How to Design Difficulty in Puzzle Games
How to Design Difficulty in Puzzle Games Based on the Playliner research, here is a guide to designing difficulty:1. Offer multiple difficulty tiers • Easy, Hard, Super Hard — with clear visuals to indicate the level.2. Use attempts, not win rate, to tune difficulty • Low attempts (1–3) = Easy • High attempts (20–35) = Hard3. Follow a recommended difficulty curve • Start easy (Levels 1–20) to build confidence • Add a hard spike (Levels 20–30) to create challenge • Introduce progressive increases and major paywalls after Level 504. Gradually introduce mechanics• Let players master core gameplay before adding complexity.5. Reward wisely• Scale rewards with difficulty. Tougher levels should yield better prizes.6. Test and iterate• Track completion rates. • Adjust blocker levels. • Fine-tune using player feedback.• Alternate between challenging and easier phases. Make the game feel “just challenged enough” […]