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7 New Released Puzzle Games

I did the digging on new released puzzles, hand picked 7 recent games worth checking for you: These games are not scaling, yet.Next big hit in this genre could be hidden here.๐Ÿงฉ Bringing an old mechanic up to date,๐ŸŽจ Working with colors and sorting,๐Ÿ•ณ๏ธ Adding โ€œholesโ€ to levels,๐Ÿ”ข A bit of numbers and math,and the good old elevator CPI.๐Ÿ—๏ธThese are my top picks.Thanks to AppMagic auto features.Remember, the next big hit wonโ€™t be random!Itโ€™ll be a creative iteration backedby strong metrics and design.Stay informedโ€ฆ

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Game narratives arenโ€™t just text.

Game narratives arenโ€™t just text. Theyโ€™re experiences. A great game story makes players feel like they shape the world, not just move through it. ๐—ช๐—ต๐—ฎ๐˜ ๐—บ๐—ฎ๐—ธ๐—ฒ๐˜€ ๐—ถ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ? โ€ข ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—ฎ๐—ด๐—ฒ๐—ป๐—ฐ๐˜† โ€“ Choices should have real consequences. โ€ข ๐—˜๐—ป๐˜ƒ๐—ถ๐—ฟ๐—ผ๐—ป๐—บ๐—ฒ๐—ป๐˜๐—ฎ๐—น ๐˜€๐˜๐—ผ๐—ฟ๐˜†๐˜๐—ฒ๐—น๐—น๐—ถ๐—ป๐—ด โ€“ The world itself should tell the story. โ€ข ๐—˜๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐—ฒ๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜ โ€“ Moments that stay with players. โ€ข ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐˜€๐˜๐—ผ๐—ฟ๐˜†๐˜๐—ฒ๐—น๐—น๐—ถ๐—ป๐—ด โ€“ Less cutscenes, more discovery. โ€ข ๐—ก๐—ฎ๐—ฟ๐—ฟ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ฝ๐—ฎ๐—ฐ๐—ถ๐—ป๐—ด โ€“ Balance story and action to keep engagement high. ๐—ช๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐—ฏ๐˜‚๐—ถ๐—น๐—ฑ ๐—ฎ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐—น๐—น๐—ถ๐—ป๐—ด ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ป๐—ฎ๐—ฟ๐—ฟ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ? 1. Start with the concept โ†ณ Define genre, mechanics, and hooks. 2. Develop the world โ†ณ Create lore that integrates with gameplay. 3. Design meaningful characters โ†ณ Their arcs should connect with challenges. 4. Tie story to gameplay โ†ณ Make failures, successes, and choices matter. 5. Use interactive tools โ†ณ Dialogue, lore-rich environments, and collectibles. ๐—ฆ๐—ผ๐—บ๐—ฒ […]

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Gaming M&A returns to growth in 2024

Gaming M&A and financings in 2024 saw a robust year, with $27.3B in disclosed deal value across over 967 transactions, a 39% increase in disclosed value compared to 2023. Public markets showed signs of recovery with the Drake Star Gaming Index growing 10.4% for the year. The Drake Star Global Gaming Report 2024 analyzes Gaming and Esports dealmaking in 2024 and the last quarter of the year and outlines what to expect for the coming year and beyond. Full report here.ย  Highlights include:  M&A activity in 2024 experienced a 21% increase in deal volume over 2023, with 198 announced deals and $10.5B in disclosed value. As predicted, several high-profile M&A deals emerged from private equity firms, including EQTโ€™s $2.8B acquisition of Keywords and CVCโ€™s $1.1B purchase of Jagex. Other major transactions included Playtikaโ€™s acquisition of SuperPlay for up to $1.95B and […]

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The Evolution of Battle Pass, Event Pass, and Season Pass Systems

Battle Pass systems have become a cornerstone of modern game monetization, spanning across F2P mobile games and premium titles that incorporate live-service elements. Games like Helldivers 2, Brawl Stars, and Fortnite have refined and iterated on these models, making them integral to engagement loops and long-term retention. However, with increasing saturation, whatโ€™s next for these systems? How can they evolve beyond the current engagement-monetization balance? This is where weโ€™ll be focusing in this article, on top of which weโ€™ll cover the current state of these systems.Engagement-Monetization Tie-in: The Battle Pass EquationAt their core, Battle Passes (including Event and Season Passes) operate on a simple yet effective model:Engagement Loop: Players are incentivized to return daily or weekly to complete tasks that progress their pass, maintaining retention.Monetization Layer: The pass monetizes via a free and premium tier system, offering rewards that justify […]

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State of 4X Games

While the 4X war rages on โš”๏ธ between Last War and Whiteout Survival, both doing well over $110 Mil. a month ๐Ÿค‘ the 4X genre is becoming the mirror of the whole mobile game industry based on its latest evolution to survive in the current market. Why so? โ–ช๏ธ Because 4X is so Cost Per Install intensive, it created a new way of lowering CPIs by literally adding a different game into its onboarding. Those games being very accessible, increase the total addressable market of the genre itself. This went into overdrive in High Seas Hero , which actually added 2 different games ๐Ÿ˜ฑ before you get into 4X endgame. โ–ช๏ธ Because 4X is so Cost Per Install intensive, its creatives are being copied by the whole mobile game industry. What is new in 4X will be in a week […]

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Core Loop in Top Casual Games

Core Loop in Top Casual Games Analyzed the main gameplay loop of several games:- Homescapes- Monopoly GO- Royal Match- Match Factory- Coin Master- Travel TownThe most interesting observation is that the live ops of top games are deeply integrated into the gameplay loop, becoming an essential part of it rather than a separate activity.

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Before Selling Your Mobile Game?

If youโ€™re thinking about selling your game, youโ€™re likely swamped with questions. How long will it take? Whatโ€™s it worth? How do you find the right buyers? The sales process can be daunting, especially for first-timers. To help you navigate this challenging terrain, we spoke with Orel and Eden Bleytman, the co-founders of OEB Digital. Their M&A advisory and brokerage firm recently facilitated the successful multi-million โ‚ฌ sale of a game that AppAgent had supported for three years. During our conversation, they shared valuable insights and answered some of the most pressing questions faced by game sellers. When Selling Your Game Makes Sense Pursuing New Projects One of the most common reasons developers consider selling their game is the desire to pursue a new project. Naturally, your passion might shift to a new idea, but your current game probably demands ongoing attention. Selling […]

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Solitaire Grand Harvest: Leading The Solitaire Tripeaks Pack with $1B Revenue

Solitaire Grand Harvest: Leading The Solitaire Tripeaks Pack with $1B Revenue โญ๏ธ Solitaire Grand Harvest continues to dominate the Solitaire TriPeaks market, holding 67% of total revenue in 2024๐Ÿ’ฐ After surpassing Tiki Solitaire TriPeaks in 2019, it now leads by 75% in 2024 revenue ๐Ÿš€ Supertreat, the studio behind Solitaire Grand Harvest, was acquired by Playtika in 2019 ๐Ÿ’ผOnce again, theyโ€™ve proven their skill in scaling acquisitions, with Solitaire Grand Harvestโ€™s annual revenue going up from $22M in 2018 to $213M in 2024 ๐Ÿง๐Ÿ‘‰ Explore the genre leader

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Unity’s Sudden Lay-Offs: 5 AM Email

Another day that we're proud to help our industry: Gamigion.com/jobs ๐Ÿ€ Apparently, the entire Unity Behavior team was cut, alongside many other employees. This just in: Software developer Unity Technologies has executed yet another round of massive layoffs โ€“ the sixth one in recent years โ€“ eliminating an undisclosed number of employees, including, apparently, entire departments. Unity The layoffs were first revealed inย a LinkedIn postย by Coline Turquin, a former Senior Software Developer at Unity and one of the affected employees, which states that Coline was terminated after five years as "part of the recent layoffs," implying she was not the only one impacted. This implication was later reaffirmed by Florence Rolland-Soulier, who left Unity in 2023 due to the company changing too much from what it once was, whoย describedย the job cuts as "mass" and noted that "some of the brightest, most […]

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Supercell’s Super Record Revenue, $3 billion in 2024

Supercell hit a record $3 billion in revenue in 2024 as all of its live games saw sales rise YoY for the first time since 2014. Let's hear from Ilkka, CEO & Co-Founder of Supercell: The past year was a rollercoaster โ€“ the good kind of. We had some unprecedented successes and unprecedented challenges. Of the many achievements, failures, risks, and lessons at Supercell that highlighted 2024, two games stand out. On one hand, Brawl Stars exploded by every conceivable metric, like I have never seen before in my entire career. Brawl Stars is a great example of what is possible to achieve even with a relatively โ€oldโ€ live game when all stars align. It is also the latest example that it truly is possible to create forever games, and the best games never get โ€œoldโ€ if you keep them […]

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Retention Radar 2025 Report

Shout out to Aarki and their new Retention Radar Report that I stumbled across. My key highlights there: โ€ข Retention Decline in Casual Games: Casual titles saw a drop in D30 retention rates, reflecting shifting user engagement and the growing challenge of sustaining player interest over time. โ€ข Rewarded Ads Continue to Dominate: Rewarded video ads outperform other formats, delivering both high retention and revenue impact, especially in Tier 2/3 regions where conversion to paying player (IAP) is harder. โ€ข Regional Monetization Differences: Emerging markets see a higher dependence on ad monetization versus in-app purchases, emphasizing the need for flexible monetization models across regions, this includes eCPMโ€™s and localised IAP pricings. โ€ข RPGs Lead in Long-Term Retention (No Sh*t): Strategy and RPG games show the strongest long-term retention rates (D30 and beyond), highlighting the importance of deep, immersive gameplay and […]

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Mobile Gaming Today: 46

Hola Fam โ˜ƒ๏ธ Just published our Podcast with Matej, was a big FUN! Bon appetiiit ๐Ÿฆ„ Mobile Marketing ยป Top 10 Gaming Publishers in IAP Revenue in 2024 ๐Ÿš€ 1287326723 new AI tools every day! ๐Ÿค Power of Partnership: Mobile Gaming Collaborations โš ๏ธ Careful with the new adROAS campaigns in Meta! ๐Ÿ”ฎ The Future of F2P Games & Hybrid Monetization ๐Ÿ‹ How to Monetize Whales Through Milestone Events ๐ŸŒ Monetization in emerging markets presents a significant challenge. ๐ŸŽฎ Tracking Game Releases & Transfers ๐Ÿ”ฅ Screw Master 3D: Hybrid Casual is on Fire ๐Ÿ† Top 10 Tripeaks Solitaire Games Industry Highlights ยป Tรผrkiye: Rising Gaming Empireโ€™s 5-Year ๐Ÿงฉ Why Some Puzzle Games are More Addicting? ๐Ÿ‡ป๐Ÿ‡ณ Vietnamโ€™s Gaming Ecosystem & Regulatory Changes ๐Ÿ“‰ Take-Two Gaming Report: Losses Increased by 36% ๐Ÿšจ Apple Faces Investigation in China Over Monopoly ๐Ÿ“Š MTG posts […]

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