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App Store gets a More Powerful Search

🌟 The App Store gets a “More Powerful Search” … but what does it mean? 🌟 With the latest iOS 18.1 update, Apple has rolled out a “More Powerful Search” for the App Store.It allows users to find apps using natural language - like on ChatGPT, for example.On paper, this sounds like a game changer for app discovery.After giving it a try, I was not really convinced…I did a couple of test searches before updating my iPhone.First, I looked for “Best travel app to book everything for my city trip” - no results.Then, I searched for “Popular games to match candies & sweets” and only found small, unknown apps (even for me, who works in the gaming industry).So, what happened after I updated to iOS 18.1?Well, honestly, not much changed…I got the same results for both.A bit disappointing, to be […]

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Super Cool Event in “Twisted Tangle” by Rollic Games

💡 Super Cool Event in "Twisted Tangle" by Rollic Games 💡 Just came across a brilliant event mechanic in "Twisted Tangle"! 🎉 Here’s the twist: the points or XP you earn to progress through event rewards are based on the seconds left on the timer when you complete each level. ⏱️ So, the faster you finish, the more points you get! 🚀This approach is fantastic, especially for puzzle games with timed challenges. It’s skill-based, so it feels super satisfying for players who master each level. Plus, from a monetization perspective, it’s genius! Players are motivated to beat levels quickly, which could lead to increased booster usage—and when those boosters run out, maybe even some purchases. 🛒What do you think of this timing-based reward system?

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Supercell ran the 2nd Beta test for Project R.I.S.E

Supercell ran the 2nd Beta test for Project R.I.S.E. during last weekend and there were some major changes 🤩 done to the core of the game from the 1st test, that we saw during July this year. Get the latest run down here 😎 The biggest change is the perk selection as it is going be asynchronous, meaning you don't need to wait ⏳ for other players to choose and the game won't stop during this time as in previous version. Each player now has their own pool to chose from, which is affected by their overall progression. Perks now cost elixir giving it a strategic choice, with the possibility to save it between floors. This is a great change as it removed a lot of friction and unlocked more metagame options to affect the perk pools 😁.Heroes got a […]

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2 Founders. 2 Game Studios. 3 Months Runway

2 founders. 2 game studios. 3 months runway I will call them "Kevin" and "David":Anonymous CEOs I spoke with recently.Both creating high-quality games.Both seeking investment urgently.Both with around 20-30 employees.But with different actions..𝗞𝗲𝘃𝗶𝗻, 𝗦𝘁𝘂𝗱𝗶𝗼 𝟭20+ employees = money existsClaims "no money" for changesBanking on 4-week miracleHigh burn rate continuesSays "can't afford help"Kevin is avoiding tough decisions.𝗗𝗮𝘃𝗶𝗱, 𝗦𝘁𝘂𝗱𝗶𝗼 𝟮20+ people across 2 studios.The investment deal fell throughFalse promises left them hangingReady to make a change.After working with David through coaching.We helped him buy 6 months of runway.The critical difference?Priorities.David understood:No company = No future teamCut costs = Buy timeWhile Kevin:Putting everything at risk.Including personal well-being."I will find a solution in 4 weeks"Is not a strategy.Different actions.Different outcomes.One is definitely better than the other in my opinion.

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Scopely’s Stumble Guys Faces Downhill Slide in Engagement

📉 Scopely’s Stumble Guys Faces Downhill Slide in Engagement—What’s Next? 📈 According to my analysis with AppMagic, Stumble Guys, a hit from Scopely, is seeing decline in downloads and engagement as it progresses through its lifecycle. This trend, while common among games after their peaks, highlights a critical point: without re-freshening of gameplay and strategic updates, it's challenging to maintain DAU and MAU once the spikes are gone. Squeezed up monetization and economy can bring up cash on the table while engagement is going down, but that squeeze, without doing anything else, can end up churning users more.Scopely has taken some steps to address this by launching Stumble Guys across multiple platforms. And while this approach helped bring new waves of players, quick insights from SteamDB reveal a similar downhill trend post-launch, signaling that while multi-platform reach is valuable, it […]

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Gamedev Learning Resources

Gamedev Learning Resources --- CODE1. YouTube • Brackeys (https://lnkd.in/gChH3YcW) • The Cherno (https://lnkd.in/gY4tWAH6) • CodeMonkey (https://lnkd.in/ghDu7nxh) • FreeCodeCamp (https://lnkd.in/ghDu7nxh) 2. Blogs • Unity Learn (https://learn.unity.com/) • GameDev.net (https://www.gamedev.net/) • Stack Overflow [gamedev] (https://lnkd.in/ghjn2Y5M) • FreeCodeCamp News (https://lnkd.in/gfeY3RBh) 3. Courses • Codecademy (https://lnkd.in/grprAvrn) • Udemy (https://lnkd.in/gSWtv6aB) • edX CS50 (https://lnkd.in/g6mCxmH7) • Coursera: C# (https://lnkd.in/g-bDzrYk) 4. Books • Unity in Action (https://lnkd.in/g7856DEg) • Clean Code (https://lnkd.in/gjh36jum) 5. LinkedIn • Jason Lovett • Frédéric Nowak ☁ --- ART1. YouTube • ArtStation (https://lnkd.in/gRaeb__T) • Marco Bucci (https://lnkd.in/gKXrDRf8) • FZD School (https://lnkd.in/gYv8jGY6) • Cubebrush (https://lnkd.in/g6ZPdrtj) 2. Blogs • 80.lv (https://80.lv/) • Polycount (https://polycount.com/) • Concept Art World (https://lnkd.in/gJbsgZwn) • ArtStation Magazine (https://lnkd.in/g78VG2aC) 3. Courses • Schoolism (https://schoolism.com/) • Udemy (https://lnkd.in/gRUzJubR) • Coursera: Art and Concept (https://lnkd.in/gqJAsUgk) • CG Master Academy (https://lnkd.in/g98n5Dja) 4. Books • Drawing Basics Video Game Art (https://lnkd.in/gycFewTr) • How to Draw (https://lnkd.in/gn3svR97) […]

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Start using 70/20/10 Game Design Theory.

In video game design, data reigns seriously supreme. You can start using 70/20/10 Game Design Theory. Building on genre proven mechanics and standards is key to creating next hits. What is 70-20-10? Let me explain, briefly.70% of your design should be proven,Something other games in the genre,Done extremely well,Considered ‘’standard’’ for the genre.20% of it should be something better.Depending on your team,Make something better than top competitorsSomething that team can improve.10% is the element of surprise.Try something new, mix other mechanics,Go crazy, sky is the limit.Minimum risk,Maximum reward.What is your approach at game design?Cheers!PS:This method is really useful for mobile games, but sure can be effectively used in other platforms.

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Appeal of Engagement Types outside of Gameplay

Online and offline entertainment are increasingly merging. This is evident in data from Newzoo's Global Gamer Consumer Study, which examined gamers across various countries and their "Appeal of Engagement Types Outside of Gameplay." It's fascinating to see how gaming is becoming more integrated into the broader entertainment landscape.This convergence presents numerous opportunities for new business models in both gaming and entertainment. Companies that successfully capitalize on this trend are likely to experience significant growth (adding additional growth to the gaming industry as well). Those who can find innovative ways to blend online and offline experiences will be well-positioned for success in this evolving market.

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Mobile Game Leaders: October 2024

Global Leaderboard Major Differences: Top Studios: Azur Games remains in the top position but experienced a drop in downloads from 105 million in September to 99M in October. VOODOO moved to 2nd place in October, surpassing SayGames, with an increase in downloads from 62 to 73 million. New Players in the October List: Rocket Succeed Together: This studio entered the top 10, taking the 10th position in October with 39 million downloads, replacing Bravestars. XGame Global: Ranked 17th in October, a new addition. Mini Games: Calm & Relax carried! Hungry Studio: Entered the rankings in 19th place in October, replacing JindoBlu in September. Hypercasual Rankings Out of 132,000 Creatives on iOS Top GEOs by Impression U.S: 40% Japan: 7% U.K: 7% Australia: 5% France: 5% Canada: 5% Top Ad Networks by Impression Unity: 34% Fyber: 27% Facebook: 22% YouTube: 14% […]

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Coin Master’s “Rolling Offer” in their Token Thunder event

💥 Coin Master has cleverly integrated a "rolling offer" in their Token Thunder event! 🎟️ In this setup, when players purchase spins, they also get free tokens for the event—an attractive deal for players who want to stock up on spins while getting bonus tokens. With these tokens, players can upgrade the wheel, unlocking exciting rewards that make the purchase feel even more valuable. It's a smart strategy that enhances both player satisfaction and monetization! 🚀

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Web Stores Impact & Trends

🎮 Web Stores Impact & TrendsThe mobile gaming industry has faced significant revenue challenges in 2024, with a notable decline across various genres and platforms. One key factor contributing to this shift is game developers' increasing adoption of web stores, bypassing platform fees, and offering better value to players. The shift toward web stores represents a significant evolution in mobile game monetization. Games implementing these strategies create direct relationships with players while offering better value, potentially reshaping the industry's revenue distribution model.

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The Best Casual Mobile Game Lesson You Will Learn Today

The best casual mobile game lesson you'll learn today: 6 Insights from MY custom dashboard! Watch the change on top games,But define your own path!✦ Not every game needs to be on top,They do need to be profitable though.✦ When we look at the comparison of these games,You can see different strategies.↳This proves there is no ‘’market saturation’’.There is ‘’bad’’ execution on both gameplay and UA. ✦ When Candy Crush was leading, they definedThe match-3 puzzle genre, over and over again,Until Royal Match has arrived…✦ When Coin Master dominated the revenue charts,Monopoly GO! was in the making, now it’s on top.✦ Meanwhile, other heavy hitters from,Playrix, Peak, Metacore are on a steady pathAnd holding their impact on the industry.✦ Some of these games are considered ''old'',Well, not in terms of players eyes! If you watch the charts carefully,You can make […]

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