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Jobs in Mobile Gaming: 28

๐ŸŽจ 933 Jobs in Mobile Gaming ยป 10-17 January ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Technical Team Lead (Client) Scopely ๐Ÿ‡จ๐Ÿ‡ณ Senior Fullstack Engineer - LiveOps Automation Team Scopely ๐Ÿ‡ช๐Ÿ‡ธ Client Engineer Scopely ๐Ÿ‡จ๐Ÿ‡ณ Senior Analytics Engineer Scopely ๐Ÿ‡ฒ๐Ÿ‡ฝ Senior Client Programmer, Project R.I.S.E Supercell ๐Ÿ‡จ๐Ÿ‡ณ Game Client Programmer, Clash Royale Supercell ๐Ÿ‡จ๐Ÿ‡ณ Senior Software Engineer- Website Development Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Principal Software Engineer - Developer Services, ZMGT Zynga ๐Ÿ‡บ๐Ÿ‡ธ ๐Ÿ‡จ๐Ÿ‡ฆ Lead Technical Program Manager/Lead Producer - Systems, ZMGT Zynga ๐Ÿ‡จ๐Ÿ‡ฆ ๐Ÿ‡บ๐Ÿ‡ธ Senior Software Developer - Small Giant Games Zynga ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Performance Engineer - Echtra Games Zynga ๐Ÿ‡บ๐Ÿ‡ธ Senior Software Engineer 1 Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Gamplay Engineer 2 Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Unity Developer Playtika ๐Ÿ‡ต๐Ÿ‡ฑ ๐Ÿ‡ท๐Ÿ‡ด Software Architect Playtika ๐Ÿ‡ฎ๐Ÿ‡ฑ Ad Tech Product Manager MobilityWare ๐Ÿ‡บ๐Ÿ‡ธ Director […]

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The ‘Why’ Behind Grand Games’ $30M Investment

We wrote about "Grand Games secures $30M Series A" last week. Cooler stuff? Just published our "Magic Sort Analysis", check it out! Let's talk about the How & Why. Securing $30M just 9 months after its launch? ๐Ÿฆ„ Folks, it's something big. The publisher behind Magic Sort made $4M+ in 6 months. Among the largest Series A rounds for Turkish gaming startups. Turkeyโ€™s Casual Mobile Gaming scene is booming. Or, it's been booming ๐Ÿ˜… Check out: Mobile Gaming World: Tรผrkiye Dream Games raised $255 million in 2022. Peak Games was acquired by Zynga in 2020 for $1.8 billion. Spyke raised $50M last year and launched with $55 million. DoubleU Games Acquires Turkish Studio Paxie Games Azur Games, has acquired the hypercasual portfolio of Good Job Games. Agave Games' $18M Series A at a valuation of around $100M last month. Cypher Games Secures 10M$ Investment […]

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How to use Player Segmentation to boost LTV

How to use Player Segmentation to boost LTV Based on Playliner research, here are the most common approaches to player segmentation๐—ช๐—ต๐˜† ๐˜‚๐˜€๐—ฒ ๐—ถ๐˜: โ€ข Tailored experiences: Match offers to player preferences. โ€ข Optimized monetization: Align pricing with spending capacity. โ€ข Better engagement: Address player needs, reduce churn. โ€ข Smarter resource allocation: Focus on what works. ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐˜€๐—ฝ๐—ฒ๐—ป๐—ฑ๐—ถ๐—ป๐—ด ๐˜€๐—ฒ๐—ด๐—บ๐—ฒ๐—ป๐˜๐˜€: 1. Non-payers: $0 spent. 2. Minnows: Under $10 (75% of paying players). 3. Dolphins: $10โ€“$50 (15%). 4. Whales: $50โ€“$150 (9%). 5. Grand Whales: $200+ (1%). ๐—ฃ๐—ฟ๐—ถ๐—ฐ๐—ถ๐—ป๐—ด ๐˜€๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐—ถ๐—ฒ๐˜€: โ€ข Non-payers: Ad rewards, starter bundles. โ€ข Minnows: Affordable offers. โ€ข Dolphins: Upsell with double offers. โ€ข Whales: High-value bundles. โ€ข Grand Whales: Exclusive premium content. ๐—ข๐˜๐—ต๐—ฒ๐—ฟ ๐˜„๐—ฎ๐˜†๐˜€ ๐˜๐—ผ ๐˜€๐—ฒ๐—ด๐—บ๐—ฒ๐—ป๐˜: โ€ข Engagement: Hardcore vs. casual players. โ€ข Demographics: Age, region. โ€ข Behavior: Social vs. solo. โ€ข Device type: High-end vs. low-end. โ€ข Play style: Achievers, […]

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How paid campaigns affect your appโ€™s organic traffic

Explore the connection between paid campaigns and organic app growthโ€”and how to make them work together. Nearly all apps today use paid campaigns to grow. After working with more than 95 apps over the last six years, Iโ€™ve seen how important paid traffic isโ€”not just for driving installs but also for improving organic traffic. In the long run, organic traffic is what creates the consistent cash flow apps need to scale effectively. Paid campaigns significantly influence organic traffic, no matter the channel. Yet, paid campaigns and ASO (App Store Optimization) are often handled by separate teams. To thrive itโ€™s essential to understand how these two areas work together. In this post, weโ€™ll cover: Why optimizing ASO is crucial before running paid campaigns. How ASO and paid user acquisition (UA) support each other. Real-world examples of how paid campaigns can boost […]

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Here is the WORST way to generate game ideas:

Here is the WORST way to generate game ideas: (avoid it at all costs)1. Open the top-grossing charts.2. Pick two random top games.3. Mash them together, Frankenstein-style.โ†ณ Get a clunky, unplayable game, appealing to no one.Yet, I see so many studios still follow this terrible pipeline.Hereโ€™s how to do it right:๐Ÿญ. ๐—ฆ๐˜๐˜‚๐—ฑ๐˜† ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜.Look for blue ocean opportunities:โ€ข Genres growing year over year.โ€ข Low oligopoly index (top 5 games have <50% of the market).โ€ข High success rates for newcomers (reaching 1M+ in revenue or downloads).๐Ÿฎ. ๐—–๐—ต๐—ผ๐—ผ๐˜€๐—ฒ ๐—ฎ ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ ๐˜„๐—ต๐—ฒ๐—ฟ๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ต๐—ฎ๐˜€ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐˜๐—ถ๐˜€๐—ฒ.๐Ÿฏ. ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ฒ ๐˜๐—ผ๐—ฝ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ผ๐—ฟ๐˜€ โ€ข Their strengths and weaknesses.โ€ข Dive into player reviews. Learn what they love and hate.โ€ข Study the ads. Ads often highlight what players want but rarely get.โ†ณ ๐˜๐˜ฅ๐˜ฆ๐˜ฏ๐˜ต๐˜ช๐˜ง๐˜บ ๐˜ถ๐˜ฏ๐˜ฅ๐˜ฆ๐˜ณ๐˜ด๐˜ฆ๐˜ณ๐˜ท๐˜ฆ๐˜ฅ ๐˜ฅ๐˜ฆ๐˜ด๐˜ช๐˜ณ๐˜ฆ๐˜ด ๐˜ฐ๐˜ณ ๐˜จ๐˜ข๐˜ฑ๐˜ด ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜จ๐˜ฆ๐˜ฏ๐˜ณ๐˜ฆ.๐Ÿฐ. ๐—•๐—ฟ๐—ฎ๐—ถ๐—ป๐˜€๐˜๐—ผ๐—ฟ๐—บ ๐˜„๐—ฎ๐˜†๐˜€ ๐˜๐—ผ ๐—ฒ๐—ป๐—ต๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ฒ๐˜…๐—ถ๐˜€๐˜๐—ถ๐—ป๐—ด ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† ๐˜๐—ผ ๐—บ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ๐˜€๐—ฒ […]

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2025 Mobile Games Marketing Predictions

As we enter 2025, the digital advertising and mobile gaming industries are transforming remarkably. Despite initial concerns in the post-IDFA era, there are encouraging signs of growth and opportunity, albeit on a smaller scale than many of us anticipated just a few years ago. As always, there are winners and losers, and within mobile gaming, certain genres stand out as clear frontrunners. Casino, Puzzle (Casual), and Strategy games are flourishing, with blockbuster titles like Monopoly Go and Royal Match driving incredible success. Even when factoring out these standout performers, these categories continue to experience levels of growth, propelled by a broader shift in player preferences. Post-hyper-casual, todayโ€™s gamers are seeking more engaging and robust experiences, which is evident in the shift toward casual gaming and the surging popularity of live ops in leading titles. One game Iโ€™ll be keeping a […]

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How Is Your Soul Doing?

Happy New Year โœจ! Letโ€™s open the year with an important topic regarding self-leadership: Health. Last Sunday, I hosted the first womenโ€™s circle as part of my new coaching program, ORIN (more details below). We started this journey with a discussion on health, and one powerful realization emerged from the group: most of us neglect our souls when we think about health. How often do we consider our soulโ€™s well-being when discussing taking care of ourselves? The Missing Piece in Our Health Conversation Typically, when we discuss health, we focus on mental health and physical health. Mental health usually refers to how we feel. Are we rested, calm, and content? Or are we stressed, exhausted, and overwhelmed? When we feel mentally depleted, we often try to โ€œfixโ€ it with restโ€”taking a break or going on a vacation. But do these […]

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๐—ง๐—ต๐—ฒ ๐—˜๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐—ผ๐—ณ ๐—ฆ๐˜๐—ฎ๐—ฐ๐—ธ๐—ถ๐—ป๐—ด ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€ ๐—ถ๐—ป ๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€

๐ŸŽ‰๐—ง๐—ต๐—ฒ ๐—˜๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐—ผ๐—ณ ๐—ฆ๐˜๐—ฎ๐—ฐ๐—ธ๐—ถ๐—ป๐—ด ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€ ๐—ถ๐—ป ๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ ๐ŸŽ‰An early form of the โ€œstackingโ€ mechanic has been around for a while, but it caught the industryโ€™s attention ๐Ÿ‘‡ ..when Fortnite introduced its dynamic building features in 2017. Fast-forward to 2020, and we see Cube Surfer (May) and Shortcut Run (October) hitting the hyper-casual scene, both developed by Voodooโ€”refining and popularizing stacking in a whole new way. Early 2021 saw High Heels (Rollic) and a surge of similar stacking games dominating the top hyper-casual charts. One standout was Bridge Race by Garawell Games in partnership with Supersonic from Unity, which took stacking to the next level by adding an extra output: players collect tiles to build bridges and advance through levels. This not only resulted in 750 seconds of average playtime and 45% D1 retention but also helped drive down CPI […]

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Magic Sort Analysis: Grand Games’ New Treasure

Hereโ€™s whatโ€™s covered in this analysis article on Magic Sort: The Rise of Magic Sort: Financial Success and Funding Gameplay and Monetization: Relaxation Meets Revenue User Acquisition Challenges Visual Appeal and Player Experience Grand Games: A Unique Player in Casual Gaming Future Opportunities: LiveOps, Progression, and Global Expansion Magic Sort: Impressive Earnings, But Can It Scale Globally? The buzz surrounding Magic Sort has been undeniable. With the game already raking in impressive daily revenues between $80K to $100K and securing $30 million in Series A funding, things are looking bright for the puzzle game. However, thereโ€™s an interesting question lingering: Can the game sustain this momentum with its current user acquisition (UA) strategy? And more importantly, is it really set for scaling on a global level? Magic Sortโ€™s initial performance, especially in markets like Tรผrkiye, has been nothing short of […]

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Huuuge Games Lays Off 122 Employees

Poland office faces 89 layoffs as studios in the Netherlands and Finland shut down. Huuuge Games Restructures, Laying Off Nearly a Third of Its Workforce Huuuge Games is downsizing its global workforce by 29%, letting go of 122 employees as it shifts focus back to social casino titles. The layoffs include 89 positions in its Poland office, representing 21% of that branch's headcount. The company is also closing its Netherlands and Finland studios, known as 'Huuuge Pods,' and halting new game development. Additionally, funding for Bananaz Studios will cease, leading to a $3.5 million write-down. Huuuge expects the restructuring to be completed by February 2025, asserting it will not negatively affect revenue. Despite an 18.2% year-over-year decline in net income to $15.3 million in Q3 2024, the company remains profitable, holding $125 million in cash reserves and exploring potential mergers […]

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Ex-King and Ex-Apple Team Raise $9 Million Seed Round for Metica to Revolutionize Gaming Growth with AI-Powered Personalization and Monetization

Metica, a cutting-edge technology company building AI-driven customer engagement and personalization solutions for the gaming industry, has announced the successful raise of $9 million seed round. The round was led by top-tier venture capital firms Play Ventures, 13books, and Firstminute Capital, with participation from renowned angel investors including Riccardo Zacconi, founder and ex-CEO of King (makers of Candy Crush), Caro Krenzer, CEO of Trailmix, Klaas Kersting, CEO of Phoenix Games, Michail Katkoff, Founder of Deconstructor of Fun,ย  Roland Rudd, Chairman of FGS Global, Nigel Morris, former CEO of Dentsu, and Renรฉ Rechtman, founder of Moonbug Entertainment.ย  Metica is on a mission to help games grow faster by uniting user acquisition (UA), in-game monetization, and AI-driven personalization. Founded by serial entrepreneurs Phil Mohr and Puli Liyanagama, Metica marks their third successful venture together. Their previous startups include Comufy, acquired by King, […]

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