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No monetization strategy can fix a bad game.

No monetization strategy can fix a bad game. A studio once approached me for advice on doubling their LTV. My first question: How's your game’s long-term retention? I explained: ↳ To see such growth, you’ll need to improve the game first ↳ Boost engagement, and offer more value to players ↳ Then, you can focus on monetization Their response? → 'We don’t want to change the game much or invest resources. That’s why we brought in top Advisors!' I politely declined. Even the best Advisors can't perform miracles. Monetization is not a magic pill for poor retention or low engagement. You want to significantly improve your LTV? First, you must significantly improve your game. P.S. A year later, after multiple failed attempts to scale, that studio ended up redesigning the game from scratch.

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Scopely & Marvel Collaboration

Scopely's Monopoly GO is currently running its Marvel collaboration and I was curious 🕵 how it actually used the IP game mechanics-wise. The event is running from Sep. 26th till Dec. 5th. so there is plenty of time to check it out. The main driver is of course the Marvel themed sticker album 📕, which is the core progression mechanic of the game that gets a season reset. The interesting part is that you get cosmetic rewards not only for completing the whole album but also for some specific sets such as the Wolverine token in the image. This makes it worthwhile even for someone not aiming to finish the whole album to get the Deadpool token. For example, you can get Iron Man shield skin for completing his set or Thor's emoji.There will be also special Marvel-themed in-game events. […]

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Awesome ad for Solitaire Grand Harvest by Playtika

Just saw this awesome ad for 'Solitaire Grand Harvest' by Playtika, showcasing their newest in-game collaboration with Snoopy! 🐶🌻 The mobile ad highlights Snoopy’s journey into the game world, complete with adorable challenges and the chance to build Snoopy’s camp. It’s all part of a six-month campaign celebrating Snoopy's 75th anniversary. 🎉What really caught my eye is how they use the ad to feature new game events—a strategy I don’t see often in mobile gaming ads. It’s a clever way to engage users by giving them a glimpse of what’s new and exciting in the game. I think this approach could be great for attracting users and should definitely be A/B tested in marketing campaigns.What do you think of this strategy—does it catch your attention?hashtag#SolitaireGrandHarvest hashtag#Snoopy75 hashtag#GameCollab hashtag#MobileGaming hashtag#Playtika hashtag#GameMarketing

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Blue Ocean Puzzle Subgenres: Highest Success Rate

Blue Ocean Puzzle Subgenres with the Highest Success Rate1. Coloring [https://lnkd.in/e3WH8Bzs] • $40M Total IAP Revenue Last Year • 626M Total Downloads • 148 New Apps • 24 Successful Apps • 16.2% Success Rate2. Logic Puzzles [https://lnkd.in/e4cG8YRg] • $71M Total IAP Revenue Last Year • 1.3B Total Downloads • 342 New Apps • 49 Successful Apps • 14.3% Success Rate3. Merge: Simple [https://lnkd.in/ehARzjjp] • $2.6M Total IAP Revenue Last Year • 141M Total Downloads • 120 New Apps • 17 Successful Apps • 14.2% Success Rate4. Sort Puzzle [https://lnkd.in/e5rd5ecs] • $102M Total IAP Revenue Last Year • 695M Total Downloads • 420 New Apps • 40 Successful Apps • 9.5% Success Rate5. Match-3 Tile [https://lnkd.in/eqt6StFU] • $129M Total IAP Revenue Last Year • 361M Total Downloads • 239 New Apps • 19 Successful Apps • 7.9% Success RateFind other blue […]

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F2P macro trends, Q3 update

📊 F2P macro trends, Q3 update— 🏋️ 2022 (year after IDFA deprecation) was the year where new games struggled the most…👴🏻  90% of IAP revenue (T1W) was earned by games 3+ years old.🙃 By EO Q3 2024, things certainly appear better, but this ‘New Releases Comeback’ is largely driven by just 3 games.

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Mobile Game Leaders: September 2024

Seasonality hit UA hard. Most Publishers saw a dip in downloads as UA budgets get slashed in September. Higher CPI: Competition! E-commerce & Retail brands dominate the market with massive ad budgets, driving CPIs up & up. Shifting User Attention: Holiday Shopping - yaaay! Black Friday & Amazon Prime Days sound cool, right? There we go with the drop in engagement with gaming ads. Lower UA Budget: Q4 is mostly the lowest-budget quarter. Gaming advertisers feel the pinch, having to cut back on UA spending as costs peak. Publisher Response: Many shift focus from new installs to retention and monetization, emphasizing in-game events and promotions. However, TikTok and Meta have rolled out enhanced probabilistic matching features, and these new models are likely to drive ad spend up on these platforms in the coming months. Let's start with New Games & […]

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Jobs in Mobile Gaming: 14

🎨 1108 Jobs in Mobile Gaming » 5-12 October 📆 👉🏻 Data from Gamigion.com/jobs 🕺🏻 Dev 💻 Art 🎨 Product 📱 Marketing 🎯 Business 💰 Data 📈 QA ⚒️ 💻 Dev Senior Software Engineer (Unity) Scopely 🇮🇳 Head of Publisher Operations, External Development Scopely 🇺🇸 Client Engineer Scopely 🇪🇸 Senior Analytics Engineer Scopely 🇪🇸 🇮🇱 Senior Software Engineer Scopely 🇪🇸 Senior Producer - External Development Scopely 🇺🇸 Senior Graphics Engineer (Unity) - Scopely 🇮🇪 🇬🇧 🇵🇹 🇪🇸 🇮🇱 Full-Stack Developer, Creator Platform Supercell 🇫🇮 Engineering Lead, Player Care Supercell 🇫🇮 Senior Game Programmer, Hay Day Supercell 🇫🇮 Senior Game Programmer, Brawl Stars Supercell 🇫🇮 Middle C++ Software Engineer (Gameplay) Playrix 🇲🇪 🇷🇸 Lead Technical Designer Playrix 🇵🇱 🇷🇸 Senior C++ Software Engineer (Gameplay) Playrix 🇱🇹 🇲🇪 🇪🇸 🇪🇺 🇷🇸 🇨🇾 🇮🇱 🇹🇷 🇬🇪 Senior C++ Software Engineer (Tools) Playrix 🇱🇹 […]

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22 Lessons Learned from Working on Billion-Dollar Games

22 Lessons Learned from Working on Billion-Dollar Games 1. Team + Passion + Data = Success ↳ A great product alone won’t guarantee success—it's about leveraging data and a passionate team.2. No One Knows the Secret Sauce ↳ Even the biggest companies can’t predict what will work; it’s always a risk filled with trial and error.3. Quality Over Quantity ↳ One high-quality feature can make a huge impact, while many mediocre ones add little value.4. Focus Is Everything ↳ Don’t spread your resources too thin. Focused efforts lead to better results.5. Small Teams, Big Results ↳ Agile, smaller teams are more efficient than large, slow-moving ones.6. If You’re Small, Innovate. If You’re Big, Imitate ↳ Big companies often stick to what’s proven, while smaller teams take the risks.7. Company Culture Is More Than Perks ↳ Creativity and empowerment come from […]

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3 Pillars of a Successful Game Studio Founder & Director

⭐️ 3 Pillars of a Successful Game Studio Founder and DirectorIn a recent workshop by Amir H. Fassihi, creator of the famous Children of Morta, he shared a powerful framework for what it takes to be a successful Game Studio Founder and Director:1. 🧠 Creative (World of Imagination):A great founder must have a boundless imagination, big dreams with high hopes. They need to generate fresh, innovative ideas and have an open mind with a broad vision for what’s possible. Creativity is the engine that drives all new projects.2. 👷🏻 Execution (Real World):However, ideas and dreams alone aren't enough. A founder needs to have the ability to bring these ideas to life—whether executing solo or leading a team. It’s about translating those imaginations into tangible results in the real world.3. 👀 Grand Vision (The Bridge):Finally, the bridge between imagination and execution […]

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Top 3 must-read UA Reports this week

⚡️ Top 3 must-read reports this week for Mobile App Marketers!1️⃣ Mobile Gaming & Non-Gaming Industry Insights Q1-Q3 2024 by Mariusz GąsiewskiLatest trends and data from the first three quarters of 2024. 🚨 Non-gaming apps have officially surpassed 50% of iOS revenue in Q3 2024, marking a major shift as they now dominate both downloads - 74%, and revenue - 52% (see screenshot)!🔗 https://dub.sh/PRU78eh2️⃣ Advanced ASO Book by PhitureThe most comprehensive guide for mastering App Store Optimization (ASO), packed with all the latest secrets and techniques to boost your app’s visibility, conversions, and growth.🔗 https://dub.sh/1DXtypU3️⃣ Growth Strategies for Subscription Apps 2024 by Neon AppsFind actionable tactics, data-driven insights & unlock the best strategies to boost revenue and retention for your subscription-based apps.🔗 https://dub.sh/6iRzZRQ

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DATA DUMP FRIDAY; Oct 11th

DATA DUMP FRIDAY; Oct 11th- 9 Month Fortnite Player Count Highs; it’s desperately needed + Continuing storyline: can Epic grow UEFN? + 30% growth in two years and a mediocre trend line isn’t enough.++ Roblox is slaying it (but apparently, it’s all bots)!+ The new EU mobile store should be a part of these metrics.++10M EGS downloads; little active user bump. Yikes.- EA is launching The Sims Labs: Town Stories to playtesters; may the franchise realize its potential.+ Part of EA’s playtesting program, The Sims Labs, where playtesters new ideas roll out within The Sims franchise.++ Embarrassing EA hasn’t grown it’s 30+ Female demo on mobile with this franchise.+ $500M over 10 years; The Sims 4 did $1B half that time.- Archero 2 is in soft-launch; Archero 1 needs re-write.Survivor outclasses + Archero, but decay has slowed.++ No feature direction […]

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The Movie Test: Can Your Game Pass It?

A Casual Moment, A Big Idea Last night, I found myself in a situation I’m sure many of you can relate to — the movie’s playing, but I’m also casually tapping away at a mobile game. You know the feeling: one eye on the screen, one hand on your phone. And then it struck me — this multitasking moment could be more than just a habit. It’s actually a great test for the Game Design of Puzzles! That’s when the "Movie Test" idea was born 💡 What is the "Movie Test"? The concept of 'Movie Test' is simple. Imagine you're watching your favorite movie or TV series, and at the same time, you're playing a game on your phone. Congratulations if you can comfortably do both without missing plot twists or losing in the game! That Puzzle game has passed the 'Movie Test'. […]

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