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Feedback Made Simple!

๐Ÿš€ Feedback Made Simple! ๐ŸŽฎ Spotted this smart and user-friendly Feedback feature in Match Factory by Peak Games. ๐Ÿ“ It lets players instantly share their thoughts, directly from the gameโ€”no need for extra steps or complicated forms.This is such a great way to keep the feedback loop active, build trust, and show players their opinions truly matter! ๐Ÿ’กโœจ

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Jobs in Mobile Gaming: 24

๐ŸŽจ 1050 Jobs in Mobile Gaming ยป 13-20 December ๐Ÿ“† ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Fullstack Engineer - Monopoly GO! Scopely ๐Ÿ‡บ๐Ÿ‡ธ Head of Publisher Operations, External Development Scopely ๐Ÿ‡บ๐Ÿ‡ธ Platform Accounts Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Game Tech Programmer Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Full Stack Engineer Zynga ๐Ÿ‡ฎ๐Ÿ‡ฑ Senior Software Developer - Small Giant Games Zynga ๐Ÿ‡ซ๐Ÿ‡ฎ Principal Software Engineer Zynga ๐Ÿ‡จ๐Ÿ‡ฆ Technical Product Manager Playtika ๐Ÿ‡ฎ๐Ÿ‡ฑ Technical Operation Specialist Playtika ๐Ÿ‡ฎ๐Ÿ‡ฑ Technical Product Owner Playtika ๐Ÿ‡ต๐Ÿ‡ฑ Unity Developer Playtika ๐Ÿ‡ต๐Ÿ‡ฑ C# Client Developer Playtika ๐Ÿ‡ต๐Ÿ‡ฑ Senior C# Developer Playtika ๐Ÿ‡ท๐Ÿ‡ด Games R&D-Flutter Client Developer Playtika ๐Ÿ‡ต๐Ÿ‡ฑ Unity Technical Lead Playtika ๐Ÿ‡ต๐Ÿ‡ฑ Full Stack Developer Moon Active ๐Ÿ‡ฎ๐Ÿ‡ฑ Technical Product Manager Moon Active ๐Ÿ‡ฎ๐Ÿ‡ฑ Customer Support Technical Expert Moon Active ๐Ÿ‡ฎ๐Ÿ‡ฑ Automation Engineer Moon Active ๐Ÿ‡ต๐Ÿ‡ฑ […]

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Jobs in Mobile Gaming: 25

๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Senior Fullstack Engineer - LiveOps Automation Team Scopely ๐Ÿ‡ช๐Ÿ‡ธ Engine Programmer, Platform Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Unity Developer Playtika ๐Ÿ‡ท๐Ÿ‡ด Software Engineer Dream Games ๐Ÿ‡น๐Ÿ‡ท Game Developer Dream Games ๐Ÿ‡น๐Ÿ‡ท SecOps Engineer Dream Games ๐Ÿ‡น๐Ÿ‡ท Senior Software Engineer Dream Games ๐Ÿ‡น๐Ÿ‡ท Solutions Engineer MobilityWare ๐Ÿ‡บ๐Ÿ‡ธ Ad Tech Product Manager MobilityWare ๐Ÿ‡บ๐Ÿ‡ธ Director of Engineering, Ad Tech MobilityWare ๐Ÿ‡บ๐Ÿ‡ธ Game Developer Peak ๐Ÿ‡น๐Ÿ‡ท Senior Software Engineer, Games Peak ๐Ÿ‡น๐Ÿ‡ท Software Engineer (w/m/d) HandyGames ๐Ÿ‡ฉ๐Ÿ‡ช Analytics Engineer (w/m/d) Lotum Technical Director - Caramba Studio - Match3 Voodoo ๐Ÿ‡ช๐Ÿ‡ธ Senior Fullstack Engineer Voodoo ๐Ÿ‡ซ๐Ÿ‡ท Lead Programmer Gameloft Brisbane ๐Ÿ‡ฆ๐Ÿ‡บ Senior Game Programmer Kwalee ๐Ÿ‡ฎ๐Ÿ‡ณ Software Engineer (Live-ops) Gram Games ๐Ÿ‡ฌ๐Ÿ‡ง Software Developer Miniclip ๐Ÿ‡ฎ๐Ÿ‡น Senior Software Engineer, Minecraft Mojang Studios ๐Ÿ‡บ๐Ÿ‡ธ Unity Developer Product […]

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Brutally Honest #143

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk Back home in Slovakia. So many new ideas. Looking forward to start executing. Stay tuned. The new AI section is here! Check it out at the end of the newsletter! ๐ŸฆฉTip of the week How do you evaluate creatives before spending a dime testing them? Ever had that gut feelingโ€”"this will flop" or "this will crush it"? Weโ€™ve all been there. I used to be the โ€œno feelings, only dataโ€ person, but as I started producing more creatives myself, I developed a solid framework to pre-evaluate ideas. Hereโ€™s how: The Boring Test When you watch the creative, ask yourself: Where do you lose interest? Is it the 1st second? The 3rd? Are you watching until the end? Try this with your team. Watch together and ask for a show of handsโ€”โ€œWho got bored, […]

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New AdROAS in Meta: Start Testing This ASAP

Last post of the year!๐ŸŽ„โœจ Today I am bringing a real-data case about the ๐ง๐ž๐ฐ ๐š๐๐‘๐Ž๐€๐’ ๐œ๐š๐ฆ๐ฉ๐š๐ข๐ ๐ง๐ฌ ๐ญ๐ก๐š๐ญ ๐ฒ๐จ๐ฎ ๐œ๐š๐ง ๐ฅ๐š๐ฎ๐ง๐œ๐ก ๐ข๐ง ๐Œ๐ž๐ญ๐š for all those games that primarily monetize through ads!The case is quite straightforward:I unlocked this new optimization goal one week ago and hereโ€™s what Iโ€™ve observed so far:๐Ÿ‘‰LTV D1 is 378% higher in adROAS campaign๐Ÿ‘‰Retention D1 is 15% higher in adROAS campaign๐Ÿ‘‰Retention D3 is 12.8% higher in adROAS campaign๐Ÿ‘‰ROAS predictions over one year are positive in a shorter period and at higher percentages.So the conclusion is clear: ย START TESTING THIS ASAP! ๐Ÿš€How to enable this optimization goal:1๏ธโƒฃConnect your AdRev partner with Adjust to start receiving AdImpression Revenue data in Adjust.2๏ธโƒฃEnable AdImpression Mapping in Adjust under Metaโ€™s Data Sharing options. (Note: This feature is only available if you have the Adjust Growth Solution.)3๏ธโƒฃEnsure youโ€™ve sent at least 15 […]

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2025 App Marketing Predictions

As we approach 2025, the mobile app marketing landscape continues to evolve at breakneck speed. Marketers must adapt to ever-changing user behaviors, technological advancements, and competitive dynamics. Here are the key predictions for app marketing in 2025 across major areas like brand advertising, gaming, non-gaming apps, user acquisition, and more. 1. Brand Advertising Takes Center Stage With rising acquisition costs and privacy-first policies, brand advertising is set to become a cornerstone of app marketing strategies in 2025. Apps will shift focus from direct-response campaigns to building long-term brand equity. Key trends include: OTT and CTV Growth:ย More brands will explore connected TV (CTV) and over-the-top (OTT) platforms for engaging storytelling and cross-device targeting. AI-Powered Personalization:ย Advanced AI tools will enable hyper-personalized campaigns that resonate deeply with target audiences. Sustainability Messaging:ย As consumers increasingly prioritize sustainability, app brands will integrate eco-conscious themes into their […]

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End Of Year Soul Review

Itโ€™s that time of year againโ€”rushing to close the business, meet deadlines, and prepare for the holidays that inevitably take up mental space. Usually, the end of the year is a time people wind down, process the year, and gear up to dive back into the grind come January. I get it. It can feel like an endless race. All you want at the end of the year is to stop thinking about work, let alone examine yourself. But when is the right time to work on yourself, if not now? I mean to review your year not just from a business perspective but also from an inner one. For the past seven years, Iโ€™ve made it a point to do an EOY (End-Of-Year) review. It has become a routine โ€”a chance to step back and evaluate my life choices […]

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History of Match 3

The combined lifetime revenue of the big Match 3 games is $24 Bil. ๐Ÿค‘ and 5 Bil. downloads ๐Ÿคฏ on mobile. We covered the 13 years long evolution in our most longest and comprehensive episode yet ๐Ÿ˜Ž looking at the top grossing games in the current charts. The overall trend of the market suggest it is an elite club as during the last 3 years there are no new games with critical scale as Laura pointed out. Space Ape Games's Chrome Valley Customs, released in 2023, being the most successful one with $40 Mil. lifetime revenue. To get a comparison, Dream Games's Royal Match was doing $20. Mil. a month 1 year after release, currently $120 Mil. per month ๐Ÿ˜… and even King's Candy Crush is still making $80 Mil. a month, being a 13 years old game ๐Ÿ‘ต. Having […]

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Mobile Gaming in South East Asia

South East Asia is a region with strong potential for growth in the coming years, particularly within the mobile sector. This includes mobile gaming, non-gaming apps, and the overall mobile industry. I got a lot of questions about data for this region. For that reason I created that report covering mobile topics (with strong focus on mobile gaming and mobile apps) in South East Asia (especially: Vietnam, Thailand, Cambodia, Indonesia, Singapore, Philippines, Malaysia). -ย general data about internet and mobile in South East Asia - detailed data about mobile gaming in South East Asia - detailed information about mobile apps in South East Asia

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Is your game fun?

๐Ÿš€ Ultimate guide to understand if your game is fun ๐Ÿ”‘ 11 key items on measuring Fun๐Ÿญ. ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐—ฎ๐—ป๐—ฑ ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ปโ€ข Return Rates: Measures how often players come back.โ€ข Churn Analysis: Helps identify why players stop playing.โ€ข Time Spent Playing: Indicates how captivating the game is.๐Ÿฎ. ๐—–๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐—™๐—น๐—ผ๐˜„โ€ข Progression Curves: Smooth difficulty increases keep players motivated.โ€ข Balance Between Challenge and Skill: Ensures the game is neither easy nor hard.๐Ÿฏ. ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ฎ๐—ป๐—ฑ ๐—–๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐˜๐˜†โ€ข Multiplayer Features: Enhances fun through cooperation or competition.โ€ข Community Engagement: Active forums and events foster a sense of belonging.๐Ÿฐ. ๐—ก๐—ฎ๐—ฟ๐—ฟ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐—ฆ๐˜๐—ผ๐—ฟ๐˜†๐˜๐—ฒ๐—น๐—น๐—ถ๐—ป๐—ดโ€ข Player Choices Impacting Story: Increases investment through agency.โ€ข Engaging Plot and Characters: Deep stories and relatable characters draw players in.๐Ÿฑ. ๐—จ๐˜€๐—ฎ๐—ฏ๐—ถ๐—น๐—ถ๐˜๐˜† ๐—ฎ๐—ป๐—ฑ ๐—–๐—ผ๐—ป๐˜๐—ฟ๐—ผ๐—น๐˜€โ€ข Intuitive Interface: Easy navigation keeps focus on gameplay.โ€ข Responsive Controls: Smooth mechanics enhance player satisfaction.โ€ข Accessibility Options: Makes the game enjoyable […]

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‘Pick Me Up’ By SuperSonic

HYBRIDCASUAL STUDIESโ€œPICK ME UPโ€ BY SUPERSONIC & HIBOX Hello, Mobile Gaming Fanatics! ๐ŸคชLast month, I posted about Supersonic from Unity's competition for new Hybridcasual titles (link in the comments). ๐Ÿ’ชAmong the sub-genres being focused on in the competition is Idle Resource Management (IRM).To support your search for a new IRM ๐Ÿคฉ, I bring you a study of the new game that is starting to be successful, โ€œPick Me Upโ€.Developed by Hibox and published by Supersonic, โ€œPick Me Upโ€ is an excellent case of how to build an IRM game from an everyday theme.The theme of โ€œPick Me Upโ€ is the car-sharing business (a.k.a. Uber). ๐Ÿš—๐Ÿ“ฒHibox's version is detailed and fine-tuned, giving the player the feeling of opening a new ride-sharing startup! ๐Ÿ‘๐Ÿ‘‡ Swipe through the slides below and see similarities between the game and the Uber app. ๐Ÿ‘‡The game has […]

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Match Factory’s Success and Gameplay Mechanics

Match Factory, a standout in the Match-3D genre from Peak Games, has quickly captured playersโ€™ attention, generating an impressiveย $350K in Daily Revenue. But whatโ€™s driving this success? By dissecting its gameplay mechanics, difficulty curve, monetization strategy, and player engagement features, we can better understand howย Match Factoryย blends the best practices from its predecessors while putting its own spin on the genre. Revenue Graph Game Design & Core Gameplay At its heart, Match Factory is a match-3D puzzle game with a classic yet refined twist. Players tap on items on the grid to create matches of three or more identical items. When successful, the items disappear, and new items fall to fill the gaps, making for a fast-paced, satisfying gameplay loop. But beyond these basic mechanics, Match Factory layers in complexity, keeping players hooked level after level. The core objectives revolve around matching and clearing items, […]

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