Background
  • arrow_back Home
  • keyboard_arrow_rightAuthor archive 2024

Jon Leslie

Results 1-11 of 11 remove Page 1 of 1

trending_flat

You’ve heard me talk a lot about the benefits of remote work.

You’ve heard me talk a lot about the benefits of remote work. Having been remote and distributed for nearly a decade, I’ve seen how well it can work. The pandemic introduced the entire world to remote work.For most, once you’ve experienced remote work, it seems obvious… “Why haven’t we been working like this all along?”For someone like myself, who has worked from anywhere distributed across multiple time zones for years before the pandemic, The debates around:-> Onsite-> Hybrid-> Remote-> RTO mandatesare all secondary to creating tremendous value with relatively small distributed teams. This is why, pre-pandemic, I didn’t even think of myself as a remote worker; I thought of myself as a member of a high-performing team that just happened to be spread around the world. It’s technologically feasible to work from anywhere, distributed and asynchronously, and it has been […]

trending_flat

Does Nothing care nothing about their employees?

Does Nothing care nothing about their employees? Nothing. The London-based smartphone company just mandated a full five-day-a-week return to the office. One of the reasons stated by Nothing’s CEO:“Remote work is not compatible with a high ambition level plus high speed.”While that statement is pure conjecture, here’s some math:Average London one-way commute time = 60 minutes Commute time per work day = 120 minutes Average number of UK work days per year = 250Commute time per year per employee = 120 minutes X 250 = 30,000 minutes That’s approximately 500 hours of unpaid, unproductive commute time per year for each employee. Compare that to approximately zero hours of commute time per year for remote work. Multiply 500 hours by 450 Nothing employees (not all UK-based). I don’t know about “high ambition”, but losing 225,000 hours of potential productivity per year […]

trending_flat

Idea of needing to see you to know you’re working persists

Even remote companies are having a tough time moving past the concept of an office. The idea of needing to see you to know you’re working persists, even virtually.Enter the rise of browser-based and VR virtual offices, complete with features like:🗄️ Virtual cubicles 🗣️ Virtual taps on the shoulder🏓 Virtual ping pong & foosball tables🧑‍💼 Managers can “walk the floor” virtually💧 Virtual watercoolers for unexpected face time with execsVirtual overtime and crunch, anyone?And a VR office… who could stomach wearing a headset eight hours a day?We’re perpetuating all the dysfunctions and distractions of the office virtually.Let the office go.As the fully remote 37Signals (makers of Basecamp) put it:“Don’t emulate the office.Work remotely, not locally apart. Don’t just have the same meetings on Zoom, have fewer meetings. Rather than discussing everything in real-time, communicate asynchronously instead. Rather than feel the need […]

trending_flat

As the Product Manager vs. Product Owner debate rages on

As the Product Manager vs. Product Owner debate rages on… It doesn’t matter what title you give the role.There should be only one ☝️The goal is to merge business strategy with development team tactics into a single role, erasing the detrimental invisible barrier between business and development.🎮 When I was a Producer at Electronic Arts working on The Sims, we had this figured out.A Producer is a Product Manager/Owner at EA.A Producer encapsulates the responsibilities of both roles:-> Vision & Strategy-> Stakeholder Communication-> Prioritization-> Backlog Management-> Value Maximization-> Team collaborationA Producer works with both the business side and directly with the teams as the Product Owner role intended. Game development doesn’t get caught up in Product Manager vs. Product Owner within studios because they’re the same.Why is it that other types of product development companies can’t seem to get their […]

trending_flat

Working from different locations will re-energize you.

Remember, if you're working from home... You can probably work from anywhere 💻Break that old office habit of working in the same place every day.Get out and explore your local area:🏘️ - Towns☕️ - Coffee shops📚 - Libraries🏨 - Hotel lobbies🌳 - Parks🦞 - Lobster shacksWorking from different locations will re-energize and inspire you.I know it works for me.Variety is one of the most overlooked benefits of remote work.hashtag#remotework-Image: [Photo taken while working from Wiscasset, Maine, home of the world-famous Red's Eats 🦞]

trending_flat

The way work should be.

The way work should be. It’s tough to beat the coast of Maine, especially in the summer. And pretty much the only reason I get to live here?You guessed it…Remote work. Maine’s motto is “The way life should be.” The ability to work from anywhere while helping customers around the world is “the way work should be.” -> No office required-> Almost zero flights required The ability to work remote:🦞 Supports the local economy = Maine’s not just lobsters and tourism anymore 👴 Allows you to live near to and care for relatives = right down the street instead of getting on a plane👩‍❤️‍👨 Removes partner career prioritization = wife runs a nonprofit community thrift store✈️ Eliminates commutes and minimizes work travel for more time with family = no more 100,000+ miles of travel per yearI 💙 remote work.And if […]

trending_flat

Agile gets a bad rap in game development.

Agile gets a bad rap in game development. It never had much of a chance for one overriding reason:Game production phase gates.In the early 2000s, the wider software development world abandoned traditional SDLC (Software Development Life Cycle) with its set phases spanning a long time.However, game production phases (GDLC), often spanning years for AAA, continue to look awfully similar to SDLC.SDLC:Analysis -> Design -> Development -> Testing -> Deployment -> MaintenanceGDLC:Planning -> Pre-Production -> Production -> Alpha -> Beta -> Launch -> Post ProductionThe vast majority of planning & design continues to happen up-front, with the vast majority of testing happening at the end. You might be running sprints during production, but over-ruling phase gates thwart them.You’re trying to be agile in a waterfall wrapper.Adding pre-defined production milestone deliverables to the equation makes the situation even worse. By holding on […]

trending_flat

Remote Work + Agile = Bliss

Remote Work + Agile = Bliss 🤩 Remote and agile do not have to be compared on a one-dimensional sliding scale, where you sacrifice some of one to have more of the other.Remote <——————————————> AgileThe opposite is true. They should be considered two complementary dimensions, where more of one enables more of the other.If you look at the four quadrants below (bottom-up and left to right):1️⃣ Not Remote & Not Agile - How traditional organizations think. Everyone micromanaged in the same location 👎2️⃣ Not Remote & Agile - How traditional Agilists think. We need to have co-located teams for maximum agility.3️⃣ Remote & Not Agile - How traditional companies tried to do remote. It doesn’t work. Now enforcing RTO.4️⃣ Remote & Agile - How high-performing teams work best. Bliss ⭐️Remote enables Agile & Agile enables Remote. ⭐️ Remote and distributed […]

trending_flat

AI makes the One Person company more possible than ever.

AI makes the One Person company more possible than ever. Not only is a work-from-anywhere, single-person company 100% doable, it’s now easier than ever to get started and grow 📈Yes, you still have to be an expert in your core niche, but genAI makes you close to an expert in every other discipline necessary to run a business. Need help with:- Marketing - Accounting- Legal- Coding- Graphic Design - Administration - Customer Support - Etc. GenAI has your back 🤖It can fill in the gaps at 1/1000th the cost of hiring an actual professional. As AI agents continue to improve, a solo company will become more and more like a 5, 10, 50+ person startup. There has never been a better time to be a solo entrepreneur.

trending_flat

Dear Game Industry: Please appreciate your employees.

Dear Game Industry 👋 Please appreciate your employees. As an industry, you’re in the enviable position of having an abundance of skilled and qualified people passionate about building what you sell. Please don’t abuse it.Are unions the answer?It doesn’t have to go the way of the movie business a hundred years ago.You’re more akin to the software industry than the movie industry. You have products with longevity. That’s why 60% of playtime is spent on games that are 6+ years old and only 8% on truly new titles.Think products, not projects, and treat your employees well. You’ll never have to worry about unions again.It’s so easy and a win-win for everyone. (And 👏 to studios already doing these things 🙌)-> End the hire/fire cycles - You lose valuable studio-specific knowledge every time this happens, not to mention the havoc it […]

trending_flat

If someone treats you like 💩 then leave.

If someone treats you like 💩 then leave. True for any relationship. I can’t believe it’s come to unions. You’ve got options.You build the most complex, multi-discipline software products on the planet. You create products that not only have to be engaging but full-on fun. The sticky products that every business wants. It’s worth considering an industry change.I quit producing games back in 2008. I was unsure what to do next and found myself in the worst economy since the Great Depression. One email to a game-adjacent software company in Sweden changed everything.Since then, I’ve:-> Traveled the world (all expenses paid) - one year, it was literally two trips around the globe.-> Gone to every game conference and event in existence.-> Visited hundreds upon hundreds of studios and publishers to see how they work.Now, I can live and work from […]

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation