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Sergei Vasiuk

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Think the gaming industry is just for nerds?

Think the gaming industry is just for nerds?šŸ”“ NO!Half of the worldā€™s population are gamers!The passion is already in YOU.Conventional wisdom favors these degrees:ā€¢ Computer Animationā€¢ Computer Scienceā€¢ Sound Productionā€¢ Media Designā€¢ Digital ArtsšŸŸ¢ Hereā€™s a green path to your passion:Product Design āž”ļø UX/UI Designerā†³ Designs intuitive, user-friendly interfaces.Fashion Design āž”ļø 2D/3D Artistā†³ Designs character outfits and skins.Architecture āž”ļø Level Designerā†³ Creates engaging, realistic game levels.Economics āž”ļø Game Monetizationā†³ Creates in-game economies and pricing.Sociology āž”ļø Community Managerā†³ Builds rapport within player communities.History āž”ļø Narrative Designerā†³ Crafts historically accurate game stories.What was your degree before gaming?Iā€™ll start with myself: šŸŒžComputer Science ā†’ Java Developer ā†’ Project Manager ā†’ Wargaming.

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I’m 44, and I joined IT in my 3rd year at university.

I'm 44, and I joined IT in my 3rd year at university.After 25 years in tech and 12 in GameDev, I've seen the industry change - rapidly.But one thing has stayed constant:THE RACE FOR SKILLED PROS.What surprises me sometimes is that age bias still creeps in, especially after 50.ā€¢ Years of expertiseā€¢ Strong networksā€¢ Niche skillsThese give older developers an edge that many studios value.Studios need their knowledge.šŸ”“ But hereā€™s the real question:Is the gaming industry doing enough to preserve the craftsmanship of older developers?ā€¢ Crunches, cancellationsā€¢ Ever-accelerating timelinesā€¢ Constant shifts in technologyThese are the realities of the gaming world.And with all this pressure, investing in talents with decades of experience doesnā€™t always get top priority.Yet, studios still want these pros out there, producing.Because thatā€™s where the money is made, and where they shine.šŸ”“ But hereā€™s the punchline:If we want […]

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Know the 70/20/10 rule?

All ingenious is simple! Use proven strategy.Know the 70/20/10 rule?Shoutout to Gƶkhan Ɯzmez for this one!Here's the deal šŸ‘‡šŸ³šŸ¬%: Do what was proven. ā†³ Meet players' expectations. ā†³ Stick to successful standards. ā†³ Use familiar gameplay elements.šŸ®šŸ¬%: Do what was proven, but better. ā†³ Enhance key features. ā†³ Refine existing mechanics. ā†³ Outperform your competitors.šŸ­šŸ¬%: Do what was never proven. ā†³ Innovate boldly. ā†³ Introduce new ideas. ā†³ Surprise your audience.A great idea blends the proven & unproven. It's about mastering the proven ā†³ and daring to prove the unproven.

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New Game Dev Reality Check

New Game Dev Reality Check. "Publish fast" isn't always wise.Deadlines? Budgets? Players don't care.Quality beats panic releases. Here's why:1. Assuming you know players' tastes?āŒ Wrong.Real insights come from player research.2. Big games = better games? āŒ False.Focus on core gameplay.3. Rushed launch? āŒ It's just "publishing crap."No polish = failure.

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Which Ad Format Fits Gaming?

Are we really buying this? The latest Comscore survey claims ā†³ ā€œAds donā€™t negatively affect experience.ā€ ā€¢ 45% of gamers donā€™t mind watching adsā€¢ 2/3 of gamers say ads donā€™t bother themā€¢ 68% would check brands they see in-gameā€¢ 34% say ads make the experience more realLetā€™s crosscheck these within my network:Do in-game ads truly add valueā“ *****ComscoreĀ surveyed nearly 5,000 adults ages 18-65 who self-report playing video games on a device multiple times a week to at least once a month.

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What does the Gaming Industry need most right now?

Last Sunday, I asked you: "What does the gaming industry need most right now?"The post received 600+ comments from youThe most liked comment was from Cole:"Stop-making-games-to-appeal-to-shareholders-and-get-back-to-making-games-that-appeal-to-players" (It's the longest word in English!)For the rest, I generated a word cloud.Letā€™s spread this transformative vibe.

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10 Ways Players Spot Bad Games

10 signs players spot a disappointing game. (Add your šŸš© red flag if I missed any)ā€¢ Graphics over Gameplayā€¢ Something-Killerā€¢ Future Promisesā€¢ Buggy Launchā€¢ Radio Silenceā€¢ No Reviewsā€¢ Pay-to-Winā€¢ Asset Flipsā€¢ Price Dropā€¢ No BuzzAnything that makes a player not care ā†³ š™žš™Ø š™– š™—š™–š™™ š™Øš™žš™œš™£.Games excel when players care about detailsIt shouldnā€™t be there if players don't care.

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How is The Gaming Entertainment Curve?

Today is my birthday, and I want to host a small-talk party in a gamer's way. Let's mix and mingle! šŸ™Œ Share your gaming evolution or where you prefer to be now. I'll start first:Casual Gamer ā†³ In 1989 with "Nu, Pogodi" (Wolf & Eggs)Fighter Gamer ā†³ In the early '90s with Mortal KombatFPS Gamer ā†³ In the mid '90s with DOOMSports Gamer ā†³ In the late '90s with FIFA, NFL, NBARPG Gamer ā†³ In the mid 2000s with World of WarcraftPuzzle-Platform Gamer ā†³ In 2007 with PortalAction/Adventure Gamer ā†³ In the late 2010s with HorizonSlow-Vehicle Shooter Gamer (NOW) ā†³ With World of TanksWhat's your gamer vibe right now? Let me know below ā¬‡ļø

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50% of Baby Boomers Are Playing Games

This day has finally arrived! 50% of Baby Boomers are playing games.(Newzooā€™s Global Gamer Study 2024)Thatā€™s why your business can't afford to ignore gaming across all generations.šŸŸ¢ Untapped market potential:ā€¢ 3.7 Billion players,ā€¢ 15 hrs/week on games,ā€¢ 54% vs 46% male/female.šŸŸ¢ Industry giants are diving In:ā€¢ Nike x Fortnite,ā€¢ Dior x Gran Turismo,ā€¢ Pizza Hut x EverQuest,šŸŸ¢ Today's gamers are tomorrow's: ā€¢ business partners, ā€¢ valued customers,ā€¢ Innovative employees.šŸ”“ Companies that understand Gamers are winning this Game!***Repost ā™»ļø for all generations of gamers.Follow Sergei Vasiuk for more.

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Sorry gamersā€¦ but I have to say this!

Sorry gamersā€¦ but I have to say this! Not everyone is familiar with the inner workings of game development.Sure, I can guess the recipe for Oreo cookiesBUT!Outside the factory, guesses turn to crumbs.Absolutely, youā€™ve got every right to critique the games you buy.Just sprinkle a little respectĀ for the developers in your feedback.TRUST ME! Launching a 'bad' game is never the goal. Behind every release is a squad of genius devs, even if it misses.It's the collective effort of hundreds, sometimes thousands.Who rigorously polishes š—˜š—©š—˜š—„š—¬š—§š—›š—œš—”š—š: ā€¢ 2D Artist ā†’ every pixelā€¢ QA Tester ā†’ every bugā€¢ Narrative ā†’ every storyā€¢ VFX Artist ā†’ every sparkā€¢ UI Designer ā†’ every iconā€¢ Localizator ā†’ every letterā€¢ Recruitment ā†’ every hireā€¢ Rigging Artist ā†’ every jointā€¢ Prop Designer ā†’ every assetā€¢ Concept Artist ā†’ every sketchā€¢ Market Analyst ā†’ every trendā€¢ Casting Director ā†’ […]

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Want to keep your players engaged?

Want to keep your players engaged? Letā€™s play a Boggle game for game devs.Let me show you how to useThe ABCs of Engagement.What to make your players š—›š—”š—£š—£š—¬?š—› ā†’ Habit ā†³ Encourage regular visits.š—” ā†’ Accessibility ā†³ Make it easy to start but hard to master.š—£ ā†’ Personalization ā†³ Let players customize their experience.š—£ ā†’ Purpose ā†³ Connect with like-minded players.š—¬ ā†’ Yearning ā†³ Great anticipation for future content.Engaged players ā¤ļøā€¢ Spread the word to attract new players.ā€¢ Feel part of the team, enhance the game.ā€¢ Create their own content using your game.Game devs, whatā€™s your fav letter/word ā“

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