Background
  • arrow_back Home
  • keyboard_arrow_rightAuthor archive 2024

Sergei Vasiuk

trending_flat

Musk + Gaming = ???

"Musk + Gaming = ???" šŸŽ®šŸ¤” Musk's pitch:xAI will "make games great again."Big talk for a space that eats outsiders.Iā€™ve read mixed reactions:Fans:ā†³ He changed cars/rockets - why not games?Skeptics:ā†³ Games need heart, not just algorithms.If Musk flops, itā€™ll be messy - but honestly? šŸ’Æentertaining.But maybe heā€™ll surprise us all.The industry could use a shake-upā€¦justā€¦ maybe not this shake-up.What do you think:Revolution or "just Musk being Musk"?Sound off! šŸŽ¤P.S. Whoā€™s playing for him on Diablo 4?

trending_flat

How to design your player journey map?

How to design your player journey map? (5-step checklist)A player journey map visualizes experiencesā†³ aligns gameplay, monetization & retention.Hereā€™s how to design one for your game:1ļøāƒ£ Define your mapā€™s purposeā€¢ Focus on 1 goal: onboarding, retention, etc.ā€¢ Set detail level, e.g., purchase journey.ā€¢ Identify segment: casual, whales, etc.2ļøāƒ£ Identify player personasā€¢ Casual: focus on easy access & discovery.ā€¢ Influencers: reward w/ social recognition.ā€¢ Spenders: highlight exclusive offers.3ļøāƒ£ Analyze behaviors and touchpointsā€¢ Observe key systems: core, meta, etc.ā€¢ Track streamers and community activity.ā€¢ Check top items for awareness/purchases.4ļøāƒ£ Map the player journey stagesā€¢ Awareness: Buzz from gameplay & socials.ā€¢ Consideration: Reviews & personal offers.ā€¢ Purchase: Easy checkout & seamless flow.ā€¢ Usage: Impact on gameplay & recognition.5ļøāƒ£ Validate and refine your mapā€¢ Test it with player actions and feedback.ā€¢ Align it with KPIs like retention rates.ā€¢ Keep evolving as the game grows.ā—Things […]

trending_flat

Mistakes New Game Devs Make

Mistakes New Game Devs Make Building a game isn't just about release.It's about avoiding the issues that kill it.Hereā€™s where beginners go wrong:1. They think ideation is all that matters. ā†³ Sure, a great concept is key. ā†³ But itā€™s just the start of the journey.2. They underestimate Post-Production. ā†³ This isnā€™t a casual polish phase. ā†³ Itā€™s about final fixes and tuning.3. Live Ops? Totally overlooked. ā†³ Continuous updates are a must. ā†³ Player retention is built over time.4. They skip on player feedback. ā†³ Feedback isnā€™t a ā€œnice to haveā€ ā†³ Itā€™s essential to polish, balance, improve.If youā€™re not ready for every stage,youā€™re not ready to keep your game alive.Mistakes in planning cost more than time.In games, they cost players.

trending_flat

Are you interested in Game Development?

Are you interested in game development?From where should you start? šŸ¤” I've got a quirky fix for this!Ever tried picking a game profession...by playing a game?Youā€™re just a few easy questions away.Warning: May contain humor, sarcasm, cynicism and typos.Funny enough, I followed the path of 'Do you like to be alone'.Ended up as a Voice Actor. šŸ¤·ā€ā™‚ļøI mean, come on, really? šŸ˜‚So, let's flip the script.What's your profession?Let's game-ify this choice!

trending_flat

Craft your own Masterā€™s Degree in Game Publishing

Want to craft your own Masterā€™s Degree inGame Publishing (in 6 months)? READ THESE BOOKS!My name is Sergei. āœ‹ Iā€™m an INSEAD MBA graduate.I've honed skills with 200+ business books.Here's the truth:Books hold 87% of the knowledge you seek. So, I've designed a 6-month personalMasterā€™s Degree program for you.Your 6-month challenge:12 books, 2 each month.Here we go:šŸ“˜ One UpBy Joost van DreunenSubject: Games EvolutionšŸ“˜ Console WarsBy Blake J. HarrisSubject: EntrepreneurshipšŸ“™ The Art of Game DesignBy Jesse SchellSubject: Game DesignšŸ“™ Blood, Sweat, and PixelsBy Jason SchreierSubject: Game DevelopmentšŸ“— Hacking MarketingBy Scott BrinkerSubject: MarketingšŸ“— Thinking, Fast and SlowBy Daniel KahnemanSubject: Behavioral EconomicsšŸ“• Social ArchitectureBy Pieter HintjensSubject: CommunityšŸ“• The Book of EsportsBy William CollisSubject: EsportšŸ“’ The Game LocalizationBy Heather Maxwell ChandlerSubject: LocalizationšŸ“’ Video Games LawBy S. Gregory Boyd, Brian Pyne, Sean F. KaneSubject: Legal šŸ“” Creativity, Inc.By Edwin Catmull, Amy WallaceSubject: LeadershipšŸ“” Freemium […]

trending_flat

Control Your Career Game!

On November 1, 2012, I joined Wargaming. This is how I stay relevant in the gaming industry after 12 years at ONE company.(My 12 tips to control your career game)Before you jump out... NŠž, I donā€™t want to be in one place for 12 years. For me, it's about what this enables and how to act:Ready to dive in? Here we go.1. Use Humor2. Build Network3. Foster Optimism4. Embrace Risk-Taking5. Acknowledge Setbacks6. Enhance Personal Branding7. Continuous Learning8. Develop Adaptivity9. Seek Mentorship10. Showcase Work11. Attend Events12. Track TrendsAnything else, Sergei? āœ‹I like to wake up on Saturday and dream.I like to visualize Friday eveningā€™s results. I like to eat ice cream with espresso.Hope this help!Please repost! ā™»ļø Appreciate it.I really want to help many thrive in gaming for a fulfilling, positive and real life.And with that ā†’ positive, real results.Thank you […]

trending_flat

Great games know this key to playersā€™ needs!

Great games know this key to playersā€™ needs! Ever noticed the magic of a successful game? ā†³ It's driven by passionate, engaged players.(The wheel's been invented, use it)Psychologist Abraham Maslow designed apyramid to classify human needs in 1943.šŸŸ¢ We all have 5 types of needs: ā€¢ Basic needs (food, water, shelter).ā€¢ Safety needs (health, employment).ā€¢ Belonging needs (friendship, intimacy).ā€¢ Esteem needs (dignity, respect, purpose).ā€¢ Self-actualization needs (creation, beauty).Players are humansā†³ who seek their needs in your game.By applying this hierarchy to gamers' needs,you build a community around your game. šŸŸ¢ Here's the Players' Hierarchy of Needs.Every level aligns with a player's needs.ā€¢ Basic needs ā†’ Funā€¢ Safety needs ā†’ Trustā€¢ Belonging ā†’ Communityā€¢ Esteem needs ā†’ Recognitionā€¢ Self-actualization needs ā†’ ContributionšŸŸ¢ The hierarchy guides your questions:ā€¢ What do players need?ā€¢ Which needs does my game meet?ā€¢ How do I convey […]

trending_flat

What’s the supreme boss level in Game Dev?

What's the supreme boss level in game dev? A question comes up a lot from my studentsā†³ especially those aspiring to be solo devs.Solo dev is tough; prepare to be:ā€¢ Developer ā€¢ Level Designer ā€¢ Content Writerā€¢ Game Designerā€¢ UX / UI Designerā€¢ Release Engineerā€¢ Audio Engineerā€¢ 2D/3D Artistā€¢ Tech Artistā€¢ Animatorā€¢ TesterAnd the list goes on and on and on...I'm not here to crush any dreams, butā€¦ solo ambitions may not always be realistic.Sure, there are exceptions. šŸ€ In truth, creating complex games solorequires exceptional talent and ample time.So, what's the "boss level" for aspiring devs? It's forming a hashtaghashtag#TEAM OF LIKE-MINDED.As simple and as challenging as it sounds.Fellow Gaming Pros, let's networks!ā€¢ Comment to introduce yourself.ā€¢ Engage with others in the comments.ā€¢ Feel free to send connection requests.Thank you for considering a connection. šŸ™ (ļ½”ā—•ā€æā€æā—•ļ½”)Let me start:Iā€™m Sergei, […]

trending_flat

Boosting Retention in Your Game

10 tips to keep players in your game.(with 10 step-by-step actions to implement)10 areas to focus on:ā€¢ Adsā€¢ FTUSā€¢ Socialā€¢ Churnā€¢ Contentā€¢ Rewardsā€¢ Difficultyā€¢ Gameplayā€¢ Progressionā€¢ Goal-SettingBut if you truly want better retention:Keep promises and overdeliver.Let me show you how šŸ‘‡

trending_flat

What’s the biggest delusion in Game Dev?

What's the biggest delusion in game dev?I see it all the time.You think you know what players want.YOU DO NOT! šŸš«And thatā€™s where everything falls apart.Mistake ā„–1ā†³ Relying on your past success.ā€¢ What worked then wonā€™t work now.ā€¢ Players evolve, so should your approach.Mistake ā„–2ā†³ Trusting your brand will keep you safe.ā€¢ Players arenā€™t loyal to brands.ā€¢ Theyā€™re loyal to experiences.Mistake ā„–3ā†³ Overhyping your game pre-launch.ā€¢ Hype without substance kills trust.ā€¢ Deliver first, market later.Mistake ā„–4ā†³ Ignoring your scope creep.ā€¢ Bigger doesnā€™t mean better.ā€¢ Keep it tight, keep it focused.Mistake ā„–5ā†³ Blind faith in your Free-to-Play model.ā€¢ F2P isnā€™t for every game.ā€¢ Know your audience.āœ… Solution?Stop assuming you know what players want.Start listening. Test ā†’ Adapt ā†’ Evolve.Your players are your best resource. Build with them, not just for them.

trending_flat

LinkedIn expands its puzzle lineup w/ Tango.

LinkedIn expands its puzzle lineup w/ Tango. (in addition to the 3 released in May)This means folks do not give up on games.Whatā€™s your take on their 5th game?Word Search, anyone? Letā€™s play! šŸ”„ 10 more games left on the board: ā€¢ Halo ā€¢ GTAV ā€¢ Doom ā€¢ Tetris ā€¢ Zeldaā€¢ MassEffect2 ā€¢ MortalCombatā€¢ Portal ā€¢ Witcher ā€¢ HalfLife2

trending_flat

10 Advice to Ruin Your Game

10 bad pieces of advice to ruin your game.(and 10 tips to make it decent)10 spots to nail or fail:ā€¢ Gameplayā€¢ Storyā€¢ Soundā€¢ Replayā€¢ Settingā€¢ Controlsā€¢ Graphicsā€¢ Challengeā€¢ Originalityā€¢ PromotionAsk your inner Gru šŸ˜ˆWhat bad advice would he give?Then, ask your inner anti-hero how to fix it!

Login to enjoy full advantages

Please login or subscribe to continue.

āœ–

Go Premium!

Enjoy the full advantage of the premium access.

āœ–

Stop following

Unfollow Cancel

āœ–

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation

āœ–