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Results 181-193 of 1703 remove Page 16 of 142

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Fisherian Game Economy Tradition.

𝗙𝗜𝗦𝗛𝗘𝗥𝗜𝗔𝗡 𝗚𝗔𝗠𝗘 𝗘𝗖𝗢𝗡𝗢𝗠𝗬 𝗧𝗥𝗔𝗗𝗜𝗧𝗜𝗢𝗡. Game economy designers have inadvertently revived the economic traditions of famed economist Irving Fisher. In Fisher's world, the economy is a hydraulic […]

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How to Design Daily Missions

How to Design Daily Missions 𝗖𝗹𝗲𝗮𝗿 𝗼𝗯𝗷𝗲𝗰𝘁𝗶𝘃𝗲𝘀 + 𝗶𝗻𝘀𝘁𝗮𝗻𝘁 𝗿𝗲𝘄𝗮𝗿𝗱𝘀 • Simple, straightforward tasks with quick payoffs • Example: “Complete 3 levels” or “Collect 10 items” […]

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