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Jobs in Mobile Gaming: 30

๐ŸŽจ 812 Jobs in Mobile Gaming ยป February 2nd ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Senior Director of Engineering Scopely ๐Ÿ‡บ๐Ÿ‡ธ Senior Engineer - Monopoly GO! Scopely ๐Ÿ‡ช๐Ÿ‡ธ Engine Programmer, Editor Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Software Engineer Supercell ๐Ÿ‡ฌ๐Ÿ‡ง Software Engineer Zynga ๐Ÿ‡จ๐Ÿ‡ฆ Engineering Manager 2 Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Senior Software Engineer - Gram Games Zynga ๐Ÿ‡ฌ๐Ÿ‡ง Senior Software Engineer (Client) - Hit It Rich! Zynga ๐Ÿ‡จ๐Ÿ‡ฆ ๐Ÿ‡บ๐Ÿ‡ธ Principal Software Engineer - Game Services, ZMGT Zynga ๐Ÿ‡จ๐Ÿ‡ฆ Unity Developer Playtika ๐Ÿ‡ท๐Ÿ‡ด ๐Ÿ‡บ๐Ÿ‡ฆ Unity Developer Moon Active ๐Ÿ‡ฎ๐Ÿ‡ฑ Unity Game Developer Garawell Games ๐Ÿ‡น๐Ÿ‡ท Solutions Engineer MobilityWare ๐Ÿ‡บ๐Ÿ‡ธ Ad Tech Product Manager MobilityWare ๐Ÿ‡บ๐Ÿ‡ธ Director of Engineering, Ad Tech MobilityWare ๐Ÿ‡บ๐Ÿ‡ธ Principal Software Engineer, Wordscapes Shapes PeopleFun ๐Ÿ‡บ๐Ÿ‡ธ Software Engineer SciPlay ๐Ÿ‡ฎ๐Ÿ‡ณ Marketing Tech Lead (Unity) CrazyLabs ๐Ÿ‡ฉ๐Ÿ‡ช […]

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20 Costly Production Mistakes and How to Avoid Them

20 Costly Production Mistakes and How to Avoid Them 1. Skipping Pre ProductionValidate gameplay, market fit, and timelines first.2. Ignoring Player Feedback EarlyStart playtesting early and often.3. Overcomplicating the Core LoopFocus on a simple, addictive loop first.4. Underestimating Live Ops ComplexityPlan your live ops roadmap before launch.5. Unrealistic Milestone TimelinesSet realistic milestones with buffer time for iterations.6. Poor Communication Between TeamsUse daily standups and shared dashboards to stay in sync.7. Ignoring Post Launch MetricsMonitor retention, DAU, ARPU, and LTV to guide updates.8. Over Monetizing Too SoonBuild engagement first, then monetize thoughtfully.9. Overworking the TeamFoster a positive work culture and promote balance.10. Skipping Market ResearchStudy your genre, competitors, and player expectations.11. Neglecting ScalabilityBuild scalable systems early and test them thoroughly.12. Lack of Clear DocumentationMaintain up-to-date documentation accessible to all teams.13. Failing to Localize ProperlyLocalize content, events, & monetization for each market.14. […]

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Playtika Owns 4 of the Top 10 Casual Casino Games

Playtika Owns 4 of the Top 10 Casual Casino Games ๐ŸŽฐ๐ŸŽฒ 87% of Casual Casinoโ€™s worldwide IAP revenue comes from just two gamesโ€”Monopoly GO! and Coin Masterโ€”making it one of the most consolidated genres in the industry!The Tier-1 West market looks slightly less extreme but it doesnโ€™t change the picture. You can check the full breakdown in AppMagic's latest report: https://lnkd.in/dUTfz33a Can anyone even compete with this level of dominance? Well, Playtika certainly found its way:โ€” In Sepโ€™24, it acquired Animals & Coins developer InnPlay Labs for $300M. ๐Ÿ’ฐโ€” In Novโ€™24, it made a $2B acquisition of Dice Dreams studio SuperPlay. ๐Ÿ’ธWith Board Kings and Pirate Kings already in its portfolio, Playtika now holds 4 of the Top 10 games in the genre!With such a portfolio, top-tier talent, and deep complementary expertise in slots, Playtika is becoming a serious threat […]

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9 truths about game product management.

Every successful game studio knows these 9 truths about game product management. Do you? Most developers learn these the hard way:Success isnโ€™t just about great ideas;Itโ€™s about data driven executionand adapting to the market.Here is the reality: Playing other games all day can be exhausting,Adding features is almost a rocket science,Creativity without data means nothing,Launch day is actually the beginning,Success is a marathon, not a sprint,Flawless game balance is a myth,Communication is everything,Making games is not easy,Players are always right.Which one is the most underrated?Cheers! #gamedevelopment #productmanager #videogames

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๐†๐จ๐จ๐ ๐ฅ๐ž ๐€๐๐ฌ ๐ฐ๐ข๐ฅ๐ฅ ๐ฏ๐ž๐ซ๐ฒ ๐ฅ๐ข๐ค๐ž๐ฅ๐ฒ ๐œ๐š๐ง๐ง๐ข๐›๐š๐ฅ๐ข๐ณ๐ž ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ซ๐ ๐š๐ง๐ข๐œ ๐ญ๐ซ๐š๐Ÿ๐Ÿ๐ข๐œ

๐Ÿšจ๐†๐จ๐จ๐ ๐ฅ๐ž ๐€๐๐ฌ ๐ฐ๐ข๐ฅ๐ฅ ๐ฏ๐ž๐ซ๐ฒ ๐ฅ๐ข๐ค๐ž๐ฅ๐ฒ ๐œ๐š๐ง๐ง๐ข๐›๐š๐ฅ๐ข๐ณ๐ž ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ซ๐ ๐š๐ง๐ข๐œ ๐ญ๐ซ๐š๐Ÿ๐Ÿ๐ข๐œ๐Ÿšจ At least for a while.Today, Iโ€™m sharing another real case study with a client I recently partnered with.Our goal is to accelerate the growth in one of their key markets (mostly dominated by Android) so, in early January, we launched paid campaigns on Google Ads.When we started the campaign, we were so surprised because the CPA (in this case cost per signup) was ridiculously lower compared to previous tests on Meta or TikTok so we started to monitor the organic traffic to see if Google was just targeting users who searched our brand because we were seeing a huge spend in Serch (screenshot 2)Was Google just targeting users already searching for our brand?Quite obvious right? Since we started the campaign, our organic started a very declining trend as you can see […]

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Tracking Releases and Transfers

TRACKING RELEASES & TRANSFERS# 4 WEEK, JANUARY, 2025 Hi Mobile Gaming Family! ๐Ÿ’ŸToday I bring you another edition of ourโ€ฆ๐Ÿ’ซ Tracking Releases & Transfers ๐Ÿ’ซThis one brings releases and transfers to big publisher accounts from the 20th to the 26th of January.I've found 21 titles. ๐Ÿ’ช๐Ÿ”ŽI highlight 2๏ธโƒฃ of them.โœ… โ€œMagic Paint: Water Color Sortโ€ by FreePlayThe big publisher Freeplay, which has in its portfolio Hypercasual classics such as โ€œCount Masterโ€ (300MM down.) and โ€œTwerk Race 3Dโ€ (182MM), has released a Water Sort Puzzle with a coloring metagame. ๐ŸŽจWhat sets โ€œMagic Paintโ€ apart is the tie-in between the puzzle and the coloring. ๐Ÿงฉ ๐Ÿ–ผ๏ธOnce a tube is filled, an animation starts with the paint inside it painting the image.In addition to coloring, the game also has a renovation metagame and other features. ๐Ÿ‘With โ€œMagicโ€, Freeplay joins the Sort Puzzle with […]

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The Foundational Rule

Two weeks ago, my post about founder salaries sparked hundreds of comments. It clearly hitting a nerve in the startup community. Given the heated discussion, I decided to dive deeper into this nuanced topic. ๐Ÿ’ญ Here's what I've learned from both sides of the table - as a founder who started with an extremely low salary twenty years ago, and now as an investor:The foundational rule: Early-stage founders should aim for breakeven, not wealth. Your salary should cover:- Location costs (US vs Europe)- Family obligations- Housing essentials- Basic healthcareThree key factors that actually determine appropriate founder salary:- Company progress (revenue/user engagement)- Deal momentum (investor competition)- Founder track record๐Ÿšฉ Major red flag: Founders taking excessive salaries (think $400K) right after pre-seed funding. This signals misaligned priorities and sets problematic precedents for company-wide compensation.๐Ÿ”‘ Key advice: Have transparent salary discussions with investors […]

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Economic and Real-life Systems as Monetization and Gameplay Mechanics

Monetization in F2P mobile games and Premium Games incorporating F2P mechanics has largely revolved around a handful of tried-and-true methods such as battle passes, gacha, limited-time offers, and soft friction mechanics. However, there remains a vast, unexplored blue ocean of economic and real-life inspired systems that could redefine how we design F2P game economies, player interactions, and monetization strategies.This article explores how these macro-economic and political systems can be used to enhance player engagement, create new monetization opportunities, and introduce social mechanics that go far beyond e.g., leaderboards and guilds. All from F2P point of view.Note: Inspiration for the article comes not just from my mind but from couple discussions Iโ€™ve taken part in via LinkedIn as well as throughout other personal venturing. Big thanks for those involved for giving inspiration for me to explore these topics on a scale!Economic […]

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The Evolution of F2P Monetization in Premium Games

In recent years, the gaming industry has witnessed a significant convergence between F2P monetization strategies and premium, full-priced games. Developers are increasingly integrating F2P elements such as microtransactions, DLC, battle passes, and premium currencies into premium titles to enhance (in well executed cases) player engagement and generate additional revenue streams.Microtransactions and DLC in Premium GamesTraditionally, premium games offered substantial content upfront, with occasional expansions or DLCs providing additional gameplay, storylines, or characters.However, the landscape has evolved, and many premium titles now incorporate microtransactions โ€” small, optional purchases that allow players to acquire in-game items, cosmetics, characters, or other enhancements. For example, games like Diablo 4 and Helldivers 2 have implemented in-game stores focusing on e.g., cosmetic items and battle passes, generating revenue beyond other means. Helldivers 2, in particular, has been perceived positively (mostly, whilst some of their package prices […]

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Mobile Ad Monetization Newsletter #8

Are Relgious-themed games the best advertising revenue niche in the mobile industry? One of the most profitable ad revenue generators are word games. Games like Words of Wonder (IAA $3m/month), Word Scapes(IAA $4.3/month), and Word Connect (IAA $400k/month) combined have about 20 million DAU and consistently top the charts for the most downloads. The genera is hyper-competitive, but one game has been able to navigate it since 2018 by appealing to a clever niche and thus avoiding going head-to-head against the other word game incumbents. Bible Word Puzzle is a word puzzle game that has been downloaded 27 million times and generated $2 million in IAP revenue since its launch. It has a massive 200k DAU, half of which is in the USA, and based on eCPMs, I estimate that it generates between 600-800k/month in ads. That means this title […]

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25 Live-Ops Features Starter Pack

25 Live-Ops Features Starter Pack Here's a list of FREE feature references from top games from Playliner: ๐Ÿ’ฐ ๐— ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€โ€ข Piggy Bank - https://lnkd.in/emVf-HFKโ€ข Double & Tripple Offers - https://lnkd.in/e33TSHeZhttps://lnkd.in/eAtg-ZWzโ€ข Rolling Offer - https://lnkd.in/eiAY8dkuhttps://lnkd.in/eyYq5Swjhttps://lnkd.in/eZ_deifjโ€ข Starter Pack Offer - https://lnkd.in/efmsKB5N๐Ÿ•น๏ธ ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€โ€ข Happy Hours - https://lnkd.in/ezYv9bkxhttps://lnkd.in/e2sSrQbjโ€ข Daily Quests - https://lnkd.in/eGkvtAyXโ€ข Race Tournament - https://lnkd.in/eHPT2EyYโ€ข Solo Tournament - https://lnkd.in/eh-nXFdCโ€ข Win Streak - https://lnkd.in/eeCi2AB2https://lnkd.in/eNVuA2Zmโ€ข Milestone Tasks - https://lnkd.in/eXQKuMiihttps://lnkd.in/eUNBP9Wfโ€ข Time pressing challenge -https://lnkd.in/e8BjptVzhttps://lnkd.in/er7GdTj2๐Ÿ”„ ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€โ€ข Daily Bonus - https://lnkd.in/e3Sq6hYfโ€ข Push Notifications - https://lnkd.in/e3Git_brโ€ข Album Collection -https://lnkd.in/eWP8Yty2https://lnkd.in/eyS6VTuV๐Ÿ‘ฅ ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€โ€ข Partners - https://lnkd.in/ePZnKd2Yโ€ข Clans - https://lnkd.in/enpPEUqEโ€ข Friends - https://lnkd.in/emC7jhVPโ€ข Team Tournament - https://lnkd.in/eaSwymN9https://lnkd.in/edxn4R3c ๐ŸŽฒ ๐— ๐—ถ๐—ป๐—ถ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ \ ๐Ÿฎ๐—ป๐—ฑ ๐—–๐—ผ๐—ฟ๐—ฒโ€ข Board Minigame - https://lnkd.in/ett2T2yMhttps://lnkd.in/esrMWychโ€ข Treasure Hunt Minigame -https://lnkd.in/e9r-UqM3https://lnkd.in/eZTvkkSxhttps://lnkd.in/eViQeQRbโ€ข Plinko - https://lnkd.in/evmF83kKโ€ข Slot Machine / Wheel Minigame -https://lnkd.in/eMwVp8MUhttps://lnkd.in/e2Gsstmfโ€ข Puzzle - https://lnkd.in/ekTH7aQp๐Ÿ—๏ธย ๐—ฆ๐—ฒ๐—ฎ๐˜€๐—ผ๐—ป ๐—ฃ๐—ฎ๐˜€๐˜€โ€ข https://lnkd.in/eaqVUqFWโ€ข https://lnkd.in/ekpCBh_Jโ€ข https://lnkd.in/es5sGa5w

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