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Gökhan Üzmez

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4 Important Questions on FTUE

I highlighted 4 important questions on First Time User Experience (FTUE), so you can improve it. What is FTUE?Simply, it’s your golden ticket for retention.It’s your chance to get your player’s attention!Why?Because those are the very moments,Players decide whether it's worth coming back.And you want them to come back.How to offer an excellent FTUE?↳ Avoid Distracting or Unnecessary Steps↳ Use Comparisons to Highlight Benefits↳ Simplify Navigation and Onboarding↳ Leverage Data-Driven Adjustments↳ Fix Bugs and Improve Performance↳ Introduce Core Features Early↳ Personalize the Onboarding

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Top Casual Mobile Publishers over 3 years.

I listed Top Casual Mobile Publishers over 3 years.You can see major shifts if you look closer! Scopely's social casino domination with Monopoly,Royal Match surpassing $3B in Revenue,Baby Panda series dominating in China,Miniclip keeping a steady route on UA,Playrix scaling more than one games,Match-3D getting in to the frame,Match-3's never ending journey,...and many more...Check out expanded lists and insights at AppMagicIts just the beginning of a week and December.2025 around the corner,Listen to a nice Christmas Song, sit back and relax.

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Rollic: Hybrid-Casual with 2000% on ARPU

Rollic showing how to actually Hybrid-Casual with 2000%+ on revenue per download and 56+ new games tested. 🔔 Hybrid-casual class is about to start ,take your seat ,and its ok to take notes…In terms of IAP Revenue and New Games Tested,Rollic is literally on TOP among its competitors.2057% increase on year over year IAP RpDMany games tested,Scaling Puzzles,Just, wow…While they found ‘’small’’ hits to scale later,Their 2023 Twisted Tangle is still the flagship.Their IAP per download is through the ROOF.And they do this with PUZZLE games.Puzzle know how = Lot of RevenueLot of Revenue = More UsersMore Users = Success.It’s that simple.

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I analyzed Top 15 Mobile Mid-core Games

I evaluated Top 15 Mobile Mid-core Games of 2024. Shows what’s going on in the Mid-core games.With Roblox leading in both tables,Strategy and Action games are the clear winners.Another interesting fact that New Games are Scaling rapidly, yet monetization will come later. A well-made mid-core game can last 10+ years This is well proven in top-grossing charts.PS: Tier 1 West data, New Games being 2023-2024 Release. , 2024 is the year to date (Well, duh!)

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My 2024 Kwalee Analysis points out to growth.

My 2024 Kwalee Analysis points out to growth. Cause:-25% on downloads, only 21% Tier 1, and no IAP at all… Signals red flashing lights all over the place. Kwalee’s most downloaded line up is actually not bad.They got a nice momentum on simulation games,Yet they keep ignoring the IAPibility of them.While they havent found new game for a long time,They have few take on popular hypercasual hits.Hits that their competitors actually scaled.With a very low score of IAP per download rate,Kwalee is still in this game and they are HIGHLY depending on Ad Revenue. I think this is very limiting for growth,And they are looking for alternatives.Here is what I think they need to do:Test more games. Get new users. Allocate some budget. Analyze Data.Go back to 2021-2022 strategy.Their T1 downloads are 21% of their overall,Which can mean many things, […]

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Data Series: Say Games

If 144M+ downloads is not impressive, Say Games canshow off the variety of subgenres they are scaling. Only thing they are missing is a stronger live ops.Live ops that could change the IAP rates for them.Back to Say Games,We know My Perfect Hotel is doing REALLY good.We don't see similar IAP rates on other games.My guess is as good as yours, Ad Revenue is Skyrocketing and they are up to something big.One thing many publishers struggle with,Maintaining 120M+ downloads per year,Say Games knows how to scale a game.Do you think they can increase IAP?Or do they even need to?Time will tell.

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150.000+ Game Designers around the world!

🗺 150.000+ Game Designers around the world!7 unique differences you should know about: They all do different things,To accomplish one thing!🚀 Its like a construction project. You need different experts to design:Foundation,Landscape,Electrical,Exterior,Statics,Interior,Roof,etc.Each part is equally ‘’important’’and ‘’MUST’’ work together!Game design skills are similar,Different designers focus on different parts:✦ UX Designers,✦ Level Designers,✦ System Designers,✦ Combat Designers,✦ Narrative Designers,✦ Creative Art Designer,✦ Game Economy Designers.Each designer’s job is unique.Together, they make the game work.Also, often we see ‘’one’’ title,That does it all, or connects them,Game Product ManagerProduct Director etc.

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Things TRUE Gamers don’t care about!

Things TRUE gamers don't care about: Some game developers learn these the hard way…Don't get me wrong,DLCs, customization etc., they are all great..But they are not what truly matters!Here are 5 key elements that shouldn't matter:1. Early Access↱ Driven by mostly ‘’Fear of Missing Out’’,↱ Most of these are just money grabbing.2. Micro-Transactions↱ Pay extra on top of what you just paid,↱ Just to fast travel in game? No, thank you. 3. Release Date↱ Buggy gameplay mechanics, rushed story,↱ Tons of technical issues, including login issues,↱ Because of profit promises for upper management?↱ We don’t deserve this, we can wait. 4. Character Customization↱ Sure, diversity is great, but tons of cosmetics,↱ Details on eye lid colors and eye lashes? No…5. DLC Promise↱ Why do I pay for a promise that should have,↱ Been in the original game in the first […]

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Mobile Game Publisher Insights: Homa Games

Homa is ‘’scaling’’ many games, yet hypercasual’sstar, puzzle, is NOT one of them. Insights: I am going to cut to the chase.They make money on Action games, gamesThat are ‘’almost’’ copy cat of each other.It looks like sometimes they dont even botherTo change the assets. Why? Because obviously, it works! They raised $100M in 2020 on Series B round,And by looking at the games they are scaling:They are either running out of fund for marketing,Or saving cost to scale other subgenres in 2025. Either way, their low IAP revenue is not a good sign.My prediction on them is that they are going to:—> Try to scale 2 ‘’non’’ action games (Puzzle?),—> Continue to iterate (copy) Action games,—> Working on a midcore action game (secretly)

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Mobile Gaming: My 27 success proven tools list

My 27 success proven tools list is your must have for mobile game development. 🔄 Repost to help new developers! Mobile Games hold almost 50%,of the entire video games market.Thats +$90B a year.Check out the tools that guides you to success:↳Measurement Partners✦Adjust ✦AppsFlyer ✦Singular↳Mediation✦AppLovin ✦Unity Google ✦AdMob↳Game Analytics✦Dive ✦devtodev ✦Amplitude↳Market Intel✦AppMagic ✦Sensor Tower ✦GameAnalytics↳Ad Intelligence✦AppGrowing ✦SocialPeta Ltd ✦Apptica↳LTV Prediction✦AppNava ✦Voyantis ✦Sociaro↳Appstore Optimization✦AppTweak ✦MobileAction ✦ShyftUp↳User Acquisition✦adjoe ✦Mistplay ✦Gamelight↳Competitive Intel✦Playliner ✦GameRefinery ✦Apptopia Inc.Use them wisely!What do you use?Cheers! PS: I am still learning a new one every week! Special thanks to Yağız Gür and Ömer Yakabagi for helping me to put together this list. I will try to highlight these and similar companies on what they do so keep an eye for it! #videogames #mobilegames

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Born To Play: Gen Alpha on Gaming

Spending time with my nephews on our common ground: Playing VIDEO GAMES: Here’s What Game Developers Need to Know. Summary: Gen Alpha is shaping up to be a generation like no other, defined by their comfort with technology, love for diverse gameplay, and highly social nature. By designing games that cater to their unique habits and preferences, developers can create experiences that resonate deeply with this emerging audience. By embracing cross-platform compatibility, prioritizing customization, enabling user-generated content, and catering to their broad genre interests, game developers can build games that not only capture Gen Alpha’s attention but also foster lasting engagement. This is a generation eager to learn, explore, and create ,a dynamic that opens up countless possibilities for innovative, adaptive game design. Generation Alpha, born after 2010 and often called the “iPad generation,” is the first cohort to grow […]

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