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Google Expands Mobile Gaming to PC

Google Play is making all mobile games playable on PC by default! Ahead of the GDC, Google announced new updates for Mobile & PC Gaming, including expanded support for Mobile Games on PC, New Dev tools & Upcoming Game Releases. Mobile Games on PC by Default Google Play will now make all mobile games available on PC automatically. Developers can opt out if they choose. Optimized games will have a special badge, while others will be marked as playable. Google Play Games for PC is also adding support for AMD-based laptops and desktops and integrating into PC start menus. New Developer Tools Google introduced several updates to help developers bring mobile games to PC: A new SDK for native PC games on Google Play Games with in-app purchase support. Updates to Play Console for easier build distribution across mobile and […]

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Low CPI Cheat Code: Any IPs, Any Ads

IP infringement taken to a new level ⚠️ Why bother with licensing if you just gender swap all of the top anime IP characters into oversexualized women? The mobile game Enigma of Sépia released last month did just that and already made $3M, still doing $80K a day 😅 I have seen a lot of blatant Pokémon and Anime rip-offs lately, probably because of the renewed success of Pokémon IP that TCG Pocket brought, but this one really is on top of it all. Even though the art is low cost they took great effort into putting all of this IP into "this state," and there is a lot of it. I found even Blizzard Entertainment's Genji from Overwatch there, who I couldn't even show here on LinkedIn for obvious reasons. 😅 How long can this thing exist on the […]

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More Revenue, Less Fees: Samsung’s 80/20 on Galaxy Store

Samsung Revolutionizes Mobile Gaming with 80/20 Revenue Share & Cloud Gaming Innovations Samsung is shaking up the mobile gaming industry with a game-changing 80/20 revenue share model for games on the Galaxy Store. Announced just ahead of the Game Developers Conference, this move significantly undercuts Apple and Google’s standard 30% cut, aligning more closely with Epic Games' developer-friendly 12% model. Empowering Developers with Cloud Gaming Samsung’s mobile cloud gaming platform is redefining how developers scale their businesses. By eliminating the need for downloads, the platform allows players to jump straight into gameplay, enhancing user acquisition, boosting revenue potential, and simplifying game development with an extensive suite of software development kits (SDKs) and tools. Since launching commercially in North America in November 2024, Samsung’s cloud gaming service has already driven significant success. Take Vizor, the developer behind Klondike Adventures—since joining Samsung’s […]

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Angel Portfolio Playbook: What Failures and One Exit Taught Me

I had been a founder for over 15 years and in 2019, I felt like I wanted to take the leap into the startup investing side. Inspired by Jason Calacanis's book "Angel," I wrote my first check to a game studio founded by former Next Games colleagues of mine. After starting with small $5K investments, I eventually created an angel syndicate with 200+ gaming professionals before launching F4 Fund in 2024. Between 2019-2023, I made 34 angel investments. Note that I’ve stopped doing new angel investments after we started F4 Fund. Currently, in March 2025, the portfolio looks something like this. 1 exit (returned more than 1x of total invested capital) 4 companies doing extremely well, 4 that struggled but are now growing 16 with markups of 30-300% 7 gone to $0 (plus 4 more likely in 2024) 2 survived […]

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The Secret Behind Royal Match’s $4M a Day

Warning ☢️ Heavy Game Design post ahead 😁 Royal Match's 👑 event metagame system has become not only the golden standard for level based games, but its a must have driver for monetization 💸. All the top casual games use it such as Monopoly GO, Match Factory, All in Hole, HexaSort, etc. Why it is so exceptional? The beauty of this system is that it is not dependent on core gameplay. Usually, it needs just a level-based setup, but even Monopoly GO, which isn't level-based, uses it in an iterated form 🛠️. The main purpose of the system is to put incentives and time pressure towards playing the main core gameplay. This increases engagement time as surely you won't go away now if there are just 10 minutes ⏳ left in the event. It also reinforces playing the core and […]

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Tripledot’s Big Gamble on nearly $1B Acquisition

𝗗𝗜𝗚𝗘𝗦𝗧 𝗢𝗥 𝗗𝗜𝗘: 𝗧𝗿𝗶𝗽𝗹𝗲𝗱𝗼𝘁’𝘀 𝗕𝗶𝗴 𝗚𝗮𝗺𝗯𝗹𝗲 Tripledot’s nearly $1B acquisition of Applovin's studios is a massive gamble but reflects the shrinking pool in the hyper-to-hybrid publisher game. With this move, Tripledot radically shifts from 1% IAP to majority reliance. Meanwhile, peers like Voodoo and Homa slug through slow hyper-to-hybrid transitions. Rather than incremental growth, Tripledot opted for transformative growth overnight, betting they will learn, grow, and wield a zoo of studios and genres. Tripledot's filings reveal an astounding 98% ad revenue share, which brought in over $300M last year. Yet margins languished at a frustrating 15%, explaining the strategic necessity of shifting toward IAP and hybridcasual for better cost leverage and valuations. This is another reminder that gaming's unique economics differ significantly from traditional subscription models like Netflix or even software more broadly.Eric Seufert’s recent "Economics of Mobile Gaming" highlights […]

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€200K Investment by Project Europe Investors

Welcome, Project Europe. The group includes Supercell boss Ilkka Paananen, Spyke Games’ Rina Onur Sirinoglu, Tripledot’s Akin Babayigit, Ex-King leaders Riccardo Zacconi, Sebastian Knutson, and Stephane Kurgan, Unity’s David Helgason, and more. Full list of the Investors here. Manifesto Project Europe aims to drive European innovation. It does not follow any existing political movements and will remain independent of political parties and ideologies. A core pillar of Project Europe is to encourage the next generation to take greater risks and make entrepreneurship a worthwhile endeavour in Europe. Project Europe Founders can move their businesses outside of Europe or build a remote organisation across continents; our aim is to nurture the creation of tech companies with European roots. The vision for Project Europe is that it becomes an independent organisation promoting entrepreneurship at the grassroots level with more founders and partners […]

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Netflix Games loses its VP Gen AI

Netflix Games & AI: A Fumbled Play? As reported by VentureBeat, five months after Netflix Games went all-in on Gen AI, its biggest champion, Mike Verdu, has exited the stage. His sudden departure raises serious doubts about the company’s long-term commitment to the tech. Verdu was all in on the AI revolution. His LinkedIn post announcing his role dripped with excitement, likening this moment to the 90s gaming boom when each new release shattered expectations. “We’re back to those days of seemingly unlimited potential and the rapid pace of innovation,” he wrote. But enthusiasm aside, he never quite nailed down exactly how AI would transform Netflix’s gaming efforts, especially as the industry wrestled with layoffs and skepticism. Without Verdu at the helm, Netflix’s AI-powered gaming vision feels adrift. There’s no announced successor, no clear roadmap, just uncertainty. Meanwhile, the company’s […]

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Scopely to acquire Niantic’s Games, including Pokémon GO!

$3.5B deal is official now! Scopely, the U.S.’s top mobile games company, is set to acquire Niantic’s games business, bringing "Pokémon GO," "Pikmin Bloom," and "Monster Hunter Now" into its portfolio. This move strengthens Scopely’s commitment to community-driven play, expanding its reach to over half a billion players in 2024. Massive Growth and Engagement Niantic’s games boast over 30 million MAUs and generated $1 billion+ in revenue in 2024. "Pokémon GO" remains a global juggernaut, ranking in the top 10 mobile games yearly since 2016, with 100M+ unique players in 2024. The combined portfolio will create one of the largest player communities in the world. Last Week: 3.5$ Billion Deal: Pokémon Go maker Niantic to Sell its Games Division Scopely’s Vision for the Future Scopely, known for "MONOPOLY GO!," "Stumble Guys," and "MARVEL Strike Force," aims to enhance the longevity […]

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Applivery Secures Strategic Investment from Supercell

Cloud-based app distribution powerhouse Applivery has landed a strategic investment from Supercell. The funding will accelerate Applivery’s mission to enhance device and software management across Android, Apple & Windows platforms. A Perfect Match “At Applivery, we empower companies with seamless, secure control over their devices and apps,” said CEO César Trigo. “Supercell’s trust in our technology validates our vision and fuels our drive to push innovation even further.” Supercell’s Developer Services Lead, Vadim Liman, echoed the enthusiasm: “The Applivery team has built something remarkable. As we sought a trusted partner in app distribution, Applivery stood out. We’re excited to deepen our partnership and support their growth.” Supercell’s Head of Investments, Jaakko Harlas, added: “This collaboration is off to a fantastic start. Investing in Applivery was the natural next step—we believe in their vision and are eager to support them on […]

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Tilting Point launches new $150M UA fund for Game Devs

Keep control & Scale faster. Mobile Games Publisher Tilting Point is rolling out a massive $150 million User Acquisition fund, designed to supercharge developers without the usual publishing constraints. Unlike traditional deals, developers retain full autonomy over their marketing. Tilting Point steps in only when requested, offering financial backing for growth without meddling in strategy. This is the company’s third major UA fund, following similar initiatives in 2016 and 2018. Early beneficiaries include Mythical Games, Begin, and a soon-to-launch web-based gaming hub. A Proven Growth Engine “With over 200 successful games, we’ve seen firsthand how impactful our UA funds can be,” said Tilting Point CEO Kevin Segalla. “It’s a powerful tool, letting developers scale efficiently while keeping their capital focused elsewhere.” CBO Asi Burak added: “We pioneered this model, and its strength lies in truly flexible, unlimited spending—while ensuring developers […]

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AI Gaming & UGC: Liminal Experiences secured $5.8M

Liminal Experiences, a fresh gaming startup blending AI with user-generated content, secured $5.8 million in funding to revolutionize storytelling in games. The round includes backing from industry giants like Bitkraft Ventures, Riot Games, and OTK Media Group, with Riot Games co-founder Marc Merrill also investing. CEO Brendan Mulligan envisions Liminal as a game where players don’t just play; they create. With AI-powered tools, users can craft immersive RPG adventures, design characters, and build worlds alongside friends. Inspired by childhood imagination, Liminal removes coding barriers, allowing anyone to shape and share interactive stories. “AI in gaming is controversial, with concerns over job replacement and ethical debates,” Mulligan. “Most studios quietly explore AI, leaving the public conversation to outsiders. We believe in AI as a tool to enhance, not replace, human creativity.” Liminal provides a platform for both original stories and beloved […]

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