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Felix Braberg

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Offerwalls: What is it for Publishers and Advertisers?

Ad El Dorado - Inside the Incentivized Ad Platforms Quest for Gold Gold Diggers, Welcome! The number of Incentive Ad Platforms or offerwall solutions has significantly increased in the last couple of years. I remember that back in 2017, the only options for publishers looking for offerwalls solutions were relegated to two choices: Fyber and Tapjoy. Now, it’s 2025, and according to Paul Bowen’s Data Baseon Incentivized ad platforms, you can choose from 19 companies. That’s 8x more companies in 8 years. So, this week, I want to break down the different types of offerwalls available to publishers and break down common pitfalls publishers face when chasing these golden gains. 🤔What is an Offerwall?🤔 Easy - A publisher integrates an offerwall where their users can see a list of offers they can complete for in-game currency. The offers can range […]

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How to Optimize Placement Networks on Admob?

How to optimize placement networks on Admob? I wanted to devote this week's newsletter to some more practical information on a pain point that I frequently have to contend with. That is how to optimize placement networks on the Admob mediation platform. Admob can sometimes be confusing and clunky to use, so here’s how I optimize placement networks on Admob. You’ll need to access the mediation report tab and split up the data into useful components by App and ad type. Start by selecting for example: App → Select one Android App → Last 7 days → Dimensions → Ad Source Instance Once you have the data set up like this, click the 3 dots in the top right corner, download it as a CSV, and open it in an Excel spreadsheet. To accurately read the data you’ll need to […]

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How Much Ad Revenue Mobile Games Make Per 100k DAU?

How much ad revenue should a game generate per 100k of DAU? “Quiet wealth” or “quiet luxury” emphasizes privacy and discourages overt displays of wealth that cause attention. In Mobile, once you earn IAP revenue, it’s akin to firing off a giant flare gun to the development community. Anyone with Sensor Tower access can, in real time, track your progress and if your project is worth copying or not. IAP revenue is loud, brash, and easy to track. Whereas ad revenue, the second income stream for mobile apps, is opaque, concealed, and difficult to estimate. In mobile, Ad Revenue is “Quiet Revenue”, and IAP is “Loud Revenue”. I estimate that the mobile ad monetization market pays mobile publishers between $38 and $55 million per day to show impressions in their apps. This means mobile publishers collectively receive between $14 and […]

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4 Signs Your New Ad Network Just Isn’t That Into You

💅Four signs that the new ad network might not be that into you…💅 Why are the two strongest mobile networks not taking on new publisher partners? Two of the strongest new mobile networks are Amazon Publisher Services and Moloco. So why are neither of these two networks accepting new publisher partners🤔? Much of my last year was spent praising Moloco and APS and their quick rise on the mobile ad monetization scene. APS is now a larger Banner partner for publishers in the EU and USA than Google. I also saw countless times how Moloco’s foray into SDK direct traffic pushed up AdARPDAUs by more than 10% on video inventory for publishers. But for the last 6-12 months, I haven’t been able to onboard a new publisher for either of these two networks. Why is that? If you’re monetizing with […]

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The Mobile Ad Monetization: 11

I always joked that a term that was used in the early days of mobile gaming was: “If you want to win, hire a Finn🇫🇮.” Now I say, “If you want to make it work, Hire a Turk🇹🇷” The Turkish gaming market has seen some crazy exits throughout the years. I’d argue that the Turkish gaming scene is now in its third generation or cohort of gaming companies. We had the first generation led by Peak Games, which Zynga acquired for $1.8 billion. The second generation of gaming companies, led by Dream Games, which just announced that it’s raising $2.5 billion in a financing round. So, the way I see it, we’re now in the 3rd Generation of Turkish Gaming companies. It’s early days, but I’ve made a list of which 3rd-generation Turkish Studios I think are most likely to […]

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10 Biggest Ad Networks on Mobile

💪Who are the 10 Biggest Networks on Mobile, and How do they make money? 💸 After Applovin’s end-of-year statement and the subsequent LinkedIn carousel of congratulations🎠 I felt like taking a step back and discussing how ad networks actually make money and which networks are currently the largest ones on mobile from a volume of impressions perspective. Mobile ad Networks, at its core, offer three distinct products: A direct SDK connection to mobile apps and their users The UA algorithms they’ve built on the traffic using their AI prowess End cards that make users more likely to click and download the advertised apps or games At its core, an ad network provides the plumbing and the algorithms that will show the best ad for the users who are most likely to convert to the content. This means that mobile ad […]

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The dollar value of 1 impression on Mobile?

💸What’s the dollar value of an impression💸? How much is an impression worth to a mobile publisher? Honestly, it depends… It's such a boring answer, I know. I don’t like boring answers, so let's break down the factors that decide what an impression is worth and make some models you can use to factor in impressions in your game design. Ok, everyone! Off into the ad revenue Rabbit hole🐇! First, here’s a helpful formula: Ad Revenue = Fill x eCPM. Let’s start with eCPM. eCPM (effective Cost Per Mile) is the price an ad network will pay for 1k impressions. Let’s go down one more layer. How do ad networks calculate eCPM? All ad networks consider various factors to decide what an impression of a publisher’s user is worth. Google is roomered to use 94 different factors in their algorithm […]

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Mobile Ad Monetization #9

The “British Invasion” was a cultural phenomenon in the mid-1960s, when rock and pop bands from the UK became popular in the USA. Today, there’s a similar global trend in mobile gaming: Vietnamese-made ad-driven mobile games are taking the global download charts by storm. In December, the 10 largest publishers from Vietnam were downloaded 143 million times (that’s a lot). Looking at the top 25 mobile game studios by downloads, 4 out of them are Vietnamese. iKame, a Vietnamese studio based in Hanoi, is about to overtake Outfit7 as the 7th largest studio in absolute download terms. Undoubtedly, there’s a “Vietnamese Invasion” in mobile gaming. So, let’s look at the main Vietnamese studios that are leading the charge to take over the download charts and estimate their ad revenues. * Top 25 publishers by global downloads December 2024. Vietnamese developers […]

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Mobile Ad Monetization Newsletter #8

Are Relgious-themed games the best advertising revenue niche in the mobile industry? One of the most profitable ad revenue generators are word games. Games like Words of Wonder (IAA $3m/month), Word Scapes(IAA $4.3/month), and Word Connect (IAA $400k/month) combined have about 20 million DAU and consistently top the charts for the most downloads. The genera is hyper-competitive, but one game has been able to navigate it since 2018 by appealing to a clever niche and thus avoiding going head-to-head against the other word game incumbents. Bible Word Puzzle is a word puzzle game that has been downloaded 27 million times and generated $2 million in IAP revenue since its launch. It has a massive 200k DAU, half of which is in the USA, and based on eCPMs, I estimate that it generates between 600-800k/month in ads. That means this title […]

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Block Blast: The Largest IAA Revenue Game in the World?

🚀 Block Blast: The Largest IAA Revenue Game in the World? 🧩 Since its launch in 2022, Block Blast! has been on an unstoppable growth trajectory, recently hitting nearly 15M DAU – with 2M DAU from the US alone! The Monthly Active User base is now 50m🤯. We estimate its ad revenue is now between $600K–$1M/day, making it what I like to call a “true ad revenue juggernaut”. Here are some insights from Sensor Tower: Key Insights:📊 Top Geos:- USA: 1.9M DAU- Philippines: 725K DAU- Germany: 600K DAU- Russia: 587K DAU- Indonesia: 574K DAU- UK: 550K DAU📈 Retention Rates:D1: 51%D7: 32%D30: 21%D60: 14%👏 The gameplay is a satisfying evolution of Tetris. Players place trios of blocks that appear at the bottom of the screen, and every move feels cleverly optimized for user satisfaction. Hungry Studio revealed at Unity App Fest that […]

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Mobile Ad Monetization #7

2025 is the year of the app developer. 🤔Who’s Being Downloaded the Most?🤔 40-50% of all downloads on Mobile are paid. That’s just a fact. Here are the mobile games companies that have amazed the most downloads in the last 30 days. What’s nuts is that the large non-mega-app companies are gaining serious traction in absolute download terms. I keep hearing anecdotes about more and more developers shifting their focus to developing apps instead of games. Will 2025 be the year of the app? Azur Interactive Games - 96m DownloadsSayGames - 78m DownloadsSupersonic - 76m DownloadsVoodoo - 70m DownloadsMiniclip - 66m DownloadsEmbracer - 62m DownloadsiKame - 59m DownloadsOutfit7 - 57m DownloadsTencent - 55m DownloadsBabybus Group - 47m Downloads But what about App Companies? I’ve excluded the normal e-commerce and social media giant apps to show you the largest app companies […]

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Mobile Ad Monetization #6

After a long hiatus the best Mobile Ad Monetization Newsletter in the world is back... and this time it will keep coming back.. Once a week! Promise. 🥇Block Blast! The Next Largest Mobile Game Publisher?🥇 Block Blast! is on the road to becoming the largest mobile publisher app in the world. On December 20th it looks like Block Blast! for the first time whizzed passed the second-largest mobile game publisher “8 Ball Pool” by Miniclip. Block Blast! is firing on all cylinders and has been downloaded 28.2 Million downloads in the last 30 days and has a DAU of 13 Million users compared to 8 Ball Pool’s 12 Million DAU. I estimate that Block Blast! is earning anywhere between $800k-1.1m a day in ad revenue. 🤯 The largest mobile game publisher remains “Subway Surfers” by Sybo (also owned by Miniclip) […]

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