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Gökhan Üzmez

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My 5-year of Mobile Casual Game Analysis

My 5-year mobile casual game analysis makes you see the big picture.Numbers, tell a story, here are take aways: Think you work with complicated Excel sheets?Take a look at my visuals to tell you a story. It's almost like I don't have a design degree, because I, almost, always NEED more graphs! Seriously, I spent hours to make it look simple,And somehow it looks more complicated. 🤡 Here are my take aways:✦ Market is NOT saturated,(DM me if you think so)✦ Yes, release of Monopoly GO! made an impact,✦ Adventure games added a LOT of Ad Revenue,✦ Organic growth is still a thing,(Super market !)✦ Simulation games are the most steady ones,✦ Big Publisher’s IAP driven strategy paid off,✦ It gets harder define genres every year,✦ RPG Download increase is REAL

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What does even success means?

These 10 games kept their revenue throne on the top charts, are they all successful? What does even success means? In terms of revenue, success mean a lot of money.Full lists are https://lnkd.in/dynmZZ4NHowever,When you look at the big picture You see it takes time to define success.And its not necessarily means revenue.Though it helps to define it.Here are some other success metrics:-Functional Minimum Viable Product-Early Retention Rate-Day 0 Play Time-Enough players for metrics to make senseAnd here are ‘’scaled’’ success metrics:-LTV-Low CPI-High Install-ARPDAU-Late Retention RateTherefore,↳ Look from a zoomed out perspective↳ Combine it with your talent,↳ Define the your OWN metrics,↳ And set a path for your ‘’success’’.Most importantly, keep it up! If you want to define yours, DM meAndrei Zubov or Diana Levintovaand learn more about metrics.What are your success metrics?Cheers! AppMagic

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I analyzed puzzle games and only 1.5% were successful

I analyzed puzzle games and only 1.5% were successful*.Here are 6 HOT takeaways you should be aware of:Check out the whole list at https://lnkd.in/dynmZZ4N There are 1229 mobile casual puzzle releases in 2024.Only 62 games made more than 500K downloads.Only 19 games made more than 1M downloads.Here are my takeaways1. Crazy misleading ad creatives on top 10,2. Sorting comes in different ways,3. Logic puzzles have an increase, especially on those open up to reveal,4. IAPs still relies on boosters, thoughThere are good examples ‘’content locks’’,5. ‘’Color’’ and ‘’Sort’’ are the most common by far,6. If you can get creative with creatives, you can thenfocus on player onboarding and journey.*: success meaning can change, for me, it's the comparison where majority of downloads cumulate.

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Balancing Act of F2P Games: Acquire, Retain, and Engage Players

Every F2P game relies on UA channels to attract new players, through organic or paid methods. For mobile games, social platforms like Facebook, Instagram, and TikTok are popular acquisition channels. In contrast, PC and console games often use platforms such as Steam, Reddit, YouTube, and Twitter to reach potential players. Regardless of how newcomers discover your game, a seamless onboarding experience and engaging tutorial are essential to ensure early retention (D1, D3, D7). Especially today, with acquisition costs higher than they were four years ago, it's crucial to treat every player as a potential paying customer and find ways to maximize their engagement. Players acquired through these channels are often referred to as "newcomers" or "casual players." They may join your game because a friend invited them, they saw their favorite influencer playing it, or most commonly, they clicked on […]

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Only 42 games released in 2024 hit 1M+ downloads.

Only 42 games released in 2024 hit 1M+ downloads. (Mobile Casual)That means 7 things:You can find out more https://lnkd.in/dynmZZ4N1. Supermarket Simulator hype train is a THING,2. New games rely on Advertisement Revenue,3. 11 Games made more than $1M in revenue,4. Asia show dominance in user acquisition,5. Puzzle has been and will be leading,6. No big hit from big publishers, yet. 7. 4283 casual games were releasedso chance of scale is less than 0.5%.To find out more about new releases,And keep discussing what’s going onCheck out AppMagicAnd hit me up for a chat.Coming up next:2024 Puzzle Release Game Mechanics!Cheers!PS: There is more to this genre than I can show and talk about in a single post.If you dont find this topic fun, do let me know what do you want to see more on this channel!

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15 Insightful take aways from Mobidictum

15 Insightful takeaways from Mobidictum that you want to hear:✦ Location was great and everyone was happy with it.↳ Easy to get in and out (besides Istanbul traffic).↳ Breakfast and lunch were amazing, but coffee was not.✦Major stakeholders from last year with big booths:↳ Were only present with their business developersand some didn’t even show up, that’s not good.✦Pretty much every game tech is looking for a gamedeveloper who has ‘’potential’’. Where are they?↳ Probably at home, working on the game.✦While these developers looking for investment:↳ because publisher deals and trust are damaged.✦Meanwhile investors looking for early metricsand staying away from new developers,↳ So the whole thing is ‘’TANGLED’’✦There were almost only B2B people, so whoever you↳ run into either something to sell or buy.✦Great positive vibes among all the people on the floor.✦Too little time, too many people to […]

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14 game development dos and don’ts from my perspective.

14 game development dos and don'ts from my perspective.Game development is a serious business,Often people oversee major mistakes,Lose time on minor details.🆕 For new game developers📝 I listed my go-to advices:⛔ Try not to do:↱ Monetization focus↱ Ignore the competition↱ Ignore player feedback↱ Trying to appeal to everyone↱ Spent too long time perfecting↱ Recruitment focuses on early-stage↱ Overlook marketing and user acquisition✅ Try to do↳ Understand your audience↳ Collect an early feedback↳ Analyze the market early ↳ Study your competitors↳ Work with a small team↳ Engagement focus↳ Rapid prototype

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Actual Development trick that works for Games:

Actual Development trick that works for Games:Use ‘’right metrics’’ instead of ‘’defaults’’ in live ops.Your players want your “unique” experience.✦ They want special content.↳ Session Tracker, Event Management✦ They want personalized offers.↳ Player Segmentation, Spending Behavior✦ They want to have FUN.↳ Tailor made custom live ops dashboardTo keep your player engaged,To create value for them to spend time and money,All possible with DiveStop wasting time and money,Contact an expert like Hadara AlookAnyone can track data.With DIVE’s expert team, make it “valuable”.How does your Live Ops team work?Cheers!PS: Live Ops is getting more and more crucial every day! hashtag#gamedevelopment hashtag#gamedesign hashtag#adcampaign hashtag#videogames

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Untold Truth About Game Live Ops

The untold truth about game live ops: How you think you should use your data:✦ Manually trigger campaigns, ✦ Segment users by static groups,✦ Send the same offers and missions to all players,How you actually can use data:✦ Personalize game features and offers in real-time:↳ Based on player behavior with different goals.✦ Create live segments that dynamically update: ↳ For tailored marketing and user experience.✦ Automate journeys with trigger-based campaigns:↳ To live player behavior for smoother engagement.All can be easily done with Dive Make your players WANT to play your game.Don’t force them.Cheers! PS: Sending a quick message to Hadara Alook is a beginning on your data result driven journey.hashtag#videogames hashtag#gamedevelopment hashtag#data hashtag#tech

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My Honest Advice for Game Developers

My honest advice for every game developer in the market: (after reviewing 100+ games this year)Trust on strong game design fundamentals.↣ No game has it all figured out,↣ At all times, start with focusing on players first,↣ There is always an opportunity for design twists.Analyze.Imagine.Focus.Do it.Build your game from proven design principles.Not from monetization and paywalls.Cheers!PS: What design choices of you made, came back with positive outcome?Thanks for the inspiration Roberto Ferraro, follow him for more! hashtag#gamedevelopment hashtag#gamedesign hashtag#videogames

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11 Best Publishers with 7 Q&A, on a Journey to Hybrid Casual

I compared 11 Best Publishers with 7 Q&A, on a journey to hybrid casual. You may have questions, I have the answers:✦ What is a hybrid casual in a nutshell?↳ Easy Access to the game (Hypercasual)↳ Core Game Mechanic (Casual + Hypercasual)↳ High Retention (Midcore)↳ Complex Monetization (Casual + Midcore)✦ Why is it a thing for Hyper Casual Publishers?↳ Rise on User Acquisition costs, ↳ Can’t make profit on high quantity of players,↳ Can’t come up with enough new ideas anymore.✦ How can we measure this change?↳ We can’t. But we can estimate byChecking In-App Purchases per new user.✦ Is this a list of successful publishers?↳ Absolutely not, they are all fantastic companies.✦ How did you put this data together?↳ Using AppMagic Analytics and formulas.↳ Check it out! https://lnkd.in/das_wrJm✦ Some publishers not listed, they aren’t good?↳ They are fantastic! Just […]

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