into Apple, Bloomberg reports, citing sources familiar with the situation. The potential subject of the investigation is the App Store's policies. According to Bloomberg, Chinese authorities suspect that Apple forced app developers to pay excessively high fees — ranging from 15% to 30% depending on their income levels. Additionally, the antitrust officials intend to assess the legality of prohibiting the use of alternative payment systems and mobile stores on iOS. It is reported that the State Administration for Market Regulation (SAMR) in China began discussing this issue with Apple executives and developers last year. Representatives from Apple and SAMR did not comment on the Bloomberg report. Notably, Chinese developers had previously attempted to sue the corporation, accusing it of imposing excessively large commissions in the App Store. Their efforts were unsuccessful. In May […]

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Some insightful takeaways from the CTA survey

Some nonobvious / insightful 💡 takeaways from the CTA survey: • 18% of gamers (28.6m) are hardcore; most economically active. 73% male, avg. 29 y/o. Play 42h / week, spend most time on premium games. 91% play on PC / consoles. 51% engaged in creating content. Preference for multiplayer games, shooters, open-world games.• 46% of gamers (72.1m) are "core" gamers. Not as active as hardcore, play fewer games & genres, but still quite often.• 36% (55 million people) are casual gamers (least engaged)• Gaming lifecycle chart (below) is interesting food for thought, and resonates with my own experience.• Every generation self-identifies more strongly as 'gamers' than the one before.From Consumer Technology Association Survey.For anyone with access to full survey, I'd be curious to know the 𝘦𝘹𝘢𝘤𝘵 criteria for placing a respondent into one of the three groups (hardcore, core, casual).

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Royal Kingdom vs Royal Match

Royal Kingdom vs Royal Match 𝟭. 𝗙𝗮𝗸𝗲 𝗣𝘃𝗣 𝗯𝗮𝘁𝘁𝗹𝗲𝘀 ⚔️ • Every 10th level, players attack opponent castles using Match-3. • Shields protect, potions repair. 𝟮. 𝗔 𝗻𝗲𝘄 𝗿𝗲𝘀𝗼𝘂𝗿𝗰𝗲 𝘀𝘆𝘀𝘁𝗲𝗺 ⭐ • Potions replace stars as rewards. • Variable potion amounts instead of a fixed one-star reward. 𝟯. 𝗘𝘃𝗼𝗹𝘃𝗲𝗱 𝗱𝗲𝗰𝗼𝗿𝗮𝘁𝗶𝗼𝗻 𝗺𝗲𝘁𝗮 🏰 • Multiple separate locations instead of a single expanding one. • Clearer visual progression to show total work scope. • Team ranking system with weekly goals and rewards. • Player rank system that unlocks new areas. 𝟰. 𝗡𝗲𝘄 𝗯𝗼𝗼𝘀𝘁𝗲𝗿𝘀 💥 • Wizard Hat: Changes random color elements. • Bomber Plane: Drops 3 bombs that auto-activate. 𝟱. 𝗣𝗿𝗲𝗺𝗶𝘂𝗺 𝗰𝘂𝗿𝗿𝗲𝗻𝗰𝘆 𝘀𝗵𝗶𝗳𝘁 💎 • Earned through meta-tasks instead of level completion. • Players can request potions from teammates once per day. • More emphasis on team cooperation. 𝟲. 𝗨𝗽𝗴𝗿𝗮𝗱𝗲𝗱 𝘁𝗲𝗮𝗺 𝗳𝗲𝗮𝘁𝘂𝗿𝗲s […]

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Why Some Puzzle Games are More Addicting?

The puzzle genre is a powerhouse in mobile gaming, generating over $7 billion annually in in-app purchases (IAP). Despite this immense market, more than half of the revenue comes from a single subgenre: Match-3. Established giants dominate not only Match-3 but also other popular subgenres like Merge and Blast, making it incredibly difficult for new entrants to gain traction. In such a highly competitive space, innovation is the key to creating new opportunities, and we've seen that with the rise of Physical Match and Tile Match games. Titles like Match Factory, Triple Match 3D, and Tile Busters have successfully carved out space by introducing fresh mechanics to the puzzle category. “Pair” games mainly consisting of Physical Match and Tile Match titles didn’t take long to become the third largest puzzle subgenre. As the puzzle market evolves, a new wave of […]

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