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Jakub Remiar

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Candy Crush Solitaire by King

Candy Crush Solitaire by King had it global launch two weeks ago (Feb.6th). Looking at the numbers the game did just $260K in revenue on 3 Mil. downloads in that time. This doesn't seem like the result King was looking for? why is this happening? ๐Ÿค” Compared to competitors, and there are many, there is one major change in core gameplay, where players can store 1 extra card as another "connecting" card, instead of just linear connecting of all the cards on the board. This gives them much more tactical gameplay โš”๏ธ, where they can save this card for later, when they run out of their current chain to immediately start the next one. Because of predominantly older female players, this seems like a step too far into the puzzle, strategic depth direction, which makes the game much more niche, […]

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Scopely to buy Pokemon GO from Niantic

Data: SensorTower Scopely is in talks to buy Pokรฉmon GO from Niantic, Inc. for $3,5B according to Bloomberg. Another week and another big company exit from the game industry as we saw with AppLovin last week, selling its whole gaming portfolio to yet unannounced the buyer. โ—พ The deal would include the whole gaming portfolio of Niantic, but realistically speaking, only Pokemon GO matters there, as it did 80% ($30 Mil.) of the whole portfolio revenue in the last 30 days. Monster Hunter Now is doing $4 Mil. a month (10,7%) and Pikmin Bloom doing $2,4 Mil. a month (6,6%). After the colossal success of Pokรฉmon Go, the geolocation game that started it all in 2016, Niantic was never able to replicate similar success with other big IPs such as Harry Potter ๐Ÿง™, NBA, or Marvel in the geolocation genre […]

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AppLovin’s Gaming Portfolio

Yesterday AppLovin announced that it is selling it's whole gaming portfolio for $900 mil. ๐Ÿค‘ in order to focus only on Ad tech. The buyer was not announced. ๐Ÿค” Who could it be? Let's look closer at the performance of the games portfolio to get some hints ๐Ÿ˜Ž โ–ช๏ธ The ten studios that are being sold are Magic Tavern, Zero Gravity, PeopleFun, Lion Studios, Belka, Zenlife, Clipwire, Leyi, Machine Zone and Athena. On a surface look, the whole games portfolio did around $50 Mil. in IAP revenue only for last month. This is exactly half ๐Ÿ“‰ of what it did at its peak in January 2021. Downloads wise last month there was around 19 Mil. downloads, which is 10 times less compared to its peak in January 2021, which was 190 Mil. ๐Ÿ˜ฑ Of course let's be real, the peak […]

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State of 4X Games

While the 4X war rages on โš”๏ธ between Last War and Whiteout Survival, both doing well over $110 Mil. a month ๐Ÿค‘ the 4X genre is becoming the mirror of the whole mobile game industry based on its latest evolution to survive in the current market. Why so? โ–ช๏ธ Because 4X is so Cost Per Install intensive, it created a new way of lowering CPIs by literally adding a different game into its onboarding. Those games being very accessible, increase the total addressable market of the genre itself. This went into overdrive in High Seas Hero , which actually added 2 different games ๐Ÿ˜ฑ before you get into 4X endgame. โ–ช๏ธ Because 4X is so Cost Per Install intensive, its creatives are being copied by the whole mobile game industry. What is new in 4X will be in a week […]

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Pokรฉmon TCG Pocket hit record daily revenue of $8M/Day

Pokรฉmon TCG Pocket recently hit record daily revenue of $8 Mil a day! ๐Ÿค‘ and finally introduced Trading ๐Ÿ’ฑ and it is, how to put it, "complicated" ๐Ÿ˜…. We all knew this was coming, but we really didn't expect this execution. Read the latest on all you need to know on one of the biggest new games on the market ๐Ÿ˜Ž. Every Gacha (lootbox = random rewards game) is based on the premise that everything you get goes through random chance. You can't chose what you get and there are very small chances to get the best content, because the game pretty much ends when you get it, which will never happen as they will add more "new best content" later ๐Ÿ˜… Trading or any sort of mechanics that is directly skipping through the randomness is completely breaking this system. Imagine […]

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Review Radar #7

Review Radar #7 ๐Ÿ“ก is back with 15 games that we already covered on the podcast in last 3 months, as we keep them on our "radar" ๐Ÿ˜…. Get the latest status updates from big names such as Homa, Habby, Voodoo, Tencent, Crazy Maple Studio, Lion Studios, Game District, Burny Games ๐Ÿ˜Ž. Reelshort continues to scale, breaking $31 Mil. for last month January ๐Ÿค‘ Pokรฉmon TCG Pocket released the second set which mean they did $70 Mil. in last 30 days ๐Ÿ’น, steady on its way to $1 Bil. after 12 months from launch. Homa finally started to scale up All in Hole, making $3,5 Mil. just from IAPs ๐Ÿ˜… last 30 Days. Lastly both Impulse and Colorwood Sort are continuing to take on scale in the winner bracket ๐Ÿ˜. On the looser bracket, Valve's Deadlock has run out of […]

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Color Block Jam by Rollic scaled to $300K A Day

Color Block Jam by Rollic scaled to $300K ๐Ÿค‘ a day in just 2 months ๐Ÿ˜ฑ Developed by Gybe Games, this is another successful Hybrid-casual puzzler in Rollic's portfolio, and we couldn't wait to review it for you ๐Ÿ˜Ž Core gameplay is deterministic puzzle, with a timer as loose condition. This is again similar to games like Twisted Tangle, where levels are not randomized and you build up your strategy in trial/error fashion. If you lose, there is literally a "Fail Offer" as per the good Hybrid puzzler standard nowadays ๐Ÿ˜…. As said, Rollic has lots of experience with this specific setup and of course Hybrid-casual puzzlers by itself, so no wonder this game is scaling like crazy currently ๐Ÿ’น. Core idea is a great iteration on tile moving puzzles, where you have limited space to work with. The iteration […]

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Behind Archero 2

Archero implemented literally the whole core gameplay of Bacon's Revenge as an event ๐Ÿ˜…. We got to the point, where established games are literally absorbing new concepts as means to not only add flavor to their old feature set, but also keep their current players within their ecosystem, where they can offer the same novelty as competition. The event is called Backpack Battle and its origin can be traced back to PC hit Backpack Hero, which all these inventory weapon management โš”๏ธ mechanics are trying to iterate. Bacon's Revenge itself is a combination of Doodle Magic, which streamlined the tower defense genre by ditching a road and Backpack Hero, where you need to collect and merge weapons as your skills in a roguelite fashion.Why keep this within Archero 1 and not built a separate competitor game? Because Archero still makes […]

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Project R.I.S.E. by Supercell

Project R.I.S.E. by Supercell had its 3rd Alpha test last weekend and we couldn't miss it ๐Ÿ˜Ž. This time also on Android, the dev team finally showed us some Metagame features and iterated a lot on the previous feature set. Get the latest update on this cooperative roguelite ARPG โš”๏ธ here: Tower upgrades ๐Ÿ—ผ were introduced, which are powering the feature unlock progression. You still get pass points for chests, but recycling the perks points (basically discarding skills during your run) gives you a permanent upgrade to your account through these. These include stuff such as more consumable slots for revives, more perk rerolls, feature unlocks etc. Another Metagame feature added is Tower Forge ๐Ÿ”จ (bottom Image). This basically unlocks the skill pool of core gameplay skills on semi-random pacing as you sink soft currency into it and a random […]

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Block Blast by Hungry Studio is doing $1M a Day

Block Blast by Hungry Studio is currently doing ๐Ÿค‘ $1 Mil. a day with around 1 Mil. downloads a day on 40 Mil. daily active users ๐Ÿ˜ฑ. This is the biggest Ad revenue game on the planet right now. We got our review ready for you ๐Ÿ˜Ž... There is of course the very close likeness to Tetris ๐ŸŸฆ, that the game cleverly uses, but it definitely has its own iteration. Blocks are coming in trios at the bottom, and until you place all 3 you won't get new ones. Blocks are destroyed by placing full 8 blocks both horizontally or vertically. You are given points based on your moves, which gives you your score. This creates a very satisfying blasting environment , with even callouts such as Perfect or Excellent, based on your placements. The secret of success is of […]

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My 2025 Product trends for Mobile Games Predictions

Here are my 2025 Product trends for Mobile Games predictions ๐Ÿ˜Ž you can watch/listen to the whole episode on our channel ๐Ÿ˜ or read the TLDR bellow ๐Ÿ˜… ๐Ÿ”ท Adapting proven Steam games into MobileLast year we saw great success of the Supermarket ๐Ÿ›’ simulator games adapted by Game District and many others and this trend will continue. Another example is the adaptation of the Backpack Hero mechanic. 50/50 there is gonna be a mobile version of Helldivers 2. F2P version of Balatro is a done deal for sure (The mobile premium version makes $100K a day ๐Ÿค‘). I guess 5 teams are on this already. Palword-like monster fighting and collection mechanics are already seen in China. It will be probably Q2 when they hit the western mobile market. ๐Ÿ”ท Casual Genres DisruptionBecause the traditional puzzle match 3 ๐Ÿงฉ market […]

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Dark and Darker by Krafton

Dark and Darker mobile โš”๏ธ published by Krafton Inc. is on its way to launch in the first half of 2025. We couldn't wait, so we reviewed the PC version of the game and looked at the different monetization models that the mobile game will probably have. The game got taken down from Steam and after a victory in lawsuit over Nexon's copyright claim in January 2024 it is back on Steam from June 2024. The PC version relaunched as a free to play game with a very unique model, reminiscent of Path of Exile "pay for convenience". As you see in the image, by being free to play you can only enter the Normal dungeons, have 1 character slot and can't sell items on the marketplace. After a $30 purchase the game basically goes from demo mode into full […]

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