About the author call_made
Matej Lancaric
A true mobile marketing enthusiast currently working as a UAย consultant.
HighlightsJournal 10 Matej Lancaric December 20
Hey, FAM! Whatโs up?
Back home in Slovakia. So many new ideas. Looking forward to start executing. Stay tuned. The new AI section is here! Check it out at the end of the newsletter!
How do you evaluate creatives before spending a dime testing them? Ever had that gut feelingโ”this will flop” or “this will crush it”? Weโve all been there. I used to be the โno feelings, only dataโ person, but as I started producing more creatives myself, I developed a solid framework to pre-evaluate ideas.
Hereโs how:
The Boring Test
When you watch the creative, ask yourself:
Where do you lose interest? Is it the 1st second? The 3rd? Are you watching until the end?
Try this with your team. Watch together and ask for a show of handsโโWho got bored, and when?โ Youโll be surprised how quickly you can spot weak points. If it canโt hold your attention, it wonโt hold the audienceโs either.
The So What Test
If your immediate reaction after watching the creative is โSo what?โ, thereโs a problem. Itโs likely not resonating, not connecting emotionally, or failing to deliver a hook.
Ask:
Does it grab attention in the first second?
Is there a clear reason to keep watching?
What emotion or curiosity does it spark?
Focus on:
Emotions: Does it evoke curiosity, excitement, or surprise?
Attention-Grabbing Hooks: The first second is everything.
Captivating Ideas: Donโt just make a videoโtell a story people care about.
Great creatives connect and convert because theyโre unboring and pass the โSo what?โ test with flying colors.
How do you evaluate creatives before testing?
True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations:
๐๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ ๐ง๐ฟ๐ฒ๐ป๐ฑ: ๐ง๐ต๐ฒ ๐๐๐ผ๐น๐๐๐ถ๐ผ๐ป ๐ผ๐ณ ๐๐ต๐ฒ ๐ก๐ฒ๐ฎ๐ฟ-๐๐ฒ๐ฎ๐๐ต ๐ฆ๐ป๐ฎ๐ธ๐ฒ ๐๐ ๐ฝ๐ฒ๐ฟ๐ถ๐ฒ๐ป๐ฐ๐ฒ in Gaming Ads ๐
When you hear “snake” in gaming, it immediately calls to mind ads from Royal Match, Kingdom Guard, Rush Royale, or even Royal Kingdom. But where did this trend really start? Letโs dive into the snake pit of creative evolution in gaming UA.
๐ง๐ต๐ฒ ๐ข๐ฟ๐ถ๐ด๐ถ๐ป๐: ๐ฅ๐ผ๐๐ฎ๐น ๐ ๐ฎ๐๐ฐ๐ต ๐๐ฟ๐ฒ๐ฎ๐ธ๐ ๐๐ฟ๐ผ๐๐ป๐ฑ (๐๐ฒ๐ฐ ๐ฎ๐ฌ๐ฎ๐ฎ)
Royal Match was the first to introduce the snake concept in its UA mix back in December 2022. While the snake creative wasnโt the focus then (we were too busy saving the King from fire, drowning, or freezing), it quietly entered the mix. At this point, Royal Match experimented with many “near-death” scenarios, laying the groundwork for what would come later.
๐ฅ๐๐๐ต ๐ฅ๐ผ๐๐ฎ๐น๐ฒ ๐ฅ๐ฒ๐๐ผ๐น๐๐๐ถ๐ผ๐ป๐ถ๐๐ฒ๐ (๐๐ฒ๐ฏ ๐ฎ๐ฌ๐ฎ๐ฏ)
Rush Royale took the concept to the next level in February 2023, launching the first snake-whirl creative that took Facebook by storm. It was everywhere. By April, Rush Royale explored other concepts, but the snake-whirl remained a memorable and pivotal moment for the trend.
๐๐ถ๐ป๐ด๐ฑ๐ผ๐บ ๐๐๐ฎ๐ฟ๐ฑ ๐๐ฒ๐๐ฒ๐น๐ ๐จ๐ฝ (๐๐๐ป๐ฒ ๐ฎ๐ฌ๐ฎ๐ฏ)
Kingdom Guard (Tap4Fun) entered the snake game in June 2023, directly building on Rush Royaleโs winning concept. But they didnโt just copyโthey iterated aggressively. Each month, Kingdom Guard released a new variation, pushing the snake creative concept to its limits.
I had an incredible discussion about these iterations with Stan (CEO of Tap4Fun) in China. It was, without a doubt, the most mind-blowing, creative discussion Iโve ever had.
๐ฅ๐ผ๐๐ฎ๐น ๐ ๐ฎ๐๐ฐ๐ต ๐ฅ๐ฒ๐๐๐ฟ๐ป๐ ๐๐ผ ๐๐ต๐ฒ ๐ฆ๐ป๐ฎ๐ธ๐ฒ (๐๐๐ด ๐ฎ๐ฌ๐ฎ๐ฏ)
While Kingdom Guard was dominating snake iterations, Royal Match shifted focus. From March 2023 onward, their UA leaned heavily into Cameo appearances from actors in trending shows like Money Heist and Suits.
But by August 2023, the snake creative quietly returned. And whatโs remarkable? One particular snake ad for Royal Match had been running for a yearโa testament to its longevity and effectiveness.
๐ง๐ต๐ฒ ๐ฆ๐ป๐ฎ๐ธ๐ฒโ๐ ๐ฃ๐ฒ๐ฎ๐ธ (๐๐ฎ๐ป ๐ฎ๐ฌ๐ฎ๐ฐ)
The new year brought an explosion of snake creatives across games. Royal Match leaned heavily into snake-driven โSave the Kingโ scenarios, running the concept millions of times. ๐ง๐ต๐ฒ ๐ถ๐ฑ๐ฒ๐ฎ: a relentless snake creates tension, and the player must save the Kingโa formula thatโs both engaging and addictive.
๐ช๐ต๐ ๐ฑ๐ผ๐ฒ๐ ๐ถ๐ ๐๐ผ๐ฟ๐ธ?
The snakeโs near-death dynamic taps into primal instincts, creating instant engagement.
Yours truly, Cornelius.
One of my industry friends amused me with his direct and honest TL;DRs, so we agreed to share it here, too! My friend remains anonymous as Dr.Doom!
“Somebody is having a “doomed” year, so we need to talk about it. Intel stock dropped by 50% this year, and it is losing the micro-processor race against pretty much everyone. It fired its CEO this month, and it is on a $10 Bil. Government life support. Top of all of this, AMD’s CEO (Intel’s arch-enemy) was selected CEO of the year by Time. A way to go Time by rubbing that salt in the wound, wouldn’t have done it better ๐” Sincerely, Doom (https://www.pcgamer.com/hardware/just-to-cap-off-intels-annus-horribilis-time-picks-amds-dr-lisa-su-as-its-ceo-of-the-year/)
Because life is too short to be serious.
+๐ญ๐ฏ-๐ฎ๐ฌ% ๐ฝ๐ฟ๐ผ๐ณ๐ถ๐ ๐บ๐ฎ๐ฟ๐ด๐ถ๐ป? Unlocking the Secrets of Cross Promotion in Gaming with Gonรงalo. ๐ ๐ฆ๐๐ฒ๐ฝ-๐ฏ๐-๐๐๐ฒ๐ฝ ๐ด๐๐ถ๐ฑ๐ฒ ๐๐ถ๐๐ต ๐ฎ ๐ฟ๐ฒ๐ฎ๐น ๐ฐ๐ฎ๐๐ฒ ๐๐๐๐ฑ๐
We discuss the intricacies of cross-promotion in the gaming industry with Gonรงalo from BoomBit. We explore the company’s revenue, user base, and the importance of cross-promotion in ๐ฟ๐ฒ๐๐ฎ๐ถ๐ป๐ถ๐ป๐ด ๐๐๐ฒ๐ฟ๐ ๐ฎ๐ป๐ฑ ๐บ๐ฎ๐ ๐ถ๐บ๐ถ๐๐ถ๐ป๐ด ๐ฝ๐ฟ๐ผ๐ณ๐ถ๐๐ฎ๐ฏ๐ถ๐น๐ถ๐๐.
The discussion covers strategies for effective cross-promotion, ๐ฐ๐ต๐ฎ๐น๐น๐ฒ๐ป๐ด๐ฒ๐ ๐ณ๐ฎ๐ฐ๐ฒ๐ฑ, and the mechanics of user engagement within the company’s portfolio.
We also discuss the scale of ad impressions being shown, the effectiveness of cross-promotion in user acquisition and profitability, and the innovative ad placements being explored. The conversation also highlights the importance of understanding eCPM and revenue metrics, along with a ๐ฐ๐ฎ๐๐ฒ ๐๐๐๐ฑ๐ ๐ฑ๐ฒ๐บ๐ผ๐ป๐๐๐ฟ๐ฎ๐๐ถ๐ป๐ด ๐๐ต๐ฒ ๐ถ๐บ๐ฝ๐ฎ๐ฐ๐ ๐ผ๐ณ ๐ฐ๐ฟ๐ผ๐๐-๐ฝ๐ฟ๐ผ๐บ๐ผ๐๐ถ๐ผ๐ป ๐ผ๐ป ๐ด๐ฎ๐บ๐ฒ ๐น๐ฎ๐๐ป๐ฐ๐ต๐ฒ๐ ๐ฎ๐ป๐ฑ ๐ฝ๐ฟ๐ผ๐ณ๐ถ๐๐ฎ๐ฏ๐ถ๐น๐ถ๐๐.
๐บ Watch on Youtube
๐ง Listen on Spotify
Today was a good day.
Hey, do you know this guy? Let him help him on the UA and Creative side.
Ahh, yeah, we donโt know. We do everything in-house. We donโt really know.
The numbers donโt look good; what can go wrong? Let him help us.
Ok, letโs hear the pitch.
Hey, guys, again. We worked together already in the past. Remember me?
Oh, sure thing, we worked together and worked well. Letโs do it again.
โฆ
โฆ
โฆ
Look! Itโs working quite well. The CPIs decreased from $25 to $7 with triple ROAS.
Oh well, the game still doesnโt make it CPI vs LTV. We need to part ways.
Wait what?
Today was a good day.
I launched a YouTube Channel. I’m putting a ton of energy into creating valuable content that I think you’ll like. Check out the latest stuff, and give me a like and subscribe.
Welcome to the new AI section where you get the latest from AI in our beautiful UA & Creative world
Ask Matej AI a question. Itโs actually quite good!
We produced one more episode at 2.5gamers. Check it out now:
We are opening up a Slack channel for everybody. It is the most inclusive slack for the gaming industry. Female, male, non-binary, juniors, mid-level, seniors, vendors, developers = EVERYBODY! We are waiting for you โฅ๏ธ
Feel free to join here!
Please do me a favor and share this with someone in your network who you think would benefit from the insights and brutal honesty. It would mean a lot to me!
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About the author call_made
A true mobile marketing enthusiast currently working as a UAย consultant.
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