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Boom Beach by Supercell has seen long-term engagement decline

When looked over the long haul, Boom Beach by Supercell has seen long-term engagement decline (despite bringing great amount of revenue and success) over its lifecycle; a common trend for many mobile games as their player bases gradually lose interest after peak growth. Quickly looking, AppMagic analytics show that while e.g., their Warships update successfully reinvigorated engagement, giving players a competitive mode and new objectives, this effect was not overall solution for them as overall the long-term engagement is back on slowing down. Since then, DAU and MAU numbers have waned over long period of time, underscoring a need for further refreshing gameplay to keep the core player base engaged and finding meaningful ways how to introduce the game for new audiences.Obviously, it is not an easy job to refresh something like this for growth back again -- but Supercell […]

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Getting Started with Ad Revenue: Applovin MAX

For the fourth installment of Getting Started with Mobile Ad Revenue, weโ€™ll dive deep into Applovin MAX and its features. Hereโ€™s what weโ€™ll cover: Setting up ad units Reading and analyzing data Launching A/B tests As with our previous blog posts on Admob and LevelPlay: Weโ€™ll kick off with the pros and cons of using MAX mediation. Pros: Highest eCPM on video inventory Access to AdROAS & Blended ROAS UA campaigns on Applovin Emphasis on Bidders vs. Waterfall, reducing manual work Broad availability of networks Cons: Cross Promo tool will be deprecated; users must transition to Google Ad Manager Applovinโ€™s aggressive video end cards and extended creative lengths may impact retention Getting Started First, apply for MAX access via the Applovin website. Once approved, youโ€™ll receive a confirmation email, and you can log in to your MAX account. Upon your […]

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River Fence: The Evolution of a New Trend in Mobile Games

๐ŸŽ‰ ๐‘๐ข๐ฏ๐ž๐ซ ๐…๐ž๐ง๐œ๐ž: ๐“๐ก๐ž ๐„๐ฏ๐จ๐ฅ๐ฎ๐ญ๐ข๐จ๐ง ๐จ๐Ÿ ๐š ๐๐ž๐ฐ ๐“๐ซ๐ž๐ง๐ ๐ข๐ง ๐Œ๐จ๐›๐ข๐ฅ๐ž ๐†๐š๐ฆ๐ž๐ฌ ๐Ÿ‘‡ Idle games have long-inspired genres, often requiring innovative marketing to compensate for their "low-action" gameplay. In March 2022, Idle Lumber by AppQuantum set a new standard by introducing a unique element in their creativesโ€”a river fence that stops logs. This idea evolved further in September 2023, establishing a trend thatโ€™s been catching on ever since.It took a bit of time, but other games eventually picked up on this mechanic. By May 2024, Idle Fishing 2 (Multicastgames LLC) cleverly adapted the river fence concept, transforming it into a net that fits seamlessly into their gameplay. And then, things really got interesting. In July 2024, AppQuantum took this trend to the next level with a new publishing deal with Rockbite Games Armenia Games, releasing Idle Outpost. This game quickly scaled […]

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350+ feature references from the top 100 mobile games.

I've collected 350+ feature references from the top 100 mobile games. What's inside:๐ŸŽฎ FTUE (First Time User Experience)๐ŸŽŸ๏ธ Season Pass๐ŸŽ Daily Bonus๐Ÿ”ฅ Starter Pack๐Ÿ›’ Shop๐Ÿ† Win/Lose Screens๐Ÿ“– Storytelling...and much moreHow to get it:1. Comment 'references' below.2. Add me as a connection so I can DM you.3. I'll send you the link to the Figma board โ†’ Duplicate and use it as you wish.References are gathered using the Playliner platform.

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๐—ก๐—˜๐—ช ๐—ฃ๐—ข๐—ž๐—˜๐— ๐—ข๐—ก ๐—ง๐—–๐—š ๐—ช๐—œ๐—Ÿ๐—Ÿ ๐—š๐—ข ๐—ก๐—ข๐—ช๐—›๐—˜๐—ฅ๐—˜

๐—ก๐—˜๐—ช ๐—ฃ๐—ข๐—ž๐—˜๐— ๐—ข๐—ก ๐—ง๐—–๐—š ๐—ช๐—œ๐—Ÿ๐—Ÿ ๐—š๐—ข ๐—ก๐—ข๐—ช๐—›๐—˜๐—ฅ๐—˜โ€ข Prior mobile Pokemon CCG ๐˜ฅ๐˜ช๐˜ฅ๐˜ฏโ€™๐˜ต ๐˜ฉ๐˜ข๐˜ท๐˜ฆ ๐˜๐˜ˆ๐˜—. Yes, thatโ€™s right.โ€ข The new game is polished but revolves around timer-based pack openings.โ€ข ๐—ฌ๐—ผ๐˜‚ ๐—ฑ๐—ผ๐—ปโ€™๐˜ ๐—ฏ๐˜‚๐˜† ๐—ฝ๐—ฎ๐—ฐ๐—ธ๐˜€ ๐˜†๐—ผ๐˜‚ ๐—ฏ๐˜‚๐˜† ๐˜๐—ถ๐—บ๐—ฒ๐—ฟ๐˜€ ๐˜๐—ผ ๐˜‚๐—ป๐—น๐—ผ๐—ฐ๐—ธ ๐˜๐—ต๐—ฒ๐—บ.โ€ข Over $20M so far, but downloads ๐—ณ๐—ฎ๐—น๐—น๐—ถ๐—ป๐—ด ๐—ณ๐—ฎ๐˜€๐˜.โ€ข Japan dominates ($26/download; U.S.: $4.36).โ€ข Strong collection loops with Codex moments at pack openings but a weaker version of physical CCG.โ€ข And yes, ๐˜๐—ต๐—ฒ๐—ฟ๐—ฒโ€™๐˜€ ๐—ฎ๐˜‚๐˜๐—ผ๐—ฝ๐—น๐—ฎ๐˜†.โ€ข ๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—–๐—–๐—š๐˜€ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐—น๐—ถ๐—บ๐—ถ๐˜๐—ฒ๐—ฑ ๐—ฐ๐—ฒ๐—ถ๐—น๐—ถ๐—ป๐—ด๐˜€, far from Pokemon Goโ€™s $800M annual revenue.โ€ข Failure to evolve beyond Snapโ€™s lukewarm success, weak meta, or UGC adoption. Markets failed, too (Artifact).โ€ข Inability to build strong meta loops or explore UGC. ๐—ฆ๐—ฃ๐—”๐—–๐—˜ ๐—”๐—ฃ๐—˜ ๐—š๐—”๐— ๐—˜๐—ฆ ๐——๐—˜๐—–๐—Ÿ๐—œ๐—ก๐—˜๐——; ๐— ๐—ข๐—ฉ๐—˜ ๐—ง๐—ข ๐—ฆ๐—จ๐—ฃ๐—˜๐—ฅ๐—–๐—˜๐—Ÿ๐—Ÿ ๐—ง๐—œ๐—ง๐—Ÿ๐—˜๐—ฆ?โ€ข Turning into ๐—ฆ๐˜‚๐—ฝ๐—ฒ๐—ฟ๐—ฐ๐—ฒ๐—น๐—น ๐—Ÿ๐—ผ๐—ป๐—ฑ๐—ผ๐—ป (Space Ape brand dead), but games have declined the last year.โ€ข Theyโ€™ve been working on Boom Beach and Hayday, so they […]

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Top must-read reports & webinars this week for Marketers

โšก๏ธ Top must-read reports & webinars this week for Marketers! 1๏ธโƒฃ Put AI to Work for Marketing Teams [Webinar] by OpenAIA deep dive into how AI can streamline marketing processes, where OpenAI shares insights on integrating AI tools effectively, from content generation to predictive analytics.๐Ÿ”— https://lnkd.in/eCRzkK9c2๏ธโƒฃ Q3 Quarterly Trends Report [Report] by SingularHighlights the latest in mobile marketing trends, attribution challenges, and key industry benchmarks, with insights from Digital Turbine, Mobile Growth Association, RevX, yellowHEAD, SHAMSCO & Marcus Burke.๐Ÿ”— https://lnkd.in/ec3gUhAV3๏ธโƒฃ State of Digital Advertising 2024 [Report] from Sensor TowerFor understanding shifts in ad spend, format performance, and consumer behavior trends in 2024.๐Ÿ”— https://lnkd.in/eUHHcsM3

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Games on the Rise #5

GAMES ON THE RISE # 5, WEEK, OCTOBER, 2024 The last week of October brought some interesting games on the rise! ๐Ÿ“ˆ โœจSome of them have different mechanics and perform well.I've highlighted 4๏ธโƒฃ titles.โžก๏ธ โ€œClue Master - Logic Puzzlesโ€ by Lion Studios.It's an outstanding logic puzzle game with a detective theme. ๐Ÿ•ต๏ธโ€โ™€๏ธIts UX is straightforward, similar to life simulators such as โ€œBitLifeโ€ by Candywriter, LLC.Btw, the โ€œClue Masterโ€ developer is Regulus Studio, an Indonesian company led by Armandarius Darmadji, which has a successful simulator in its portfolio, โ€œFamily Tree! - Logic Puzzlesโ€ (US$1.2MM IAP revenue), also published by Lion.I loved โ€œClue Masterโ€! ๐Ÿ’žI played it for over an hour and a half non-stop! ๐ŸคชAnd it seems that I'm not the only one who thinks soโ€ฆAccording to AppMagic, โ€œClueโ€ has been growing in revenue and downloads recently, with a high market […]

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Pocket Pair, the creator of Palworld, cited the patents Nintendo is suing them under.

Pocket Pair, the creator of Palworld, cited the patents Nintendo is suing them under. And boy, is it Japanese patent law nuts. It's enough to radicalize me against patent protection of any type in games (I'm looking at you, Shadow of War). While something might be lost in translation, the breath is insane.๐—ฃ๐—ฎ๐˜๐—ฒ๐—ป๐˜ ๐—ก๐—ผ. ๐—๐—ฃ๐Ÿณ๐Ÿฑ๐Ÿฐ๐Ÿฑ๐Ÿญ๐Ÿต๐Ÿญ๐—•๐ŸญIt tries to patent, among other things, how players capture and train virtual creatures over time, including evolution mechanics.โ€” It specifically discussed how multiple evolution paths change stats based on player input (e.g., a creature gets more health because you pet it).๐—ฃ๐—ฎ๐˜๐—ฒ๐—ป๐˜ ๐—ก๐—ผ. ๐—๐—ฃ๐Ÿณ๐Ÿฑ๐Ÿฎ๐Ÿด๐Ÿฏ๐Ÿต๐Ÿฌ๐—•๐ŸฎThis one is sore nuts, trying to patent how players interact in biomes, like altering terrain or weather conditions. It includes progression systems like resource points based on in-game gathering activities!๐—ฃ๐—ฎ๐˜๐—ฒ๐—ป๐˜ ๐—ก๐—ผ. ๐—๐—ฃ๐Ÿณ๐Ÿฐ๐Ÿต๐Ÿฏ๐Ÿญ๐Ÿญ๐Ÿณ๐—•๐ŸฎThis one is more technical, and I'm unsure how to read […]

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Harsh truth for puzzle game developers:

Harsh truth for puzzle game developers: โœฆ You can assemble a โ€˜โ€™top-tierโ€™โ€™ team,โœฆ You can analyze the market inside and out,โœฆ You can utilize the โ€˜โ€™state-of-artโ€™โ€™ mechanic,โœฆ You can produce a โ€˜โ€™decent-polishedโ€™โ€™ game,But if you arenโ€™t:โœง Acquiring enough new users,โœง Monetizing aggressively without notice,โœง Using multiple networks for certain time,โœง Keeping your UA campaigns up for long time,You wonโ€™t get the results you expect.Take a moment to look at Appmagic Analytic link:https://lnkd.in/dGmX8jJ7There is not a single 2024 Puzzle Release on top.It all looks like โ€˜โ€™bigโ€™โ€™ players are making money.They all started from the bottom though.In todayโ€™s puzzle environment its not โ€˜โ€™justโ€™โ€™ about:โ†ณ Innovation on gameplay,โ†ณ Aggressive UA campaign,Its about how long you can last spending:โ†ณ Money on UA campaigns,โ†ณ Time innovating with โ€˜โ€™dataโ€™โ€™,โ†ณ Time and Money on your team.Its tough out there, But it is still, doableโ€ฆCheers! PS: Matej ๐Ÿฆฉ […]

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Trash Tycoon Idle Empire By Supersonic & Funcell

๐Ÿ”ฅ HYBRIDCASUAL IS ON FIRE! ๐Ÿ”ฅโ€TRASH TYCOON IDLE EMPIREโ€ BY SUPERSONIC & FUNCELL Hi, Mobile Gaming Family! ๐Ÿ˜ The big publisher Supersonic from Unity has posted an insightful case study (link in the comments) on its recently released Hybridcasual game, โ€œTrash Tycoon Idle Empireโ€. โ™ป๏ธ๐Ÿ‘ทIdle Tycoon is one of the game genres closest to Hypercasual.Despite the depth of the narrative, its clicker mechanics are very accessible. ๐Ÿ‘†Not by chance, several Hypercasual publishers have released Tycoon titles. And now, in the Age of Hybridcasual, Tycoon has moved onto the development roadmap of the big publishers.โ€œTrash Tycoon Idle Empireโ€ is developed by Funcell Games .Funcell is a prominent studio with a portfolio of games with more than 300MM downloads. ๐ŸคฏThey developed big hits such as โ€œIdle 9 Monthsโ€ (46MM) and โ€œDog Life Simulator!โ€ (34MM). ๐Ÿ‘According to NextBigGames , life simulators are one […]

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Playstudios to Cut 30% of Workforce: 200+ Layoffs Ahead

Playstudios, a game studio that runs online and mobile social games, is planning to reduce its workforce by about 30%, which will impact over 200 employees. This cutback is part of a reorganization plan aimed at saving up to $30M each year. Playstudios expects to spend between $14 million and $16 million, mostly for employee transition and severance costs. The company anticipates most of these layoffs will be completed by the end of this quarter. At the end of 2023, Playstudios reported having 697 full-time and 13 part-time employees across eight countries. After this announcement, Playstudios' stock dropped by 4.3% to $1.32 in after-hours trading. This reorganization news follows a disappointing third quarter, where Playstudios reported a loss of $3.1 million (or 2 cents per share), compared to a profit of $3.8 million (or 3 cents per share) during the […]

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