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Top mobile game launches of 2024 so far

Here are the top mobile game launches of 2024 so far: ๐Ÿญ. ๐—ฆ๐—พ๐˜‚๐—ฎ๐—ฑ ๐—•๐˜‚๐˜€๐˜๐—ฒ๐—ฟ๐˜€ (https://lnkd.in/e5D_Hpfd ) โ€ข Publisher: Supercell โ€ข Release Date: May 2024 โ€ข Genre: Mid-core; Action-Brawl โ€ข Monthly Revenue: $6.7M โ€ข Total Downloads: 44M ๐Ÿฎ. ๐——๐˜‚๐—ป๐—ด๐—ฒ๐—ผ๐—ป & ๐—™๐—ถ๐—ด๐—ต๐˜๐—ฒ๐—ฟ: ๐—ข๐—ฟ๐—ถ๐—ด๐—ถ๐—ป๐˜€ (https://lnkd.in/eegX8Zc5) โ€ข Publisher: Tencent โ€ข Release Date: May 2024 โ€ข Genre: Mid-core; Action RPG/MMORPG โ€ข Monthly Revenue: $78M โ€ข Total Downloads: 6.4M ๐Ÿฏ. ๐—Ÿ๐—ผ๐˜ƒ๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐——๐—ฒ๐—ฒ๐—ฝ๐—ฆ๐—ฝ๐—ฎ๐—ฐ๐—ฒ (https://lnkd.in/eVhvSpTH) โ€ข Publisher: Paper Games โ€ข Release Date: January 2024 โ€ข Genre: Mid-core; Visual Novels, Adventure โ€ข Monthly Revenue: $21.4M โ€ข Total Downloads: 15M ๐Ÿฐ. ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐˜„ ๐—๐—ฎ๐—บ (https://lnkd.in/eqDPrJAi) โ€ข Publisher: Rollic Games โ€ข Release Date: January 2024 โ€ข Genre: Hybrid-Casual; Logic Puzzle โ€ข Monthly Revenue: $5M โ€ข Total Downloads: 7.3M ๐Ÿฑ. ๐—ญ๐—ฒ๐—ป๐—น๐—ฒ๐˜€๐˜€ ๐—ญ๐—ผ๐—ป๐—ฒ ๐—ญ๐—ฒ๐—ฟ๐—ผ (https://lnkd.in/esSN6z9V) โ€ข Publisher: COGNOSPHERE โ€ข Release Date: June 2024 โ€ข Genre: Mid-core; Action RPG/MMORPG โ€ข Monthly Revenue: $20.6M โ€ข […]

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The hidden hooks of Traffic Escape

Today, let's explore Traffic Escape by FOMO, one of the pioneering companies that helped define this genre with its innovative Core Game Loop. FOMO has been in the TOP-50 for an impressive stretch of time, proving its staying power in the industry. So, grab your magnifying glass, and let's 'inspect' Traffic Escape together! The Portrait of our Funspector Without the NoAds purchase, players could encounter up to a staggering 482 ads (!) in Traffic Escape during the 150 levels: 24 Rewarded Ads 142 Interstitial Ads 316 Banner Ads Revenue & Downloads Overview FOMO primarily focuses on the Android platform, likely because it's easier to find the right audience for their game โ€” especially regarding Ad Monetization. Most of the Traffic Escape audience is primarily located in the US and India. Level Curve The level structure is simple โ€“ the group of 11 levels is repeated: Normal Normal […]

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One day my team and I were very close to burn out.

I spent 4000 days at Gameloft. One day my team and I were very close to burn out. We were scaling fast..Growing pains ..When in the moment, we had to conquer.To accomplish objectives.The hamsterwheel effect was strong.Every day felt like a fight, and we needed to look at the bigger picture.Because constant challenges lead to burn out.Running a game studio can be overwhelming at times.- Challenges to face- Obstacles to overcome- Goals to be met- Projects to be deliveredAnd the list goes on. But taking a step back to look at the long term vision.Can make or break the deal for your game studio.Because it allows for you to put things in perspective.Long term goals must be set as priorities.Don't put out fires daily.(cloning yourself is not an option)Set time to prevent them strategically. PS. If your game studio is […]

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Legend of Mushroom’s Community Building on Discord

I've been exploring Legend of Mushroom's ๐Ÿ„ approach to community building on Discord, and Iโ€™m really impressed with the variety of channels they offer to keep players engaged. Here are some standout channels that other games could consider incorporating into their own Discord strategy: ๐Ÿ’ฌ Suggested Groups and Ways to Engage Your Discord Audience:1. ๐Ÿ“ข Announcements & Updates: - Channels like announcements, game-updates, and gift-codes keep players informed about everything from new features to free rewards. Keeping communication clear and frequent builds trust and loyalty.2. ๐ŸŽ‰ Community Engagement: - Channels like community-events and pal-design-contest invite players to participate in fun events, share ideas, and contribute to the game's development. These are great ways to keep your community active and involved.3. ๐Ÿ› ๏ธ Support & Feedback: - Dedicated channels for contacting mods, reporting bugs, and offering suggestions allow players to share their […]

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โœ… Green and ๐Ÿšฉ Red Flags for Game Producers

โœ… Green and ๐Ÿšฉ Red Flags for Game Producers: ๐Ÿšฉ Red Flags:- Ignoring player feedback and focusing only on profit.- Believing personal "vision" outweighs market research.- Adding AI features just because competitors are.- Pushing for deadlines at the cost of quality, skipping strategic planning.- Micromanaging the team and disregarding their input.- Overlooking quality assurance, expecting players to report bugs.- Treating burnout with quick fixes like pizza instead of real solutions.- Insisting on strict office presence, underestimating flexible work.โœ… Green Flags:- Player feedback is a priority, tied directly to the game's success.- Decisions are guided by market insights and true innovation.- Strategic planning balances deadlines and quality.- Teams are empowered, with every voice heard and a focus on work-life balance.- Quality assurance is a top priority, aiming for the best player experience.- Burnout is addressed with meaningful support and well-being initiatives.- […]

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Fish of Fortune by Whalo

๐ŸŽฃ Just came across something cool in Fish of Fortune by Whalo! Theyโ€™re offering a chance to win up to 1000 free spins just for sharing your experience on video. ๐Ÿ“น Not sure how many players actually participated, but itโ€™s still a nice way to engage the community and get players involved. Plus, who doesnโ€™t love free spins?! ๐ŸŽ‰hashtag#FishOfFortune hashtag#MobileGaming hashtag#GameEngagement hashtag#FreeSpins hashtag#Whalo

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Ad Monetization Trends in Mobile Games for September

Ad monetization trends in mobile games for September - UA is driving game design & admon, but "It's all about ad placements." ๐Ÿ‘‡ Felix brought graphs, gameplay, and insights! Some takeaways from the last episode:โ–ช๏ธ User acquisition is increasingly influencing game design & ad placements.โ–ช๏ธ Hiding content behind ads is a growing trend. Again!โ–ช๏ธ Ultra casual games are gaining popularity due to their accessibility.โ–ช๏ธ Innovative monetization techniques are emerging in the gaming industry.โ–ช๏ธ Ad revenue-based games are shifting towards subscription models based on App business.๐Ÿ“บ Watch on YouTube: https://lnkd.in/dT2XGzSd๐ŸŽง Listen on Spotify: https://lnkd.in/dfw9ViiY๐Ÿฆ„ Subscribe to the Brutally Honest newsletter: lancaric.substack.com๐Ÿ—ฃ Join the discussion in our Slack channel: https://lnkd.in/dbrDdGiJThanks a lot, Sensor Tower, for all the data!Jakub x two & a half gamers

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Understanding Retention Part 2: Retention Isnโ€™t Everything

๐Ÿšจ Understanding Retention Part 2: When Retention Isnโ€™t EverythingWe often make quick decisions based solely on retention numbers. But there are times when other metrics hold more weight.โ“ Letโ€™s take a look at a retention curve of a project with Day 1, Day 7, and Day 30 rates:* D1: 17.5%* D7: 4.5%* D30: 1.6%These retention numbers are below industry benchmarks, both short and long term.๐Ÿค” Would you continue working on this project?Before making a decision, let's look at an important factor:๐Ÿ‘‰ ROAS (Return on Ad Spend): the amount of revenue earned for every dollar spent on advertising.๐Ÿ’กThis retention data is from Nitro Nation: Car Racing Game. With over 50M downloads and $18M in revenue, this game is thriving despite low retention.โญ๏ธ TL;DREven though this game doesnโ€™t have exceptionally high retention rates, itโ€™s still achieving positive ROASโ€”proving that , ROAS is […]

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iOS 18: 5 tips to boost your ASO

๐Ÿ“ฒ iOS 18 is Here: 5 tips to boost your ASO 1๏ธโƒฃ Leverage customisation ๐ŸŽจ Make your app icon stand out! > Run A/B tests to see what resonates best with your users. 2๏ธโƒฃ Focus on screenshots ๐Ÿ“ธ Apple simplified ASO by removing the need for older device screenshots. > Focus on high-quality visuals. > Test new Custom Product Pages (CPPs) regularly. 3๏ธโƒฃ Prioritise Push notifications ๐Ÿ”” Personalization is crucial. > Segment users for timely, relevant messages and boost retention. 4๏ธโƒฃ Monitor competitors ๐Ÿ‘€ Competitor keywords, Stories Collections, Developer names, and Apple Arcade games are now better indexed. > Stay ahead by adjusting your strategy. 5๏ธโƒฃ Prepare for Apple Intelligence ๐Ÿ’ก Future-proof your app with personalization features. > Start experimenting today to leverage new trends. ๐Ÿ’ก Time to update your ASO strategy for iOS 18.

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AVG Rating in App Segments in US

Quality matters, especially in a competitive space like the app and game market. For games and apps, their rating is one of the easiest and fastest ways for users to understand the value and quality of the product. When encountering a problem with a specific app campaign in a country, it is essential to check the app or game's rating in that country.This seems obvious, yet I'm still surprised by how many people involved in user acquisition activities fail to check ratings or discuss with different teams at their company how to improve them.To see the importance of this topic, it's enough to look at data showing the average app and game scores in the US in recent months (games sorted by revenue + apps, iGaming apps sorted by downloads). Here we segments including top 10 apps, top 21-50 games […]

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From Boom to Bust: Gaming Startups in Finland

Today, no successful companies are emerging in Finland's games industry. As a local investor in Helsinki, Finland, there aren't many new startups I can confidently invest in or see the potential for growth. From my perspective, Finland has lost momentum.Things were different in the 2010s. Ten years ago, Supercell had just been acquired by SoftBank. Rovio was a significant developer with Angry Birds, and we had companies like Small Giant Games with Empires and Puzzles. The mobile studio Seriously emerged with its Best Fiends franchise, followed by Reworks with Redecor. These companies reached several hundred million exits. Now, there aren't any contenders for that milestone.Why has this situation occurred? It's not unique to Finland; it could happen anywhere with specific intentions made before, during, and after a certain period. I believe three factors are essential: the market, leadership, and bootstrapping.Firstly, […]

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