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Biggest Gaming M&A Deals of 2024

2024 was a year of strategic acquisitions and divestitures, showcasing a variety of deal types:โ˜‘๏ธ Keywords Studios was taken private in a $2.8B deal, marking the largest M&A transaction of the year.โ˜‘๏ธ Easybrain divested to Miniclip for $1.2B, signaling a strategic shift in the casual gaming space.โ˜‘๏ธ Jagex was acquired by private equity firms for ~$1.1B, highlighting the growing role of PE-backed investments in gaming.With a shift towards long-term value and strategic partnerships, M&A activity in gaming is shaping the industry's future. ๐Ÿ“Œ For the full breakdown, check out IG latest Gaming Deals Report.

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Social games platform Little Umbrella secures $2 Million

It will use the funds to scale its live ops operations and fast-track the launch of new titles. AI-powered social games platform Little Umbrella has raised $2 million in a seed funding round.  Little Umbrella said it will use the funds to scale its live ops operations and fast-track the launch of new titles powered by Playroom, its cross-platform social game kit.  Investors who participated in the latest round include Virtual Reality Fund (VRF), a16z speedrun, Mark Pincus's Workplay Ventures, Ubiquoss Investment, Disrupt.com, Breakpoint Ventures, GFR Fund, and angel investors Matt Bilbey and Ryan Peterson all participated in the round.  Little Umbrella is creating social games using AI with a focus on cross-platform gameplay and adaptive mechanics. Their game, Death by AI, launched last year and quickly gained over 20 million players in three months. It's available for free on Discord, web, […]

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How Top 100 Games implement Interstitial Ads and IAP

Fifteen years ago, in-app purchases were introduced to mobile games, and free-to-play mobile video games were born. This industry has come a long way, and it is estimated it will generate 49% of overall revenue in the games industry, with a total of almost 93B USD, according to NewZoo. Games have evolved tremendously during this time, and so have monetisation models. In this article, we are going to cover an important part of the monetisation of mobile games - ad monetisation with a particular focus on interstitial ads and any in-app purchases (IAPs) connected to them. Which games were analysed? We started off with a list of the top 100 downloaded games in September 2024, according to AppMagic . Among these 100 games: 81 of them had ads (we used the โ€œcontains adsโ€ flag on the Google Play Store product page to […]

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How to Balance Your Mobile Game

How to Balance Your Mobile Game ๐—ž๐—ฒ๐˜† ๐˜€๐˜๐—ฒ๐—ฝ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฏ๐—ฎ๐—น๐—ฎ๐—ป๐—ฐ๐—ถ๐—ป๐—ด: 1. Identify core values to ensure fairness and long-term player trust.2. Separate critical and non-critical resources (progression vs. cosmetics). 3. Implement a difficulty curve that challenges without overwhelming. 4. Use analytics to spot and fix issues early. 5. Gather player feedback through surveys and community channels. 6. Adapt continuously: balance is an ongoing process. ๐—ž๐—ฒ๐˜† ๐—ฐ๐—ผ๐—ป๐—ฐ๐—ฒ๐—ฝ๐˜๐˜€ ๐˜๐—ผ ๐—ฐ๐—ผ๐—ป๐˜€๐—ถ๐—ฑ๐—ฒ๐—ฟ:โ€ข Symmetry vs. Asymmetry: Decide if players start equally (Chess) or with unique strengths (StarCraft).โ€ข Feedback Loops: Positive loops amplify success; negative loops maintain fairness.โ€ข Power Curve: Ensure power progression feels natural and rewarding.โ€ข Difficulty Curve: Gradually increase the challenge to match player skill.โ€ข Power Creep: Avoid making old content obsolete with new updates.๐—ง๐—ต๐—ฒ ๐—ณ๐—ผ๐˜‚๐—ฟ ๐—ฝ๐—ถ๐—น๐—น๐—ฎ๐—ฟ๐˜€ ๐—ผ๐—ณ ๐—ฎ ๐˜€๐˜๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฒ๐—ฐ๐—ผ๐—ป๐—ผ๐—บ๐˜†: โ€ข Stable currency: Prevent inflation to maintain trust. โ€ข Rational pricing: Reflect […]

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AI in Gaming Has Flopped

๐—”๐—œ ๐—œ๐—ก ๐—š๐—”๐— ๐—œ๐—ก๐—š ๐—›๐—”๐—ฆ ๐—™๐—Ÿ๐—ข๐—ฃ๐—ฃ๐—˜๐——. Humanity may be on a colossal technology frontier, but gaming is being dragged along with AI. Instead of surfing atop the wave, it's retreated to the wake. Gaming has historically been the first-best use case for new technology, so where did it all go so wrong? In the 26 months since ChatGPT launched, Web3 has made more tangible progress than AI gaming applications. Any technology outpaced by Web3's progress is in danger of irrelevance. And it's for good reason: so far, AI's visible footprint in games has been limited to a series of Cosmic Lounge press releases (I want my match-3 levels!) and a sixth finger in Call of Duty key art. Everything else appears to be cheap VC slideware or corporate investor day fantasies. It's true that gaming effectively subsidized the AI revolution by […]

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Not just great gameplay, master Live Ops.

Best mobile games donโ€™t just have great gameplay, they master Live Ops. Here is how: They accomplish this over time.By connecting Retention, Playtime, and Conversion for long term success. Often times, secret lies in how you track, and optimize player conversion.Rest is just decision making.Then you get, resultsโ€ฆ

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AI App Wars: Deep Dive in a Heated Race

31/01/2025 Update Only 15 days have passed since I released this article, and a lot has already changed. Thatโ€™s how fast this industry moves. DeepSeek, a Chinese startup, recently launched its open-source AI model, R1, and it has made massive waves in the tech industry. Not only is it competing with models from OpenAI and Meta in benchmarks, but its efficiency in training, using way fewer resources than others, has even impacted NVIDIA and energy company stocks. But beyond the tech world, DeepSeekโ€™s app has also been crushing it on the iOS & Google Play Store rankings, reaching top positions in key markets like the US, France, UK, Canada, Germany, Japan (#2), and Mexico. No crazy marketing budgets. No ASO magic. Just a disruptive product, launched at the perfect time. While big tech leaders were busy at the inauguration of […]

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4 major AI consumer opportunities for startups

We at F4 Fund believe there are four major AI consumer opportunities for startups: A. AI Agents- Personal assistants reaching new levels of capability- Personalized and customized consumer experiences- Enhanced decision-making support based on preference- Think OpenAIs Operator but more convenient, personalized and made for consumerB. Generative AI- AI video, audio, photos, posters, etc. reach mainstream- Creating new forms of content with AI- Opening new creative possibilitiesC. Entertainment & Gaming- AI-enhanced gaming experiences- More engaging than traditional human-created contentD. The Consumer Robotics Frontier (not today but soon)- A possible market structure: Tesla robots (comparable to iPhone), and Chinese manufacturers (comparable to Android)- Software Platform: An "App Store" for robot applications emerges

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Jobs in Mobile Gaming: 30

๐ŸŽจ 812 Jobs in Mobile Gaming ยป February 2nd ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Senior Director of Engineering Scopely ๐Ÿ‡บ๐Ÿ‡ธ Senior Engineer - Monopoly GO! Scopely ๐Ÿ‡ช๐Ÿ‡ธ Engine Programmer, Editor Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Software Engineer Supercell ๐Ÿ‡ฌ๐Ÿ‡ง Software Engineer Zynga ๐Ÿ‡จ๐Ÿ‡ฆ Engineering Manager 2 Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Senior Software Engineer - Gram Games Zynga ๐Ÿ‡ฌ๐Ÿ‡ง Senior Software Engineer (Client) - Hit It Rich! Zynga ๐Ÿ‡จ๐Ÿ‡ฆ ๐Ÿ‡บ๐Ÿ‡ธ Principal Software Engineer - Game Services, ZMGT Zynga ๐Ÿ‡จ๐Ÿ‡ฆ Unity Developer Playtika ๐Ÿ‡ท๐Ÿ‡ด ๐Ÿ‡บ๐Ÿ‡ฆ Unity Developer Moon Active ๐Ÿ‡ฎ๐Ÿ‡ฑ Unity Game Developer Garawell Games ๐Ÿ‡น๐Ÿ‡ท Solutions Engineer MobilityWare ๐Ÿ‡บ๐Ÿ‡ธ Ad Tech Product Manager MobilityWare ๐Ÿ‡บ๐Ÿ‡ธ Director of Engineering, Ad Tech MobilityWare ๐Ÿ‡บ๐Ÿ‡ธ Principal Software Engineer, Wordscapes Shapes PeopleFun ๐Ÿ‡บ๐Ÿ‡ธ Software Engineer SciPlay ๐Ÿ‡ฎ๐Ÿ‡ณ Marketing Tech Lead (Unity) CrazyLabs ๐Ÿ‡ฉ๐Ÿ‡ช […]

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20 Costly Production Mistakes and How to Avoid Them

20 Costly Production Mistakes and How to Avoid Them 1. Skipping Pre ProductionValidate gameplay, market fit, and timelines first.2. Ignoring Player Feedback EarlyStart playtesting early and often.3. Overcomplicating the Core LoopFocus on a simple, addictive loop first.4. Underestimating Live Ops ComplexityPlan your live ops roadmap before launch.5. Unrealistic Milestone TimelinesSet realistic milestones with buffer time for iterations.6. Poor Communication Between TeamsUse daily standups and shared dashboards to stay in sync.7. Ignoring Post Launch MetricsMonitor retention, DAU, ARPU, and LTV to guide updates.8. Over Monetizing Too SoonBuild engagement first, then monetize thoughtfully.9. Overworking the TeamFoster a positive work culture and promote balance.10. Skipping Market ResearchStudy your genre, competitors, and player expectations.11. Neglecting ScalabilityBuild scalable systems early and test them thoroughly.12. Lack of Clear DocumentationMaintain up-to-date documentation accessible to all teams.13. Failing to Localize ProperlyLocalize content, events, & monetization for each market.14. […]

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Playtika Owns 4 of the Top 10 Casual Casino Games

Playtika Owns 4 of the Top 10 Casual Casino Games ๐ŸŽฐ๐ŸŽฒ 87% of Casual Casinoโ€™s worldwide IAP revenue comes from just two gamesโ€”Monopoly GO! and Coin Masterโ€”making it one of the most consolidated genres in the industry!The Tier-1 West market looks slightly less extreme but it doesnโ€™t change the picture. You can check the full breakdown in AppMagic's latest report: https://lnkd.in/dUTfz33a Can anyone even compete with this level of dominance? Well, Playtika certainly found its way:โ€” In Sepโ€™24, it acquired Animals & Coins developer InnPlay Labs for $300M. ๐Ÿ’ฐโ€” In Novโ€™24, it made a $2B acquisition of Dice Dreams studio SuperPlay. ๐Ÿ’ธWith Board Kings and Pirate Kings already in its portfolio, Playtika now holds 4 of the Top 10 games in the genre!With such a portfolio, top-tier talent, and deep complementary expertise in slots, Playtika is becoming a serious threat […]

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