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Analysis

Candy Crush Solitaire Mobile Game by King
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Kingโ€™s Candy Crush Solitaire: What Went Wrong?

Candy Crush Solitaire by King had its global launch on Feb 6th. Looking at the numbers nearly one month later, the game did just $600K in revenue on 4 million downloads at that time. Doesn't seem like the result King was looking for after releasing it as the first Candy Crush-themed game in the last 6 years. The first impression of the game is that it's a little bit old, even though it's brand new. It carries the signature King UI that we are used to from their Match3 puzzlers, but both the style and layout of the UI evokes a 2015 vibe. This wouldn't be a problem if it were only visuals, but it seems the feature set is also not up to standard for the current generation of level-based puzzle games. And donโ€™t get me started on the […]

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Playrix LiveOps Strategy

Playrix LiveOps Strategy โ€ข ๐Ÿ†š PvP Duel โ†ณ Players face off 1v1, earning duel points by completing levels. The winner gets boosters. โ€ข ๐Ÿ Race Tournament โ†ณ A 3-day challenge against 4 others. The top 3 finishers receive rewards. โ€ข ๐Ÿ”ฅ Lava Quest-like Win Streak โ†ณ A group of 100 competes to complete 7 consecutive levels. Winners split hard currency. โ€ข ๐ŸŽฏ Personal Win Streak โ†ณ Players complete levels without losing to stack boosters. Losing resets progress. โ€ข ๐Ÿ† Standard Tournament โ†ณ A personal competition where players collect special items on main levels. Top performers get rewards. โ€ข ๐ŸŒ Expedition โ†ณ Players explore themed locations, complete tasks, and progress through a story.โ€ข ๐Ÿค Co-op Club: Team Chest โ†ณ Teams collect event items by completing levels. Rewards are shared, with extra prizes for top contributors. โ€ข ๐ŸŽŸ๏ธ Season Pass โ†ณ Free […]

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Casual Games LiveOps in Q1 2025

Casual Games LiveOps in Q1 2025 1๏ธโƒฃ Luck-Based Cooking Mechanics โ€ข Dice rolls for ingredients (Family Farm Adventure, Seaside Escape) โ€ข Adds gambling excitement to cooking 2๏ธโƒฃ PvP Sprint Tournaments โ€ข 1v1 battles feel more achievable โ€ข Short (1-hour) duration boosts urgency 3๏ธโƒฃ New Mini-Game Variations โ€ข Arcade mechanics like Block Blast (Royal Kingdom) โ€ข Adds skill-based engagement 4๏ธโƒฃ Social Co-Op Enhancements โ€ข Coin Master: Social reward multipliers in Plinko โ€ข Monopoly Go: Solo or team progress options 5๏ธโƒฃ Point Multipliers Everywhere โ€ข Top 10 games use them to extend playtime โ€ข Loss aversion increases resource spending 6๏ธโƒฃ Temporary Subscriptions โ€ข 7-day passes (Merge Mansion) โ€ข Daily rewards boost retention & monetization 7๏ธโƒฃ Rise of Short-Term Events โ€ข 1-2 hour challenges (tournaments, mini-games) โ€ข Quick to start, easy to understand 8๏ธโƒฃ Live Ops Calendar Compression โ€ข More frequent, shorter events […]

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Monopoly GO Top Revenue-Driving Events

Monopoly GO Top Revenue-Driving Events ๐Ÿญ. ๐—ฃ๐—ฟ๐—ถ๐˜‡๐—ฒ ๐——๐—ฟ๐—ผ๐—ฝ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐ŸŽฏ โ€ข Plinko-style mini-game using chips. โ€ข Chips can be bought or earned. โ€ข Multipliers boost spending and rewards. ๐Ÿฎ. ๐—›๐—ฎ๐˜‚๐—ป๐˜๐—ฒ๐—ฑ ๐— ๐—ฎ๐—ป๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ‘ป โ€ข 8-player teams add social pressure. โ€ข Solo and team goals drive spending. โ€ข Blackjack-style mechanic encourages retries. โ€ข Limited time adds urgency. ๐Ÿฏ. ๐—ฃ๐—ฎ๐—ฟ๐˜๐—ป๐—ฒ๐—ฟ๐˜€ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿค โ€ข Team up with a friend. โ€ข Land on special tiles to earn currency. โ€ข Spin the lucky wheel for event points. โ€ข Grow 4 objects to unlock the final reward. ๐Ÿฐ. ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜ ๐—ฅ๐—ฎ๐—ฐ๐—ฒ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿ โ€ข Compete in teams of three. โ€ข Spend flags to roll dice and earn points. โ€ข Rewards for laps and placement. โ€ข Medals from three tournaments decide the winner. ๐Ÿฑ. ๐—ง๐—ฟ๐—ฒ๐—ฎ๐˜€๐˜‚๐—ฟ๐—ฒ ๐—›๐˜‚๐—ป๐˜ ๐Ÿ’Ž โ€ข Tap squares to find hidden treasures. โ€ข Each tap costs a […]

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11 tips for Killer UA operations: Q1 2025

11 tips for Killer UA operations (Q1 2025) Thatโ€™s it, ๐—ป๐—ผ ๐—•๐—ฆ & ๐—ฏ๐—ฟ๐˜‚๐˜๐—ฎ๐—น๐—น๐˜† ๐—ต๐—ผ๐—ป๐—ฒ๐˜€๐˜! No fluff intro, straight to the point. Here we go again! The previous UA killer articles were super successful, so I started writing a UA killer tips segment. I will keep sharing these tips; donโ€™t worry. Keep reading the tips to improve your UA. Simple, practical & efficient! Thatโ€™s it, no bullshit & brutally honest! No fluff intro, straight to the point. 1. Creative KPIs & custom columns on Meta This is more advanced stuff, so people who are new to Meta ads might not get it, butโ€ฆ โ€ฆthese are some metrics you need to keep an eye on when testing videos: We have hook rate, hold rate and engagement score. You need to watch these when checking your creative performance. Important thing is, there […]

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Royal Kingdom vs Royal Match

Royal Kingdom vs Royal Match ๐Ÿญ. ๐—™๐—ฎ๐—ธ๐—ฒ ๐—ฃ๐˜ƒ๐—ฃ ๐—ฏ๐—ฎ๐˜๐˜๐—น๐—ฒ๐˜€ โš”๏ธ โ€ข Every 10th level, players attack opponent castles using Match-3. โ€ข Shields protect, potions repair. ๐Ÿฎ. ๐—” ๐—ป๐—ฒ๐˜„ ๐—ฟ๐—ฒ๐˜€๐—ผ๐˜‚๐—ฟ๐—ฐ๐—ฒ ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ โญ โ€ข Potions replace stars as rewards. โ€ข Variable potion amounts instead of a fixed one-star reward. ๐Ÿฏ. ๐—˜๐˜ƒ๐—ผ๐—น๐˜ƒ๐—ฒ๐—ฑ ๐—ฑ๐—ฒ๐—ฐ๐—ผ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—บ๐—ฒ๐˜๐—ฎ ๐Ÿฐ โ€ข Multiple separate locations instead of a single expanding one. โ€ข Clearer visual progression to show total work scope. โ€ข Team ranking system with weekly goals and rewards. โ€ข Player rank system that unlocks new areas. ๐Ÿฐ. ๐—ก๐—ฒ๐˜„ ๐—ฏ๐—ผ๐—ผ๐˜€๐˜๐—ฒ๐—ฟ๐˜€ ๐Ÿ’ฅ โ€ข Wizard Hat: Changes random color elements. โ€ข Bomber Plane: Drops 3 bombs that auto-activate. ๐Ÿฑ. ๐—ฃ๐—ฟ๐—ฒ๐—บ๐—ถ๐˜‚๐—บ ๐—ฐ๐˜‚๐—ฟ๐—ฟ๐—ฒ๐—ป๐—ฐ๐˜† ๐˜€๐—ต๐—ถ๐—ณ๐˜ ๐Ÿ’Ž โ€ข Earned through meta-tasks instead of level completion. โ€ข Players can request potions from teammates once per day. โ€ข More emphasis on team cooperation. ๐Ÿฒ. ๐—จ๐—ฝ๐—ด๐—ฟ๐—ฎ๐—ฑ๐—ฒ๐—ฑ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒs […]

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Why Some Puzzle Games are More Addicting?

The puzzle genre is a powerhouse in mobile gaming, generating over $7 billion annually in in-app purchases (IAP). Despite this immense market, more than half of the revenue comes from a single subgenre: Match-3. Established giants dominate not only Match-3 but also other popular subgenres like Merge and Blast, making it incredibly difficult for new entrants to gain traction. In such a highly competitive space, innovation is the key to creating new opportunities, and we've seen that with the rise of Physical Match and Tile Match games. Titles like Match Factory, Triple Match 3D, and Tile Busters have successfully carved out space by introducing fresh mechanics to the puzzle category. โ€œPairโ€ games mainly consisting of Physical Match and Tile Match titles didnโ€™t take long to become the third largest puzzle subgenre. As the puzzle market evolves, a new wave of […]

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Surprise, Youโ€™re Hooked: The Fun World Of Gacha Games

Hereโ€™s whatโ€™s covered in this analysis article on Gacha; What is Gacha? Why Do People Love Gacha Games? Types of Gacha Systems: Not All Are Created Equal Supercellโ€™s Secret Sauce: How They Do Gacha Right The Depth of a Gacha System: Why It Matters Trading Cards, Gacha-Style: A Familiar Twist The Psychology Behind Gacha: Why We Keep Coming Back Ethical Concerns: Is Gacha Gambling? The Gacha Balancing Act Analysis byย Aylin Yazฤฑcฤฑ. Feel free to contact me. What is Gacha in Mobile Gaming? A Beginnerโ€™s Guide to the Fun (and Madness) If youโ€™ve ever played mobile games, or even just browsed the app store, youโ€™ve probably stumbled across games that boast vibrant characters, cool weapons, or flashy loot. And somewhere in those games, youโ€™ll hear the word โ€œgacha.โ€ But what does it mean? And why do people go crazy over it? Letโ€™s break […]

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Top Casual Games LiveOps Strategy

Top Casual Games LiveOps Strategy Based on Playliner research, hereโ€™s whatโ€™s working for the top titles: ๐— ๐—ผ๐—ป๐—ผ๐—ฝ๐—ผ๐—น๐˜† ๐—š๐—ผ โ€ข $92M/month revenue, 3M downloads โ€ข Focus: Co-op activities โ€ข Supporting features: Collection, passes, mini-games, task-based rewards ๐—š๐—ฎ๐—ฟ๐—ฑ๐—ฒ๐—ป๐˜€๐—ฐ๐—ฎ๐—ฝ๐—ฒ๐˜€ โ€ข $41M/month revenue, 4M downloads โ€ข Focus: Expeditions & Adventures โ€ข Supporting features: PvP, tournaments, win streaks, passes ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น ๐— ๐—ฎ๐˜๐—ฐ๐—ต โ€ข $120M/month revenue, 4M downloads โ€ข Focus: Tournaments โ€ข Supporting features: Co-op, mini-games, collections, gacha ๐—–๐—ผ๐—ถ๐—ป ๐— ๐—ฎ๐˜€๐˜๐—ฒ๐—ฟ โ€ข $53M/month revenue, 2.8M downloads โ€ข Focus: Task-based rewards โ€ข Supporting features: Tournaments, passes, win streaks ๐—–๐—ฎ๐—ป๐—ฑ๐˜† ๐—–๐—ฟ๐˜‚๐˜€๐—ต โ€ข $86M/month revenue, 7.7M downloads โ€ข Focus: Win streaks โ€ข Supporting features: Mini-games, tournaments, task-based rewards ๐—ง๐—ผ๐˜„๐—ป๐˜€๐—ต๐—ถ๐—ฝ โ€ข $35M/month revenue, 6.5M downloads โ€ข Focus: Expeditions & mini-games โ€ข Supporting features: Co-op (Regata), passes, tournaments ๐—š๐—ผ๐˜€๐˜€๐—ถ๐—ฝ ๐—›๐—ฎ๐—ฟ๐—ฏ๐—ผ๐—ฟ โ€ข $23M/month revenue, 2M downloads โ€ข Focus: Mini-games & decoration events โ€ข Supporting […]

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Magic Sort Analysis: Grand Games’ New Treasure

Hereโ€™s whatโ€™s covered in this analysis article on Magic Sort: The Rise of Magic Sort: Financial Success and Funding Gameplay and Monetization: Relaxation Meets Revenue User Acquisition Challenges Visual Appeal and Player Experience Grand Games: A Unique Player in Casual Gaming Future Opportunities: LiveOps, Progression, and Global Expansion Check out: The โ€˜Whyโ€™ Behind Grand Gamesโ€™ $30M Investment Magic Sort: Impressive Earnings, But Can It Scale Globally? The buzz surrounding Magic Sort has been undeniable. With the game already raking in impressive daily revenues between $80K to $100K and securing $30 million in Series A funding, things are looking bright for the puzzle game. However, thereโ€™s an interesting question lingering: Can the game sustain this momentum with its current user acquisition (UA) strategy? And more importantly, is it really set for scaling on a global level? Magic Sortโ€™s initial performance, especially […]

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Royal Kingdomโ€™s Big Gamble: Is It the Next Match-3 King?

Hereโ€™s whatโ€™s covered in this deep analysis article on Royal Kingdom; Royal Kingdomโ€™s Launch & Early Challenges Core Mechanics & Features Financials & Monetization Strategies Royal Kingdom vs. Royal Match Retention & Player Engagement Tactics The Future of Royal Kingdom User Acquisition & Marketing Total Downloads & Revenue Royal Kingdomโ€™s Big Gamble: Can It Usurp the Throne? The mobile gaming landscape is more competitive than ever, with developers constantly testing new waters. Enter Royal Kingdom, a bold new entry in the match-3 puzzle space. But is it poised to take over the crown from the mighty Royal Match? Youโ€™ll find an intriguing combination of mechanics that separate it from the usual suspects like Candy Crush and Royal Match. This game is much more than just a pretty face with an addictive core loop. Letโ€™s dive deep into the nuts and bolts of this game and its […]

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The Sweet Art of Feature Adaptation

In the ever-evolving landscape of the gaming industry, it's no secret that games often draw inspiration from one another. This cross-pollination of ideas isn't confined to a single genre or platform; it's a universal phenomenon that drives innovation continuously. Whether it's a unique gameplay mechanic from an indie title or a groundbreaking event in one of the biggest franchises, developers consistently look to each other to spark creativity and fuel progress. When a new feature or event makes waves in a particular game, it's only natural for others within the same genre to take notice. After all, if something resonates with players, why not explore its potential in a similar context? However, in a world where game updates are dissected in real-time by every other developer, keeping such innovations under wraps has become virtually impossible. The moment you introduce a […]

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