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9 new puzzle games out here.

Last week I sat down with 4 mobile game studio leads. Real people. Real conversations. 💬 🤗 One topic kept coming up, every single time: Thats why I brought you 9 new puzzle games,Potentially help the problem!Oh, what was the topic? Usual suspects 🫠 ...Cost,Per,Installs,are either too high, or too unstable.When they think they got CPI,They lose it before an update.When they plan on growing on current CPI,They cant keep it under control.I told them they need to focus on:-> Sticky game mechanic that flows smoothly,-> Creatives that shows real gameplay,-> Try different creatives on separate campaigns.And most importantly, stay consistent on bothIteration and updates. Till you define your success.

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Game by game, day by day, Türkiye is scaling.

🇹🇷 Game by game, day by day, Türkiye is scaling. 76 game studios have already surpassed One Million Downloads. In 2024,120 Turkish studios and publisherscrossed 1M downloads worldwide.Today, Just four months into 2025,76 have already reached the same milestone.Our commitment is unmatched.We’re pushing boundaries,We have the experience and the knowledge.We have faster and efficient live ops teams.We’re (literally) building pixels over pixels,Driven by data,Powered by player-focused design,Creating state of the art,Bigger and better mobile games.All eyes are on us.The mobile game world is watching.

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6 Pillars of Game Production

40+ Tools cheat sheet, highlighting 6 main pillars of the game development that I find useful for the Video Games Industry. Game development is a form of Art.6 Pillars are essential for a strong foundation:↳ Research↳ Design↳ Art↳ Development↳ Live Ops Data↳ MonetizationMaster these for success.

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14 Game Dev Dos and Don’ts

14 game development dos and don'ts from my perspective. Game development is a serious business,Often people oversee major mistakes,Lose time on unrelated small details,Under estimates,
the alternatives! 🆕 For new game developers,📝 I listed my go to advices:⛔ Try NOT to do:↱ Ideation without data,↱ Creative focus strategy,↱ Aggressive monetization,↱ Tangled in legal challenges,↱ Sell where everyone else sell,↱ Ignore alternative profit channels.✅ Try to DO:↳ Data driven game design idea,↳ Valuable creative marketing,↳ Always put players first,↳ Consider alternatives,↳ Check Gamehaap,↳ See the value,↳ Sell games,↳ Profit.

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New Puzzle Games: Bite Size Insights

Mobile devs, 30% retention on d1 isn’t bad. It’s just not scale. You can try these 4 things to boost that number UP! Copying top charts won’t fix your retention problem.Innovating small things early on will.1- If you keep following what your competitors do,Eventually, you will hit a mechanic that works.2- From there, you need to twist level design.There is no “one” winning formula.3- Your early retention lies in your gameplay.Keep things simple, especially on video creatives.4- Develop better ASMR and VFX visuals.Don't drown in complicated art that makes no sense. Getting early KPIs is a good start,Don't overcomplicate things..

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2 Growth Hacks by Supercell on Mo.co

2 actual growth hacks that worked to soft launch. Supercell’s newest game mo.co, and why it worked: Supercell used 2 super known tactics for soft launch1- Create mystery and curiosity with invite only play,2- Picked a popular social platform to announce it.1-> Invite only strategy worked because:Well, they are Supercell…There are no other big western mobile mmorpgthat can appeal to younger generation Z and Alpha. 2-> Linkedin Marketing Growth Hack:Linkedin notifies everyone on job changes,Many Supercell employees just did that..Linkedin has the most potential of paying players.So thats their soft launch strategy in a nutshell.And in my opinion, it’s not perfect, but it’s DIFFERENT.Not many companies can pull that off. Notify potential paying players: --> game industry audience <--Let them know their friends and familywho are also Gen Z and Gen AlphaAnd potentially paying players as well..As far as I […]

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Most Played New Games of 2025

If I don’t play my competitor's games as much as my own, I shouldn’t call myself a game designer. Period. ❗ There are over 7500 games published in 2025,87% of them didn’t even get 1k downloads.Actually, only 2% are slowly scaling.You may wonder what is the difference?Those 2% figured out what works.A game developer’s job isn’t just to create,it’s to analyze, adapt, and innovate.That means to:🎯 Identify your real* competitors,🔔 Set alerts for new launches, and updates,🎮 Play these games to understand why? *If you’re designing in isolation, you’re guessing.And in this market, guessing is the fastest way to fail.That’s why I use AppMagic:—> to track trends,—> to analyze competitors,—> to make data-driven design decisions. Its really not rocket science.You can’t design great games,If you don’t know what’s already working.Every hit game has a blueprint.Are you studying it ?PS: Yes, […]

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45 New Puzzle Games

I gathered 45 New Puzzle Games you need to be aware of! Save and use for your game ideations and design. We have been watching the market carefully.Every ideation matters, it could be a hit.If you are not using AppMagic by now,Most likely, you are behind.Start the conversation.Data is your future.

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4 Pain Points in Game Economy

If you address 4 pain points in game economy, you get higher retention, and eventually a profitable game: High retention isn’t about more content (shocker! 😁 )It’s about a well balanced and fine tuned,in Game Economy, keeping players engaged. 💰 ⚖️ Constantly rewarding the playersis an ancient (!) form of game economy. At first, everyone’s rich, but soon,nothing is worth playing for.Because your players are drowning in currency,but starving for excitement! Here are my 4 suggestions to get better:✦ Pain Point 1Excessive in game currency leading to inflationSolution:↳ Currency sinks to maintain balance.(We are Warriors, Whiteout Survival)✦ Pain Point 2Repetitive currency farming gameplay loopSolution:↳ Diversify gameplay with dynamicevents, quests, and challenges.(Royal Match, Monopoly Go)✦ Pain Point 3Pure cosmetic rewards, lack impact.Solution:↳ Rewards like new skills or access to unique areas,providing tangible benefits in to core gameplay(Color Block Jam, Match Factory!)✦ Pain Point 4Unbalanced in-game […]

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Color Sort and Blocks: 12 New Games

I have selected 12 new mobile games your competitors are working on: Color Sort and Blocks. Lots of blocks, in different colors, inside other blocks.My AppMagic puzzle radar working magically! 🎩 Check out the link to set up yours because:your competitors watch you! you WATCH back! 🔭 Here is how I do it:I track major game publishers,Then I trace back so that I can see,Where these games first entering the store,Then I filter through Linkedin to see these teams,I select teams that worth checking with good games,And this is how you track next big thing in advance. Enjoy Bite Size 6! I tagged them Worth Knowing or Checking!

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New Mobile Games Bite Size Insights

90+% of new puzzle games struggle to hit target metrics.Check out these 5 🔥 Hot releases, and study the trends: This week’s surprise is Tangle Theme.You may not find it as a big surprise,The thing is once these start coming out,They WON'T stop till one of them scales.Question is which mechanic will work best?To get ahead of your competitors,I highly suggest using AppMagicIntelligence is a power.Too important not to use it. Cheers and happy Monday! PS: Tangle theme still have good cpi.Cause, you know, its an ever day objectand people cant resist the urge of solving.

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Iceberg of Game Design

There are over 163,000 game designers worldwide. Not many master what lies beneath the surface, which has: The real treasure, success...A lot of designers only see what’s on top.Real battle is deeper. If you dare to fight,Trust me, it pays off and shows too…When you make games for living,Every decision, matters. Drastically!You, now have to think about:Budgets, timelines,Motivation, game testing,Overall profits, team leadership,Prototype testing, player analysis,Identifying your competitors,Tweak in game mechanics,Deciding on level difficulty,Game wconomy balance,Finding your own bugs,More game testingMoving deadlines, testing.Seriously,You test your game all day, every day..If you want to be a successful game designer,You need to GO down there, and face challenges.Which one do you struggle the most?Cheers!PS: If you dont want to drawn, bring your teammates.Its usually a team challenge, and fun to do it together!

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