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Jobs in Mobile Gaming: 19

🎨 1189 Jobs in Mobile Gaming » 15th November Week 📆 👉🏻 Data from Gamigion.com/jobs 🕺🏻 Dev 💻 Art 🎨 Product 📱 Marketing 🎯 Business 💰 Data 📈 QA ⚒️ 💻 Dev Technical Director Scopely 🇪🇸 Unity UI Engineer - Scopely 🇪🇸 Senior Engineer - Monopoly GO! Scopely 🇪🇸 Senior Fullstack Engineer - LiveOps Automation Team Scopely 🇪🇸 Senior Game Programmer, London Supercell 🇬🇧 Engine Programmer, Platform Supercell 🇫🇮 Engine Programmer, Editor Supercell 🇫🇮 Senior Software Engineer 1 Zynga 🇮🇳 🇨🇦 🇺🇸 Senior Manager, Engineering Zynga 🇮🇳 Mobile Game Engineer Zynga 🇹🇷 Principal Software Engineer 1 – Game of Thrones: Legends Zynga 🇨🇦 Senior Software Engineer 2- Unity Zynga 🇮🇳 Senior External Development Manager Zynga 🇨🇦 🇺🇸 Principal Software Engineer 1 - Game of Thrones: Legends Zynga 🇨🇦 🇺🇸 Principal Software Engineer 2 - Game Services, ZMGT Zynga 🇨🇦 🇺🇸 […]

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10 Ways To Get Your Game Funded

In recent years, I've secured funding for 6 different projects. Here are 10 funding options to bring your game to life:---- 1. PUBLISHERS ----• Funding: $50k to several million• Terms: Revenue share, milestone payments, creative control clauses• PC/Console Publishers - https://lnkd.in/eXpN_nve• Mobile Publishers - https://lnkd.in/eFrqyyWh---- 2. VC INVESTORS ----• Funding: $300k to $10M+• Terms: Equity stake, convertible notes, valuation-based funding• List of VCs Investing in Games - https://lnkd.in/eExR25kB---- 3. ANGEL INVESTORS ----• Funding: $10k to $500k• Terms: Early equity, advisory roles• Top Angel Investors (Shizune) - https://lnkd.in/edy-UVy3• Playcap - https://www.playcap.gg/---- 4. ACCELERATORS ----• Funding: $20k to $150k+• Terms: Equity for funding, demo day presentations• Accelerators List - https://lnkd.in/eHY5acAg• Incubator List - https://lnkd.in/ehW4qwPu---- 5. CORPORATE GRANTS ----• Funding: $5k to $500k• Terms: Non-repayable funds, reporting requirements• Epic MegaGrants - https://lnkd.in/eq-FTZsQ• Indie Fund - https://indie-fund.com/• Games for Change Grant - https://lnkd.in/egUEbe8d---- 6. […]

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Pokémon TCG Pocket Past $60M

Pokémon TCG Pocket is already past $60 Mil. 🤑 2 weeks from its launch, with a stable 700K downloads per day. Developed by DeNA (The Pokémon Company International) this is your childhood nostalgia done right! Ready why 😎: The rules of the original TCG were heavily streamlined and adapted for mobile 📱, but still offer enough depth to form a healthy metagame of diverse decks. As they will add more and more mechanics through later expansions, this will just get better. And speaking about those, this is one of the main strengths of this game, as it is already running 3 events currently and the leaked Live ops pipeline is super packed, with Black Friday, mini expansion before Christmas and full new expansion by the end of January. The content treadmill won't stop anytime soon it seems 😎. The biggest […]

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Hybridcasual Studies: Park Match by Supersonic

HYBRIDCASUAL STUDIES ”PARK MATCH” BY SUPERSONIC Hi, Mobile Gaming Family! 😍Today I bring you an excellent article on jam and sort puzzles (Link here). 🧩The awesome market experts Guy Agiv, Giacomo Maragliulo, and Uri Ron present five top tips for prototype development.With them in mind, in the screenshots below I give a short comparative analysis of the article with the recently launched Hybridcasual “Park Match”, published by Supersonic from Unity and developed by Lecten and Gemo Interactive. 🤝 So far, the game has performed well in its soft launch. 📈According to AppMagic, “Park” has seen a progressive increase in revenue, with strong penetration in the US market. 🇺🇸Take a look at it. 👇👇👇The Hybrid casual market is beginning to mature, especially in mechanics and features, generating the most IAP revenue. 📈💵💎 Gem of wisdom 🧙‍♂️ - developing a Hybridcasual today […]

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No-Ads UI Integration by Lion Studios

🎨 "Sticker Book" by Lion Studios just nailed it with this clever UI integration! They’ve placed the “Ad-Free” option prominently at the top of the screen, keeping it constantly in view. The clear “OFF” status indicator is a brilliant move, subtly encouraging players to consider turning it “ON.” Even better, tapping on it triggers a no-ads offer to be presented instantly—making it super easy for players to act! 💡It’s all about visibility, accessibility, and smart positioning. What do you think of this approach? Would this catch your attention if you were playing?

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2025 Trends and Predictions 8-10

Part 4/5 - 2025 Trends and Predictions 8-10 Here are the final three of my yearly projections, probably the most unconventional ones or the ones most likely to be called b*llshit!8. Hybrid Casual Evolves Into CasualHear me out: back in January 2024, during the PGC Live Special with two & a half gamers Gamers, I told Jakub Remiar that hybrid is just a stepping stone to casual games. And I stand by it. From my own experience, the "hybrid" games I've been working on lately are arguably only a step away from being fully casual. They already include the bulk of casual features, player motivations, and economic drivers. Sure, they might lack full PvP functionality for now, but that could easily be added in the future. My prediction is simple: hybrid devs have learned the ropes of casual development and […]

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Mobile Gaming: My 27 success proven tools list

My 27 success proven tools list is your must have for mobile game development. 🔄 Repost to help new developers! Mobile Games hold almost 50%,of the entire video games market.Thats +$90B a year.Check out the tools that guides you to success:↳Measurement Partners✦Adjust ✦AppsFlyer ✦Singular↳Mediation✦AppLovin ✦Unity Google ✦AdMob↳Game Analytics✦Dive ✦devtodev ✦Amplitude↳Market Intel✦AppMagic ✦Sensor Tower ✦GameAnalytics↳Ad Intelligence✦AppGrowing ✦SocialPeta Ltd ✦Apptica↳LTV Prediction✦AppNava ✦Voyantis ✦Sociaro↳Appstore Optimization✦AppTweak ✦MobileAction ✦ShyftUp↳User Acquisition✦adjoe ✦Mistplay ✦Gamelight↳Competitive Intel✦Playliner ✦GameRefinery ✦Apptopia Inc.Use them wisely!What do you use?Cheers! PS: I am still learning a new one every week! Special thanks to Yağız Gür and Ömer Yakabagi for helping me to put together this list. I will try to highlight these and similar companies on what they do so keep an eye for it! #videogames #mobilegames

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Which game engine should you choose for your game?

Which game engine should you choose for your game? Here’s a breakdown of the top 10 game engines in 2024:1. Unreal Engine🔹 Complexity: High🔹 Price: $$🔹 Pros: AAA graphics, photorealistic rendering, robust tools.🔹 Cons: Steep learning curve, not optimized for low-end devices.🔹 Best for high-end 3D games on PC and consoles.2. Unity🔹 Complexity: Medium🔹 Price: $$$🔹 Pros: Versatile 2D/3D support, cross-platform deployment, huge asset store.🔹 Cons: High licensing fees, some features gated.🔹 Best for indie to mid-size games, mobile, and VR/AR projects.3. Godot Engine🔹 Complexity: Low to Medium🔹 Price: Free🔹 Pros: Open-source, lightweight, node-based architecture.🔹 Cons: Limited 3D features, fewer third-party tools.🔹 Best for indie developers, 2D games, and learning projects.4. GameMaker🔹 Complexity: Low🔹 Price: $🔹 Pros: Drag-and-drop interface, custom scripting with GML, great for rapid prototyping.🔹 Cons: Limited for complex games, paid export modules.🔹 Best for beginners, 2D indie […]

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6 in-game currencies you MUST know

🤑 6 in-game currencies you MUST know ❶ Soft Currency• Low value• General-purpose currency• Can be obtained for free by playing or waitingExamples: Credits in Call of Duty Mobile, Coins in Royal Match or Polygun Arena❷ Medium Currency• Obtainable through grinding (like soft currency)• but it has some kind of limitation such as their usage or accumulationExamples: Gold or Elixir in Clash of Clans❸ Hard Currency• High value currency• Mostly you can get it through in app purchase meaning it's closely related to monetizationExamples: Gems in Polygun Arena or Brawl Stars or Clash of Clans❹ Energy Currency• Exchanged exclusively for playing time• Usually priced over every attempt or actionExamples: Heart in Royal Match or Homescapes❺ Event Currency• This currency just exist temporarily during an event• It's focused around a time-limited event or featureExamples: Pickaxes during Hidden Temple in Royal Match, […]

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Embracer Sells Easybrain for $1.2 Billion

Miniclip has just scored big, acquiring Easybrain—Casual Puzzle Game Giant—for $1.2 billion. This deal not only reshapes Embracer's financials but also cuts their debt down to nearly zero, setting them up with a strong cash position to drive future growth. The acquisition is expected to close in early 2025. Embracer CEO Lars Wingefors highlighted the impact, saying, “Easybrain has been a core part of Embracer for over three years, driving incredible value. As the market shifts, Miniclip is the perfect home for Easybrain to keep leading in the ad-driven mobile gaming scene.” Based in Cyprus, Easybrain is known for its smash-hit casual puzzles like Art Puzzle, Pixel Art, Number Match, and Blockudoku, plus the globally popular Sudoku.com. These titles bring a loyal fanbase to Miniclip’s growing lineup, which already features recent acquisitions like Sybo and FuturLab, giving Miniclip a major […]

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Brutally Honest #138

Hey, FAM! What’s up? 🥃 Drink talk My US road show is going well. I'm meeting people here in Santa Barbara / LA, to have real conversations. A recent lunch with Diana reminded me just how powerful real conversations and in-person connections are, even though sometimes I would rather stay home and not talk to anyone. Sometimes = most of the time. 🦩Tip of the week What's the best benchmark KPI to test the creatives for a completely new game? Would it be CPI? Ah, the classic "What's the best KPI?" question – it's like asking a gamer how to choose between pizza and tacos! 🍕🌮 So, CPI (Cost Per Install) is a metric to keep your eyes on when testing creatives for a brand-new game. But don’t just stop there! To get the full picture, you should also examine […]

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