Background
  • arrow_back Home
  • keyboard_arrow_rightAuthor archive 2025

John Wright

trending_flat

Ubisoft: Slightly more negative picture

I think we’re all aware at the recent wave of short comings, game launch delays and back catalogue issues Ubisoft have been facing but digging in to their recent financials I think it showcases a slightly more negative view then expected: • Financial Performance: In Q3 FY2024-25, Ubisoft reported net bookings of €301.8 million, a 52% decline from €626.2 million in the same period last year, aligning with its revised guidance. Ultimately even though they set guidance correctly, seeing such a YoY decrease shows increasing pressures and an even bigger ownous on future releases (which we all know is going to be pinned to AC: Shadows).• Assassin’s Creed Shadows Release: Despite previous setbacks, “Assassin’s Creed Shadows” is now scheduled for release on March 20, 2025, with pre-orders tracking comparably to “Assassin’s Creed Odyssey,” the franchise’s second most successful entry. My […]

trending_flat

Embracer Group Q3 numbers: 30% Drop

Embracer Group just released their Q3 numbers per their earnings call yesterday and the company is seeing a 30% drop on the Swedish Stock exchange. Key highlights from the earnings call:• Net Sales: The company reported net sales of SEK 7.4 billion for the quarter, reflecting a 7% organic growth.• Adjusted EBIT: Adjusted EBIT amounted to SEK 1,175 million, slightly below the previous year’s SEK 1,318 million but above management expectations.• Sale of Easybrain: Embracer Group announced the sale of Easybrain to Miniclip for $1.2 billion (USD), with the transaction expected to close any time now.• Strategic Focus: The sale of Easybrain aligns with Embracer’s strategy to streamline operations and focus on core assets. However, they saw just a 2% increase on mobile and a 23% drop on PCC revenues so I am not sure how this will effect them […]

trending_flat

AppLovin stock has jumped 30% after hours after another insane quarter.

Yes you are reading that correctly, AppLovin stock has jumped 30% after hours after another insane quarter. Check out: AppLovin Empire: Monopoly in Mobile Gaming? Highlights from the earnings call earlier today were:• Revenue Growth: The company reported a 44% year-over-year increase in revenue for Q4 2024. • Earnings Per Share (EPS): Adjusted EPS for the quarter was $1.73, surpassing market expectations. • Future Revenue Projections: AppLovin forecasts Q1 2025 revenue between $1.355 billion and $1.385 billion, exceeding analysts’ expectations. • Strategic Shift: The company is expanding its advertising platform beyond gaming into e-commerce, marking a transformative period (please refer to my 2025 marketing predictions after with Deconstructor of Fun to read more about this).• Divesting From Games: AppLovin plans to sell its gaming studios for approximately $900m to focus on its core advertising technology and software platform, AXON is […]

trending_flat

5 takeaways from Supercell CEO’s Blog Post

I don’t think there’s many people in gaming who doesn’t look forward to reading Supercell’s CEO Illka Paananen yearly blog post that addresses the industry. If you haven’t already read it I suggest you check out the article and look over it, but if you want my key 5 takeaways and highlights it would be:• Brawl Stars’ Remarkable Surge: Over five years post-launch, Brawl Stars achieved unprecedented growth, with metrics such as player count, engagement, and revenue increasing multiple times over. To go from $10-20m a month to $70m+ is one of the biggest success stories I’ve ever seen in mobile, another key indication of the importance of live ops in todays games. • Squad Busters’ Introduction: Supercell released Squad Busters, its first new game in over five years, which generated over $100 million in gross revenue during its first […]

trending_flat

Retention Radar 2025 Report

Shout out to Aarki and their new Retention Radar Report that I stumbled across. My key highlights there: • Retention Decline in Casual Games: Casual titles saw a drop in D30 retention rates, reflecting shifting user engagement and the growing challenge of sustaining player interest over time. • Rewarded Ads Continue to Dominate: Rewarded video ads outperform other formats, delivering both high retention and revenue impact, especially in Tier 2/3 regions where conversion to paying player (IAP) is harder. • Regional Monetization Differences: Emerging markets see a higher dependence on ad monetization versus in-app purchases, emphasizing the need for flexible monetization models across regions, this includes eCPM’s and localised IAP pricings. • RPGs Lead in Long-Term Retention (No Sh*t): Strategy and RPG games show the strongest long-term retention rates (D30 and beyond), highlighting the importance of deep, immersive gameplay and […]

trending_flat

Valve Bans In-Game Ads: A Bold Move

Valve Bans In-Game Ads: A Bold Move Valve corporation has updated its policy to strictly ban in-game ads as a monetization strategy for developers. While this may please gaming purists, I see some challenges this could create for developers and the industry overall.Key Impacts: • Economic Limitations for Developers: Removing ads as a potential revenue stream limits options for developers, particularly those working with F2P models or small-scale projects. • Reduced Accessibility for Tier 2/3 Regions: Ads often help monetize players in regions where spending on microtransactions is less common, making this a missed opportunity. • Missed Potential with Intrinsic Ads: Brand integrations (e.g., seeing Coca-Cola ads on a racetrack) can enhance immersion without breaking gameplay, yet Valve’s stance cuts off this possibility.While I understand Valve’s decision aligns with its audience and focus on premium experiences, this move underscores the […]

trending_flat

Vietnam’s Gaming Ecosystem and Recent Regulatory Changes

Vietnam’s Gaming Ecosystem and Recent Regulatory Changes Over the past few days, we’ve seen significant news regarding the Vietnamese government’s decision to enforce stricter regulations on game submissions and approvals, following a similar path to China.As many of us know, China only approves a few hundred games annually, creating a major hurdle for Western developers who want to reach Chinese players without relying on specialized local publishers or partners.The key difference between China and Vietnam lies in the value of their markets. China boasts both high-quality users and immense scale, making any disruption or potential loss of earnings for Western developers a serious concern.In contrast, Vietnam’s monetization potential is relatively modest. User behavior is similar to that of most Tier-3 markets, and LTV generally range between $0.10 to $0.40c, depending on the game genre.That said, Vietnam has emerged as a […]

trending_flat

Mobile Gaming Brands Winning with UGC

We all know that gaming marketers are loving UGC ads right now, I've spoken about this multiple times recently and it's definitely a trend that is going to keep gaining in traction and user performance (ROI). I was recently approached by the folks at Ramdam to review their market report on just this subject and I found a world of really useful data points that further validate my whole hypothesis around the ad-type shaping the cultural norms in marketing.Probably my favourite state overall was that ads incorporating UGC achieve on average a 7.5% higher Day 30 retention rate! I think all studios right now could do with seeing those kinds of performance bumps from using this strategy!Download the report here.

trending_flat

Sensor Tower: State of Mobile

Super cool to see my name and quote on the front page of the gaming section on the new Sensor Tower State of Mobile report. If you haven't read it already you're seriously missing out as it's one of, if not the, most comprehensive report on mobile in the business.There's even a massive section on AI for all the hype boys and girls.Download directly from the link here.

trending_flat

2025 Mobile Games Marketing Predictions

As we enter 2025, the digital advertising and mobile gaming industries are transforming remarkably. Despite initial concerns in the post-IDFA era, there are encouraging signs of growth and opportunity, albeit on a smaller scale than many of us anticipated just a few years ago. As always, there are winners and losers, and within mobile gaming, certain genres stand out as clear frontrunners. Casino, Puzzle (Casual), and Strategy games are flourishing, with blockbuster titles like Monopoly Go and Royal Match driving incredible success. Even when factoring out these standout performers, these categories continue to experience levels of growth, propelled by a broader shift in player preferences. Post-hyper-casual, today’s gamers are seeking more engaging and robust experiences, which is evident in the shift toward casual gaming and the surging popularity of live ops in leading titles. One game I’ll be keeping a […]

trending_flat

Game Development Renaissance

Extremely happy to have contributed to Metaplay’s most recent survey and e-book on the “Game Development Renaissance”. It’s really cool to see my name and Kwalee’s game assets in this book surrounded by so many interesting data points and expert opinions!If you’re in mobile gaming and thinking of doing live ops (which you categorically should) then make sure to download the report via the link today!

trending_flat

What makes a Good Leader

I get asked a lot about what makes a good leader, or what skills to focus on, but leadership isn’t about knowing everything—it’s about trusting the right people. At Kwalee I have the privilege of managing close to 200 talented individuals across multiple disciplines. Some of these areas I have zero experience in when I started. Yet, our success isn’t the result of one person trying to master everything—it’s the result of empowering great leaders who do.The late, great Steve Jobs said it best when he said “we don’t hire smart people and tell them what to do, we hire smart people so they can tell us what to do” and I’ve always tried to listen to that advice.Probably the most important lesson I learned in my leadership journey is this: delegation is key. Not just assigning tasks, but trusting […]

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation