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Matej Lancaric

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Brutally Honest #136

Hey, FAM! What’s up?🥃 Drink talkSanta Barbara! I missed you so much. Anyone around for a coffee or a Margarita? Fuck coffee, let’s go with Margarita. 🦩Tip of the weekThis is more advanced stuff so people who are new to Meta ads might not get it but......these are some metrics you need to keep an eye on when testing videos:We have hook rate, hold rate and engagement score. You need to watch these when checking your creative performance. Important thing is, there are no columns actually showing the metric, you need to derive it from other metrics. You can add it via Customize columns -> Add custom metric on the top right next to the search bar.Then you go and click to “create custom metric”:Hook rateMeasures the initial engagement level of your video ad3-second video plays÷ImpressionsHold RateMeasures the deeper engagement […]

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Hexasort Making $500K a Day

Hexasort making 🤑 $500k/day in revenue and has set a new standard for hybrid-casual games on multiple levels. 👇 Hexasort by Lion Studios (a.k.a AppLovin) has become a significant player in mobile gaming and has grown steadily since its global launch. There are multiple layers of a masterpiece. Great innovation on the ad placements. Felix already awarded the whole team a Nobel prize in recognition of their genius. With Jakub defending the game designers behind the highly addictive game. Gameplay mechanics are designed for long sessions and strategic thinking.Surprisingly, their main UA channel is Applovin. Hah, that is no surprise. Sorry. The whole creative approach is from a perfect UA playbook where you scale on Ad networks with a shit ton of playables. Yes, 70-80% of creatives are playables! Kudos to the team. 📺 Watch on YouTube: https://lnkd.in/dGFRxVzH🎧 Listen on […]

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Short-form entertainment reshaped the UA creatives landscape

Short-form entertainment has reshaped the UA creatives landscape, influencing everything from interactive novels to 4X games. 👇 This shift began to take hold in July 2022 when Rise of Kingdoms (Lilith Games) released video ads that left many viewers scratching their heads, feeling cringy, and wondering, "Is this really working?" That was also when Reelshort soft-launched—though hardly anyone noticed at the time. It wasn’t until mid-2023 that Reelshort (Crazy Maple Studio) made waves, scaling rapidly with a unique approach: short-episode content in ads. With engaging, one-minute episodes, it brought drama content directly into advertising—allowing viewers to indulge in endless mini-stories anytime, anywhere. The ads tapped into a library filled with gripping tales of romantic entanglements with billionaires, heart-wrenching tragedies, epic comebacks, passionate love stories, revenge plots, and more. And that’s exactly what they showcased in their creatives. By 2024, the […]

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Brutally Honest #135

Hey, FAM! What’s up?   🥃 Drink talk   See you all in California this week! Already in LA and moving Santa Barbara tomorrow..   🦩Tip of the week   UA is all about getting enough unique daily events on a campaign level to get thebest out of each UA channel (someone said UA diversification?)   2024 UA Playbook: Diversifying beyond Traditional Channels   Read full story   Each channel has a different number of events to hit to exit the learning phase or for algo to work perfectly. Let’s remind ourselves of some basics:   Facebook: 50 events in 7 days (recently decreased to 10 events in 7 days) to exit the learning phase Google: 10-15 events per day for algo to work properly Applovin: 10 unique events per day for Algo to work properly TikTok: 50 events in […]

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Creative Trends in Mobile Games – September 2024

September uncovers some interesting mashups & new creative trends 👇 𝗜𝗻 𝘁𝗵𝗲 𝗲𝘃𝗲𝗿-𝗰𝗵𝗮𝗻𝗴𝗶𝗻𝗴 𝘄𝗼𝗿𝗹𝗱 𝗼𝗳 𝗨𝗔 & 𝗰𝗿𝗲𝗮𝘁𝗶𝘃𝗲𝘀, 𝘀𝘁𝗮𝘆𝗶𝗻𝗴 𝗮𝗵𝗲𝗮𝗱 𝗼𝗳 𝘁𝗵𝗲 𝗰𝘂𝗿𝘃𝗲 𝗶𝘀 𝗲𝘀𝘀𝗲𝗻𝘁𝗶𝗮𝗹. 𝗛𝗲𝗿𝗲 𝗶𝘀 𝘄𝗵𝘆:↳Celebrity endorsements can significantly impact game marketing and user acquisition. Antony Starr, looking at you!↳AI is becoming increasingly important in game development and marketing strategies.↳Game creatives are becoming more polished & more complex, utilizing various game features and game genres.𝗧𝗵𝗶𝘀 𝗲𝗱𝗶𝘁𝗶𝗼𝗻 𝗶𝘀 𝗮𝗹𝗹 𝗮𝗯𝗼𝘂𝘁:↳celebrities↳hypercasual inspiration↳genre mashups↳hooks↳animals (sharks!)↳The 3D high production value in casual games↳new gates iterations (mindblowing stuff) Celebrities   https://youtu.be/OYAYKkMdcKU Link to the original article.

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Why does this creative work?

Why does this creative work? 👇 Provocative Headline ("BECOME DESIRABLE AS F*CK")↳ The headline uses bold, unapologetic language, immediately drawing attention through its directness and the inclusion of a censored swear word. This approach creates curiosity and a sense of urgency, compelling users to find out how they can "become desirable." Urgency is the key here!Familiar and Relatable Figure (Pedro Pascal Lookalike)↳ The image features a lookalike of a well-known actor, Pedro Pascal, who is highly recognizable and popular. Using a familiar face can help attract users/players because people often respond to celebrities or their lookalikes. His serious expression adds an emotional appeal and intensity to the messaging.Clear Value Proposition ("Read or listen to bestseller insights in 15 minutes")↳ The image offers a clear benefit: quick, bite-sized, yet valuable content. In today’s fast-paced world, people appreciate the promise of gaining useful knowledge without […]

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Cup Heroes: Voodoo’s new hybrid-casual hit makes $160k/day

Cup Heroes: Voodoo's new hybrid casual hit, making 🤑 $160k/day! Steady growth with ad placement excellence. What about their UA? uff! 👇 Cup Heroes makes around 50% of its revenue from ads, making it a true hybrid casual game. There are 29 ad placements in 1 run = 15 waves that the player encounters. With 45-50 minutes played daily, averaging five sessions per day and around 7.5min per session, that’s almost ad juggernaut. (wink wink, Felix!)This is a detailed review of Cup Heroes by Voodoo, discussing its hybrid casual gameplay, performance metrics, monetization strategies, and user experience. We explore the game's growth trajectory, retention rates, and how it compares to Mob Control other titles in the market.Discussing the effectiveness of decoys and rewards in gameplay, the impact of skill randomizers on player experience, and the creative approaches used in-game advertising.But […]

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Brutally Honest #133

Hey, FAM! What’s up? 🥃 Drink talk So, do you know about the new shit that’s been going around? I was checking Sensemitter which analyzes users' emotional responses to any creative content. Using scientific principles and neurobiological AI research tools, we transform emotional responses into data. They wrapped this tech to analyze why players’ attention doesn’t stick when they play your game or watch your game ad. got a trio of neural networks (yes, three—isn't that fancy?) working in harmony with the team of brainy humans. Here's the lowdown: Emotion Detector Extraordinaire Assesses each player's emotional starting point and monitors mood swings. It uses a neurophysiological framework (try saying that five times fast) to morph emotional responses into a single engagement metric.Gaze Guru: Focuses on where those eyeballs are darting. Are they glued to the action or counting pixels in […]

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Zipline Hook: Game-Changing Trend

🚀 The Zipline Hook: Unveiling the Evolution of a Game-Changing Trend Remember when Fortnite introduced the Zipline in Season 7 back in 2018? It was a game-changer—players were thrilled to zip across the map, adding a new layer of excitement (well, almost everyone loved it)! Then came 2019, and with it, the global launch of Apex Legends (Electronic Arts (EA). Pathfinder's ability to deploy ziplines took battle strategies to new heights. YouTube exploded with tutorials on mastering zipline skills, and gamers couldn't get enough. But things really took off when UEFN was introduced in Fortnite Creative. Suddenly, creating custom ziplines and building unique games became the new craze on YouTube. The community's creativity knew no bounds! So, who took notice next? Mobile game developers, of course! Companies like Evony quickly integrated this mechanic into games like Age of Origins. It's […]

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Reelshort Review: Netflix should take notes!

Reelshort Review: Netflix should take notes! Short-form entertainment game making $25+mil/month redefining the interactive novel genre👇 Influencing the story? Make choices during the short-form videos. Sounds like a game? It is! Reelshort gets all the stories from Chapters but with real people with all drama short plots! The minutes-long shows, catering to mobile-primed female audiences, aren’t exactly highbrow—think rags-to-riches revenge plots and werewolf-vampire fantasies—but they’re addictive, and viewers are paying to stay tuned to hits like "Fated to My Forbidden Alpha" and "The Double Life of My Billionaire Husband." CEO Joey Jia says the app has been downloaded over 30 million times. It also reportedly generates an average monthly revenue of $10 million; one show, which might have 60-90 short episodes, costs an average of $300,000 to produce. Reelshort is doing a cross-promo on steroids! Offerwall light in their own apps […]

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Brutally Honest #132

Hey, FAM! What’s up? 🥃 Drink talk Some people will shit on you even when they know you are right. Welcome to the gaming industry. Where is my popcorn? 🍿 - oh, here it is! Perfecto! Anyway, I am starting a new segment. Cornelius is here for you... 🐊 There might also be another new segment next week; stay tuned! 🦩Tip of the week Audience overlap is a very underrated thing, especially when you are trying to find new creative concepts and get inspired. Sometimes, the answer lies in front of you. You might be surprised by the demographics of different games and genres. Check it frequently. It can give you great insights into creative brainstorming sessions. Creative framework: How to win in 2024? Read full story How can Evony, a super old 4x strategy game, influence a relatively new […]

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Slingshot Hook: The Iteration of a New Trend

🎉 Slingshot Hook: The Iteration of a New Trend👇 Evony has emerged as a significant player in leveraging the "slingshot hook" within its marketing creatives. The company is actively iterating on this concept, releasing several new versions each month that include:▶️ More Heroes: Introducing additional characters to engage players.▶️ Mjolnir Integration: Incorporating the legendary hammer may raise legal considerations. (lawsuit in 3..2..1..)▶️Alligator Elements: Adding dynamic wildlife interactions to enhance visual appeal.Why Is It So Effective?The slingshot mechanic is a compelling visual tool that captures audience attention almost immediately. Despite minor delays—such as waiting for alligators to appear—the concept is straightforward and easily understood. It provides instant feedback, tapping into the audience's appreciation for tension and release dynamics, which can lead to increased engagement.What's the Next Twist?There is already an expansion on this hook, and Evony appears to be intensifying its focus […]

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