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Julia Iljuk

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Pokรฉmon TCG has earned $100 million in IAP

๐Ÿ’ฒPokรฉmon TCG has earned $100 million in IAP revenue just three weeks after launching globally. I took a closer look at how their in-game shop is designed, and here are quick observations: 1๏ธโƒฃ ๐˜›๐˜ฉ๐˜ฆ ๐˜ด๐˜ฉ๐˜ฐ๐˜ฑ ๐˜ช๐˜ด ๐˜ช๐˜ฏ๐˜ต๐˜ณ๐˜ฐ๐˜ฅ๐˜ถ๐˜ค๐˜ฆ๐˜ฅ ๐˜ฆ๐˜ข๐˜ณ๐˜ญ๐˜บ ๐˜ฐ๐˜ฏ.The shop appears right after the tutorial, before your first battle. It might seem a bit pushy, but in this case, it works because players naturally want to collect more cards (the strength of the Pokรฉmon IP plays an important role here)โ€”and the shop lets you buy currencies to open packs faster.2๏ธโƒฃ ๐˜๐˜ฐ๐˜ค๐˜ถ๐˜ด ๐˜ฐ๐˜ฏ ๐˜ด๐˜ถ๐˜ฃ๐˜ด๐˜ค๐˜ณ๐˜ช๐˜ฑ๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข ๐˜ง๐˜ณ๐˜ฆ๐˜ฆ ๐˜ต๐˜ณ๐˜ช๐˜ข๐˜ญ.One of the first products promoted by developers is a ๐˜€๐˜‚๐—ฏ๐˜€๐—ฐ๐—ฟ๐—ถ๐—ฝ๐˜๐—ถ๐—ผ๐—ป. We recently discussed with Michal Korek in our webinar#5 how subscriptions are one of the most underestimated monetization features with the potential to boost revenue. Pokรฉmon devs offer their subscription with a 2-week […]

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Competition is the Best that can happen to your SaaS Startup

๐—ช๐—ต๐˜† ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐—ผ๐—ป ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐—ฏ๐—ฒ๐˜€๐˜ ๐˜๐—ต๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฎ๐˜ ๐—ฐ๐—ฎ๐—ป ๐—ต๐—ฎ๐—ฝ๐—ฝ๐—ฒ๐—ป ๐˜๐—ผ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฆ๐—ฎ๐—ฎ๐—ฆ ๐˜€๐˜๐—ฎ๐—ฟ๐˜๐˜‚๐—ฝ ๐Ÿš€ If there is only one piece of advice I could give to startup founders, this would be it.Itโ€™s natural to feel uneasy about competition. But here is the truth: if you're building a new product category on the market, your main "competitors" aren't fellow startups - but the tools made in-house or basic things like spreadsheets and Google products. Whereas ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฎ๐—ป๐—ถ๐—ฒ๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐˜€๐—ถ๐—บ๐—ถ๐—น๐—ฎ๐—ฟ ๐—ผ๐—ณ๐—ณ๐—ฒ๐—ฟ๐—ถ๐—ป๐—ด๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฝ๐—ฎ๐—ฟ๐˜๐—ป๐—ฒ๐—ฟ๐˜€ ๐—ผ๐—ป ๐˜๐—ต๐—ฒ ๐—ท๐—ผ๐˜‚๐—ฟ๐—ป๐—ฒ๐˜† ๐˜๐—ผ ๐—ฝ๐—ฟ๐—ผ๐˜ƒ๐—ฒ ๐—ฌ๐—ผ๐˜‚๐—ฟ ๐—ฐ๐—ผ๐—ป๐—ฐ๐—ฒ๐—ฝ๐˜ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜. Think of it from a consumer behavior perspective: choosing between only two very different options - A (your startup) and B (in-house tools) can be tough. But if you throw in option โ€œA-โ€œ, which is similar to โ€œAโ€, it eases the choice. Now, the โ€œBโ€ option (in-house tools) disappears from […]

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How to Make A Powerful No Ads Offer in Hybrid Casual Games?

โšก๐—›๐—ผ๐˜„ ๐˜๐—ผ ๐—บ๐—ฎ๐—ธ๐—ฒ ๐—ฎ ๐—ฝ๐—ผ๐˜„๐—ฒ๐—ฟ๐—ณ๐˜‚๐—น "๐—ก๐—ผ ๐—”๐—ฑ๐˜€" ๐—ผ๐—ณ๐—ณ๐—ฒ๐—ฟ ๐—ถ๐—ป ๐—ต๐˜†๐—ฏ๐—ฟ๐—ถ๐—ฑ ๐—ฐ๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€? "No Ads" is very likely the first purchase players will make in your hybrid casual game. I collected some successful designs of these offers and noted the details that make these offers powerful.1๏ธโƒฃ ๐Ÿ› The "๐—ฐ๐—น๐—ฎ๐˜€๐˜€๐—ถ๐—ฐ" ๐—ถ๐—บ๐—ฝ๐—น๐—ฒ๐—บ๐—ฒ๐—ป๐˜๐—ฎ๐˜๐—ถ๐—ผ๐—ป of "No Ads" implies there is a bundle (usually a starter pack), which includes the main item "No Ads" to remove forced/all ads forever + several filler items (currencies, boosters, etc.). Examples include:๐ŸŽฎ ๐— ๐˜† ๐—ฃ๐—ฒ๐—ฟ๐—ณ๐—ฒ๐—ฐ๐˜ ๐—›๐—ผ๐˜๐—ฒ๐—น (SayGames). โ€ข There are two packsโ€”a cheaper "No ADS Pack" for โ‚ฌ9.99 and a "Premium Pack" for โ‚ฌ22.99 with a wider variety and quantity of filler items. By introducing the second option, the game gives a chance for high spenders to leave higher checks.โ€ข The presence of filler items increases the perceived value of a […]

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Comfort Pack Logic Can Boost Conversion and ARPPU

๐—›๐—ผ๐˜„ ๐˜๐—ต๐—ฒ ๐—–๐—ผ๐—บ๐—ณ๐—ผ๐—ฟ๐˜ ๐—ฃ๐—ฎ๐—ฐ๐—ธ ๐—น๐—ผ๐—ด๐—ถ๐—ฐ ๐—ฐ๐—ฎ๐—ป ๐—ฏ๐—ผ๐—ผ๐˜€๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฐ๐—ผ๐—ป๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ถ๐—ผ๐—ป ๐—ฎ๐—ป๐—ฑ ๐—”๐—ฅ๐—ฃ๐—ฃ๐—จ Are you still giving the same shopping experience to all players? Use this simple trick - Comfort Pack - to sell to more players without reducing their checks. Illustrated on the example from Monopoly GO.โ”๐—ช๐—ต๐—ฎ๐˜โ€™๐˜€ ๐˜๐—ต๐—ฒ ๐˜๐—ฟ๐—ถ๐—ฐ๐—ธ?Comfort Pack is the playerโ€™s sweet spot - typically their most common or recent highest purchase. Your shop should present offers starting at that price and occasionally nudge for an upsell. Very important: you should avoid displaying lower-priced items unless the Comfort Pack has changed.๐Ÿ›’ ๐—ฆ๐—ต๐—ผ๐—ฝ๐—ฝ๐—ถ๐—ป๐—ด ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ ๐—ถ๐—ป ๐— ๐—ผ๐—ป๐—ผ๐—ฝ๐—ผ๐—น๐˜† ๐—š๐—ข:As a non-paying player in Monopoly GO, you enter the game shop and find a carousel of bundles ranging from โ‚ฌ1.99 to โ‚ฌ22.99. After making your first purchase of โ‚ฌ1.99, your lowest bundle shifts to โ‚ฌ5.99, aligning with your spending tendencies.โฑ ๐—ง๐—ต๐—ฒ ๐—ฑ๐˜†๐—ป๐—ฎ๐—บ๐—ถ๐—ฐ ๐—ป๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ […]

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Highlights from Unity Gaming Report 2024

Just got my hands on the Unity ๐—ด๐—ฎ๐—บ๐—ถ๐—ป๐—ด ๐—ฟ๐—ฒ๐—ฝ๐—ผ๐—ฟ๐˜ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฐ and highlighted key points for you. A quote that resonates: โ€œ๐‘€๐‘œ๐‘ ๐‘ก ๐‘‘๐‘’๐‘ฃ๐‘  ๐‘—๐‘ข๐‘ ๐‘ก ๐‘ค๐‘Ž๐‘›๐‘ก ๐‘ก๐‘œ ๐‘ ๐‘ก๐‘Ž๐‘ฆ โ„Ž๐‘’๐‘Ž๐‘‘ ๐‘‘๐‘œ๐‘ค๐‘› ๐‘Ž๐‘›๐‘‘ ๐‘“๐‘œ๐‘๐‘ข๐‘  ๐‘œ๐‘› ๐‘๐‘Ÿ๐‘œ๐‘—๐‘’๐‘๐‘ก๐‘ . ๐ต๐‘ข๐‘ก ๐‘กโ„Ž๐‘Ÿ๐‘–๐‘ฃ๐‘–๐‘›๐‘” ๐‘–๐‘› ๐‘Ž ๐‘โ„Ž๐‘Ž๐‘™๐‘™๐‘’๐‘›๐‘”๐‘–๐‘›๐‘” ๐‘š๐‘Ž๐‘Ÿ๐‘˜๐‘’๐‘ก ๐‘š๐‘’๐‘Ž๐‘›๐‘  ๐‘”๐‘’๐‘ก๐‘ก๐‘–๐‘›๐‘” ๐‘Žโ„Ž๐‘’๐‘Ž๐‘‘ ๐‘œ๐‘“ ๐‘ก๐‘Ÿ๐‘’๐‘›๐‘‘๐‘  ๐‘ก๐‘œ ๐‘๐‘™๐‘Ž๐‘› ๐‘’๐‘“๐‘“๐‘’๐‘๐‘ก๐‘–๐‘ฃ๐‘’๐‘™๐‘ฆ, ๐‘š๐‘Ž๐‘ฅ๐‘–๐‘š๐‘–๐‘ง๐‘’ ๐‘Ÿ๐‘’๐‘ ๐‘œ๐‘ข๐‘Ÿ๐‘๐‘’๐‘ , ๐‘™๐‘Ž๐‘ข๐‘›๐‘โ„Ž ๐‘œ๐‘› ๐‘ก๐‘–๐‘š๐‘’, ๐‘Ž๐‘›๐‘‘ ๐‘๐‘™๐‘Ž๐‘ฆ ๐‘กโ„Ž๐‘’ ๐‘™๐‘œ๐‘›๐‘” ๐‘”๐‘Ž๐‘š๐‘’. ๐‘Š๐‘œ๐‘Ÿ๐‘˜๐‘–๐‘›๐‘” ๐‘ ๐‘š๐‘Ž๐‘Ÿ๐‘ก๐‘’๐‘Ÿ ๐‘Ÿ๐‘’๐‘ž๐‘ข๐‘–๐‘Ÿ๐‘’๐‘  ๐‘™๐‘œ๐‘ค-๐‘Ÿ๐‘–๐‘ ๐‘˜ ๐‘ก๐‘Ž๐‘๐‘ก๐‘–๐‘๐‘  ๐‘กโ„Ž๐‘Ž๐‘ก ๐‘–๐‘š๐‘๐‘Ÿ๐‘œ๐‘ฃ๐‘’ ๐‘กโ„Ž๐‘’ ๐‘โ„Ž๐‘Ž๐‘›๐‘๐‘’๐‘  ๐‘“๐‘œ๐‘Ÿ ๐‘ ๐‘ข๐‘๐‘๐‘’๐‘ ๐‘ .โ€๐—›๐—ฒ๐—ฟ๐—ฒโ€™๐˜€ ๐˜„๐—ต๐—ฎ๐˜โ€™๐˜€ ๐—ต๐—ฎ๐—ฝ๐—ฝ๐—ฒ๐—ป๐—ถ๐—ป๐—ด ๐—ผ๐—ป ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜: โ€ข While the DAU on mobile is growing (+4%), IAP revenues, payer rate, and retention are dropping. โ€ข IAP ARPDAU is down 13% compared to 2022.โ€ข In-app advertising (IAA) ARPDAU is rising, which may signal the need for revenue stream diversification (pic 4).๐—ฆ๐—ผ, ๐—ต๐—ผ๐˜„ ๐—ฑ๐—ผ ๐˜†๐—ผ๐˜‚ ๐˜€๐˜๐—ฎ๐˜† ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐˜ƒ๐—ฒ?โ€ข Thriving in a challenging market means working smarter (do more with less) and using low-risk tactics.โ€ข LiveOps is one of […]

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Wrapping Up Think Games by Google

It's time to wrap up ThinkGames (by Deconstructor of Fun and Google) and share some notes and highlights: โ€ข Last year's predictions about layoffs and vc winter came true, with fewer investments and smaller checks observed for new titles.โ€ข Market consolidation is strengthening, with the top 5 games in each category claiming a larger piece of the revenue cake.โ€ข Most revenue comes from titles that have been on the market for over 5 years. Launching new successful titles is increasingly challenging, though not impossible as seen with Monopoly GO.โ€ขย The gaming market has matured, requiring developers to navigate it more deliberately (vs lean).โ€ขย ๐— ๐—ฎ๐˜€๐˜๐—ฒ๐—ฟ๐—ถ๐—ป๐—ด ๐—Ÿ๐—ถ๐˜ƒ๐—ฒ๐—ข๐—ฝ๐˜€ ๐—ถ๐˜€ ๐—ฐ๐—ฟ๐˜‚๐—ฐ๐—ถ๐—ฎ๐—น ๐—ณ๐—ผ๐—ฟ ๐˜€๐˜‚๐—ฟ๐˜ƒ๐—ถ๐˜ƒ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐—ผ๐—ป ๐—ฎ๐—ป๐—ฑ ๐—ฐ๐—ผ๐˜ƒ๐—ฒ๐—ฟ๐—ถ๐—ป๐—ด ๐—ต๐—ถ๐—ด๐—ต ๐—–๐—ฃ๐—œ ๐—ฐ๐—ผ๐˜€๐˜๐˜€.โ€ขย In general, games are recovering slower than apps from the post-Covid IAP decline.However, there is always space for a silver lining and promising trends:โœจ Hybrid games are […]

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