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Ad Tech Rocks: Meta Hits Record-Breaking Rvenue in 2024!

Meta Hits Record-Breaking $165B Revenue & $62B Net Income in 2024! Over the past decade (2014-2024), Meta's revenue has grown at a staggering 29% CAGR, while net income surged at 36% CAGR. -From a social media giant to an AI, advertising, and metaverse powerhouse, Meta continues to dominate digital ecosystems.-Despite regulatory challenges & economic shifts, the company’s profitability remains unmatched in Big Tech.-Can Meta maintain this trajectory? Not sure. The hot topic is still AppLovin, though. AppLovin to Sell Its Gaming Division for $900M to Strengthen Its Ad Tech Focus

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Color Block Jam: The New Leader of Block Puzzle Games

Color Block Jam: The New Leader of Block Puzzle Games 👑 New releases continue to flood the Top Trending chart, and this time, we’re focusing on №4—Color Block Jam by Rollic ⭐️Since Nov 2024, the game has been steadily increasing its revenue, securing its position as a genre leader by Jan 2025 🥇To put it into numbers, Color Block Jam’s revenue in Jan 2025 reached $2.39M and is nearly 4x higher than its closest competitor—and it’s still climbing! 🔥In just a few months, it also claimed the №5 spot among Rollic’s top-grossing games 🚀Will Color Block Jam maintain its dominance? We’re watching closely 👀Have closer look at the game using its AppMagic public page

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Bringing Puzzles to 3D Still Works

Bringing Puzzles to 3D Still Works 🧩 I remember trying Cube Master 3D back in 2021 and thinking — taking Zen Match to 3D is brilliant!This move didn’t just add literal depth, but also gameplay depth! Finding the right tile became harder, misclicks more frequent, and levels often more complex. 🧠Today, in 2025, we’re seeing the same trend across hyper and hybrid casual puzzles. Take Screw Away: 3D Pin Puzzle — it applies the same 3Ding to the trending screw puzzle core and is now the #3 top-grossing game in its subgenre. 🔩But that doesn’t mean going 3D is a guaranteed path to success. In both of these subgenres, the top-grossing games are still 2D, which can be easily spotted in the AppMagic charts!Still, it doesn’t change the fact that many developers found their way to installs and revenue by […]

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10 Biggest Ad Networks on Mobile

💪Who are the 10 Biggest Networks on Mobile, and How do they make money? 💸 After Applovin’s end-of-year statement and the subsequent LinkedIn carousel of congratulations🎠 I felt like taking a step back and discussing how ad networks actually make money and which networks are currently the largest ones on mobile from a volume of impressions perspective. Mobile ad Networks, at its core, offer three distinct products: A direct SDK connection to mobile apps and their users The UA algorithms they’ve built on the traffic using their AI prowess End cards that make users more likely to click and download the advertised apps or games At its core, an ad network provides the plumbing and the algorithms that will show the best ad for the users who are most likely to convert to the content. This means that mobile ad […]

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Interesting Approach by Dice Dreams

Cool to see Dice Dreams featuring its celebrity collab directly on the App Store page. Having a well-known face in ASO can help with credibility and conversion. Not something you see often, but definitely an interesting approach. Have you noticed other games using this strategy?

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3.5$ Billion Deal: Pokémon Go maker Niantic to Sell its Games Division

Niantic, the studio that brought us Pokémon Go and made AR gaming a global sensation, is reportedly looking to sell off its game development division. According to Bloomberg, the company is in talks with Scopely—a mobile gaming powerhouse owned by Saudi Arabia’s Savvy Games Group to strike a deal worth around $3.5 billion. Data: AppMagic Data: AppMagic Neither Niantic nor Scopely commented on the rumored sale, but if it goes through, it could mark a major shift for Niantic, which has been one of the few companies to truly crack the AR gaming formula. It all started with Ingress, a cult favorite that turned real-world locations into a high-stakes battleground. But Pokémon Go catapulted Niantic into gaming history, taking the world by storm in 2016 and changing how people played mobile games forever. Since then, the studio has had mixed […]

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Keep Your Live Ops Game Healthy.

Want to keep your live service game healthy? FOCUS ON THESE METRICS!I've spent 12 years in the gaming industry. From collecting players' data to ensuring game performance results.Here's the truth: ☝ 20% of your game’s metrics drive80% of your game’s performance.Here's a metrics breakdown for you.📊 GrowthThink Monthly Active Users. Blending newbies, core, returners, churners.📊 RetentionThe crystal ball for future success. Watch players at 1, 7, and 30 days.📊 EngagementMeasured in active days.Smiling curve: where power users shine.📊 MonetizationUnderstanding the 'why' behind the spend.The meat of revenue, from ARPU to MPU.📊 Lifetime Value - The North StarIt's not just about the time spent in-game,but the value players bring during their play.Analytics aren't just numbers. They're the story of your game's world, told through data.

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Future of Stashing Systems for Engagement and Monetization

Stashing mechanics have long been a staple in F2P monetization, with e.g., piggy bank systems serving as a prime example. However, the concept of stashing extends far beyond simply accumulating soft currency — when applied more broadly, it can enhance engagement, retention, and monetization in innovative ways.In this article, I’m exploring how stashing systems can evolve across different monetization and engagement layers, from Battle Pass (incl. Event Pass, and Season Pass variations) integration to e.g., social-driven mechanics and emergent gameplay systems.Traditional Piggy Banking and Engagement-Monetization Tie-InThe classic piggy bank system is a hybrid engagement-monetization mechanic where players accumulate soft currency or premium currency (traditionally at least these, but in same cases something else optionally) fragments through gameplay. Once at a milestone and/or full, players can pay a set fee to “break open” the piggy bank and claim their stash based […]

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December Mobile Launches Roundup

𝗗𝗲𝗰𝗲𝗺𝗯𝗲𝗿 𝗠𝗼𝗯𝗶𝗹𝗲 𝗟𝗮𝘂𝗻𝗰𝗵 𝗥𝗼𝘂𝗻𝗱𝘂𝗽 showing surprising strength from Vietnamese 🇻🇳 publishers. How are the Dec launches doing today?• 936 games launched in Dec (excluding CN)• 10 (1%) of the 936 have $1M/y + momentum by Feb 15• None of the 10 were from Top100 publishers• 𝟲 𝗼𝗳 𝟭𝟬 𝗮𝗿𝗲 𝗩𝗶𝗲𝘁𝗻𝗮𝗺𝗲𝘀𝗲, 𝗰𝗮𝘀𝘂𝗮𝗹 / 𝗵𝘆𝗽𝗲𝗿-𝗰𝗮𝘀𝘂𝗮𝗹 𝘁𝗶𝘁𝗹𝗲𝘀• 2 are from Ukraine• Top performers were ARK Ultimate Survival (Studio Wildcard 🇺🇸) and Screwdom 3D (iKame 🇻🇳).• 𝗕𝗹𝗼𝗰𝗸 𝗽𝘂𝘇𝘇𝗹𝗲𝗿𝘀 𝗵𝗮𝘃𝗶𝗻𝗴 𝗮 𝗺𝗼𝗺𝗲𝗻𝘁! 🧱 49 rel. in Dec. 👀May the odds be ever in your favor ✌️Data from AppMagic 🪄✨*Tier1 West: either $1M/y gross IAP or IAP + downloads assuming est. $0.40 T1W Ad-LTV.

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AppLovin to Sell Its Gaming Division for $900M to Strengthen Its Ad Tech Focus

Prepared by our partner Investgame, cheers! US-based mobile gaming and ad tech company AppLovin (NASDAQ: APP) has signed a term sheet to sell its entire mobile gaming division for $900m to an undisclosed private company, according to an SEC filing. The consideration will be $900m, paid in $500m in cash and $400m in common shares of the acquirer. To finance the cash portion, the acquirer will borrow up to $250m, and if it fails to secure such funding, AppLovin will provide financing through promissory notes. The mobile gaming division comprises 10 studios, including Machine Zone, PeopleFun, Magic Tavern, Lion Studios, Belka, Athena, Clipwire, Leyi, ZenLife, and Zero Gravity. Deal multiples (based on 2024 Apps Segment Financials) are shown in the table below, calculated using adjusted EBITDA, which excludes stock-based compensation and restructuring costs and may exclude some central group costs. […]

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Elon Musk is launching AI Game Studio

Musk's xAI is diving into Game Dev with a next-gen AI-powered studio. Alright. So, can Elon Musk Make Games GREAT AGAIN? Elon Musk wants to shake up gaming, claiming big studios have too much power. The plan? AI-driven game studio. But if it works, wouldn’t it just become another massive studio, repeating the same industry problems? The real challenge for indie devs isn’t just competition—it’s lack of resources and visibility:🚀 High dev costs🚀 No organic traffic🚀 Zero UA budget🚀 A discovery system built for profits, not quality A Better Play: AI-Powered Support for Indies🛠 1. Free AI Tools for Indie DevsWhat if AI helped indie devs build more with less?Think AI-driven art, monetization, live-ops automation, and even AI-powered NPCs—available for free (or via simple X-based ad revenue deals). 🎮 2. A Curated Indie App StoreMusk’s X could launch a next-gen […]

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11 tips for Killer UA operations: Q1 2025

11 tips for Killer UA operations (Q1 2025) That’s it, 𝗻𝗼 𝗕𝗦 & 𝗯𝗿𝘂𝘁𝗮𝗹𝗹𝘆 𝗵𝗼𝗻𝗲𝘀𝘁! No fluff intro, straight to the point. Here we go again! The previous UA killer articles were super successful, so I started writing a UA killer tips segment. I will keep sharing these tips; don’t worry. Keep reading the tips to improve your UA. Simple, practical & efficient! That’s it, no bullshit & brutally honest! No fluff intro, straight to the point. 1. Creative KPIs & custom columns on Meta This is more advanced stuff, so people who are new to Meta ads might not get it, but… …these are some metrics you need to keep an eye on when testing videos: We have hook rate, hold rate and engagement score. You need to watch these when checking your creative performance. Important thing is, there […]

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