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Matej Lancaric

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Cup Heroes: Voodoo’s new hybrid-casual hit makes $160k/day

Cup Heroes: Voodoo's new hybrid casual hit, making 🤑 $160k/day! Steady growth with ad placement excellence. What about their UA? uff! 👇 Cup Heroes makes around 50% of its revenue from ads, making it a true hybrid casual game. There are 29 ad placements in 1 run = 15 waves that the player encounters. With 45-50 minutes played daily, averaging five sessions per day and around 7.5min per session, that’s almost ad juggernaut. (wink wink, Felix!)This is a detailed review of Cup Heroes by Voodoo, discussing its hybrid casual gameplay, performance metrics, monetization strategies, and user experience. We explore the game's growth trajectory, retention rates, and how it compares to Mob Control other titles in the market.Discussing the effectiveness of decoys and rewards in gameplay, the impact of skill randomizers on player experience, and the creative approaches used in-game advertising.But […]

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Brutally Honest #133

Hey, FAM! What’s up? 🥃 Drink talk So, do you know about the new shit that’s been going around? I was checking Sensemitter which analyzes users' emotional responses to any creative content. Using scientific principles and neurobiological AI research tools, we transform emotional responses into data. They wrapped this tech to analyze why players’ attention doesn’t stick when they play your game or watch your game ad. got a trio of neural networks (yes, three—isn't that fancy?) working in harmony with the team of brainy humans. Here's the lowdown: Emotion Detector Extraordinaire Assesses each player's emotional starting point and monitors mood swings. It uses a neurophysiological framework (try saying that five times fast) to morph emotional responses into a single engagement metric.Gaze Guru: Focuses on where those eyeballs are darting. Are they glued to the action or counting pixels in […]

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Zipline Hook: Game-Changing Trend

🚀 The Zipline Hook: Unveiling the Evolution of a Game-Changing Trend Remember when Fortnite introduced the Zipline in Season 7 back in 2018? It was a game-changer—players were thrilled to zip across the map, adding a new layer of excitement (well, almost everyone loved it)! Then came 2019, and with it, the global launch of Apex Legends (Electronic Arts (EA). Pathfinder's ability to deploy ziplines took battle strategies to new heights. YouTube exploded with tutorials on mastering zipline skills, and gamers couldn't get enough. But things really took off when UEFN was introduced in Fortnite Creative. Suddenly, creating custom ziplines and building unique games became the new craze on YouTube. The community's creativity knew no bounds! So, who took notice next? Mobile game developers, of course! Companies like Evony quickly integrated this mechanic into games like Age of Origins. It's […]

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Reelshort Review: Netflix should take notes!

Reelshort Review: Netflix should take notes! Short-form entertainment game making $25+mil/month redefining the interactive novel genre👇 Influencing the story? Make choices during the short-form videos. Sounds like a game? It is! Reelshort gets all the stories from Chapters but with real people with all drama short plots! The minutes-long shows, catering to mobile-primed female audiences, aren’t exactly highbrow—think rags-to-riches revenge plots and werewolf-vampire fantasies—but they’re addictive, and viewers are paying to stay tuned to hits like "Fated to My Forbidden Alpha" and "The Double Life of My Billionaire Husband." CEO Joey Jia says the app has been downloaded over 30 million times. It also reportedly generates an average monthly revenue of $10 million; one show, which might have 60-90 short episodes, costs an average of $300,000 to produce. Reelshort is doing a cross-promo on steroids! Offerwall light in their own apps […]

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Brutally Honest #132

Hey, FAM! What’s up? 🥃 Drink talk Some people will shit on you even when they know you are right. Welcome to the gaming industry. Where is my popcorn? 🍿 - oh, here it is! Perfecto! Anyway, I am starting a new segment. Cornelius is here for you... 🐊 There might also be another new segment next week; stay tuned! 🦩Tip of the week Audience overlap is a very underrated thing, especially when you are trying to find new creative concepts and get inspired. Sometimes, the answer lies in front of you. You might be surprised by the demographics of different games and genres. Check it frequently. It can give you great insights into creative brainstorming sessions. Creative framework: How to win in 2024? Read full story How can Evony, a super old 4x strategy game, influence a relatively new […]

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Slingshot Hook: The Iteration of a New Trend

🎉 Slingshot Hook: The Iteration of a New Trend👇 Evony has emerged as a significant player in leveraging the "slingshot hook" within its marketing creatives. The company is actively iterating on this concept, releasing several new versions each month that include:▶️ More Heroes: Introducing additional characters to engage players.▶️ Mjolnir Integration: Incorporating the legendary hammer may raise legal considerations. (lawsuit in 3..2..1..)▶️Alligator Elements: Adding dynamic wildlife interactions to enhance visual appeal.Why Is It So Effective?The slingshot mechanic is a compelling visual tool that captures audience attention almost immediately. Despite minor delays—such as waiting for alligators to appear—the concept is straightforward and easily understood. It provides instant feedback, tapping into the audience's appreciation for tension and release dynamics, which can lead to increased engagement.What's the Next Twist?There is already an expansion on this hook, and Evony appears to be intensifying its focus […]

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Ad Monetization Trends in Mobile Games for September

Ad monetization trends in mobile games for September - UA is driving game design & admon, but "It's all about ad placements." 👇 Felix brought graphs, gameplay, and insights! Some takeaways from the last episode:▪️ User acquisition is increasingly influencing game design & ad placements.▪️ Hiding content behind ads is a growing trend. Again!▪️ Ultra casual games are gaining popularity due to their accessibility.▪️ Innovative monetization techniques are emerging in the gaming industry.▪️ Ad revenue-based games are shifting towards subscription models based on App business.📺 Watch on YouTube: https://lnkd.in/dT2XGzSd🎧 Listen on Spotify: https://lnkd.in/dfw9ViiY🦄 Subscribe to the Brutally Honest newsletter: lancaric.substack.com🗣 Join the discussion in our Slack channel: https://lnkd.in/dbrDdGiJThanks a lot, Sensor Tower, for all the data!Jakub x two & a half gamers

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Brutally Honest #131

Hey, FAM! What’s up? 🥃 Drink talk I really admire people who know absolute jackshit about UA. Their conversations about UA are always great “popcorn” material. Keep talking! 🦩Tip of the week Diversification of your UA channel mix is crucial—we know that. This is one of my slides from last week’s Appfest presentation. The full deck, which is actually an article, will follow in the next few days. While none of these channels are NEW, I see them climbing up the UA channel ranks in the games I manage or the games we review on our no BS podcast. Diversification doesn’t always mean you have to run a million UA channels at once. It really starts with one channel. What am I talking about? What to diversify: Campaign optimization Attribution windows (campaign types) GEOs Creatives Placements Monetization (IAA, IAP, hybrid) […]

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Slingshot Hook: The Evolution of a New Trend

🎉 Slingshot Hook: The Evolution of a New Trend 👇 Guess what's making a comeback from the "ancient history" of gaming? The classic slingshot mechanic! It's been out of the spotlight for a while, but it's exciting to see this tried-and-true feature from Angry Birds being reinvented in creatives.From Dice Dreams using it in their ads (congrats to SuperPlay for joining the Playtika family!) to its recent appearance in Evony or Royal Match.Evony is quite an interesting beast. They run a ton of creatives and are already iterating on the Slingshot hook. Looks like this is the next big thing on the menu for multiple games!And now, even Royal Match is experimenting with this and incorporating the Slingshot Hook in their creative testing.Plus, a big surprise coming from Century Games recently. This is a new creative for Whiteout Survival (very […]

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Creative Trends in Mobile Gaming – August 2024

In the ever-changing world of UA & creatives, staying ahead of the curve is essential. Here is why: 👇▶ Celebrity endorsements can significantly impact game marketing and user acquisition.▶AI is becoming increasingly important in game development and marketing strategies.▶User-generated content is influencing game trends and player engagement.▶Game creatives are becoming more sophisticated & more complex, utilizing various game features.▶Understanding player psychology in marketing strategies is crucial.▶Trends in app marketing are shifting towards more personalized and targeted approaches.▶The future of game creatives will likely involve more integration of AI and user-generated content in long format, meaning 1minutes and longer videos.As the UA landscape evolves, so do the creative trends that shape how games communicate with their audiences. Let's check the trends! Creative trends in mobile gaming - August 2024 version. Yes, that's it! 👇 📺 Watch on YouTube: https://lnkd.in/d5fX2i7v🎧 Listen on […]

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My 2017 vs. 2024 Presentation Saga

  From Stomach Aches to (Mostly) Keeping It Together: My 2017 vs. 2024 Presentation Saga 👇 Back in 2017, the mere thought of giving a presentation gave me a serious case of the jitters (read: absolute stomach ache). Fast forward to 2024, and while I'm not exactly auditioning for TED Talks, let's just say we've made some progress.Despite what you might think, I'm not the biggest fan of public speaking in front of actual humans. I'd much rather be tucked away recording a podcast in my daughter's room—no audience, no judgments, just me and the mic.I have ridiculously high standards for the talks I attend. If it's full of fluff and vagueness, you'll probably catch me rolling my eyes and, yes, bitching about the bullshit.But here's the thing: I genuinely enjoy sharing knowledge, diving into case studies with real numbers, […]

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Elder Scrolls Castles: $70K Daily in Revenue

Elder Scrolls Castles is currently earning around $70k daily in revenue. It's a big IP on PC but terrible on mobile. Is this another Warcraft Rumble case? 👇 In this episode, we discuss Bethesda Softworks's global launch and performance of this mobile game. Jakub discusses gameplay mechanics, innovative features, and monetization strategies, and I talk about the marketing approach.We are very concerned about the game's long-term viability and the lack of content updates, so we are drawing parallels to other mobile games like Warcraft Rumble.The UA basically doesn’t exist, using only a few static images and one long video cut into pieces. That's pretty sad! 📺 Watch on YouTube: https://lnkd.in/d_8-3VA8🎧 Listen on Spotify: https://lnkd.in/dKfmk_2x🦄 Subscribe to the Brutally Honest newsletter: lancaric.substack.com🗣 Join the discussion in our Slack channel: https://lnkd.in/dbrDdGiJThanks a lot, Sensor Tower, for all the data!two & a half gamers

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