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Jakub Remiar

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Game Analysis: The Evolution of Idle RPG Systems

“AFK Journey launched with great commercial success this year already passing $30 million on mobile” “AFK Journey pushes the Idle RPG genre into its next evolution by simplifying its core features and clearing a lot of UI management Lilith Games, the creators of AFK Arena, expanded upon the game's universe this year with a new title, AFK Journey. The game launched on March 28th and got off to a flying start, hitting $2 million in its debut week.  So, what makes AFK Journey stand out among the crowd? Game design expert Jakub Remiar examines the game's features and systems to explore what was improved upon from AFK Arena and how it pushes Idle RPG to the next level. AFK Journey launched with great commercial success this year, already passing $30 million on mobile. It was the long-awaited successor to AFK Arena from Lilith Games. […]

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Game Analysis: The Evolution of Squad Busters

Supercell’s Squad Busters is currently in soft launch with a global release at the end of the month but many changes happened throughout previous beta builds Supercell CEO Ilkka Paananen has previously stated that the studio has killed over 30 games with Squad Busters being the 6th game to launch globally Supercell’s Squad Busters is currently in soft launch and already has a global release date set for May 29th. The game will mark Supercell’s sixth release after numerous other titles never made it to launch due to the high standards the studio sets. Supercell's Squad Busters is set to make its global debut on May 29th. This marks a significant milestone as it's the first game to be globally launched after Brawl Stars, which was introduced six years ago. It's worth noting that many games in the Supercell portfolio […]

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Exploring Rivergame’s Last War UA Scaling Strategy

How does a game earn $2 million and 200k downloads a day? "Rivergame’s Last War is the latest evolution of a product that has been adapting to the current user acquisition market conditions" "Last War is currently doing $2.8 million in revenue a day and continues to scale up" Efficient user acquisition is the challenge facing every attempt to successfully scale a game. What once worked like magic may not work at all now, and developers are having to adjust to the changing UA landscape and make changes to their games for any chance of success. Speaking of which, Rivergame’s survival game Last War has managed to achieve over $2 million a day in revenue and around 200k downloads a day. But how is this possible, and what strategy was used? Rivergame’s Last War is the latest evolution of a product that […]

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