Background

Brutally Honest #151

Matej Lancaric

Hey, FAM! Whatโ€™s up?

๐Ÿฅƒ Drink talk

Jumped on a podcast last week with our dear friends from Gamigion! Check it out because this wasnโ€™t about the UA!

๐ŸฆฉTip of the week

When should we start Applovin as a channel? I often get this question: When should we start? Is it a good channel? Are we ready?

First, we need to ensure that our in-app purchase volume is strong enough for the algorithm to optimize effectively. We aim for at least 10โ€“15 unique purchases per day. To figure out if weโ€™re ready, we can do a quick math exercise using our D7 cost per purchase (CPPD7).

For example, if our CPPD7 is $800, then multiplying that by 10 tells us we need an $8,000 daily budget to kick things off. If our CPPD7 is lower, say $150, then around $1,500 per day is what weโ€™d need. This calculation helps us determine whether our current spend can support a successful campaign.

More importantly, we must assess our creative depth. Even if our budget is in place, our campaign will only succeed if we have enough creative concepts to keep the content fresh. We should be prepared to refresh our creatives weekly or bi-weekly.

Although we might get by with 2โ€“3 playables, we should ideally have at least 5 different video creatives ready to go, and these should be pre-tested on other channels to give us the best possible headstart.

In short, we should only start on Applovin once we meet both our budget requirements (based on our CPPD7 and desired daily spend) and our creative assets are robust enough to support ongoing testing and optimization. launch?

So, are you ready to launch?

Also, if you are on MAX mediation, you donโ€™t ask any of the questions above. You launch โ€œyesterday!โ€

๐ŸŠโ€‹ Cornelius: The Suspicious Investi-gator

True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations:

๐—ช๐—ต๐—ผ ๐——๐—ถ๐—ฑ ๐—œ๐˜ ๐—™๐—ถ๐—ฟ๐˜€๐˜? Iโ€™m taking a closer look at two mobile gamesโ€” Park Match and Block Jam 3D – that seem to share extremely similar ad creatives. Coincidence? โ€œHeavy inspirationโ€?

The mobile gaming industry has always had a bit of a โ€œborrow and improveโ€ culture, but it raises some fundamental questions when ad creatives start looking like carbon copies. Is it just trends catching on, or ๐—ฎ๐—ฟ๐—ฒ ๐˜„๐—ฒ ๐—ถ๐—ป ๐—ณ๐˜‚๐—น๐—น-๐—ผ๐—ป ๐—ฐ๐—ผ๐—ฝ๐˜†๐—ฐ๐—ฎ๐˜ ๐—บ๐—ผ๐—ฑ๐—ฒ?

Park Match (Supersonic from Unity) vs. Block Jam 3D (Voodoo) – who set the trend, and who followed?

Yours truly, Cornelius.

๐Ÿ’€ Dr. Doom is not amused

One of my industry friends amused me with his direct and honest TL;DRs, so we agreed to share it here, too! My friend remains anonymous as Dr.Doom!

“We nearly forgot about Meta’s VR efforts. Its revenue in Q4 last year increased to $1.1 Bil. in revenue but also made staggering operating loss of $5 Bil. This is great news because the loss in Q3 was just $4.4 Bil. so you know, growing numbers are best to report, duh!, who cares about the details๐Ÿ˜ The whole year was a $17.7 Bil. operating loss for the VR division. More like Dr. Doom division ๐Ÿ˜Ž Keep up the great work subsidizing our VR “experiences” you know what I mean wink wink๐Ÿ˜œ” Sincerely, Doom (https://www.pocketgamer.biz/meta-earned-1645-billion-in-2024-but-vrar-division-made-another-loss/)

๐ŸŽ‰โ€Š โ€œHa-haโ€ moment

Because life is too short to be serious.

๐ŸŽฎ two & a half gamers – Cracking the 4X code!

๐—–๐—ฟ๐—ฎ๐—ฐ๐—ธ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐Ÿฐ๐—ซ ๐—ฐ๐—ผ๐—ฑ๐—ฒ: ๐—•๐—ถ๐—น๐—น๐—ถ๐—ผ๐—ป ๐——๐—ผ๐—น๐—น๐—ฎ๐—ฟ ๐—ฆ๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐˜† – First Fun & Rivergame are ruling the ๐—ง๐—ข๐—ฃ ๐—ฟ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ ๐—ฐ๐—ต๐—ฎ๐—ฟ๐˜๐˜€ ๐—ถ๐—ป ๐Ÿฐ๐—ซ ๐˜€๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐˜† with 3, ehm 4 games. How?

We love talking about 4X and have been talking about the new wave of 4X games for a while. Thatโ€™s why we have another crossover episode with @Gamemakers. Justin & Joseph took us on a 4X ride and explained the connection between First Fun & Rivergame and basically the whole history of 4X in China.

Understanding 4X strategy games is vital for anyone in the gaming industry. Everyone needs to remember this. We can all learn from 4X shit tons of stuff. 4X games are setting the new standard for creative strategies. 4X is always 2.5 steps ahead of 90% of the industry. (same as two & a half gamers. ๐—ฃ๐—˜๐—ช ๐—ฃ๐—˜๐—ช)

Jokes aside, the 4X model’s sustainability is under scrutiny due to high CPIs. 4X games ๐—ป๐—ฒ๐—ฒ๐—ฑ ๐˜๐—ผ ๐—ณ๐—ถ๐—ป๐—ฑ ๐—ป๐—ฒ๐˜„ ๐—ผ๐—ป๐—ฏ๐—ผ๐—ฎ๐—ฟ๐—ฑ๐—ถ๐—ป๐—ด ๐˜€๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป๐˜€ to decrease those super-high CPIs, and honestly, they are doing a great job. ๐—™๐˜‚๐˜๐˜‚๐—ฟ๐—ฒ ๐˜๐—ฟ๐—ฒ๐—ป๐—ฑ๐˜€ ๐—ถ๐—ป ๐˜‚๐˜€๐—ฒ๐—ฟ ๐—ฎ๐—ฐ๐—พ๐˜‚๐—ถ๐˜€๐—ถ๐˜๐—ถ๐—ผ๐—ป ๐˜„๐—ถ๐—น๐—น ๐—น๐—ฒ๐—ฎ๐—ป ๐—ต๐—ฒ๐—ฎ๐˜ƒ๐—ถ๐—น๐˜† ๐—ผ๐—ป ๐—”๐—œ. ๐——๐—จ๐—›!

๐—ฅ๐—ฒ๐—บ๐—ฒ๐—บ๐—ฏ๐—ฒ๐—ฟ ๐˜๐—ต๐—ถ๐˜€: The evolution of game genres will incorporate 4X elements.

๐Ÿ“บ Watch on Youtube

๐ŸŽง Listen on Spotify

๐Ÿฆ„โ€‹ Diary of a Dancing Unicorn

Today was a good day.

Hey hey! Would be great to work with you on reviewing our creative processes.

Sure, tell me more.

Yeah, so here is the pipeline. we would like you to work on producing videos for us as a next step.

Yeah? Okay, that sounds good. What do you have in mind there?

Well, we think you excel in out-of-the-box ideas.

You mean crazy shit?

hah, well, kinda. We have our own guidelines, but we fear we are stuck and we need an extra pair of eyes.

That sounds like something I like to do. Any boundaries?

Only a bit of a brandbook, but we donโ€™t want you to be on a leash too much. You should do whatever comes into your mind.

Great stuff! really looking forward. I really like working on crazy stuff!

Today was a good day.

๐Ÿคบโ€‹ Quote of the week

“Couldn’t sync files. That’s because you’re using 22,398% storage.โ€ – Dropbox

Cracking the 4X code with GameMakers

๐Ÿงž The Song of the Week

We launchedย a music album. Yes, that’s correct. We are putting a ton of energy into creating valuable (and crazy) content that I think you’ll like. Check out theย latest songs, and give us aย like and subscribe. Play ehm. Listen now!

๐Ÿ‘พโ€Š THE AI (R)EVOLUTION

The AI revolution is here, and itโ€™s transforming the way we approach mobile games marketing.

๐Ÿฅฆโ€‹ Before you go

Ask Matej AI a question. Itโ€™s actually quite good!

We produced one more episode at 2.5gamers. Check it out now:

We are also starting a new segment, give it a go:

๐Ÿฟ Fun starts in two & a half gamers Slack! Join now

We are opening up a Slack channel for everybody. It is the most inclusive slack for the gaming industry. Female, male, non-binary, juniors, mid-level, seniors, vendors, developers = EVERYBODY! We are waiting for you โ™ฅ๏ธ

Feel free to join here!


๐Ÿง™ Thanks for reading this weekโ€™s newsletter!

๐Ÿ‘‡ Reach out for feedback or questions, or say hi!

Give me some love (or hate) & Subscribe everywhere! โ™ฅ๏ธ


๐Ÿ’ก PS: The latest Marketing jobs for you prepared by Gamigion:

VP, Marketing Scopely
Performance Marketing Manager Scopely
Senior Performance Product Manager Scopely
Live Ops QA Analyst – Monopoly Go! Scopely
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