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Phillip Black

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Q5 Steam Stakes

๐—ฃ๐—น๐—ฎ๐˜†๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐—ž๐—ฒ๐—ฒ๐—ฝ๐˜€: ๐—ง๐—ต๐—ฒ ๐—ค๐Ÿฑ ๐—ฆ๐˜๐—ฒ๐—ฎ๐—บ ๐—ฆ๐˜๐—ฎ๐—ธ๐—ฒ๐˜€ The fate of PC & Console's (HD) live-service model hangs on Q5's ambitious lineup: Strinova, Infinity Nikki, Path of Exile 2, Supervive, Marvel Rivals, and Delta Force. Should these titles fail to gain traction, the industry faces a cascade of down rounds, studio closures, and layoffsโ€”not to mention a wholesale reassessment of the HD live-service paradigm. Eric Seufert's meditation on "The last social media platform" may prove prescient; we might witness the same in HD live service.The warning signs are already apparent. Mountaintop Studios' venture-backed Spectre Divide has become a cautionary tale, with peak simultaneous users (PSU) dropping below 100. Supervive's trajectory is similar, maintaining 4,000 PSU despite years of development, encouraging playtests, and the backing of the former League of Legends leadership team. Its salvation may lie in the East, given that […]

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Arcane was a disaster and a function of IP narcissism

Yes, Arcane was a disaster and a function of IP narcissism. It's transmedia bingo 18 different ways. From the Bloomberg exposรฉ:โ€ข Riot spent about $250 million on two seasons of the seriesโ€ข Four people with knowledge of Arcaneโ€™s production said the company didnโ€™t have a robust plan to recoup the cost of the show before it launched.โ€ข Riot believed the show would be the first of many produced by its new entertainment division, which would transform the Los Angeles-based company into the next Walt Disney Co.โ€ข Netflix paid Riot $3 million an episode and Tencent an additional $3 million for the rights to show it in China.โ€ข Those payments amounted to less than half the total cost. โ€ข The company scaled back its Hollywood ambitions recently, ending Arcane and pausing development on other adaptations. โ€ข The pricey passion project, backed […]

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Riot can afford it??

Arguments justifying Arcane on the grounds that "Riot can afford it" are already lost. This framing positions Arcane as a cost center. Marketing heads are commonly called "Heads of Growth" because marketing isn't supposed to be a cost center; instead, it ought to be a profit center. It's a beautiful show (I loved it! Thank you for your subsidy!), and if Riot wants to spend $250M on IP narcissism, they can and should (they're also a private company), but that's different from justifying it within a cost-benefit framework.It's a common misconception that this framework requires easily observable evidence to be useful. Instead, it asks for higher rigor and a direct answer to "How could Arcane deliver over $250M of ROI relative to the best use of investment?" The higher the investment, the more intense the scrutiny level. Another way to […]

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Royal Kingdom to Grow Match-3 GDP

๐—ฅ๐—ข๐—ฌ๐—”๐—Ÿ ๐—ž๐—œ๐—ก๐—š๐——๐—ข๐—  ๐—ง๐—ข ๐—š๐—ฅ๐—ข๐—ช ๐— ๐—”๐—ง๐—–๐—›๐Ÿฏ ๐—š๐——๐—ฃโ€ข Royal Kingdom launching Nov 22; today!โ€ข Royal Match has run away with it, but Candy Crush has grown over the long haul!โ€ข Some of its best quarters over the last two years.โ€ข Royal explosive growth didnโ€™t come at anyoneโ€™s expense; Bezos and Paul Graham are right.โ€ข ๐— ๐—ผ๐˜€๐˜ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฎ๐—ป๐—ถ๐—ฒ๐˜€ ๐—ฑ๐—ถ๐—ฒ ๐—ฏ๐˜† ๐˜€๐˜‚๐—ถ๐—ฐ๐—ถ๐—ฑ๐—ฒ, ๐—ป๐—ผ๐˜ ๐—ต๐—ผ๐—บ๐—ถ๐—ฐ๐—ถ๐—ฑ๐—ฒ.โ€ข Of the big threeโ€”Candy, Scapes, and Royalโ€”only Royal lacks the 2nd and 3rd+ spin-offs.โ€ข โ€œ2nd flagshipโ€ games do well, but that seems like the ceiling (Familyscape and additional Candy spin-offs struggled) ๐—ฃ๐—ข๐—ž๐—˜๐— ๐—ข๐—ก ๐—ฃ๐—ข๐—–๐—ž๐—˜๐—ง: ๐—ฆ๐—›๐—”๐—ฅ๐—ž๐—™๐—œ๐—ก ๐—ข๐—ฅ ๐—ฅ๐—จ๐—ก-๐—ฅ๐—”๐—ง๐—˜?โ€ข ๐—–๐—ผ๐—ฟ๐—ฟ๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป: Downloads were falling fast last time we checked (steady revenue pulled: Nov 5; Updated: Nov 14)โ€ข ๐—จ.๐—ฆ. ๐—ฑ๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ๐˜€ ๐—ณ๐—ฒ๐—น๐—น ๐˜๐—ผ ๐—ฒ๐—พ๐˜‚๐—ถ๐—น๐—ถ๐—ฏ๐—ฟ๐—ถ๐˜‚๐—บ, ๐—ฏ๐˜‚๐˜ ๐—๐—ฎ๐—ฝ๐—ฎ๐—ป, ๐˜„๐—ถ๐˜๐—ต ๐—ฎ ๐Ÿฎ๐Ÿญ-๐—ฑ๐—ฎ๐˜† $๐Ÿฎ๐Ÿฐ ๐—ฅ๐—ฃ๐——, ๐—ต๐—ฎ๐˜€ ๐—บ๐—ฎ๐—ถ๐—ป๐˜๐—ฎ๐—ถ๐—ป๐—ฒ๐—ฑ ๐˜€๐˜๐—ฒ๐—ฎ๐—ฑ๐˜† ๐—ฑ๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ๐˜€ ๐—ณ๐—ฟ๐—ผ๐—บ ๐˜๐—ต๐—ฒ ๐˜€๐˜๐—ฎ๐—ฟ๐˜. Actual UA reinvestment? With high RPD, should this be […]

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WTF Are These 3 Battle Pass Things

When I wrote, Economics of Battle Pass Are Broken. Letโ€™s Fix It in 2o21, I argued that designers needed to play with ADMC (average daily monetization cap) to transform the pass from an engagement to a monetization vertical. Since then, every subsequent โ€œinnovationโ€ has been a creative exercise in price increases. Fortnite realized this long ago, which is why the direct store has ballooned in content and uses โ€œthe vaultโ€ to sell past pass-specific content; the 67% direct store, 33% battle pass revenue split leaked from the 2012 Epic v. Apple trial likely skews harder direct store since. Two Options: d or fc In the original model, increasing spend depth may be achieved by decreasing dd or the pass length, thereby shipping more passes over a given period. averagedailymonetizationcap=Nโˆ‘i=1(yi)+fcdaveragedailymonetizationcap=โˆ‘i=1N(yi)+fcd Mobile games mastered this in months, using low marginal cost, fractionalized, and storable content (currencies! resources!). For example, this was the exact strategy Marvel Snap […]

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๐—ก๐—˜๐—ช ๐—ฃ๐—ข๐—ž๐—˜๐— ๐—ข๐—ก ๐—ง๐—–๐—š ๐—ช๐—œ๐—Ÿ๐—Ÿ ๐—š๐—ข ๐—ก๐—ข๐—ช๐—›๐—˜๐—ฅ๐—˜

๐—ก๐—˜๐—ช ๐—ฃ๐—ข๐—ž๐—˜๐— ๐—ข๐—ก ๐—ง๐—–๐—š ๐—ช๐—œ๐—Ÿ๐—Ÿ ๐—š๐—ข ๐—ก๐—ข๐—ช๐—›๐—˜๐—ฅ๐—˜โ€ข Prior mobile Pokemon CCG ๐˜ฅ๐˜ช๐˜ฅ๐˜ฏโ€™๐˜ต ๐˜ฉ๐˜ข๐˜ท๐˜ฆ ๐˜๐˜ˆ๐˜—. Yes, thatโ€™s right.โ€ข The new game is polished but revolves around timer-based pack openings.โ€ข ๐—ฌ๐—ผ๐˜‚ ๐—ฑ๐—ผ๐—ปโ€™๐˜ ๐—ฏ๐˜‚๐˜† ๐—ฝ๐—ฎ๐—ฐ๐—ธ๐˜€ ๐˜†๐—ผ๐˜‚ ๐—ฏ๐˜‚๐˜† ๐˜๐—ถ๐—บ๐—ฒ๐—ฟ๐˜€ ๐˜๐—ผ ๐˜‚๐—ป๐—น๐—ผ๐—ฐ๐—ธ ๐˜๐—ต๐—ฒ๐—บ.โ€ข Over $20M so far, but downloads ๐—ณ๐—ฎ๐—น๐—น๐—ถ๐—ป๐—ด ๐—ณ๐—ฎ๐˜€๐˜.โ€ข Japan dominates ($26/download; U.S.: $4.36).โ€ข Strong collection loops with Codex moments at pack openings but a weaker version of physical CCG.โ€ข And yes, ๐˜๐—ต๐—ฒ๐—ฟ๐—ฒโ€™๐˜€ ๐—ฎ๐˜‚๐˜๐—ผ๐—ฝ๐—น๐—ฎ๐˜†.โ€ข ๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—–๐—–๐—š๐˜€ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐—น๐—ถ๐—บ๐—ถ๐˜๐—ฒ๐—ฑ ๐—ฐ๐—ฒ๐—ถ๐—น๐—ถ๐—ป๐—ด๐˜€, far from Pokemon Goโ€™s $800M annual revenue.โ€ข Failure to evolve beyond Snapโ€™s lukewarm success, weak meta, or UGC adoption. Markets failed, too (Artifact).โ€ข Inability to build strong meta loops or explore UGC. ๐—ฆ๐—ฃ๐—”๐—–๐—˜ ๐—”๐—ฃ๐—˜ ๐—š๐—”๐— ๐—˜๐—ฆ ๐——๐—˜๐—–๐—Ÿ๐—œ๐—ก๐—˜๐——; ๐— ๐—ข๐—ฉ๐—˜ ๐—ง๐—ข ๐—ฆ๐—จ๐—ฃ๐—˜๐—ฅ๐—–๐—˜๐—Ÿ๐—Ÿ ๐—ง๐—œ๐—ง๐—Ÿ๐—˜๐—ฆ?โ€ข Turning into ๐—ฆ๐˜‚๐—ฝ๐—ฒ๐—ฟ๐—ฐ๐—ฒ๐—น๐—น ๐—Ÿ๐—ผ๐—ป๐—ฑ๐—ผ๐—ป (Space Ape brand dead), but games have declined the last year.โ€ข Theyโ€™ve been working on Boom Beach and Hayday, so they […]

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Pocket Pair, the creator of Palworld, cited the patents Nintendo is suing them under.

Pocket Pair, the creator of Palworld, cited the patents Nintendo is suing them under. And boy, is it Japanese patent law nuts. It's enough to radicalize me against patent protection of any type in games (I'm looking at you, Shadow of War). While something might be lost in translation, the breath is insane.๐—ฃ๐—ฎ๐˜๐—ฒ๐—ป๐˜ ๐—ก๐—ผ. ๐—๐—ฃ๐Ÿณ๐Ÿฑ๐Ÿฐ๐Ÿฑ๐Ÿญ๐Ÿต๐Ÿญ๐—•๐ŸญIt tries to patent, among other things, how players capture and train virtual creatures over time, including evolution mechanics.โ€” It specifically discussed how multiple evolution paths change stats based on player input (e.g., a creature gets more health because you pet it).๐—ฃ๐—ฎ๐˜๐—ฒ๐—ป๐˜ ๐—ก๐—ผ. ๐—๐—ฃ๐Ÿณ๐Ÿฑ๐Ÿฎ๐Ÿด๐Ÿฏ๐Ÿต๐Ÿฌ๐—•๐ŸฎThis one is sore nuts, trying to patent how players interact in biomes, like altering terrain or weather conditions. It includes progression systems like resource points based on in-game gathering activities!๐—ฃ๐—ฎ๐˜๐—ฒ๐—ป๐˜ ๐—ก๐—ผ. ๐—๐—ฃ๐Ÿณ๐Ÿฐ๐Ÿต๐Ÿฏ๐Ÿญ๐Ÿญ๐Ÿณ๐—•๐ŸฎThis one is more technical, and I'm unsure how to read […]

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Data Dump Friday

๐—”๐—ก๐—œ๐— ๐—˜ ๐—ฆ๐—›๐—ข๐—ข๐—ง๐—˜๐—ฅ ๐—›๐—œ๐—ง๐—ฆ ๐Ÿฐ๐Ÿฌ๐Ÿฌ๐—ธ ๐—ช๐—œ๐—ฆ๐—›๐—Ÿ๐—œ๐—ฆ๐—ง๐—ฆ; ๐—•๐—ฅ๐—”๐—–๐—˜ ๐—ฌ๐—ข๐—จ๐—ฅ๐—ฆ๐—˜๐—Ÿ๐—™โ€ข Strinova hits 400k Steam Wishlistsโ€ข Waifu 3rd-person shooter w/nearly 4M web pre-registrationsโ€ข From iDreamSky, a Chinese Studioโ€ข Has Tencent Moneyโ€ข ~$500M market cap; publicly traded on the Hong Kong Exchangeโ€ข Previously published Western Games in China (e.g., War Robots, Subway Surfers)โ€ข With the rise of Steam China, this could be a considerable cross-region game.โ€ข Remember, Nikkie and Genshin were hits in the U.S. (25% rev share)! ๐——๐—จ๐—ก๐—š๐—˜๐—ข๐—ก ๐—™๐—œ๐—š๐—›๐—ง๐—˜๐—ฅ ๐—ข๐—ก๐—Ÿ๐—œ๐—ก๐—˜, ๐—ง๐—›๐—˜ ๐—•๐—œ๐—š๐—š๐—˜๐—ฆ๐—ง ๐—š๐—”๐— ๐—˜ ๐—ง๐—›๐—œ๐—ฆ ๐—ฌ๐—˜๐—”๐—ฅ, ๐—ฆ๐—Ÿ๐—ข๐—ช๐—œ๐—ก๐—šโ€ข Bigger than Monopoly Go!โ€ข ~$700M over 6 months; iOS onlyโ€ข $88 Revenue Per Download!โ€ข But downloads are crumbling, far below Honor of Kings (10-20k v.s. 500k Weekly)โ€ข Something doesnโ€™t smell right; this limited appeal? Data error?โ€ข The total revenue curve is bending inward, too.๐—›๐—”๐—ฉ๐—˜ ๐—ช๐—˜๐—•๐—ฆ๐—ง๐—ข๐—ฅ๐—˜๐˜€ ๐—ฅ๐—˜๐—”๐—–๐—›๐—˜๐—— ๐—˜๐—ค๐—จ๐—œ๐—•๐—Ÿ๐—ฅ๐—จ๐—œ๐— ? ๐Ÿณ๐Ÿฌ%+ ๐—”๐——๐—ข๐—ฃ๐—ง๐—œ๐—ข๐—กโ€ข Huuuge Games: In H1 2024 DTC revenues accounted for […]

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Gaming Will NOT Grow: Konvoy Data

๐—ž๐—ข๐—ก๐—ฉ๐—ข๐—ฌ ๐——๐—”๐—ง๐—” ๐—ฆ๐—จ๐—š๐—š๐—˜๐—ฆ๐—ง๐—ฆ ๐—š๐—”๐— ๐—œ๐—ก๐—š ๐—ช๐—œ๐—Ÿ๐—Ÿ ๐—ก๐—ข๐—ง ๐—š๐—ฅ๐—ข๐—ชโ€ข From $188M to $223M in 2029.โ€ข This means virtually no growth. Huh?โ€ข $188B is worth about $218B in 2029 dollars assuming a 3% inflation rates.โ€ข $218B to $223B is a 2% change, way, way below the S&P 500 8% real ๐˜ข๐˜ฏ๐˜ฏ๐˜ถ๐˜ข๐˜ญ growth rate.โ€ข Inflation and S&P benchmarks need to be a core part of any long-run market analysis. ๐—”๐—š๐—˜ ๐—ข๐—™ ๐—˜๐— ๐—ฃ๐—œ๐—ฅ๐—˜๐˜€ ๐— ๐—ข๐—•๐—œ๐—Ÿ๐—˜ ๐—œ๐—ฆ ๐—›๐—จ๐—š๐—˜โ€ข An over 1M download start is far above other recent releases, including the steady-eddy Sea of Conquest from Fun Plus.โ€ข Uses the RTS element to fake ad into 4x, but less brutally then Last War.โ€ข After a big brand budget burst, will this sustain? Letโ€™s see!๐Ÿฐ๐˜… ๐— ๐—œ๐—ฅ๐—ฅ๐—ข๐—ฅ๐—ฆ ๐—›๐—˜๐—š๐—˜๐— ๐—ข๐—ก ๐—ฃ๐—ข๐—Ÿ๐—œ๐—ง๐—œ๐—–๐—ฆโ€ข U.S. dominates, but Chinaโ€™s RPD is unusually high (~10% of downloads but 20% of revenue).โ€ข 4x is a region uniting […]

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Data Dump Friday; Oct 18th

Data Dump Friday; Fri Oct 18th, Week 21 ๐—๐—ฎ๐—ฝ๐—ฎ๐—ปโ€™๐˜€ ๐—ฃ๐—– ๐— ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜ ๐Ÿฏ๐—ซโ€™๐—— ๐—ฆ๐—ถ๐—ป๐—ฐ๐—ฒ ๐Ÿฎ๐Ÿฌ๐Ÿญ๐Ÿตโ€ข Similar trend when working with clients: Japan stands out.โ€ข Apex Legends famously has a devoted Japanese player base.โ€ข How to figure out where to go next with the insight?โ€ข More Japanese localization and characters?โ€ข The West needs to spend more time understanding how they broke through in Japan to begin with.๐— ๐—ผ๐—ป๐—ผ๐—ฝ๐—ผ๐—น๐˜† ๐—š๐—ผ ๐—›๐—ฎ๐—ฑ ๐—” ๐— ๐—ฒ๐—ฟ๐—ฒ ๐Ÿฏ ๐— ๐—ผ๐—ป๐˜๐—ต ๐—ฆ๐—Ÿโ€ข Early ARPU signs must have reinforced the decision to launch, but the shape of the ARPU is uncertain. How did they calibrate UA?โ€ข This is where the DS team made big bucks (if they were right).โ€ข The team thought long soft launches drain morale, which is potentially why Squad Busters launched early.โ€ข MiHoYo thinks they can will games to No. 1.๐—ข๐—™๐—™ ๐˜๐—ต๐—ฒ ๐—š๐—ฅ๐—œ๐—— ๐—š๐—ข๐—˜๐—ฆ ๐—ข๐—™๐—™ ๐—ง๐—›๐—˜ ๐—š๐—ฅ๐—œ๐——โ€ข Web3 […]

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DATA DUMP FRIDAY; Oct 11th

DATA DUMP FRIDAY; Oct 11th- 9 Month Fortnite Player Count Highs; itโ€™s desperately needed + Continuing storyline: can Epic grow UEFN? + 30% growth in two years and a mediocre trend line isnโ€™t enough.++ Roblox is slaying it (but apparently, itโ€™s all bots)!+ The new EU mobile store should be a part of these metrics.++10M EGS downloads; little active user bump. Yikes.- EA is launching The Sims Labs: Town Stories to playtesters; may the franchise realize its potential.+ Part of EAโ€™s playtesting program, The Sims Labs, where playtesters new ideas roll out within The Sims franchise.++ Embarrassing EA hasnโ€™t grown itโ€™s 30+ Female demo on mobile with this franchise.+ $500M over 10 years; The Sims 4 did $1B half that time.- Archero 2 is in soft-launch; Archero 1 needs re-write.Survivor outclasses + Archero, but decay has slowed.++ No feature direction […]

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