Some nonobvious / insightful ๐ก takeaways from the CTA survey: โข 18% of gamers (28.6m) are hardcore; most economically active.ย 73% male, avg. 29 y/o.ย Play 42h / week, spend most time on premium games.ย 91% play on PC / consoles.ย 51% engaged in creating content. Preference for multiplayer games, shooters, open-world games.โข 46% of gamers (72.1m) are "core" gamers. Not as active as hardcore, play fewer games & genres, but still quite often.โข 36% (55 million people) are casual gamers (least engaged)โข Gaming lifecycle chart (below) is interesting food for thought, and resonates with my own experience.โข Every generation self-identifies more strongly as 'gamers' than the one before.From Consumer Technology Association Survey.For anyone with access to full survey, I'd be curious to know the ๐ฆ๐น๐ข๐ค๐ต criteria for placing a respondent into one of the three groups (hardcore, core, casual).