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Gökhan Üzmez

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Most Played New Games of 2025

If I don’t play my competitor's games as much as my own, I shouldn’t call myself a game designer. Period. ❗ There are over 7500 games published in 2025,87% of them didn’t even get 1k downloads.Actually, only 2% are slowly scaling.You may wonder what is the difference?Those 2% figured out what works.A game developer’s job isn’t just to create,it’s to analyze, adapt, and innovate.That means to:🎯 Identify your real* competitors,🔔 Set alerts for new launches, and updates,🎮 Play these games to understand why? *If you’re designing in isolation, you’re guessing.And in this market, guessing is the fastest way to fail.That’s why I use AppMagic:—> to track trends,—> to analyze competitors,—> to make data-driven design decisions. Its really not rocket science.You can’t design great games,If you don’t know what’s already working.Every hit game has a blueprint.Are you studying it ?PS: Yes, […]

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45 New Puzzle Games

I gathered 45 New Puzzle Games you need to be aware of! Save and use for your game ideations and design. We have been watching the market carefully.Every ideation matters, it could be a hit.If you are not using AppMagic by now,Most likely, you are behind.Start the conversation.Data is your future.

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4 Pain Points in Game Economy

If you address 4 pain points in game economy, you get higher retention, and eventually a profitable game: High retention isn’t about more content (shocker! 😁 )It’s about a well balanced and fine tuned,in Game Economy, keeping players engaged. 💰 ⚖️ Constantly rewarding the playersis an ancient (!) form of game economy. At first, everyone’s rich, but soon,nothing is worth playing for.Because your players are drowning in currency,but starving for excitement! Here are my 4 suggestions to get better:✦ Pain Point 1Excessive in game currency leading to inflationSolution:↳ Currency sinks to maintain balance.(We are Warriors, Whiteout Survival)✦ Pain Point 2Repetitive currency farming gameplay loopSolution:↳ Diversify gameplay with dynamicevents, quests, and challenges.(Royal Match, Monopoly Go)✦ Pain Point 3Pure cosmetic rewards, lack impact.Solution:↳ Rewards like new skills or access to unique areas,providing tangible benefits in to core gameplay(Color Block Jam, Match Factory!)✦ Pain Point 4Unbalanced in-game […]

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Color Sort and Blocks: 12 New Games

I have selected 12 new mobile games your competitors are working on: Color Sort and Blocks. Lots of blocks, in different colors, inside other blocks.My AppMagic puzzle radar working magically! 🎩 Check out the link to set up yours because:your competitors watch you! you WATCH back! 🔭 Here is how I do it:I track major game publishers,Then I trace back so that I can see,Where these games first entering the store,Then I filter through Linkedin to see these teams,I select teams that worth checking with good games,And this is how you track next big thing in advance. Enjoy Bite Size 6! I tagged them Worth Knowing or Checking!

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New Mobile Games Bite Size Insights

90+% of new puzzle games struggle to hit target metrics.Check out these 5 🔥 Hot releases, and study the trends: This week’s surprise is Tangle Theme.You may not find it as a big surprise,The thing is once these start coming out,They WON'T stop till one of them scales.Question is which mechanic will work best?To get ahead of your competitors,I highly suggest using AppMagicIntelligence is a power.Too important not to use it. Cheers and happy Monday! PS: Tangle theme still have good cpi.Cause, you know, its an ever day objectand people cant resist the urge of solving.

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Iceberg of Game Design

There are over 163,000 game designers worldwide. Not many master what lies beneath the surface, which has: The real treasure, success...A lot of designers only see what’s on top.Real battle is deeper. If you dare to fight,Trust me, it pays off and shows too…When you make games for living,Every decision, matters. Drastically!You, now have to think about:Budgets, timelines,Motivation, game testing,Overall profits, team leadership,Prototype testing, player analysis,Identifying your competitors,Tweak in game mechanics,Deciding on level difficulty,Game wconomy balance,Finding your own bugs,More game testingMoving deadlines, testing.Seriously,You test your game all day, every day..If you want to be a successful game designer,You need to GO down there, and face challenges.Which one do you struggle the most?Cheers!PS: If you dont want to drawn, bring your teammates.Its usually a team challenge, and fun to do it together!

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Miniclip acquired Lessmore for 3 Main Reasons

I think Miniclip acquired Lessmore for 3 main reasons:Their ability to scale games (live-ops), unique UI and, Unbeatable dynamic economy based game design!Lessmore mastered the mobile economy. Thats basically a level design.Many studios cant mimic. The secret sauce behind the success of 2 games:↳ Retention Cohorts,↳ Dynamic Economy Design,↳ Hybrid Monetization in Game,↳ Simple and Unique Art + Interface.

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Mobile Game Studio Differences

How you think you should develop a mobile game: ✦ Chase a “great” idea, ✦ Copy paste competitors,✦ Design - develop as you go.How you actually should develop a mobile game:↳ Data driven design,↳ Iterate with creativity,↳ Use your genre strengths,↳ Improve your studio capabilities.Develop with REAL efficiency.Explore and Expand with the players. Cheers!

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How to Spot a successful Hybrid Casual Game?

How to Spot a successful Hybrid Casual Game?Is it the IAP or the downloads? Answer is surprising: You simply can never be sure. (Why? on PS)Yet you can get PRETTY close.and trust me, you want to get close. Here is my theory:Let’s take puzzles: you are looking for stability.Track the RETENTION. Like day 60+.How do you find that?Well check out the downloads and Revenue.Revenue that starts piling up after 60 days.Cause, thats gonna be almost 100% IAP.Therefore, your IAP Rev chart is actually yourLONG TERM retention. like d60-d180For education purposes, I used 2022-2023-2024.Numbers won’t matter cause these are Top ones.When you spot a game scaling for a year,And THEN getting IAP, again for a long period.Congrats. You got yourself a fantastic game. 🦄 To measure this accurately, you gonna need toSet up your custom dashboards on AppMagicCheck it out once […]

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New Puzzle Games: 312 Released Last Week

312 new puzzle games released last week, I did the dirty work, here are my 9+1(Bonus) picks, enjoy 🎡: The mobile market isn’t just competitive, It’s a battlefield! ⚔️ Without the intelligence, you’re fighting blind.Your time is precious. It really is. To start focusing on a worthy game,You need the INTEL. 🔮 Data-driven design isn’t a choice, it’s a necessity.You can’t afford ignoring the intelligence.It’s a powerful ALLY and any delay on using it,Will cost you more in the long run.Out of these handpicked games,Which one caught your eye?Cheers!

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8 Steps on Mobile Game Production

“A mobile game? Anyone could make that”Not true: Most game developers fail, often. Not because they don’t have the passion.Like many, they usually overcomplicate things.How they think they should launch a game:🚫 Build a game, pray and hope people play,🚫 Spend months on unnecessary details,🚫 Skip marketing, “if it’s good, players will come.”🚫 Fail bad, feel stuck and eventually, give up.How you actually launch a game:✅ Research, build, and test based on data,✅ Set up a UA campaign with small budget,✅ Track how Real players actually behave,✅ Adapt, improve, update and repeat.If you’re waiting for the “perfect game”You’re already losing, not gonna happen. Stop overthinking and start building.Cheers! Happy Sunday!

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7 New Released Puzzle Games

I did the digging on new released puzzles, hand picked 7 recent games worth checking for you: These games are not scaling, yet.Next big hit in this genre could be hidden here.🧩 Bringing an old mechanic up to date,🎨 Working with colors and sorting,🕳️ Adding “holes” to levels,🔢 A bit of numbers and math,and the good old elevator CPI.🏗️These are my top picks.Thanks to AppMagic auto features.Remember, the next big hit won’t be random!It’ll be a creative iteration backedby strong metrics and design.Stay informed…

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