The State of Mobile 2025 Report
2024 was a banner year for the mobile market, with a whopping 4.2 trillion hours spent on Apps and $150 billion in user spend.As the frontrunner […]
2024 was a banner year for the mobile market, with a whopping 4.2 trillion hours spent on Apps and $150 billion in user spend.As the frontrunner […]
Time for another round of mobile game discoveries, where I play so you don’t have to—unless you want to, and trust me, this week, you will […]
A few thoughts on PocketGamer Connects London as I fly back to Seattle: 1. Main Themes: Rewarded UA and Web Shop Payment providers dominated the event […]
60+ Gamedev Learning Resources --- CODE1. YouTube • Brackeys (https://lnkd.in/gChH3YcW) • The Cherno (https://lnkd.in/gY4tWAH6) • CodeMonkey (https://lnkd.in/ghDu7nxh) • FreeCodeCamp (https://lnkd.in/ghDu7nxh) 2. Blogs • Unity Learn (https://learn.unity.com/) […]
5 Proven UGC Formats Crushing it in 2025 Last year alone, we produced over 5,000 UGC creatives.Here's a fresh batch of UGC trends to fuel your […]
2025 is the year of the app developer. 🤔Who’s Being Downloaded the Most?🤔 40-50% of all downloads on Mobile are paid. That’s just a fact. Here […]
How to design a great First-Time User Experience Together with devtodev, we’ve compiled a list of tips for FTUE:𝟭. 𝗦𝘁𝗮𝗿𝘁 𝘄𝗶𝘁𝗵 𝗮 𝗵𝗼𝗼𝗸. • First impressions […]
Better game economy means better retention. Why? The best game design lesson you’ll see today: A player-focused economy strikes a fine balance:1. Room to grow and grind.2. […]
Block Blast by Hungry Studio is currently doing 🤑 $1 Mil. a day with around 1 Mil. downloads a day on 40 Mil. daily active users […]
🛠️ Digging deeper with Gossip Harbor! Loving this 1+1 offer from Micro Fun! It’s a great way to keep players engaged and progressing in the event […]
Game development isn't just about coding. It's about beating the ultimate bosses in life and business.Here’s the breakdown of difficulty tiers:🔴 S+ Tier: Final bosses: Peak […]
How deep you usually go for defining your game’s unique selling points (USPs) and value propositions (value props)? Do you just play a competitor game quickly […]
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