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Matej Lancaric

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Age of Empires Mobile is earning $500K a Day

Age of Empires Mobile is earning ๐Ÿค‘ $500k/day right after the global launch. Nostalgia doesnโ€™t mean $100 million/month. But in this case, โ€œonlyโ€ $11mil/month. ๐Ÿ‘‡ Well, no hypercasual gates mechanics, no fun... Ehm, I mean, no revenue! Ehm, I mean no scale. Well, what the fuck do I even mean, then? Well, that is what I wrote in the very beginning. Nostalgia is not enough! In this episode, we delve into the nostalgic world of the Age of Empires, discussing its recent mobile adaptation and the implications of Tencent's involvement. We explore the gameplay mechanics, including various mini-games and the integration of elements from Vampire Survivors, while also reflecting on the challenges of maintaining the essence of a classic strategy game in a modern mobile format. The conversation highlights the balance between nostalgia and innovation in game design.Wake up, Microsoft! […]

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River Fence: The Evolution of a New Trend in Mobile Games

๐ŸŽ‰ ๐‘๐ข๐ฏ๐ž๐ซ ๐…๐ž๐ง๐œ๐ž: ๐“๐ก๐ž ๐„๐ฏ๐จ๐ฅ๐ฎ๐ญ๐ข๐จ๐ง ๐จ๐Ÿ ๐š ๐๐ž๐ฐ ๐“๐ซ๐ž๐ง๐ ๐ข๐ง ๐Œ๐จ๐›๐ข๐ฅ๐ž ๐†๐š๐ฆ๐ž๐ฌ ๐Ÿ‘‡ Idle games have long-inspired genres, often requiring innovative marketing to compensate for their "low-action" gameplay. In March 2022, Idle Lumber by AppQuantum set a new standard by introducing a unique element in their creativesโ€”a river fence that stops logs. This idea evolved further in September 2023, establishing a trend thatโ€™s been catching on ever since.It took a bit of time, but other games eventually picked up on this mechanic. By May 2024, Idle Fishing 2 (Multicastgames LLC) cleverly adapted the river fence concept, transforming it into a net that fits seamlessly into their gameplay. And then, things really got interesting. In July 2024, AppQuantum took this trend to the next level with a new publishing deal with Rockbite Games Armenia Games, releasing Idle Outpost. This game quickly scaled […]

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The Future of UA!

Creator programs. The Future of UA! Everyone & and their mom has one, including Roblox, Fortnite, MY.GAMES, and Supercell. Whatโ€™s the ROI? ๐Ÿ‘‡ ๐—ช๐—ฒ๐—น๐—น, ๐˜๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ฎ๐—ฟ๐—ฒ ๐˜€๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐—ฎ๐—น ๐—ฏ๐—ฒ๐—ป๐—ฒ๐—ณ๐—ถ๐˜๐˜€ ๐˜๐—ผ ๐˜€๐˜๐—ฎ๐—ฟ๐˜๐—ถ๐—ป๐—ด ๐—ผ๐—ป๐—ฒ, ๐—ถ๐—ป๐—ฐ๐—น๐˜‚๐—ฑ๐—ถ๐—ป๐—ด:โ†ณRetentionโ†ณFeedback loops and positive PRโ†ณGenerate user-generated contentโ†ณDistributionโ†ณReduce fatigueโ†ณReward your most loyal fansโ†ณDrive more revenueAll of the above has a direct impact on your User Acquisition activities. Supercell has recruited over 1,000 creators, claiming some have even increased viewership by 600%. I mean, you canโ€™t pay bills with viewership, but still. That was their main UA channel until Brawl Stars blast. Newsletter here.

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Capybara GO by Habby makes $800k/Day without the U.S.!

Capybara GO - the new sensation by Habby making ๐Ÿค‘ $800k/day in revenue still without the US! This is going to be bigger than Survivor.io ๐Ÿ‘‡ Habby did it again! Changing the whole mobile gaming landscape with the recent launch of Capybara GO! The game features a unique blend of gameplay mechanics that encourage passive play. The future of mobile gaming is here. Passive play, you heard it first on two & a half gamers.Most importantly, Capybara GO draws inspiration from various successful titles in the mobile gaming industry and putting them together piece by piece into perfect compatibility. A Very important insight: this game is basically a slot machine dressed up as an RPG. Is positioned as a social casino RPG, blending elements of both genres. Addictive and sticky gameplay? Hmm, where did we see that? Capybara GO creatives […]

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All in Hole by Homa Games already scaled to $50K+ A Day

All in Hole by Homa already scaled to more than $50K a day ๐Ÿค‘ in IAPs, even though it is still in T1 "soft-launch" release and it is not available worldwide (US is open). We couldn't ignore this very bold iteration so you can read the rundown here ๐Ÿ˜Ž. Core gameplay is based on Attack Hole ๐Ÿ•ณ๏ธ, another similar game in Homa's portfolio, which already did 100 Mil. downloads. Both of these are an iteration on Voodoo's 2018 smash hit Hole.io, which is a PvP โš”๏ธ based version of this core, where you eat your opponents. It still does 300K downloads a day and is past 350 Mil. downloads. So the team at Homa already had a previous experience with single player version of this core, where you simply grow your hole to eat more and more bigger level objectives, […]

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Brutally Honest #136

Hey, FAM! Whatโ€™s up?๐Ÿฅƒ Drink talkSanta Barbara! I missed you so much. Anyone around for a coffee or a Margarita? Fuck coffee, letโ€™s go with Margarita. ๐ŸฆฉTip of the weekThis is more advanced stuff so people who are new to Meta ads might not get it but......these are some metrics you need to keep an eye on when testing videos:We have hook rate, hold rate and engagement score. You need to watch these when checking your creative performance. Important thing is, there are no columns actually showing the metric, you need to derive it from other metrics. You can add it via Customize columns -> Add custom metric on the top right next to the search bar.Then you go and click to โ€œcreate custom metricโ€:Hook rateMeasures the initial engagement level of your video ad3-second video playsรทImpressionsHold RateMeasures the deeper engagement […]

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Hexasort Making $500K a Day

Hexasort making ๐Ÿค‘ $500k/day in revenue and has set a new standard for hybrid-casual games on multiple levels. ๐Ÿ‘‡ Hexasort by Lion Studios (a.k.a AppLovin) has become a significant player in mobile gaming and has grown steadily since its global launch. There are multiple layers of a masterpiece. Great innovation on the ad placements. Felix already awarded the whole team a Nobel prize in recognition of their genius. With Jakub defending the game designers behind the highly addictive game. Gameplay mechanics are designed for long sessions and strategic thinking.Surprisingly, their main UA channel is Applovin. Hah, that is no surprise. Sorry. The whole creative approach is from a perfect UA playbook where you scale on Ad networks with a shit ton of playables. Yes, 70-80% of creatives are playables! Kudos to the team. ๐Ÿ“บ Watch on YouTube: https://lnkd.in/dGFRxVzH๐ŸŽง Listen on […]

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Short-form entertainment reshaped the UA creatives landscape

Short-form entertainment has reshaped the UA creatives landscape, influencing everything from interactive novels to 4X games. ๐Ÿ‘‡ This shift began to take hold in July 2022 when Rise of Kingdoms (Lilith Games) released video ads that left many viewers scratching their heads, feeling cringy, and wondering, "Is this really working?" That was also when Reelshort soft-launchedโ€”though hardly anyone noticed at the time. It wasnโ€™t until mid-2023 that Reelshort (Crazy Maple Studio) made waves, scaling rapidly with a unique approach: short-episode content in ads. With engaging, one-minute episodes, it brought drama content directly into advertisingโ€”allowing viewers to indulge in endless mini-stories anytime, anywhere. The ads tapped into a library filled with gripping tales of romantic entanglements with billionaires, heart-wrenching tragedies, epic comebacks, passionate love stories, revenge plots, and more. And thatโ€™s exactly what they showcased in their creatives. By 2024, the […]

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Brutally Honest #135

Hey, FAM! Whatโ€™s up?   ๐Ÿฅƒ Drink talk   See you all in California this week! Already in LA and moving Santa Barbara tomorrow..   ๐ŸฆฉTip of the week   UA is all about getting enough unique daily events on a campaign level to get thebest out of each UA channel (someone said UA diversification?)   2024 UA Playbook: Diversifying beyond Traditional Channels   Read full story   Each channel has a different number of events to hit to exit the learning phase or for algo to work perfectly. Letโ€™s remind ourselves of some basics:   Facebook: 50 events in 7 days (recently decreased to 10 events in 7 days) to exit the learning phase Google: 10-15 events per day for algo to work properly Applovin: 10 unique events per day for Algo to work properly TikTok: 50 events in […]

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Creative Trends in Mobile Games โ€“ September 2024

September uncovers some interesting mashups & new creative trends ๐Ÿ‘‡ ๐—œ๐—ป ๐˜๐—ต๐—ฒ ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ-๐—ฐ๐—ต๐—ฎ๐—ป๐—ด๐—ถ๐—ป๐—ด ๐˜„๐—ผ๐—ฟ๐—น๐—ฑ ๐—ผ๐—ณ ๐—จ๐—” & ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€, ๐˜€๐˜๐—ฎ๐˜†๐—ถ๐—ป๐—ด ๐—ฎ๐—ต๐—ฒ๐—ฎ๐—ฑ ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ฐ๐˜‚๐—ฟ๐˜ƒ๐—ฒ ๐—ถ๐˜€ ๐—ฒ๐˜€๐˜€๐—ฒ๐—ป๐˜๐—ถ๐—ฎ๐—น. ๐—›๐—ฒ๐—ฟ๐—ฒ ๐—ถ๐˜€ ๐˜„๐—ต๐˜†:โ†ณCelebrity endorsements can significantly impact game marketing and user acquisition. Antony Starr, looking at you!โ†ณAI is becoming increasingly important in game development and marketing strategies.โ†ณGame creatives are becoming more polished & more complex, utilizing various game features and game genres.๐—ง๐—ต๐—ถ๐˜€ ๐—ฒ๐—ฑ๐—ถ๐˜๐—ถ๐—ผ๐—ป ๐—ถ๐˜€ ๐—ฎ๐—น๐—น ๐—ฎ๐—ฏ๐—ผ๐˜‚๐˜:โ†ณcelebritiesโ†ณhypercasual inspirationโ†ณgenre mashupsโ†ณhooksโ†ณanimals (sharks!)โ†ณThe 3D high production value in casual gamesโ†ณnew gates iterations (mindblowing stuff) Celebrities ย  https://youtu.be/OYAYKkMdcKU Link to the original article.

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Why does this creative work?

Why does this creative work? ๐Ÿ‘‡ Provocative Headline ("BECOME DESIRABLE AS F*CK")โ†ณย The headline uses bold, unapologetic language, immediately drawing attention through its directness and the inclusion of a censored swear word. This approach creates curiosity and a sense of urgency, compelling users to find out how they can "become desirable." Urgency is the key here!Familiar and Relatable Figure (Pedro Pascal Lookalike)โ†ณย The image features a lookalike of a well-known actor, Pedro Pascal, who is highly recognizable and popular. Using a familiar face can help attract users/players because people often respond to celebrities or their lookalikes. His serious expression adds an emotional appeal and intensity to the messaging.Clear Value Proposition ("Read or listen to bestseller insights in 15 minutes")โ†ณย The image offers a clear benefit: quick, bite-sized, yet valuable content. In todayโ€™s fast-paced world, people appreciate the promise of gaining useful knowledge without […]

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