Fisherian Game Economy Tradition.
๐๐๐ฆ๐๐๐ฅ๐๐๐ก ๐๐๐ ๐ ๐๐๐ข๐ก๐ข๐ ๐ฌ ๐ง๐ฅ๐๐๐๐ง๐๐ข๐ก. Game economy designers have inadvertently revived the economic traditions of famed economist Irving Fisher. In Fisher's world, the economy is a hydraulic machine, with refinement or "productive process" occurring as resources flow. The impact of major institutions takes on a literal effect, where a tariff might slow the flow of liquid or capital from one chamber or country to another. It's a surreal approach and the early attempt at modeling game economies. Irving Fisher studied monetary theory and price levels at Yale, where his obsession with equilibrium led to an extraordinary invention. In 1891, he unveiled his hydraulic-mechanical computerโa contraption of water, pulleys, and floats that physically demonstrated how prices find their level. The machine, described in his paper "Mathematical Investigations in the Theory of Value and Prices," became the first working economic model, translating abstract […]