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MTG completes $620M Plarium Buy

Mid-Core Mobile Dominance here. Modern Times Group (MTG) is acquiring Plarium, the studio behind Raid: Shadow Legends, from Aristocrat Leisure for $620 million. The deal, expected to close in Q1 2025, will nearly double MTGโ€™s EBITDA and free cash flow, pushing annual sales past $1.1 billion. Key Highlights: Plariumโ€™s Performance: $613M revenue and $137M adjusted EBITDA (LTM as of Sept 2024). Raid: Shadow Legends is the top-grossing turn-based RPG on mobile. Other hits: Vikings: War of Clans, Mech Arena, Merge Gardens (90% of Plariumโ€™s revenue). Expanding into China & Asia via a NetEase partnership. Financial Structure & Growth Impact: $20M deferred payment (2026); potential earnouts of $30M (2025) & $170M (2028). Acquisition expected to be highly EPS accretive. $460M bank financing secured. Strategic Synergies: MTG gains Plariumโ€™s expertise in live-ops, user acquisition, and monetization. Integration with Plarium Play & GoGame […]

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Jobs in Mobile Gaming: 32

8-15 Feb ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Senior Analytics Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡ฒ๐Ÿ‡ฝ Senior Software Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Staff Engineer - Monopoly GO! Scopely ๐Ÿ‡ช๐Ÿ‡ธ Analytics Engineering Manager Scopely ๐Ÿ‡ช๐Ÿ‡ธ Game programmer & New Game Founder, Spark Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Client Programmer, Project R.I.S.E Supercell ๐Ÿ‡จ๐Ÿ‡ณ IT Technical Producer Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Software Engineer 2 Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Senior Software Engineer Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Software Engineer (Live-ops) - Gram Games Zynga ๐Ÿ‡ฌ๐Ÿ‡ง Principal Software Engineer- Full Stack Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Lead Technical Program Manager/Lead Producer - Systems, ZMGT Zynga ๐Ÿ‡บ๐Ÿ‡ธ Senior Software Engineer (Client) - Wizard of Oz Slots Zynga ๐Ÿ‡บ๐Ÿ‡ธ Senior Performance Engineer - Echtra Games Zynga ๐Ÿ‡บ๐Ÿ‡ธ Technical Account Manager Playtika ๐Ÿ‡ต๐Ÿ‡ฑ IT Engineering Team Lead Playtika ๐Ÿ‡บ๐Ÿ‡ฆ Technical Product Manager Moon Active ๐Ÿ‡ฎ๐Ÿ‡ฑ Unity Developer […]

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2025 Mobile App Trends Report: Applovin x Adjust

Source: Applovin x Adjust If 2024 was the year of experimentation, 2025 is the year of scaling. App Marketers & Devs spent the past year testing new Tech, adapting to changes in user behaviors, and preparing for regulatory changes and platform updates. This year weโ€™ll see mobile app companies leverage what theyโ€™ve learned to drive sustainable growth at scale. As peopleโ€™s lives become more mobile-centric, with consumers spending an average of five hours a day on their devices and engaging with 26 apps each month, the opportunity to reach consumers is ripe for both app marketers and direct-to-consumer (DTC) brands. In addition, in-app spending increased by 15.7% year over year, signaling strong industry momentum โ€“ and consumersโ€™ confidence in completing mobile purchases. As more companies embrace mobileโ€™s potential, marketers are future-proofing their practices, incorporating AI into their advertising workflows, extending […]

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TikTok is now back to the US App Store!

The Chinese social media platform is once again available for download in the US as Donald Trump deliberates its future amid ongoing security concerns. Welcome back, old sport! TikTok reappeared in Apple's and Google's US app stores on Thursday after President Donald Trump postponed a ban on the Chinese-owned social media platform and confirmed that the tech companies would not face fines for hosting or distributing it. More: How TikTokโ€™s US Ban Could Reshape Mobile Gaming Marketing The widely-used short video app, which nearly half of all Americans engage with, briefly went offline last month before a law took effect on January 19. This law mandates that its Chinese owner, ByteDance, must either sell TikTok on national security grounds or face a ban. The next day, former President Donald Trump signed an executive order delaying the ban's enforcement by 75 […]

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The 11 Sins of Mobile Marketing

Wrath: The Absence of an โ€œIntegratedโ€ Growth Modelย  Stagnation: Lacking a Clear UA Creative Testing Methodologyย  Sand-bagging: Brand Keeps Creative Testing Stuck in the Mudย  Gluttony: Failure to Take Advantage of Pricing Optimization & Discount Flowย  Envy: Missing a Proper ASO Methodologyย  Neglect: Failure to Reap the App Storeโ€™s Low-Hanging Fruitย  Sloth: Struggles with iOS Evaluation and SKANย  Greed: Lacking the Methodology to Predict User LTVsย  Over-simplification: The Use of Only a Basic Prediction Eventย  Ignorance: Not Understanding User Behaviorย  Pride: Not Capitalizing on New Opportunities 1. Wrath: The Absence of an โ€œIntegratedโ€ Growth Model โ€œSir, the good news is that we have finally created the Growth Model. The bad news is that we have no idea how to use it!โ€ Do you have a system that can easily answer questions like: โ€œWhat would be the revenue impact if we […]

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Body Shaming Ad Creatives for low CPIs?

What the F*** is actually happening? Using ๐š–ฬถ๐šŠฬถ๐š”ฬถ๐šŽฬถ๐š˜ฬถ๐šŸฬถ๐šŽฬถ๐š›ฬถ body shaming creatives to drive low CPIs? ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐˜„ ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ & ๐— ๐—ฎ๐—ธ๐—ฒ๐—ผ๐˜ƒ๐—ฒ๐—ฟ & ๐— ๐—ฎ๐˜๐—ฐ๐—ต๐Ÿฏ๐—— ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐˜๐—ฟ๐—ฒ๐—ป๐—ฑ is here! ๐Ÿ‘‡ In the last couple of weeks, there has been a significant increase of these bodyshaming/makeover ads on Facebook. First, I thought it was only one game. Nothing major. But then I saw multiple games like ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐˜„ ๐— ๐—ฎ๐˜๐—ฐ๐—ต, ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐˜„ ๐—”๐˜„๐—ฎ๐˜† ๐—ฃ๐—ถ๐—ป ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ ๐Ÿฏ๐——, ๐—›๐—ฎ๐—ฝ๐—ฝ๐˜† ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐˜„, ๐—ฒ๐˜๐—ฐ.. All these games are using the same combination. Screw Puzzle + Makeover. Having two cores built in the game. Using one core in the creatives to drive low CPIs. Masquerading behind ๐—”๐—ฆ๐— ๐—ฅ ๐—ฎ๐—ป๐—ฑ ๐˜€๐˜๐—ฟ๐—ฒ๐˜€๐˜€ ๐—ฟ๐—ฒ๐—น๐—ถ๐—ฒ๐—ณ ๐—บ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ถ๐—ป๐—ด. Is this really a stress relief? Am I missing something? That is not the whole story. Screw Match adding even 3rd core with is Match3D. Sounds familiar, Jakub? When we say you have […]

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Embracer Group Q3 numbers: 30% Drop

Embracer Group just released their Q3 numbers per their earnings call yesterday and the company is seeing a 30% drop on the Swedish Stock exchange. Key highlights from the earnings call:โ€ข Net Sales: The company reported net sales of SEK 7.4 billion for the quarter, reflecting a 7% organic growth.โ€ข Adjusted EBIT: Adjusted EBIT amounted to SEK 1,175 million, slightly below the previous yearโ€™s SEK 1,318 million but above management expectations.โ€ข Sale of Easybrain: Embracer Group announced the sale of Easybrain to Miniclip for $1.2 billion (USD), with the transaction expected to close any time now.โ€ข Strategic Focus: The sale of Easybrain aligns with Embracerโ€™s strategy to streamline operations and focus on core assets. However, they saw just a 2% increase on mobile and a 23% drop on PCC revenues so I am not sure how this will effect them […]

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AppLovin’s Gaming Portfolio

Yesterday AppLovin announced that it is selling it's whole gaming portfolio for $900 mil. ๐Ÿค‘ in order to focus only on Ad tech. The buyer was not announced. ๐Ÿค” Who could it be? Let's look closer at the performance of the games portfolio to get some hints ๐Ÿ˜Ž โ–ช๏ธ The ten studios that are being sold are Magic Tavern, Zero Gravity, PeopleFun, Lion Studios, Belka, Zenlife, Clipwire, Leyi, Machine Zone and Athena. On a surface look, the whole games portfolio did around $50 Mil. in IAP revenue only for last month. This is exactly half ๐Ÿ“‰ of what it did at its peak in January 2021. Downloads wise last month there was around 19 Mil. downloads, which is 10 times less compared to its peak in January 2021, which was 190 Mil. ๐Ÿ˜ฑ Of course let's be real, the peak […]

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How do you design an addictive game?

How do you design an addictive game? ๐Ÿญ. ๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐˜„๐—ถ๐˜๐—ต ๐—ฎ ๐˜€๐˜๐—ฟ๐—ผ๐—ป๐—ด ๐—ฐ๐—ผ๐—ฟ๐—ฒ ๐—น๐—ผ๐—ผ๐—ฝ: โ€ข A simple, repeatable cycle: Challenge โ†’ Action โ†’ Reward โ€ข Instant gratification with quick loot and flashy visuals โ€ข Small dopamine hits to keep players coming back ๐Ÿฎ. ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ธ๐—ฒ๐—ฒ๐—ฝ๐˜€ ๐˜๐—ต๐—ถ๐—ป๐—ด๐˜€ ๐—ถ๐—ป๐˜๐—ฒ๐—ฟ๐—ฒ๐˜€๐˜๐—ถ๐—ป๐—ด: โ€ข Quick upgrades for short-term wins โ€ข Unlockable skills for mid-term goals โ€ข Achievements and leaderboards for long-term motivation ๐Ÿฏ, ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐—ต๐—ผ๐—ผ๐—ธ๐˜€ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ถ๐—ป: โ€ข Daily rewards, time-limited events, and seasonal content โ€ข FOMO mechanics with exclusive items โ€ข Social incentives like guilds and team challenges ๐Ÿฐ. ๐—•๐—ฎ๐—น๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐—ณ๐—ฒ๐—ฒ๐—ฑ๐—ฏ๐—ฎ๐—ฐ๐—ธ ๐—บ๐—ฎ๐˜๐˜๐—ฒ๐—ฟ: โ€ข Gradual difficulty scaling to keep players in flow โ€ข Rewarding visuals, audio cues, and haptics โ€ข Emotional connection through narrative and characters ๐Ÿฑ. ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ฑ๐—ฟ๐—ถ๐˜ƒ๐—ฒ ๐—ฒ๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜: โ€ข Leaderboards, rankings, and PvP battles โ€ข Clans, co-op modes, and community-building mechanics โ€ข […]

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Decoding VC responses

Decoding VC responses - here's what they actually mean: "Let's keep in touch" = It's a NO. But they want optionality if you become hot later."Too early for us" = Either they don't believe in the space, or your team isn't experienced enough. It's anyways a NO. "Need to see more traction" = They don't have conviction in current state. Get them to be specific about what metrics would change their mind."Great vision, but..." = They don't believe you're the team to execute it. Or the market isn't ready yet."We need to see a lead first" = They're interested but won't take conviction risk. Good signal - use this to get other investors excited.Real talk: The only response that matters is a term sheet. Everything else is just varying degrees of "no" or "not yet."Pro tip: If they don't provide […]

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Monetization in Sort Games โ€“ A Sneak Peek!

๐Ÿ’ก Monetization in Sort Games โ€“ A Sneak Peek! ๐Ÿ’ก Hereโ€™s a small teaser for my upcoming two-part blog series on monetization strategies in sort games! ๐Ÿงฉ ๐Ÿ”น Part 1: IAP Strategies โ€“ How sort games design their in-game purchases for maximum impact. ๐Ÿ”น Part 2: RV Strategies โ€“ How rewarded video is integrated to drive engagement and retention. Stay tuned โ€“ plenty of insights coming soon! ๐Ÿš€โœจ

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Sort Puzzle: The Hottest Genre Of 2024

Sort Puzzle: The Hottest Genre Of 2024 ๐Ÿ”ฅ The genre saw explosive 460% YoY revenue growth in 2024! Already popular in Tier-1 West, it made a breakthrough by finding the right monetization strategies ๐Ÿ’ช๐Ÿคฉ 6 out of the top 10 grossing games are 2024 newcomers.๐Ÿ‘‘ Newcomer Hexa Sort by Lion Studios replaced Block Jam 3D after its 15-month reign.๐ŸฆWater Sort Puzzles are fading from the rankings, while a new theme of household goods sorting is gaining momentum.

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