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Gaming 2024: Emerging Trends

The following post explores what happened in 2023 and major trends in gaming in 2024. Sources: 1. Newzoo report, 2. Enterprise App Today, 3. IFPI Music Annual Report, 4. Wordsrated report Sources: 1. Newzoo report References: 1. Newzoo report on PC and Console market References: 1. a16z blog posts, 3. GDC Talks References: 1. Newzoo report on Transmedia References: 1. SeekingAlpha 2. Stillfront Q3โ€™23 report 3. Xsolla state of play report 2023 References: 1. Newzoo report on PC and Console market References: 1. Statista report on VR References: 1. Xsolla report 2. Microsoft Cloud article References: 1. Medium article by Jon Radoff, 2. a16z blog posts, 3. GDC Talks

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Recap of H1 2024

First, I have some news regarding the EGD templates. 2019 I started sharing useful startup templates, including a cap table modeling tool, NDA templates, board meeting minutes, and more. Many have asked for the templates that have gone offline. I put everything together into a Google Drive folder, which you can access here. These files are view only, so you must make your own copies before using them. Most read pieces During the first half of 2024, these pieces were the most read by Elite Game Developers. Gaming Startups in Finland: From Boom to Bust? As a Finnish game developer and startup investor, I'm very concerned about the Finnish games industry. In this piece, I discuss three reasons gaming startups have nearly vanished in Finland and what key elements that once made Finland a powerhouse in the gaming industry are […]

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Meta vs. Progression in Games: What’s the Difference?

Meta vs. Progression in Games: What's the Difference? These two concepts often get mixed up, but they serve different purposes.1. MetaMeta refers to anything that motivates players outside of direct gameplay advantages. โ†ณ Think of cosmetic items, skins, storylines, or leaderboards. โ†ณ Meta keeps players engaged but doesn't change how the game is played2. ProgressionProgression, on the other hand, directly affects gameplay. โ†ณ Leveling up, unlocking abilities, or gaining in-game power-ups, etc.โ†ณ These rewards help players advance and unlock new gameplay experiences.3. There are also cases where Meta and Progression overlap. โ†ณ For example, unlocking a new character may offer cool visuals and a backstory (meta) while also giving new abilities (progression).Both are crucial for player engagement but serve different roles.

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Level Exploration: The Closest Unexplored Area in Sight

๐Ÿฌ๐Ÿฐ - ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น ๐—˜๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป: ๐—ง๐—ต๐—ฒ ๐—–๐—น๐—ผ๐˜€๐—ฒ๐˜€๐˜ ๐—จ๐—ป๐—ฒ๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฒ๐—ฑ ๐—”๐—ฟ๐—ฒ๐—ฎ ๐—ถ๐—ป ๐—ฆ๐—ถ๐—ด๐—ต๐˜ While level exploration is not an exact science and every player behaves differently, there are general behavior patterns that can be considered when designing a free-navigation level. Players tend to be attracted to areas they perceive will provide the greatest and most immediate reward.In this example, the player needs to find and collect 4 boxes in any order. The question is: ๐˜„๐—ต๐—ฎ๐˜ ๐—ฝ๐—ฎ๐˜๐—ต ๐—ฑ๐—ผ ๐˜†๐—ผ๐˜‚ ๐˜๐—ต๐—ถ๐—ป๐—ธ ๐˜๐—ต๐—ฒ๐˜† ๐—ฎ๐—ฟ๐—ฒ ๐—บ๐—ผ๐˜€๐˜ ๐—น๐—ถ๐—ธ๐—ฒ๐—น๐˜† ๐˜๐—ผ ๐˜๐—ฎ๐—ธ๐—ฒ ๐˜๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต ๐˜๐—ต๐—ฒ ๐—น๐—ฒ๐˜ƒ๐—ฒ๐—น? The player has the following information:๐Ÿญ. ๐—ช๐—ต๐—ฎ๐˜ ๐˜๐—ต๐—ฒ๐˜† ๐—ฐ๐—ฎ๐—ป ๐˜€๐—ฒ๐—ฒ๐Ÿฎ. ๐—ง๐—ต๐—ฒ๐—ถ๐—ฟ ๐—บ๐—ฒ๐—บ๐—ผ๐—ฟ๐˜† ๐—ผ๐—ณ ๐—ฝ๐—ฟ๐—ฒ๐˜ƒ๐—ถ๐—ผ๐˜‚๐˜€๐—น๐˜† ๐˜ƒ๐—ถ๐˜€๐—ถ๐˜๐—ฒ๐—ฑ ๐—ฎ๐—ฟ๐—ฒ๐—ฎ๐˜€๐Ÿฏ. ๐—ง๐—ต๐—ฒ ๐—ธ๐—ป๐—ผ๐˜„๐—น๐—ฒ๐—ฑ๐—ด๐—ฒ ๐˜๐—ต๐—ฎ๐˜ ๐˜๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ฎ๐—ฟ๐—ฒ ๐—ณ๐—ผ๐˜‚๐—ฟ ๐—ฏ๐—ผ๐˜…๐—ฒ๐˜€ ๐˜๐—ผ ๐—ณ๐—ถ๐—ป๐—ฑ ๐—ฎ๐—ป๐—ฑ ๐—ฐ๐—ผ๐—น๐—น๐—ฒ๐—ฐ๐˜The playerโ€™s brain rewards them in two key moments: first, when they locate a box, and second, when they collect it. Interestingly, locating a box but leaving it behind […]

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Brutally Honest #132

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk Some people will shit on you even when they know you are right. Welcome to the gaming industry. Where is my popcorn? ๐Ÿฟ - oh, here it is! Perfecto! Anyway, I am starting a new segment. Cornelius is here for you... ๐ŸŠ There might also be another new segment next week; stay tuned! ๐ŸฆฉTip of the week Audience overlap is a very underrated thing, especially when you are trying to find new creative concepts and get inspired. Sometimes, the answer lies in front of you. You might be surprised by the demographics of different games and genres. Check it frequently. It can give you great insights into creative brainstorming sessions. Creative framework: How to win in 2024? Read full story How can Evony, a super old 4x strategy game, influence a relatively new […]

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Winding down process if the company is to fail

A founder from one of my portfolio companies recently asked how I would prefer them to handle the winding down process if their company were to fail. Here are some things to consider:- Keep your investors constantly updated over email, a few times a week isn't too much.- Donโ€™t hesitate to ask for help. Investors have seen many companies going through wind-downs and can offer advice on how to navigate the process effectively.- If any capital remains, return it to the investors. While itโ€™s often not feasible, even a partial return, like 10% of invested capital, demonstrates good faith and shows that the founder was committed to being a responsible steward of investor capital until the very end.- Even during the winding down process, there may still be opportunities to sell assets or pursue an acquihire deal. If these options […]

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When starting the Development of a New Game

When starting the development of a new game, ask yourself: Whatโ€™s your superpower?Because games with a clear superpower succeed.โ†ณ They build loyal communities.โ†ณ They attract players.โ†ณ They leave a mark.Your superpower is your game's identity.It's what players remember.So, pinpoint it.Embrace it.โ€ข Is it a unique mechanic?โ€ข A gripping story?โ€ข Or maybe stunning visuals?Identifying this early helps focus your team.It guides decisions.It shapes the player experience.So before you dive deep, ask yourself:What makes our game truly special?

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Games on The Rise #5

GAMES ON THE RISE # 5, WEEK, SEPTEMBER, 2024 Hi, mobile game family! ๐Ÿ’ŸLet's get to the next edition of ourโ€ฆ๐Ÿ’ซ Games On The Rise๐Ÿ’ซI've highlighted 3๏ธโƒฃ games.โžก๏ธ โ€œConquer Countriesโ€ by Supersonic from Unity.A few months ago, I published a post about this promising Hybridcasual.Today, the promise has come true. ๐Ÿ˜ŽAccording to AppMagic, โ€œConquer Countriesโ€ broke into the world's Top 1,000 most downloaded games on September 29th. ๐Ÿ”Developed by Ridgge, "Conquer Countries" is an inventive mix between a Clicker/Life Simulator and a war strategy game. ๐Ÿช–It is based on the game structure of Supersonic's other successful, โ€œFamily Lifeโ€.Having a good market share in Tier 1 countries, โ€œConquerโ€ has been performing very well, with an excellent session length of 21 minutes. ๐Ÿ‘โžก๏ธ โ€œThe Superhero League 2โ€ by Lion Studios.With this title, the big American publisher ๐Ÿ‡บ๐Ÿ‡ธ is expanding its franchise of […]

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Dynamic Monetization: A Game-Changer for Gaming Apps

Introduction In todayโ€™s competitive mobile gaming landscape, developers are constantly seeking innovative ways to monetize their games. One such strategy that has gained significant traction is dynamic monetization. This approach allows developers to adjust pricing, offers, and in-game content in real-time based on various factors, such as player behavior, market conditions, and game progression. By tailoring the monetization experience to individual players, dynamic monetization can drive higher revenue, improve player satisfaction, and foster long-term engagement. Key Aspects of Dynamic Monetization Personalized Pricing: Dynamic pricing enables developers to set different prices for in-app purchases based on factors like playerโ€™s location, device, or spending history. This allows for targeted pricing strategies that maximize revenue while considering regional differences and player preferences. 2. Targeted Offers: By analyzing player data, developers can identify specific needs and preferences. This information can be used to create […]

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Game Ideation via ChatGPT

15-min with just using GPT-4o and GPT-1o to create a complete game idea & concept:๐Ÿ‘‰ Initial prompt for GPT-1o:" I want you to be my Lead Game Designer who knows all about mobile gaming, all genres, all mechanics, market trends, etc I want you to come up with a compelling idea with USPs. I want you to pick the genre and sub-genre for me based on market data, somewhere that has high potential and is quite blue ocean a high chance of success. The idea should be mobile friendly with simple mechanics and at the same time good depth so at first players can easily pass and progress but soon they have improved their skills/characters or whatever to progress further "โ†ณ Here's the game concept and AI-generated idea:- Title: Eden Rising: Rebuild & Survive- Genre: Hybrid-Casual City Builder with Survival […]

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Soft Launching with Apple Search Ads

๐ŸŽฏ Now that UA Society is over and Iโ€™ve got your attentionโ€ฆ Letโ€™s talk about Soft Launching with Apple Search Ads! Soft launches can be a game-changer for your app or game, and ASA is the perfect platform to make the most of it - especially since you can use the data for App Store Optimisation (ASO).Want more? Check the comments for the recommended geos! ๐ŸŒโฌ‡๏ธ Follow the guide โฌ‡๏ธ

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Jobs in Mobile Gaming: 13

๐ŸŽจ 887 Jobs in Mobile Gaming ยป -3-4 October ๐Ÿ“† ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Senior Product Development Manager of CPL - Stumble Guys Scopely ๐Ÿ‡ช๐Ÿ‡ธ Technical Team Lead - Star Trek Fleet Command Scopely ๐Ÿ‡ฎ๐Ÿ‡ช Technical Producer - LiveOps Automation Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Engineer - Monopoly GO! Scopely ๐Ÿ‡ฌ๐Ÿ‡ง ๐Ÿ‡ช๐Ÿ‡ธ Principal Build Engineer - Stumble Guys Scopely ๐Ÿ‡ช๐Ÿ‡ธ Engine Programmer, Platform Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Engine Programmer, Editor Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Principal Gameplay Programmer, Clash Royale Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Game Programmer, Clash of Clans Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Technical Design Director Playrix ๐Ÿ‡ต๐Ÿ‡ฑ ๐Ÿ‡ท๐Ÿ‡ธ Senior Software Engineer 1 Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Senior Software Engineer (Core Tech) - Gram Games Zynga ๐Ÿ‡น๐Ÿ‡ท Unity Developer Playtika ๐Ÿ‡ต๐Ÿ‡ฑ Technical Operation Specialist Moon Active ๐Ÿ‡ฎ๐Ÿ‡ฑ Unity Developer Moon Active ๐Ÿ‡ท๐Ÿ‡ด Unity Team Lead […]

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