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Royal Kingdom’s Hollywood Power Play: Last Hurrah or Royal Rebirth?

Launching a new Match-3 game in today’s mobile market is like trying to sell umbrellas in the Sahara as we discussed in a recent article. Saturation, soaring CPIs, and razor-thin differentiation margins make even the most technically sound games struggle to scale. When Dream Games soft launched Royal Kingdom two years ago, they entered this same storm, which quickly showed itself. The game was anything but static. It went through long stretches of silence (including a six-month update drought), only to emerge with radical changes, including a full hard reset over a year into its soft launch. But if the product evolution wasn’t enough of a rollercoaster, Dream just took things to a whole new altitude. In what may be the boldest marketing swing the mobile gaming industry has ever seen, Royal Kingdom has gone full celebrity mode. LeBron James, […]

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Gaming On: Winning Creatives, From Hook to Install

Ever seen a Game Ad & Thought - ‘Wait, this looks fun!' and you hit download? The Mobile Maming Ad landscape is evolving fast, with AI-driven insights reshaping how creatives are designed. The best-performing ads follow distinct patterns. And yeah, we don’t want to see Sexist & Disturbing Ads anymore… So - What's behind the winning creatives? Just sat down with Brijesh Bharadwaj, Co-founder of Segwise, a platform using AI to help UA teams optimize Game Ads. With experience scaling apps from 100K to 1M+ DAU and managing $6M in UA spends, Brijesh knows what works out there. MANY theories on 'Great Ads'. How did you crack the code? Brijesh: Honestly, we use AI to do the heavy lifting. The best answers come from data, not always gut feeling. We analyzed 500+ top-performing creatives across puzzle, strategy, and sim genres, […]

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Ad Monetization Trends Q1 2025

💰 Six Leading Ad Monetized Games from Q1 2025 💰- 🚀 Cookingdom by ABI Game Studio / Estimated Ad Revenue: $43k- 55k/day- 💸 Mergesticker by Lion Studios / Estimated Ad Revenue: $18k/day- 🐹 Hamster Escape by Sunday / Estimated Ad Revenue: $9-15k/day- 😦 R.E.P.O Mobile by Sandswept Studios / Estimated Ad Revenue: $23-30k/day- 🚀 Dreamy Room by ABI Game Studio / Estimated Ad Revenue: $72k/day-🤔 Word Search Explorer by PlaySimple Games (MTG) / Estimated Ad Revenue: $160k/day📈The first quarter of 2025 has already delivered some breakout hits in the underappreciated ad-driven mobile space. From quick-hit ultracasual puzzles to scaled-up Steam ports, some studios have racked up millions of daily active users and generated tens or hundreds of thousands in daily ad revenue.In this newsletter issue, I’m showcasing six standout games that are absolutely crushing it on the IAA side, along […]

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Puzzle Genres Heatmap 2024

Puzzle Genres Heatmap 2024 Winners, losers, and a few wildcards.𝗪𝗵𝗼’𝘀 𝘄𝗶𝗻𝗻𝗶𝗻𝗴 𝘁𝗵𝗲 𝗽𝘂𝘇𝘇𝗹𝗲 𝗴𝗮𝗺𝗲 𝗿𝗮𝗰𝗲? 🟢 Puzzle: $8.57B (+89.62%)🟢 Merge: $1.18B (+74.18%)🟢 Match-3D: $424M (+95.81%)🟢 Word Puzzle: $301M (+8.5%)🟢 Sort Puzzle: $142M (+459.8%)🟢 Screw Puzzle: $95M (+27070.26%)𝗕𝗶𝗴𝗴𝗲𝘀𝘁 𝗯𝗿𝗲𝗮𝗸𝗼𝘂𝘁𝘀 📈 • Travel Town: $226M (+195%) • Gossip Harbor: $190M (+235.3%) • Seaside Escape: $123M (+438.7%) • Happy Match Cafe: $35M (+157%) • NYT Games: $41M (+117%) • Match Factory!: $179M (+3840%) • Tile Family: $42.6M (+473.8%) • Hexa Sort: $29M (+59960%) • Wood Nuts & Bolts: $15M (+5273%) • Seat Away: $17.6M (+∞%) • Screw Jam: $34M (+∞%) • Screw Out: $10.6M (+∞%) 𝗦𝘁𝗲𝗮𝗱𝘆 𝗽𝗲𝗿𝗳𝗼𝗿𝗺𝗲𝗿𝘀 🟡 • Candy Crush Saga: $1B (+7.3%) • Words With Friends: $38M (+10.3%) • Zen Match: $27M (+4%) • Block Jam 3D: $21M (+80%) • LINE: Disney Tsum Tsum: $90M (+5%) 𝗪𝗵𝗼 𝘀𝘁𝗿𝘂𝗴𝗴𝗹𝗲𝗱? 🔴 • Gardenscapes: […]

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The Addictive and Wildly Profitable World of Solitaire Grand Harvest

How Solitaire Grand Harvest Turned a Simple Card Game into a $1 Billion Mobile Empire? If you told someone that a solitaire game could generate over $1 billion in revenue, they might raise an eyebrow and ask, "Is it made of gold cards?" But that's exactly what Solitaire Grand Harvest has done. From humble beginnings as a card game, Solitaire Grand Harvest  has grown into one of the most successful and addictive mobile games of all time. With a brilliantly balanced blend of solitaire mechanics, farm-themed progression, and casino-inspired monetization, this game redefines what a casual title can achieve. Whether you're a casual gamer curious about why this game is so beloved, a game designer trying to dissect its secret sauce, or just someone who appreciates clever mobile design, this is one journey through the fields of innovation worth taking. And for me personally? This […]

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Why Disturbing Mobile Ads Work & How to Succeed Without Them

Mobile game ads have a bit of a reputation problem lately. Just look at the 165,000-member Reddit community, r/shittymobilegameads, or the growing number of YouTube influencers gaining followers by roasting and critiquing “shitty” mobile game ads. But when does a mobile ad cross the line from grabbing attention to being offensive, low-quality, or outright inappropriate for younger viewers? I thought about this during a recent car ride with a friend and their 4-year-old daughter. Like most kids, she gets restless on long trips, so her parents give her their phone to play games. I couldn’t resist peeking at her screen. Her routine was simple: a few minutes of hyper-casual gameplay, followed by a 30-second ad, then back to the game. Whenever an ad popped up, she’d hand the phone to her mom to skip it—as she wasn’t old enough to read […]

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When Visuals Drive Performance

What can you do to improve your game’s performance when another title comes out of nowhere and speeds past it on every chart? You could double down on LiveOps, compete on seasonal content, or push daily events to the max. But guess what? Your competitor can do exactly the same, and probably will. You could also try to optimize your game through different levers such as your level funnel, monetization hooks, or progression systems. They often move the needle, but only marginally. Instead, the smarter move might be to understand how your rival got better at the very thing you were the best at. Analyze what made them click with the audience you once owned. And while doing so, use the opportunity to differentiate your game again by bringing something fresh to the table. This has been Triple Match 3D’s […]

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Gaming Under Fire: China vs. Tariffs

This topic is on fire. Covered by our dear friend, Zach. *Spoiler Alert: No, but we are all under uncertainty. As the latest round of U.S. tariffs on Chinese goods grabs headlines, it’s natural to wonder: Is China’s dominance in the global gaming market under threat? For now, the answer is no, but the landscape is shifting, and the ripple effects are worth watching closely. China & Europe Hit Back as U.S. Tariffs Kick In 🚨 Update: Tariff War Intensifies On Wednesday, China raised its retaliatory tariffs to 84%, with Trump firing back by immediately increasing U.S. tariffs on Chinese goods to a staggering 125%. While mobile games remain untouched, the message is loud and clear: this is no longer just a trade dispute, it’s a full-blown standoff. If geopolitical tensions continue, we may see actions beyond tariffs, such as […]

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Rip and Tear: Job Hunting in Gaming’s Hunger Games Era

I have a high degree of impostor syndrome going into this. 😅 I feel that these kinds of articles are usually written by big names in the gaming industry who have the power to shake things up and draw attention to glaring issues. However, I'll bite the bullet!  Today, you won't read the story of a gaming industry veteran, ex-Blizzard, ex-Riot, etc., but rather one of a  “more average Joe”. Or Paul. But a Paul who is passionate about gaming and the industry of creating games. My higher education is in management and marketing, but my chosen path is that of a Product Manager for digital apps. Including free-to-play mobile games. I worked for around 15 years as a PM so far, 5 of which are in the gaming industry.  I came to the gaming industry from classifieds/e-commerce and was […]

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Pizza Ready! – From Dough to Domination: The Idle Arcade Success

If there’s one thing we can all agree on, it’s that pizza is a universal love language. So when Supercent decided to channel that into a mobile game, it’s no wonder they struck gold. Or in this case, a piping hot slice of success. Pizza Ready! didn’t just show up – it dominated. It became the mozzarella on the hyper-casual genre’s crust, the sauce that bound mobile gamers together. But how did it manage to do that? Well, buckle up, because we’re about to dive into the gooey, cheesy center of why Pizza Ready! became one of the most downloaded and, surprisingly, most monetarily delicious games of the past year. 🎮 The Simulation Gold Rush - Why Everyone’s Making Arcade Idle Games Here’s the thing – making an arcade idle game might seem like the easiest recipe in the book. You’ve got the simplified […]

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Monopoly GO makes $104M per month. Their 3.7K Ads Strategy?

🎲♟️ Monopoly Go is making $104M per month. Here’s what I saw in their 3.7k ads strategy 👇 🎯 Winning Ads Run for 30+ DaysMost of their Meta ads stay live for over a month, which means (for me) they’re betting more on branding than rapid iteration.👵📊 Older Players == More Spending PowerUnlike many mobile games, 40+ users make up a bigger share of their audience. And older players tend to spend more.🥐 France #1France gets the most ad impressions in Europe, which matches its high download ranking.📱 Google Play Gets More TrafficThey drive 64.5% of their traffic to Google Play vs. 35% to Apple. I am not sure why that is, honestly.🎥 Simple Ads Work (again)Their best-performing ad? No voiceover, just in-game animations and a catchy hook:✅ “Simple Tips to Get Rich!” (will also work in 100 years, I […]

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How does PvP counter play systems work?

Warning ☢️ Heavy Game Design post ahead 😁 How does PvP counterplay systems work? We already talked about the elemental system driving PvE games, but how about Player versus Player games? Again, similar to the elemental system, PvP counterplay systems can go from pretty straightforward (rock-paper-scissors ✂️) to some very advanced mechanics as faction and unit synergies, specific traits, direct immunity mechanics, and environment advantages. This system is powering some of the most biggest games on the market, such as Riot Games's League of Legends or Supercell's Clash Royale & Brawl Stars. Again, it is the hidden reason why you need to be able to master and, most importantly, collect or upgrade all or most of the characters in the game to stay competitive 😎. This takes much more skill than just playing with elemental affinities and throwing water dungeons […]

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