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Jakub Remiar

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Review Radar #7

Review Radar #7 πŸ“‘ is back with 15 games that we already covered on the podcast in last 3 months, as we keep them on our "radar" πŸ˜…. Get the latest status updates from big names such as Homa, Habby, Voodoo, Tencent, Crazy Maple Studio, Lion Studios, Game District, Burny Games 😎. Reelshort continues to scale, breaking $31 Mil. for last month January πŸ€‘ PokΓ©mon TCG Pocket released the second set which mean they did $70 Mil. in last 30 days πŸ’Ή, steady on its way to $1 Bil. after 12 months from launch. Homa finally started to scale up All in Hole, making $3,5 Mil. just from IAPs πŸ˜… last 30 Days. Lastly both Impulse and Colorwood Sort are continuing to take on scale in the winner bracket 😁. On the looser bracket, Valve's Deadlock has run out of […]

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Color Block Jam by Rollic scaled to $300K A Day

Color Block Jam by Rollic scaled to $300K πŸ€‘ a day in just 2 months 😱 Developed by Gybe Games, this is another successful Hybrid-casual puzzler in Rollic's portfolio, and we couldn't wait to review it for you 😎 Core gameplay is deterministic puzzle, with a timer as loose condition. This is again similar to games like Twisted Tangle, where levels are not randomized and you build up your strategy in trial/error fashion. If you lose, there is literally a "Fail Offer" as per the good Hybrid puzzler standard nowadays πŸ˜…. As said, Rollic has lots of experience with this specific setup and of course Hybrid-casual puzzlers by itself, so no wonder this game is scaling like crazy currently πŸ’Ή. Core idea is a great iteration on tile moving puzzles, where you have limited space to work with. The iteration […]

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Behind Archero 2

Archero implemented literally the whole core gameplay of Bacon's Revenge as an event πŸ˜…. We got to the point, where established games are literally absorbing new concepts as means to not only add flavor to their old feature set, but also keep their current players within their ecosystem, where they can offer the same novelty as competition. The event is called Backpack Battle and its origin can be traced back to PC hit Backpack Hero, which all these inventory weapon management βš”οΈ mechanics are trying to iterate. Bacon's Revenge itself is a combination of Doodle Magic, which streamlined the tower defense genre by ditching a road and Backpack Hero, where you need to collect and merge weapons as your skills in a roguelite fashion.Why keep this within Archero 1 and not built a separate competitor game? Because Archero still makes […]

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Project R.I.S.E. by Supercell

Project R.I.S.E. by Supercell had its 3rd Alpha test last weekend and we couldn't miss it 😎. This time also on Android, the dev team finally showed us some Metagame features and iterated a lot on the previous feature set. Get the latest update on this cooperative roguelite ARPG βš”οΈ here: Tower upgrades πŸ—Ό were introduced, which are powering the feature unlock progression. You still get pass points for chests, but recycling the perks points (basically discarding skills during your run) gives you a permanent upgrade to your account through these. These include stuff such as more consumable slots for revives, more perk rerolls, feature unlocks etc. Another Metagame feature added is Tower Forge πŸ”¨ (bottom Image). This basically unlocks the skill pool of core gameplay skills on semi-random pacing as you sink soft currency into it and a random […]

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Block Blast by Hungry Studio is doing $1M a Day

Block Blast by Hungry Studio is currently doing πŸ€‘ $1 Mil. a day with around 1 Mil. downloads a day on 40 Mil. daily active users 😱. This is the biggest Ad revenue game on the planet right now. We got our review ready for you 😎... There is of course the very close likeness to Tetris 🟦, that the game cleverly uses, but it definitely has its own iteration. Blocks are coming in trios at the bottom, and until you place all 3 you won't get new ones. Blocks are destroyed by placing full 8 blocks both horizontally or vertically. You are given points based on your moves, which gives you your score. This creates a very satisfying blasting environment , with even callouts such as Perfect or Excellent, based on your placements. The secret of success is of […]

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My 2025 Product trends for Mobile Games Predictions

Here are my 2025 Product trends for Mobile Games predictions 😎 you can watch/listen to the whole episode on our channel 😁 or read the TLDR bellow πŸ˜… πŸ”· Adapting proven Steam games into MobileLast year we saw great success of the Supermarket πŸ›’ simulator games adapted by Game District and many others and this trend will continue. Another example is the adaptation of the Backpack Hero mechanic. 50/50 there is gonna be a mobile version of Helldivers 2. F2P version of Balatro is a done deal for sure (The mobile premium version makes $100K a day πŸ€‘). I guess 5 teams are on this already. Palword-like monster fighting and collection mechanics are already seen in China. It will be probably Q2 when they hit the western mobile market. πŸ”· Casual Genres DisruptionBecause the traditional puzzle match 3 🧩 market […]

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Dark and Darker by Krafton

Dark and Darker mobile βš”οΈ published by Krafton Inc. is on its way to launch in the first half of 2025. We couldn't wait, so we reviewed the PC version of the game and looked at the different monetization models that the mobile game will probably have. The game got taken down from Steam and after a victory in lawsuit over Nexon's copyright claim in January 2024 it is back on Steam from June 2024. The PC version relaunched as a free to play game with a very unique model, reminiscent of Path of Exile "pay for convenience". As you see in the image, by being free to play you can only enter the Normal dungeons, have 1 character slot and can't sell items on the marketplace. After a $30 purchase the game basically goes from demo mode into full […]

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Solitaire genre is getting super hot!

The Solitaire genre is gonna get super hot πŸ”₯ this year 😁. There are 4 high profile games already in the soft launch phase. Who is gonna win this race? The Solitaire category is currently completely dominated by Playtika's Solitaire Grand Harvest making $15 Mil. a month. So who are the challengers? King's Candy Crush Solitaire has been in soft launch for a long time bringing the big IP with him. Metacore is getting out of their merge comfort zone bringing their Grandma into the genre. Wooga is using their perfected metagame from June's journey, swapping the hidden object core for solitaire. And lastly SuperPlay is applying their winning metagame formula from Domino dreams, where they already conquered that genre, to solitaire with a Disney IP.What is the kicker here? The last two games studios are actually owned by Playtika […]

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Path of Exile 2 did some very smart decisions

Path of Exile 2 did some very smart decisions πŸ’‘ during their Early Access launch. I finally got to the endgame, so we have a full review for you, explaining their unique "convenience" based monetization and content distribution 😎. As seen on the image, the team heavily focused on the endgame part of the game instead of early campaign. Rather than developing a long and costly campaign, they actually developed only 3 acts and then recycled them with a higher "cruel" difficulty. This enabled them to shift the capacity of the team towards endgame, where players will spend most of their time βŒ› anyway, instead of the 25 hour long campaign, which you will never interact with after reaching the end of it. This is a completely opposite strategy to Diablo 4, which had a very well polished campaign with […]

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Soft-launch Sonar #7

Soft-launch Sonar #7 πŸ“‘ is back with 15 brand new soft launched games with no particular filter πŸ˜…. There are games from a lot of big players in the market such as Metacore, Supercent, Rollic, Voodoo, Homa, Century Games, FunPlus, tap4fun, Joynet Games. Come check out what we caught this time 😎. Metacore is innovating the merge genre, with level-based merge boards and also entering the Solitaire race with their Grandpa πŸ‘΅. It is gonna be a heated category where multiple big names such as King, Wooga, SuperPlay are gonna battle over it next year. On top of it, Rollic is also entering the merge genre with Barbie IP. Continuing the casual board games trend, Voodoo is gonna chase its "Domino Dreams" πŸ˜… Also Hexa sort core is being iterated by Homa in a coin-style fashion. Century Games is continuing […]

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Blossom Sort by Zeromaze scaled to $60K a day

Blossom Sort by Zeromaze scaled to $60K a day with only 20K downloads per day πŸ˜…. This unconventional take on the sort puzzle is packing more than 1 trick up its sleeve. Read the full rundown here 😎: Instead of the usual sorting mechanic, like water puzzles or Colorwood, where you can move pieces only on the same color pieces, here you can freely move flowers 🌺 around the pots even though they will be put near a flower that is a different type. Breaking this major sorting rule gives the game a much more relaxing feeling and also solves one of the fail state problems. As fail state here is is either done by running out of time ⏳ or running out of space to move flowers. Even though the game runs a lot of ads, it still monetizes […]

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History of Match 3

The combined lifetime revenue of the big Match 3 games is $24 Bil. πŸ€‘ and 5 Bil. downloads 🀯 on mobile. We covered the 13 years long evolution in our most longest and comprehensive episode yet 😎 looking at the top grossing games in the current charts. The overall trend of the market suggest it is an elite club as during the last 3 years there are no new games with critical scale as Laura pointed out. Space Ape Games's Chrome Valley Customs, released in 2023, being the most successful one with $40 Mil. lifetime revenue. To get a comparison, Dream Games's Royal Match was doing $20. Mil. a month 1 year after release, currently $120 Mil. per month πŸ˜… and even King's Candy Crush is still making $80 Mil. a month, being a 13 years old game πŸ‘΅. Having […]

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