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Brutally Honest #143

Matej Lancaric

Hey, FAM! Whatโ€™s up?

๐Ÿฅƒ Drink talk

Back home in Slovakia. So many new ideas. Looking forward to start executing. Stay tuned. The new AI section is here! Check it out at the end of the newsletter!

๐ŸฆฉTip of the week

How do you evaluate creatives before spending a dime testing them? Ever had that gut feelingโ€””this will flop” or “this will crush it”? Weโ€™ve all been there. I used to be the โ€œno feelings, only dataโ€ person, but as I started producing more creatives myself, I developed a solid framework to pre-evaluate ideas.

Hereโ€™s how:

The Boring Test

When you watch the creative, ask yourself:

Where do you lose interest? Is it the 1st second? The 3rd? Are you watching until the end?

Try this with your team. Watch together and ask for a show of handsโ€”โ€œWho got bored, and when?โ€ Youโ€™ll be surprised how quickly you can spot weak points. If it canโ€™t hold your attention, it wonโ€™t hold the audienceโ€™s either.

The So What Test

If your immediate reaction after watching the creative is โ€œSo what?โ€, thereโ€™s a problem. Itโ€™s likely not resonating, not connecting emotionally, or failing to deliver a hook.

Ask:

Does it grab attention in the first second?

Is there a clear reason to keep watching?

What emotion or curiosity does it spark?

Focus on:

Emotions: Does it evoke curiosity, excitement, or surprise?

Attention-Grabbing Hooks: The first second is everything.

Captivating Ideas: Donโ€™t just make a videoโ€”tell a story people care about.

Great creatives connect and convert because theyโ€™re unboring and pass the โ€œSo what?โ€ test with flying colors.

How do you evaluate creatives before testing?

โ€‹ Cornelius: The Suspicious Investi-gator

True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations:

๐—–๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ง๐—ฟ๐—ฒ๐—ป๐—ฑ: ๐—ง๐—ต๐—ฒ ๐—˜๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ก๐—ฒ๐—ฎ๐—ฟ-๐——๐—ฒ๐—ฎ๐˜๐—ต ๐—ฆ๐—ป๐—ฎ๐—ธ๐—ฒ ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ in Gaming Ads ๐Ÿ

When you hear “snake” in gaming, it immediately calls to mind ads from Royal Match, Kingdom Guard, Rush Royale, or even Royal Kingdom. But where did this trend really start? Letโ€™s dive into the snake pit of creative evolution in gaming UA.

๐—ง๐—ต๐—ฒ ๐—ข๐—ฟ๐—ถ๐—ด๐—ถ๐—ป๐˜€: ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น ๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐—•๐—ฟ๐—ฒ๐—ฎ๐—ธ๐˜€ ๐—š๐—ฟ๐—ผ๐˜‚๐—ป๐—ฑ (๐——๐—ฒ๐—ฐ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฎ)

Royal Match was the first to introduce the snake concept in its UA mix back in December 2022. While the snake creative wasnโ€™t the focus then (we were too busy saving the King from fire, drowning, or freezing), it quietly entered the mix. At this point, Royal Match experimented with many “near-death” scenarios, laying the groundwork for what would come later.

๐—ฅ๐˜‚๐˜€๐—ต ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น๐—ฒ ๐—ฅ๐—ฒ๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป๐—ถ๐˜‡๐—ฒ๐˜€ (๐—™๐—ฒ๐—ฏ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฏ)

Rush Royale took the concept to the next level in February 2023, launching the first snake-whirl creative that took Facebook by storm. It was everywhere. By April, Rush Royale explored other concepts, but the snake-whirl remained a memorable and pivotal moment for the trend.

๐—ž๐—ถ๐—ป๐—ด๐—ฑ๐—ผ๐—บ ๐—š๐˜‚๐—ฎ๐—ฟ๐—ฑ ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น๐˜€ ๐—จ๐—ฝ (๐—๐˜‚๐—ป๐—ฒ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฏ)

Kingdom Guard (Tap4Fun) entered the snake game in June 2023, directly building on Rush Royaleโ€™s winning concept. But they didnโ€™t just copyโ€”they iterated aggressively. Each month, Kingdom Guard released a new variation, pushing the snake creative concept to its limits.

I had an incredible discussion about these iterations with Stan (CEO of Tap4Fun) in China. It was, without a doubt, the most mind-blowing, creative discussion Iโ€™ve ever had.

๐—ฅ๐—ผ๐˜†๐—ฎ๐—น ๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐—ฅ๐—ฒ๐˜๐˜‚๐—ฟ๐—ป๐˜€ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—ฆ๐—ป๐—ฎ๐—ธ๐—ฒ (๐—”๐˜‚๐—ด ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฏ)

While Kingdom Guard was dominating snake iterations, Royal Match shifted focus. From March 2023 onward, their UA leaned heavily into Cameo appearances from actors in trending shows like Money Heist and Suits.

But by August 2023, the snake creative quietly returned. And whatโ€™s remarkable? One particular snake ad for Royal Match had been running for a yearโ€”a testament to its longevity and effectiveness.

๐—ง๐—ต๐—ฒ ๐—ฆ๐—ป๐—ฎ๐—ธ๐—ฒโ€™๐˜€ ๐—ฃ๐—ฒ๐—ฎ๐—ธ (๐—๐—ฎ๐—ป ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฐ)

The new year brought an explosion of snake creatives across games. Royal Match leaned heavily into snake-driven โ€œSave the Kingโ€ scenarios, running the concept millions of times. ๐—ง๐—ต๐—ฒ ๐—ถ๐—ฑ๐—ฒ๐—ฎ: a relentless snake creates tension, and the player must save the Kingโ€”a formula thatโ€™s both engaging and addictive.

๐—ช๐—ต๐˜† ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ถ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ?

The snakeโ€™s near-death dynamic taps into primal instincts, creating instant engagement.

Yours truly, Cornelius.

๐Ÿ’€ Dr. Doom is not amused

One of my industry friends amused me with his direct and honest TL;DRs, so we agreed to share it here, too! My friend remains anonymous as Dr.Doom!

“Somebody is having a “doomed” year, so we need to talk about it. Intel stock dropped by 50% this year, and it is losing the micro-processor race against pretty much everyone. It fired its CEO this month, and it is on a $10 Bil. Government life support. Top of all of this, AMD’s CEO (Intel’s arch-enemy) was selected CEO of the year by Time. A way to go Time by rubbing that salt in the wound, wouldn’t have done it better ๐Ÿ˜Ž” Sincerely, Doom (https://www.pcgamer.com/hardware/just-to-cap-off-intels-annus-horribilis-time-picks-amds-dr-lisa-su-as-its-ceo-of-the-year/)

๐ŸŽ‰โ€Š โ€œHa-haโ€ moment

Because life is too short to be serious.

Thank you for reading Brutally Honest by Matej Lancaric. This post is public so feel free to share it.

๐ŸŽฎ two & a half gamers –

+๐Ÿญ๐Ÿฏ-๐Ÿฎ๐Ÿฌ% ๐—ฝ๐—ฟ๐—ผ๐—ณ๐—ถ๐˜ ๐—บ๐—ฎ๐—ฟ๐—ด๐—ถ๐—ป? Unlocking the Secrets of Cross Promotion in Gaming with Gonรงalo. ๐—” ๐—ฆ๐˜๐—ฒ๐—ฝ-๐—ฏ๐˜†-๐˜€๐˜๐—ฒ๐—ฝ ๐—ด๐˜‚๐—ถ๐—ฑ๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—ฎ ๐—ฟ๐—ฒ๐—ฎ๐—น ๐—ฐ๐—ฎ๐˜€๐—ฒ ๐˜€๐˜๐˜‚๐—ฑ๐˜†

We discuss the intricacies of cross-promotion in the gaming industry with Gonรงalo from BoomBit. We explore the company’s revenue, user base, and the importance of cross-promotion in ๐—ฟ๐—ฒ๐˜๐—ฎ๐—ถ๐—ป๐—ถ๐—ป๐—ด ๐˜‚๐˜€๐—ฒ๐—ฟ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—บ๐—ฎ๐˜…๐—ถ๐—บ๐—ถ๐˜‡๐—ถ๐—ป๐—ด ๐—ฝ๐—ฟ๐—ผ๐—ณ๐—ถ๐˜๐—ฎ๐—ฏ๐—ถ๐—น๐—ถ๐˜๐˜†.

The discussion covers strategies for effective cross-promotion, ๐—ฐ๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ๐˜€ ๐—ณ๐—ฎ๐—ฐ๐—ฒ๐—ฑ, and the mechanics of user engagement within the company’s portfolio.

We also discuss the scale of ad impressions being shown, the effectiveness of cross-promotion in user acquisition and profitability, and the innovative ad placements being explored. The conversation also highlights the importance of understanding eCPM and revenue metrics, along with a ๐—ฐ๐—ฎ๐˜€๐—ฒ ๐˜€๐˜๐˜‚๐—ฑ๐˜† ๐—ฑ๐—ฒ๐—บ๐—ผ๐—ป๐˜€๐˜๐—ฟ๐—ฎ๐˜๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ถ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜ ๐—ผ๐—ณ ๐—ฐ๐—ฟ๐—ผ๐˜€๐˜€-๐—ฝ๐—ฟ๐—ผ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ผ๐—ป ๐—ด๐—ฎ๐—บ๐—ฒ ๐—น๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต๐—ฒ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ฝ๐—ฟ๐—ผ๐—ณ๐—ถ๐˜๐—ฎ๐—ฏ๐—ถ๐—น๐—ถ๐˜๐˜†.

๐Ÿ“บ Watch on Youtube

๐ŸŽง Listen on Spotify

๐Ÿฆ„โ€‹ Diary of a Dancing Unicorn

Today was a good day.

Hey, do you know this guy? Let him help him on the UA and Creative side.

Ahh, yeah, we donโ€™t know. We do everything in-house. We donโ€™t really know.

The numbers donโ€™t look good; what can go wrong? Let him help us.

Ok, letโ€™s hear the pitch.

Hey, guys, again. We worked together already in the past. Remember me?


Oh, sure thing, we worked together and worked well. Letโ€™s do it again.

โ€ฆ

โ€ฆ

โ€ฆ

Look! Itโ€™s working quite well. The CPIs decreased from $25 to $7 with triple ROAS.

Oh well, the game still doesnโ€™t make it CPI vs LTV. We need to part ways.

Wait what?

Today was a good day.

Cross promo could add up to 13% of profit!

๐Ÿงž Level up yourself

I launched a YouTube Channel. I’m putting a ton of energy into creating valuable content that I think you’ll like. Check out the latest stuff, and give me a like and subscribe.

๐Ÿ‘พโ€Š AI EVOLUTION

Welcome to the new AI section where you get the latest from AI in our beautiful UA & Creative world

๐Ÿฅฆโ€‹ Before you go

Ask Matej AI a question. Itโ€™s actually quite good!

We produced one more episode at 2.5gamers. Check it out now:

๐Ÿฟ Fun starts in two & a half gamers Slack! Join now

We are opening up a Slack channel for everybody. It is the most inclusive slack for the gaming industry. Female, male, non-binary, juniors, mid-level, seniors, vendors, developers = EVERYBODY! We are waiting for you โ™ฅ๏ธ

Feel free to join here!


๐Ÿง™ Thanks for reading this weekโ€™s newsletter!

Please do me a favor and share this with someone in your network who you think would benefit from the insights and brutal honesty. It would mean a lot to me!


๐Ÿ’ก PS: The latest UA & marketing jobs for you prepared by Gamigion:

Manager, LATAM Supercell
Live Operations & Monetization Lead, Brawl StarsSupercell
Monetization Manager, Live Games & New GamesSupercell
Senior Data Engineer, Marketing DataSupercell
Monetization Manager, Supercell StoreSupercell
Lifecycle Marketing Supervisor (Associate Manager)Zynga
Senior Producer, Advertising MonetizationZynga
Product Manager – MarketingPlaytika
Performance of Marketing DirectorPlaytika
Senior User Acquisition- GrowthPlaytika
User Acquisition ManagerPlaytika
Monetization ManagerPlaytika
Junior User Acquisition ManagerMoon Active
Product Monetization ManagerMoon Active
User Acquisition ManagerSciPlay
Head of Monetization & Live Ops –SciPlay
Director of MonetizationSciPlay
Marketing Specialist (New Grad/Jr)Codeway
Marketing ManagerCodeway
Performance Marketing SpecialistCodeway
Advertisement Monetization ManagerCodeway
User Acquisition ManagerCandivore
Marketing Specialist (New Grad)Peak
Senior Marketing SpecialistPeak
Marketing & Content ManagerVoodoo
Director of Economy & MonetizationVoodoo
ASO ManagerGameloft
Business Performance Trainee 2025King
Marketing Data ScientistMojang Studios
Live Ops ManagerWargaming
Marketing Data AnalystWargaming
Marketing Data AnalystSayGames
User acquisition manager, offerwallsSayGames
Senior ASO ManagerSayGames
Senior Lifecycle Marketing SpecialistKabam
SENIOR USER ACQUISITION (MARKETING)ABI Game Studio
Growth Associate, eCommerceAppLovin
Senior Event Marketing ManagerDigital Turbine
Field Marketing ManagerSensor Tower
Business Development ManagerKeywords Studios
Growth Partnerships ManagerUnity
Senior Growth ManagerUnity
Growth Performance ManagerUnity
Growth Marketing ManagerXsolla
Monetization Product Manager โ€“ Taboola NewsTaboola
Solutions Product Marketing Manager, AdvertisersTaboola
Advertising Account Manager, GrowthTaboola
Campaign ManagerOgury
Manager, Business MarketingLiftoff Mobile
Senior Client Growth ManagerNativex
Junior B2B Marketing ManagerPhiture
Product Marketing ManagerRevX
GLOBAL HEAD OF PUBLISHER GROWTHiion
Mobile Growth ManagerAppAgent
User Acquisition ManagerStillfront
Growth ManagerMoloco
Growth ManagerMoloco
UA Marketing ProducerPlayrix
Lead User Acquisition ManagerPlayrix
Senior User Acquisition ManagerPlayrix

Find out more here!

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