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Julie Tonna

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Whatโ€™s new? iOS 18 update of course!

๐ŸŽ‰ Whatโ€™s new? iOS 18 update of course!iOS 18 brings exciting features and challenges for app developers and marketing teams. Hereโ€™s what's new:๐Ÿ–ผ Customisation = app visibility challengesWith a full Home Screen and widget customisation, users have more control over app placement. This makes strong ASO tacticsโ€”like a memorable app iconโ€”crucial for visibility.โœจ Widgets & Control Center: hidden opportunitiesInteractive widgets offer seamless access from Home Screen and Control Center. Apps like Tripsy, HabitKit, Gentler Streak, and Waterllama are leading with engaging widgets.๐Ÿ“ฒ ASO made easierScreenshot requirements have been simplified: iOS apps now need only one iPhone screenshot, and iPadOS apps require just one iPad screenshot. While additional screenshots for various device sizes are optional, focusing on high-quality visuals for the latest devices is key.๐Ÿ” App Store Search enhancementsiOS 18 introduces:โ€ข Stories Collections in search results.โ€ข Better indexing of Developer Names.โ€ข […]

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Big News on iOS for App & Game Developers

๐ŸŒŸ Big News on iOS for App & Game Developers! ๐ŸŽฎ๐Ÿ“ฒWe all know it: itโ€™s cheaper to keep a user than to acquire a new one.Apple has now made that easier with its new Win-Back Offers feature.For apps & games with auto-renewable subscriptions, you can create special offers to re-engage lapsed subscribers. You can easily configure them in App Store Connect and display them to eligible customers in several key places, including:๐Ÿ“ On your App Store product page๐Ÿ“ In personalized recommendations and editorial selections on the Today, Games, and Apps tabs๐Ÿ“ Directly within your app or game๐Ÿ“ Via direct links you share through your own marketing channels๐Ÿ“ In Subscription settingsWith this new feature, you can:โœ”๏ธ Determine customer eligibilityโœ”๏ธ Select regional availabilityโœ”๏ธ Choose the discount type (Pay as You Go, Pay Up Front, or Free)We will start seeing these offers this […]

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7 Essential Lessons from My Time at Apple

๐Ÿ’ก 7 Essential Lessons from My Time at Apple ๐Ÿ Looking back on my time at Apple, Iโ€™ve learned a ๐ญ๐จ๐ง. And I want to share it with all of you, because as we say: โ€œ๐‘†โ„Ž๐‘Ž๐‘Ÿ๐‘–๐‘›๐‘” ๐‘–๐‘  ๐ถ๐‘Ž๐‘Ÿ๐‘–๐‘›๐‘”โ€. Here are seven key takeaways that really made a difference for me: 1. ๐Ÿค ๐ฟ๐‘’๐‘Ž๐‘Ÿ๐‘› ๐‘“๐‘Ÿ๐‘œ๐‘š ๐ธ๐‘ฃ๐‘’๐‘Ÿ๐‘ฆ๐‘œ๐‘›๐‘’: Whether itโ€™s your peers or the higher-ups, everyone has something to teach you. Grab every chance to learn and grow. 2. ๐Ÿ” ๐‘†๐‘ก๐‘Ž๐‘ฆ ๐ถ๐‘ข๐‘Ÿ๐‘–๐‘œ๐‘ข๐‘ : Always be asking questions and looking for new insights. Curiosity keeps you moving forward and finding better ways to do things. 3. ๐ŸŒŸ ๐ฟ๐‘’๐‘Ž๐‘‘ ๐‘๐‘ฆ ๐ธ๐‘ฅ๐‘Ž๐‘š๐‘๐‘™๐‘’: Great leaders show others the way through their actions. Walk the talk and inspire with your integrity. 4. ๐Ÿ‘‚ ๐ฟ๐‘–๐‘ ๐‘ก๐‘’๐‘› ๐‘ˆ๐‘: Great communication starts with really listening. Understand where others are coming from to work […]

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The Rise of Casualisation and Hybridisation

๐Ÿš€ Mobile Gaming in 2024: The Rise of โ€œCasualisationโ€ and โ€œHybridisationโ€ ๐ŸŽฎ๐Ÿ“ฑ According to AppsFlyerโ€™s โ€œThe State of Gaming App Marketing - 2024 edition,โ€ the mobile gaming industry attracted $29 billion in app install ad spend last year. Here are the Key Trends: 1๏ธโƒฃ "Casualisation": More engaging casual experiences are emerging, blending simplicity with depth to attract a broader audience. 2๏ธโƒฃ "Hybridisation": Games are increasingly mixing IAP and IAA models to optimise revenue. โ€ข Hypercasual Games: Adoption of hybrid models jumped from 19% to 26%. โ€ข Mid-Core Genres: Significant increases in hybridisation were observed in RPGs (+24%), Strategy games (+11%), and Shooting games (+10%). 3๏ธโƒฃ Platform Divide: Android saw 12% growth in ad revenue, while iOS experienced a 10% decline. In-app purchases dropped 15% on Android and 35% on iOS. Privacy changes, market saturation, and evolving player preferences are pushing […]

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