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Felix Braberg

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Just back from Mobidictum in Istanbul

🔥 Just back from Mobidictum in Istanbul, and the Turkish mobile gaming scene is absolutely on fire! The energy, talent, and excitement from VCs, indies, and seasoned developers are electrifying. The Turkish market is firing on all cylinders, and I couldn't be more impressed. 🎮 Turkish Games to Watch:- Find the Cat by Agave Games 🐱 – A Where’s Waldo-inspired game that’s surged to 2.6 million downloads in the last 30 days.- Magic Sort by Grand Games 🔮 – The latest puzzle hit, raking in nearly $700K in IAPs over the past month.✏️ Some notes from Jakub and my Presentation:- The new Rewarded Video trend is to separate Rewarded ads rewards from the core economy to avoid inflation as seen in Cup Heroes by Voodoo- The 2-phase core with top visibility is the new trend in hybrid casual gaming, as […]

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Getting Started with Mobile Ad Revenue: Google Admob Mediation

🚀 Part 2 of Getting Started with Mobile Ad Revenue: Google Admob Mediation 📈Ready to start monetizing with ads? In this second part of my series in collaboration with Matej 🦩, I break down everything you need to know about Google Admob Mediation. 💡 From setting up your app to optimizing ad revenue and managing mediation groups, here is your guide.Here are some highlights:- Admob Pros: Top-tier banner performance, strong ad quality, and accessible account management.- Setting Up: A simple, step-by-step guide to creating your first mediation group and integrating networks. - Optimizing Ad Revenue: Learn how to calculate SoR per instance and fine-tune fill rates for max revenue on Admob. Don’t leave precious money on the table!📊 If you're getting started with ad monetization, you don’t want to miss this. Check out the full article for a detailed breakdown.👉 […]

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Reelshort: IAP & Ad Monetization Design

🚀 Reelshort: Real Life Interactive Stories – IAP & Ad Monetization Design 🤑Reelshort has scaled to $30 million per month, with $23M from IAPs and another $5.8M in ad revenue. This crazy growth showcases the next step iteration in the interactive story genre. 🎮Reelshort extends the choices game category by producing full TV shows where viewers make choices that influence the storyline. The content is theatrical, filled with cliffhangers, and presented as 90-minute soap operas broken down into 1-minute chapters. Each story only costs about $300k for Crazy Maple Studios to make  📺💰 Ad Monetization Strategy at Reelshort’s Core:- 13 Rewarded Ad Opportunities Per Day- 7 rewarded ads to earn coins for content choices where value increases the more ads you watch.- 5 rewarded ads to unlock new chapters.- 1 rewarded ad to unlock coins for welcome back rewards.Another prominent […]

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Mobile Ad Placements: Trends in Ultracasual and Hypercasual

🚀 Mobile Ad Placements: Current Trends in Ultracasual and Hypercasual 📈 Mobile Game design trends evolve similarly to UA creatives but on a larger 2-3 month cycle, with UA driving game design. Here are the three ad monetization trends currently in use:1. New Remove Ads Buttons 🛑✨ - New ways to integrate “remove ads” options which include; Slider, to match iPhone settings 📱, and remove ads multiple pricing options for 1 week to forever.2. Hiding Content behind Rewarded Ads 💲🔒 - Games like Nut Sort, Magic Tiles Piano 3, and Car Jam hide a considerable amount of content behind rewarded ads. Anything from 6-34 rewarded ad views are needed to unlock content 🎁.3. UA Design Driving Game Design 🎨 - The famous “only 97% can beat this level” messages from UA creatives have been added in CryptoGram to encourage users […]

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Getting Started with Mobile Advertising Revenue: Part 1 of 5

🚀 Getting Started with Mobile Advertising Revenue: Part 1 of 5 📈 🔑 Essential Terms to Know:- eCPM (Effective Cost Per Mile) 💵: What networks pay for 1,000 impressions.- Fill Rate 📊: Percentage of ad requests filled by networks.- Ad Revenue 💰: eCPM + Fill Rate = Your earnings.- AdARPDAU (Average Revenue Per DAU) 📈: Key metric to track daily ad performance.- Ad Viewer Rate 😎: Aim for Rewarded (45%+), Interstitial (60-70%+), Banner (70-80%+).📌 Rules of Thumb in Ad Monetization:- How many networks do I need? Start with 4 for $100-1K/day, and scale up as you grow. If not you will miss out on revenue. 📈- Why can’t I add 20 networks? Too many SDKs can crash your app. Keep it manageable! 🛑- How do I know if a network is adding value? Look for a Share of Revenue ≥ […]

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WeChat Minigames Are Crushing It in China

🚀 WeChat Minigames are absolutely crushing it in China 🚀 The numbers are crazy — 60-80% D1 retention for payers and a 3-5 month payback period! With the Chinese minigame market set to hit 500M MAUs this year and users playing for an average of 60 minutes a day ⏰, these fast-produced games are becoming a major revenue driver in China and a trendsetter for the West. What’s even more impressive? These minigames are developed by small teams of just 5-30 people in just 2-3 months, with a production cost of $140K per game 🎮💰.The RPG genre dominates the market, especially Loot Box RPGs like Nobody’s Adventure Chop-Chop 🐷, which takes up 30% of the revenue share of the whole market 💵. The market is fast-phased due to quicker payout schedules from ad networks and platforms. Net 1 Payout on […]

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Offline – No WiFi Needed, No UA Spent, Yet Making $550k/Day

Offline Games - No WiFi Needed, No UA Spent, Yet Making $550k/Day in Ad Revenue 🤑 Offline Games - No WiFi Games by Jindoblu dominates the offline games category, pulling in $550K/day in ad revenue with zero UA spend. Let that sink in—no UA costs. We couldn’t even find a single creative. The secret behind this? A masterclass in ASO and SEO, driving 100M+ downloads organically through search, link building, and smart cross-promotion with other portfolio games like Antistress and Two Player Games. 📈Offline Games is a collection of 32 offline games like Water Sort, Solitaire, Ludo, and Minesweeper. There's No in-game currency, no progression system, and not even a shop 😱. The monetization strategy relies on rewarded ads, and that simplicity has scaled massively—hitting 1.5M daily downloads in July alone according to Sensor Tower.The real jaw-dropping moment is that […]

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Office Cat: Unlocking Revenue with Smart Ad Strategies

🚀 Office Cat: Unlocking Revenue with Smart Ad Strategies 🚀 Treepla’s Office Cat has been making serious moves in the Idle Tycoon genre, generating $83k/day from IAPs and another $42k/day from ads. With a revenue split of 70% IAP and 30% ads, Office Cat offers great insights into how to get 80% of your user base to watch 13-15 Rewarded Impressions per day. Let’s break down why Office Cat’s ad strategy works so well:💡 Compelling Economic Value:Each session starts with four key ad placements that massively speed up progression. Players are greeted with Welcome Back Rewarded Ads to double offline earnings, the Lucky Wheel spin 🎰, hiring the Legendary Cat Chairman 🐱, and investments 💸 that return massive rewards the next day. This means most players begin their daily gameplay by watching 4 Rewarded Impressions right off the bat.⏩ Ads […]

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Importance of Clear Rewarded Ad Placements in Lucky Defence

Lucky Defence by 111퍼센트 has quickly scaled to $300k/day in IAPs and about $24k/day in ads, but it's missing out on some key ad monetization opportunities. Let’s dive into the main ad placements to highlight best practices for Western Rewarded ad placements. 🎮💰 For Western-targeted games, Rewarded Ad Placements need to have these 3 essentials: - Notifications: Make sure players know when an ad opportunity is available. 🔔- Clear Rewards: Indicate exactly what reward will be given for watching the ad. 🎁- Visibility: Ensure the placement is visible to the majority of users. 👀Lucky Defence has two main menu RV ad placements: the Daily Fortune and Double Points ads. The big issue? These placements don’t show users what rewards they’ll receive and lack notifications indicating availability. This results in low engagement rates. 🚫Additionally, 7 out of 9 Rewarded Ad placements […]

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UA Creative Trends in July: Highest spend creative concepts

The mobile gaming market is all about UA creatives. Gone are the days when UA creatives had to depict real gameplay. Like it or not, we're now in an era where fake creatives and concepts can drive game development. The right creative themes can drastically reduce CPI and lower UA costs, allowing you to scale games and apps more effectively. However, with fierce competition, successful concepts are quickly copied by rival UA teams. ⚔️💡Here are the key UA creative trends of July 2024:Characters at the Edge of Buildings: 🏢😱 - Popular in games like Kingdom Guard. - The character faces an onslaught of enemies with nowhere to run. 🏃‍♂️💥 Characters Escaping Close Encounters: 🏃‍♀️⚔️ - Seen in games like Survivor.io and Whiteout Survival. - Focuses on near-death experiences to captivate users. 😨🚪Snakes Progressing Towards the Main Character: 🐍⏳ - Used […]

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My First Visit to China and Its Impact on the Mobile Games Industry

Ad Monetization and UA Credits: Revenue from ad monetization operates on a D1 payout schedule (I’m used to D30-D60), with payments often only paid in UA credits 💥 .Game Rankings: Games are ranked not just by IAP sales but also by ad revenue, meaning that I have no two & a half gamers party trick in China.. 😥 ISBN Requirement: To publish and earn IAPs in China, developers need an "International Standard Book Number (ISBN)," which takes about a year to obtain. Interestingly, if a game only monetizes via ads, an ISBN isn't required. We also heard some whispers about how to avoid needing an ISBN…. 🎮📝Ad Networks and UA Through Douyin (TikTok): The ad network ecosystem in China is more consolidated, with most UA efforts channeled through Douyin (TikTok). This results in ad revenue being mediated by just one […]

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New Mobile Ad Unit: Rewarded App Open Interstitial

🚨 Alert! A New Mobile Ad Unit Has Been Created: The Rewarded App Open Interstitial (RVAOI) 🚨 Hexasort by Lion Studios has unveiled a brilliant and cunning new ad placement. Let's break it down:- Player plays the game. 🎮- Player closes the game. ❌- Player reopens the game. 🔄- Hardcoded blackout screen: “ad break +2 coins.” 🪙- Calls interstitial ad from mediation platform. 📲Shows ad. 📺- Awards 2 coins to the player. 🎉This strategy is smart because:- It will generate a very high ad viewer rate. 📈- The IMP/DAU will be as high as the number of user sessions per day. 🔢- Players appreciate receiving a reward. 🎁- The RVAOI placement is less intrusive due to timing in a non-interruptive placement. ⏰- It is compliant with Google’s Android Intersitial placement rules. ✅- Starts every new session with a revenue event […]

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