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Pokรฉmon TCG has earned $100 million in IAP

๐Ÿ’ฒPokรฉmon TCG has earned $100 million in IAP revenue just three weeks after launching globally. I took a closer look at how their in-game shop is designed, and here are quick observations: 1๏ธโƒฃ ๐˜›๐˜ฉ๐˜ฆ ๐˜ด๐˜ฉ๐˜ฐ๐˜ฑ ๐˜ช๐˜ด ๐˜ช๐˜ฏ๐˜ต๐˜ณ๐˜ฐ๐˜ฅ๐˜ถ๐˜ค๐˜ฆ๐˜ฅ ๐˜ฆ๐˜ข๐˜ณ๐˜ญ๐˜บ ๐˜ฐ๐˜ฏ.The shop appears right after the tutorial, before your first battle. It might seem a bit pushy, but in this case, it works because players naturally want to collect more cards (the strength of the Pokรฉmon IP plays an important role here)โ€”and the shop lets you buy currencies to open packs faster.2๏ธโƒฃ ๐˜๐˜ฐ๐˜ค๐˜ถ๐˜ด ๐˜ฐ๐˜ฏ ๐˜ด๐˜ถ๐˜ฃ๐˜ด๐˜ค๐˜ณ๐˜ช๐˜ฑ๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข ๐˜ง๐˜ณ๐˜ฆ๐˜ฆ ๐˜ต๐˜ณ๐˜ช๐˜ข๐˜ญ.One of the first products promoted by developers is a ๐˜€๐˜‚๐—ฏ๐˜€๐—ฐ๐—ฟ๐—ถ๐—ฝ๐˜๐—ถ๐—ผ๐—ป. We recently discussed with Michal Korek in our webinar#5 how subscriptions are one of the most underestimated monetization features with the potential to boost revenue. Pokรฉmon devs offer their subscription with a 2-week […]

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How is mobile gaming performing?

How is mobile gaming performing? What does the latest data reveal? Recent months have brought mixed news for the mobile gaming industry, with both challenges and positive trends emerging. A look at the latest data (based on Sensor Tower) shows that: โ–ถ๏ธ 2024 is proving much stronger for mobile gaming than 2023. โ–ถ๏ธ October 2024 marked the first month in a while to see significant year-over-year download growth, surpassing even revenue growth (13% vs. 9% YoY). โ–ถ๏ธ iPads exhibit similar trends in October. โ–ถ๏ธ Android growth appears stagnant in recent months, despite some minor positive movements.

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Hexa Sort Segment: Growth, Challenges, and Lessons

Hexa Sort Segment: Growth, Challenges, and Lessons from the Top ๐Ÿš€ The HexaSort segment, led by Hexa Sort by Lion Studios, remains as a promising casual puzzle genre. While other segments like Nuts & Bolts show clear signs of churn, AppMagic data suggests this one has room.Hexa Sort: The Leader:Hexa Sort stands as the king of the hill, leading in IAP revenue and likely Ads revenue. Its success lies in its balanced, well-planned UX, tying engagement directly to monetization:๐ŸŽฎ๐Ÿงช Dopamine-driven gameplay encourages positive reviews, rewarded video views, and currency use, blending monetization with user satisfaction.๐Ÿ’ฐ โš™๏ธ This game design drives strong monetization while maintaining engagement in controlled manner, setting it apart in the genre against copycats.The Copycat Dilemma:Unlike the declining Nuts & Bolts segment, where excessive copycats have churned retention and revenue across the whole segment, affecting also the best […]

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Pokemon’s Winning Formula: $4M/Day

Pokรฉmon Trading Card Game Pocket has swiftly proven to be a hit since its launch on October 30th. Developed by DeNA, the title is already making waves, generating $120M+ in Revenue since its launch. Here's an analysis of what the title offers, from its nostalgic appeal to its mobile-friendly gameplay. Moreover, the monetization strategy and how upcoming events could shape the game's future. The Pokรฉmon Company is again making bold moves in the mobile market. By releasing the โ€œPokรฉmon Trading Card Game Pocketโ€ on October 30th, it seems we are witnessing a similar seismic impact on the revenue side as we saw with the Pokรฉmon Go release in 2016. The game has been making more than $4 million a day for more than two weeks in a row. If this holds, it will make $120 million during its launch month, […]

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Mobile Game Retention Cheatsheet

Mobile Game Retention Cheatsheet Here is a breakdown:---- ๐—œ. ๐—ฆ๐—ต๐—ผ๐—ฟ๐˜-๐—ง๐—ฒ๐—ฟ๐—บ ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป (๐——๐—ฎ๐˜† ๐Ÿญ-๐Ÿฏ) ----Make a powerful first impression. 1. Onboarding โ€ข Introduce key features clearly. โ€ข Use tutorials with minimal cognitive load. โ€ข Set clear objectives and encourage immediate actions. โ€ข Strategically place first paywalls. 2. First Impressions โ€ข Prioritize readability and intuitive UI/UX. โ€ข Focus on graphics, art style, and juiciness (animations and feedback). โ€ข Ensure smooth game performance. โ€ข Hook players with a compelling story. 3. Core Gameplay Loop โ€ข Make gameplay fun and engaging with easy-to-understand rules. โ€ข Offer early rewards to build momentum. โ€ข Optimize session lengths to avoid fatigue. ---- ๐—œ๐—œ. ๐— ๐—ถ๐—ฑ-๐—ง๐—ฒ๐—ฟ๐—บ ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป (๐——๐—ฎ๐˜† ๐Ÿฏ-๐Ÿฏ๐Ÿฌ) ---- Add depth to maintain engagement. 1. Game Depth โ€ข Provide variety in strategies and introduce new mechanics. โ€ข Include side quests and secondary activities. 2. Live-Ops โ€ข Plan frequent […]

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Brutally Honest #139

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk Planing a day trip to San Francisco. Anyone around Nov 26 or Nov 28? ๐ŸฆฉTip of the week *BREAKING NEWS* AdROAS is live on Facebook. Start campaigns ASAP. It's already rolled out to 50% of advertisers, and you need to track the AdImpression event properly. No more shitty workarounds. Meta is finally getting on the AdROAS trend. It is only 2 years later than it should be, but better late than never! Jokes aside, Google, AppLovin, Unity, and Mintegral have already enabled AdROAS campaigns, but Facebook has historically lacked this functionality. ย  ย  For instructions on how to implement the event, see the official documentation. Adjust vs. Singular toggles: Adjust: ย  Singular: ย  Unfortunately, I couldnโ€™t find any guidance for Appsflyer. After integration, follow these steps: Create an App Promotion campaign. Works with […]

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Bringing Friends = Bigger Rewards!

๐ŸŽฒ Bringing Friends = Bigger Rewards! Just unlocked an event in "Dice Dreams" that caught my eye. It ties rewards to your social network: the more friends you connect, the better your rewards. Simple idea, but it feels fresh and meaningful in execution. What stands out for me: 1๏ธโƒฃ It adds a social layer. Youโ€™re not just playing soloโ€”youโ€™re encouraged to involve your friends, making the experience feel more collaborative and connected. 2๏ธโƒฃ Win-win for players and the game. Players enjoy bigger rewards, while the game drives higher engagement and organic growth. 3๏ธโƒฃ The Facebook connection. Beyond the rewards, itโ€™s a clever way for the game to collect user data for future targeting. Whether itโ€™s ads, re-engagement campaigns, or more personalized offers, this is data gold for game developers. Itโ€™s an interesting mix of player benefit and business strategy. What […]

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Elevations & Player Visibility

๐ŸŽ๐Ÿ“ - ๐„๐ฅ๐ž๐ฏ๐š๐ญ๐ข๐จ๐ง๐ฌ ๐š๐ง๐ ๐๐ฅ๐š๐ฒ๐ž๐ซ ๐•๐ข๐ฌ๐ข๐›๐ข๐ฅ๐ข๐ญ๐ฒ In previous posts about navigable levels, I've often been asked whether elevation changes and ramps significantly affect player's perception. The short answer is yes; ramps are also a design tool! By using ramps, we can guide the player's attention, control their visibility, and carefully pace their movement through the environment. This helps us tell a story through the space itself. In the sketch I'm sharing today, I illustrate two scenarios (extreme case examples) where elevation is used to craft different gameplay dynamics.In simple terms, the key elements of a route that we see in these examples are:- Where the player is (๐Ž๐ซ๐ข๐ ๐ข๐ง),- Where they need to go (๐Ž๐›๐ฃ๐ž๐œ๐ญ๐ข๐ฏ๐ž),- The surrounding navigable areas near the objective (๐‹๐จ๐œ๐š๐ญ๐ข๐จ๐ง),- And the path to reach the objective (๐๐š๐ญ๐ก).๐ˆ๐ง ๐ญ๐ก๐ž ๐Ÿ๐ข๐ซ๐ฌ๐ญ ๐ฌ๐œ๐ž๐ง๐š๐ซ๐ข๐จ, the objective is positioned beyond an upward […]

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Why Rovio Could be Poison to SEGA

Why Rovio Entertainment Could be Poison to SEGAโ€”and How They Can Fix It. Rovioโ€™s golden days with Angry Birds are gone. A look at AppMagic reveals the story: churning downloads, revenue, and MAUs. Latest bets on high-risk, high-cost titlesโ€”e.g., Angry Birds Journey and Bloom City Matchโ€”are poorly positioned to catch emerging trends or gain traction in competitive genres like puzzles.The Problem: Stuck in the Past.Rovio is slow to adapt to fast-paced mobile games market. They arenโ€™t leaning on commercial or scientific processes to evaluate opportunities in new, high-potential genres. Instead, they continue to 2x on categories where e.g., King, Playrix, and Dream Games dominate.Take Bloom City Match. Itโ€™s dropped into the most competitive puzzle games segment, crowded with competition. Itโ€™s a high-risk bet in a category with high CPIs, churned-out cohorts, and a shrinking ROAS profile. And while Angry Birds […]

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$1B Playbook behind Royal Match success.

The $1B Playbook behind Royal Match success. Hereโ€™s the breakdown of their Live Ops strategy: ๐Ÿญ. ๐Ÿ† ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐—ผ๐—ป: โ€ข Weekly Contest Challenge (full-week tournament) https://lnkd.in/e7rC3yWR โ€ข Kingโ€™s Cup (2-day midweek tournament) https://lnkd.in/eu-YfraP โ€ข Sky Race (3-day end-of-week race) https://lnkd.in/eMwbwwuy โ€ข Lightning Rush (fast-paced 1-hour tournament) https://lnkd.in/eajrD8iR โ€ข Archery Arena (daily weekend tournament) https://lnkd.in/eRajA8Y7 ๐Ÿฎ. ๐Ÿค ๐—ง๐—ฒ๐—ฎ๐—บ ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฐ๐—ผ๐—ป๐—ป๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป: โ€ข Team Treasure (weekly rotating team event) https://lnkd.in/eWV7BXdc โ€ข Team Tournament (weekly rotating team event) https://lnkd.in/eEiFwW7p โ€ข Dragon Nest (co-op team event inspired by Monopoly) https://lnkd.in/eE4_PNai ๐Ÿฏ. ๐ŸŽฒ ๐— ๐—ถ๐—ป๐—ถ-๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐˜ƒ๐—ฎ๐—ฟ๐—ถ๐—ฒ๐˜๐˜†: โ€ข Hidden Temple (4-day midweek treasure-digging mini-game) https://lnkd.in/eQkHtKvS โ€ข Dukeโ€™s Fortune (slot machine mini-game, 3 days) https://lnkd.in/eJ2mmFZe โ€ข Magic Cauldron (potion-making mini-game, 3 days) https://lnkd.in/eh6ACvX4 ๐Ÿฐ. ๐Ÿ… ๐— ๐—ถ๐—น๐—ฒ๐˜€๐˜๐—ผ๐—ป๐—ฒ ๐—ฟ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฒ๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜: โ€ข Mission Control (4-day milestone event) https://lnkd.in/eDsdQYpmโ€ข Mission Pursuit (3-day milestone event) https://lnkd.in/egWaAGNC โ€ข Book of Treasures […]

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8 Things to Do and Don’t in your FTUE

๐Ÿ”– 8 Things to Do and Don't in your FTUE Follow FTUE Cheat Sheet to make sure you don't churn your players.If you have a good FTUE doesn't necessarily mean you're ganna be successful.โŒ BAD FTUE ABSOLUTELY RUIN YOUR MOBILE GAMEโœ… Dosโถ Small and quick winsWhen a player installs your game, he's entering a new world. It's unknown. So make sure your guide him with small and quick wins and gradually progress.โท Short loading timeNo one wants to wait so long just to see what your game looks like. If there's sth important going on in the background, make sure you're informing your player about it.โธ Consistent DesignYou must follow a same design language across your universe. Think of it as you're placing driving signs here and there. If you consistently change your language eventually it leads to a chaos.โน […]

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