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Sergei Vasiuk

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Mistakes New Game Devs Make

Mistakes New Game Devs Make Building a game isn't just about release.It's about avoiding the issues that kill it.Here’s where beginners go wrong:1. They think ideation is all that matters. ↳ Sure, a great concept is key. ↳ But it’s just the start of the journey.2. They underestimate Post-Production. ↳ This isn’t a casual polish phase. ↳ It’s about final fixes and tuning.3. Live Ops? Totally overlooked. ↳ Continuous updates are a must. ↳ Player retention is built over time.4. They skip on player feedback. ↳ Feedback isn’t a “nice to have” ↳ It’s essential to polish, balance, improve.If you’re not ready for every stage,you’re not ready to keep your game alive.Mistakes in planning cost more than time.In games, they cost players.

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Are you interested in Game Development?

Are you interested in game development?From where should you start? 🤔 I've got a quirky fix for this!Ever tried picking a game profession...by playing a game?You’re just a few easy questions away.Warning: May contain humor, sarcasm, cynicism and typos.Funny enough, I followed the path of 'Do you like to be alone'.Ended up as a Voice Actor. 🤷‍♂️I mean, come on, really? 😂So, let's flip the script.What's your profession?Let's game-ify this choice!

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Craft your own Master’s Degree in Game Publishing

Want to craft your own Master’s Degree inGame Publishing (in 6 months)? READ THESE BOOKS!My name is Sergei. ✋ I’m an INSEAD MBA graduate.I've honed skills with 200+ business books.Here's the truth:Books hold 87% of the knowledge you seek. So, I've designed a 6-month personalMaster’s Degree program for you.Your 6-month challenge:12 books, 2 each month.Here we go:📘 One UpBy Joost van DreunenSubject: Games Evolution📘 Console WarsBy Blake J. HarrisSubject: Entrepreneurship📙 The Art of Game DesignBy Jesse SchellSubject: Game Design📙 Blood, Sweat, and PixelsBy Jason SchreierSubject: Game Development📗 Hacking MarketingBy Scott BrinkerSubject: Marketing📗 Thinking, Fast and SlowBy Daniel KahnemanSubject: Behavioral Economics📕 Social ArchitectureBy Pieter HintjensSubject: Community📕 The Book of EsportsBy William CollisSubject: Esport📒 The Game LocalizationBy Heather Maxwell ChandlerSubject: Localization📒 Video Games LawBy S. Gregory Boyd, Brian Pyne, Sean F. KaneSubject: Legal 📔 Creativity, Inc.By Edwin Catmull, Amy WallaceSubject: Leadership📔 Freemium […]

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Control Your Career Game!

On November 1, 2012, I joined Wargaming. This is how I stay relevant in the gaming industry after 12 years at ONE company.(My 12 tips to control your career game)Before you jump out... NО, I don’t want to be in one place for 12 years. For me, it's about what this enables and how to act:Ready to dive in? Here we go.1. Use Humor2. Build Network3. Foster Optimism4. Embrace Risk-Taking5. Acknowledge Setbacks6. Enhance Personal Branding7. Continuous Learning8. Develop Adaptivity9. Seek Mentorship10. Showcase Work11. Attend Events12. Track TrendsAnything else, Sergei? ✋I like to wake up on Saturday and dream.I like to visualize Friday evening’s results. I like to eat ice cream with espresso.Hope this help!Please repost! ♻️ Appreciate it.I really want to help many thrive in gaming for a fulfilling, positive and real life.And with that → positive, real results.Thank you […]

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Great games know this key to players’ needs!

Great games know this key to players’ needs! Ever noticed the magic of a successful game? ↳ It's driven by passionate, engaged players.(The wheel's been invented, use it)Psychologist Abraham Maslow designed apyramid to classify human needs in 1943.🟢 We all have 5 types of needs: • Basic needs (food, water, shelter).• Safety needs (health, employment).• Belonging needs (friendship, intimacy).• Esteem needs (dignity, respect, purpose).• Self-actualization needs (creation, beauty).Players are humans↳ who seek their needs in your game.By applying this hierarchy to gamers' needs,you build a community around your game. 🟢 Here's the Players' Hierarchy of Needs.Every level aligns with a player's needs.• Basic needs → Fun• Safety needs → Trust• Belonging → Community• Esteem needs → Recognition• Self-actualization needs → Contribution🟢 The hierarchy guides your questions:• What do players need?• Which needs does my game meet?• How do I convey […]

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What’s the supreme boss level in Game Dev?

What's the supreme boss level in game dev? A question comes up a lot from my students↳ especially those aspiring to be solo devs.Solo dev is tough; prepare to be:• Developer • Level Designer • Content Writer• Game Designer• UX / UI Designer• Release Engineer• Audio Engineer• 2D/3D Artist• Tech Artist• Animator• TesterAnd the list goes on and on and on...I'm not here to crush any dreams, but… solo ambitions may not always be realistic.Sure, there are exceptions. 🍀 In truth, creating complex games solorequires exceptional talent and ample time.So, what's the "boss level" for aspiring devs? It's forming a hashtaghashtag#TEAM OF LIKE-MINDED.As simple and as challenging as it sounds.Fellow Gaming Pros, let's networks!• Comment to introduce yourself.• Engage with others in the comments.• Feel free to send connection requests.Thank you for considering a connection. 🙏 (。◕‿‿◕。)Let me start:I’m Sergei, […]

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Boosting Retention in Your Game

10 tips to keep players in your game.(with 10 step-by-step actions to implement)10 areas to focus on:• Ads• FTUS• Social• Churn• Content• Rewards• Difficulty• Gameplay• Progression• Goal-SettingBut if you truly want better retention:Keep promises and overdeliver.Let me show you how 👇

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What’s the biggest delusion in Game Dev?

What's the biggest delusion in game dev?I see it all the time.You think you know what players want.YOU DO NOT! 🚫And that’s where everything falls apart.Mistake №1↳ Relying on your past success.• What worked then won’t work now.• Players evolve, so should your approach.Mistake №2↳ Trusting your brand will keep you safe.• Players aren’t loyal to brands.• They’re loyal to experiences.Mistake №3↳ Overhyping your game pre-launch.• Hype without substance kills trust.• Deliver first, market later.Mistake №4↳ Ignoring your scope creep.• Bigger doesn’t mean better.• Keep it tight, keep it focused.Mistake №5↳ Blind faith in your Free-to-Play model.• F2P isn’t for every game.• Know your audience.✅ Solution?Stop assuming you know what players want.Start listening. Test → Adapt → Evolve.Your players are your best resource. Build with them, not just for them.

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LinkedIn expands its puzzle lineup w/ Tango.

LinkedIn expands its puzzle lineup w/ Tango. (in addition to the 3 released in May)This means folks do not give up on games.What’s your take on their 5th game?Word Search, anyone? Let’s play! 🔥 10 more games left on the board: • Halo • GTAV • Doom • Tetris • Zelda• MassEffect2 • MortalCombat• Portal • Witcher • HalfLife2

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10 Advice to Ruin Your Game

10 bad pieces of advice to ruin your game.(and 10 tips to make it decent)10 spots to nail or fail:• Gameplay• Story• Sound• Replay• Setting• Controls• Graphics• Challenge• Originality• PromotionAsk your inner Gru 😈What bad advice would he give?Then, ask your inner anti-hero how to fix it!

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How to keep your game fresh?

What to keep your game fresh?ENTERTAIN YOUR PLAYERS WITH EVENTS!An event is a time-limited experience that boosts engagement and monetization.These 11 parts give you a full event view 👇 𝟭. 𝗣𝘂𝗿𝗽𝗼𝘀𝗲• Why are you starting this event?• No clear purpose means scattered focus.• Tip: Express the purpose in 1-2 sentences.𝟮. 𝗦𝘂𝗰𝗰𝗲𝘀𝘀 𝗖𝗿𝗶𝘁𝗲𝗿𝗶𝗮• What targets will define success?• No criteria, no way to measure success.• Tip: Make criteria specific and achievable.𝟯. 𝗩𝗶𝘀𝘂𝗮𝗹 𝗥𝗲𝗳𝗲𝗿𝗲𝗻𝗰𝗲𝘀• What’s the look and feel of the event?• No clear visuals disrupt development.• Tip: Use images to inspire creativity.𝟰. 𝗖𝗼𝗻𝗰𝗲𝗽𝘁• How can you summarize the event?• No concept, no stakeholder alignment.• Tip: Keep the concept jargon-free, and simple.𝟱. 𝗠𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀• How will players interact with the event?• No depth in mechanics, no lasting interest.• Tip: Tie mechanics to the core concept.𝟲. 𝗦𝗰𝗼𝗽𝗲• What’s inside or outside the event?• No […]

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Want to start your career in Game Dev?

Want to start your career in Game Dev?FOLLOW THESE THREE STEPS:𝗦𝗧𝗘𝗣 𝟭: 𝗦𝗘𝗟𝗙-𝗟𝗘𝗔𝗥𝗡𝗜𝗡𝗚. ↳ Get familiar with the field.📚 BOOKS:The Art of Game Designhttps://lnkd.in/e7pAJpdwBlood, Sweat, and Pixelshttps://lnkd.in/escwgRZBReality is Brokenhttps://lnkd.in/ePCtAzr8Game Feelhttps://lnkd.in/eXwTAa7v▶️ YOUTUBEBrackeyshttps://lnkd.in/eyFD6UEZExtra Creditshttps://lnkd.in/e3kSmPGQGame Maker's Toolkithttps://lnkd.in/eShb3qwdGame Developers Conference (GDC)https://lnkd.in/eppfYqi4📢 COMMUNITIES Reddit (r/gamedev)https://lnkd.in/ecnH3JbcSlack (IndieDev)https://lnkd.in/eAmJaE96Discord (Game Dev League)https://lnkd.in/eagsjDPGDeconstructor of Funhttps://lnkd.in/eNuy5Hc8𝗦𝗧𝗘𝗣 𝟮: 𝗦𝗧𝗨𝗗𝗬𝗜𝗡𝗚. ↳ Advance with guided education.🌍 ONLINE COURSESEpic Games: Game Design Professionalhttps://lnkd.in/evHMusAcUnity: The Ultimate Guide to Game Devhttps://lnkd.in/egBjQJrAIntroduction to Game Developmenthttps://lnkd.in/e54cp42mHP: From Code to Creation.https://lnkd.in/e4usFaqF🎓 UNIVERSITIESExplore game development at Harvardhttps://lnkd.in/eB2vtfBz Introduction to Game Design at MIThttps://lnkd.in/eSbMXMUFAnimation at BHUhttps://lnkd.in/etz8_MNt Introduction to Game Audio at Berkleehttps://lnkd.in/e_ppj67y𝗦𝗧𝗘𝗣 𝟯: 𝗘𝗫𝗣𝗘𝗥𝗜𝗘𝗡𝗖𝗘. ↳ Turn knowledge into results.🕹️ GAME JAMSitch.iohttps://itch.io/jamsLudum Darehttps://ludumdare.com/Global Game Jamhttps://globalgamejam.org/Nordic Game Jamhttps://nordicgamejam.com/🚀 INTERNSHIPSWargaming Forgehttps://lnkd.in/esg2VjmtEpic Internshipshttps://lnkd.in/etDHGqa9Activision Early Careershttps://lnkd.in/er3K3hwVElectronic Arts Early Careershttps://lnkd.in/e8k-eqQ5💼 PORTFOLIOArtStationhttps://lnkd.in/e6ghghpNGitHubhttps://github.com/Behancehttps://www.behance.net/LinkedInhttps://www.linkedin.com/________Found this valuable?♻️ Repost to help your network.

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