Background
  • arrow_back Home
  • keyboard_arrow_rightAuthor archive 2024

Felix Braberg

Results 1-13 of 35 remove Page 1 of 3

trending_flat

What Does Take-Two’s Potential Sale of Chartboost Mean for Mobile Mediation?

What Does Take-Two’s Potential Sale of Chartboost Mean for Mobile Mediation? 🎮💰 The global mobile ad market is driving massive revenue—around $40 million daily, or roughly $14.6 billion annually, from network-to-publisher payments in mobile games and apps. Take-Two Interactive alone reported $613.3 million in ad revenue in 2023, capturing an estimated 4.21% of in-game ad revenue, making Take-Two a major player in mobile advertising. But with rumors of Take-Two selling Chartboost, what impact could this have on the industry? 🤔Why This Matters:Mediation platforms often act as loss leader products, offered at no cost to publishers in exchange for valuable user data that powers networks' UA campaign profits. Take-Two’s games are currently mostly mediated through Chartboost, giving them direct control over ad placements and margins. If Chartboost is sold, Take-Two might shift its portfolio to a third-party platform like AppLovin or […]

trending_flat

Understanding eCPM Averages Could Save You Big in Ad Monetization!

💡 Understanding eCPM Averages Could Save You Big in Ad Monetization! In our latest review on two & a half gamers, we looked at My Supermarket Simulator 3D by Game District and highlighted a key ad monetization insight: Game District chose Google’s App Open Ad format over a simple interstitial with a small reward. Based on eCPM benchmarks across main geos, this choice could potentially mean an extra $20-30K per day in ad revenue. 📈💸eCPM rates are influenced by around 90 factors, including competitiveness, CTR, install rate, user location, and active UA spending. Here’s a quick benchmark to estimate your ad revenue potential, assuming a 70/30 IAP to IAA split:🇺🇸 USA:- Rewarded Ads: $30- Interstitials: $15- Google App Open: $1-3- Banners: $0.60-0.90🌍 Tier 1 Geos:- Rewarded Ads: $15-20- Interstitials: $7-12- Google App Open: $0.50-1.5- Banners: $0.28-0.35🌏 Tier 2 Geos:- Rewarded […]

trending_flat

Getting Started with Ad Revenue: Applovin MAX

For the fourth installment of Getting Started with Mobile Ad Revenue, we’ll dive deep into Applovin MAX and its features. Here’s what we’ll cover: Setting up ad units Reading and analyzing data Launching A/B tests As with our previous blog posts on Admob and LevelPlay: We’ll kick off with the pros and cons of using MAX mediation. Pros: Highest eCPM on video inventory Access to AdROAS & Blended ROAS UA campaigns on Applovin Emphasis on Bidders vs. Waterfall, reducing manual work Broad availability of networks Cons: Cross Promo tool will be deprecated; users must transition to Google Ad Manager Applovin’s aggressive video end cards and extended creative lengths may impact retention Getting Started First, apply for MAX access via the Applovin website. Once approved, you’ll receive a confirmation email, and you can log in to your MAX account. Upon your […]

trending_flat

Hexasort by Lion Studios: A $200M/year Hybrid-Casual Giant

💫 Hexasort by Lion Studios: A $200M/year Hybrid-Casual Giant 🧩💥 Since its soft launch in September 2023, Hexasort has scaled to a massive $500K/day ($150K from IAP & $300K from ads). Through three game-changing ad monetization innovations, Lion Studios has transformed this title into a hybrid-casual puzzle powerhouse. Here’s how:Rewarded Ads in Gameplay: 🎁 Strategic placement of rewarded ads on the main game board to help users progress faster.A New Ad Unit – Rewarded App Open Interstitial: 🆕 A clever ad unit that rewards users with extra perks simply for opening the app.User-Ad Experience Segmentation: 🎯 Tailored ad experiences based on specific user acquisition campaigns, personalizing gameplay, and ad exposure.According to Sensor Tower, Hexasort’s players are deeply engaged, averaging 40 minutes daily over nearly 6 sessions. This translates to around 90 banner impressions, 9 interstitials, and 6 rewarded ad opt-ins […]

trending_flat

Getting Started with Ad Revenue: Unity Level Play

Welcome back to the 3rd installment of the Getting Started with Mobile Ad Revenue. After covering Google’s Admob last week this week we deep dive into Unity’s Level Play. Level Play was built by Ironsource which was in turn acquired by Unity in 2022, which now operates the platform. Just like last time we will start with the pros and cons of Unity Level Play then move on to how to set up your apps and how to read and optimize your data. Pros:Best dashboard for data manipulation and data management Good Rewarded Video and interstitial eCPMGreat creative review tool for checking the ads that run in your inventoryIn-house ad placement game designers can give you ad design tips (if you’re large enough)Easy to integrate if you build your game or app in Unity Cons:Banner preformance is frequently higher on other mediation platformsCross-promotion […]

trending_flat

Balatro: The Indie Poker Deckbuilder Taking Over Mobile & PC

🎲 Balatro: The Indie Poker Deckbuilder Taking Over Mobile & PC!🃏Originally published by Playstack and developed by Localthunk, Balatro has become one of 2024's breakout indie hits. Launched on Steam in February at $14.99, this poker-deckbuilding game has already sold over 2 million copies, with 44K+ reviews and a 97% positive rating. That’s $30 million in revenue! 💰 In September Balatro was released for $9.99 on mobile, and it’s already climbed to #2 on the mobile premium grossing chart, which is rare since it seems like the same 4-5 games have been there since 2015🌟ℹ️ In Balatro, you play simple poker hands to score points and progress to levels where higher points are required. It starts with simple rules and then begins to layer new layers of complexity to upgrade cards, which changes how many points you score. Balatro shows […]

trending_flat

Just back from Mobidictum in Istanbul

🔥 Just back from Mobidictum in Istanbul, and the Turkish mobile gaming scene is absolutely on fire! The energy, talent, and excitement from VCs, indies, and seasoned developers are electrifying. The Turkish market is firing on all cylinders, and I couldn't be more impressed. 🎮 Turkish Games to Watch:- Find the Cat by Agave Games 🐱 – A Where’s Waldo-inspired game that’s surged to 2.6 million downloads in the last 30 days.- Magic Sort by Grand Games 🔮 – The latest puzzle hit, raking in nearly $700K in IAPs over the past month.✏️ Some notes from Jakub and my Presentation:- The new Rewarded Video trend is to separate Rewarded ads rewards from the core economy to avoid inflation as seen in Cup Heroes by Voodoo- The 2-phase core with top visibility is the new trend in hybrid casual gaming, as […]

trending_flat

Getting Started with Mobile Ad Revenue: Google Admob Mediation

🚀 Part 2 of Getting Started with Mobile Ad Revenue: Google Admob Mediation 📈Ready to start monetizing with ads? In this second part of my series in collaboration with Matej 🦩, I break down everything you need to know about Google Admob Mediation. 💡 From setting up your app to optimizing ad revenue and managing mediation groups, here is your guide.Here are some highlights:- Admob Pros: Top-tier banner performance, strong ad quality, and accessible account management.- Setting Up: A simple, step-by-step guide to creating your first mediation group and integrating networks. - Optimizing Ad Revenue: Learn how to calculate SoR per instance and fine-tune fill rates for max revenue on Admob. Don’t leave precious money on the table!📊 If you're getting started with ad monetization, you don’t want to miss this. Check out the full article for a detailed breakdown.👉 […]

trending_flat

Reelshort: IAP & Ad Monetization Design

🚀 Reelshort: Real Life Interactive Stories – IAP & Ad Monetization Design 🤑Reelshort has scaled to $30 million per month, with $23M from IAPs and another $5.8M in ad revenue. This crazy growth showcases the next step iteration in the interactive story genre. 🎮Reelshort extends the choices game category by producing full TV shows where viewers make choices that influence the storyline. The content is theatrical, filled with cliffhangers, and presented as 90-minute soap operas broken down into 1-minute chapters. Each story only costs about $300k for Crazy Maple Studios to make  📺💰 Ad Monetization Strategy at Reelshort’s Core:- 13 Rewarded Ad Opportunities Per Day- 7 rewarded ads to earn coins for content choices where value increases the more ads you watch.- 5 rewarded ads to unlock new chapters.- 1 rewarded ad to unlock coins for welcome back rewards.Another prominent […]

trending_flat

Mobile Ad Placements: Trends in Ultracasual and Hypercasual

🚀 Mobile Ad Placements: Current Trends in Ultracasual and Hypercasual 📈 Mobile Game design trends evolve similarly to UA creatives but on a larger 2-3 month cycle, with UA driving game design. Here are the three ad monetization trends currently in use:1. New Remove Ads Buttons 🛑✨ - New ways to integrate “remove ads” options which include; Slider, to match iPhone settings 📱, and remove ads multiple pricing options for 1 week to forever.2. Hiding Content behind Rewarded Ads 💲🔒 - Games like Nut Sort, Magic Tiles Piano 3, and Car Jam hide a considerable amount of content behind rewarded ads. Anything from 6-34 rewarded ad views are needed to unlock content 🎁.3. UA Design Driving Game Design 🎨 - The famous “only 97% can beat this level” messages from UA creatives have been added in CryptoGram to encourage users […]

trending_flat

Getting Started with Mobile Advertising Revenue: Part 1 of 5

🚀 Getting Started with Mobile Advertising Revenue: Part 1 of 5 📈 🔑 Essential Terms to Know:- eCPM (Effective Cost Per Mile) 💵: What networks pay for 1,000 impressions.- Fill Rate 📊: Percentage of ad requests filled by networks.- Ad Revenue 💰: eCPM + Fill Rate = Your earnings.- AdARPDAU (Average Revenue Per DAU) 📈: Key metric to track daily ad performance.- Ad Viewer Rate 😎: Aim for Rewarded (45%+), Interstitial (60-70%+), Banner (70-80%+).📌 Rules of Thumb in Ad Monetization:- How many networks do I need? Start with 4 for $100-1K/day, and scale up as you grow. If not you will miss out on revenue. 📈- Why can’t I add 20 networks? Too many SDKs can crash your app. Keep it manageable! 🛑- How do I know if a network is adding value? Look for a Share of Revenue ≥ […]

trending_flat

WeChat Minigames Are Crushing It in China

🚀 WeChat Minigames are absolutely crushing it in China 🚀 The numbers are crazy — 60-80% D1 retention for payers and a 3-5 month payback period! With the Chinese minigame market set to hit 500M MAUs this year and users playing for an average of 60 minutes a day ⏰, these fast-produced games are becoming a major revenue driver in China and a trendsetter for the West. What’s even more impressive? These minigames are developed by small teams of just 5-30 people in just 2-3 months, with a production cost of $140K per game 🎮💰.The RPG genre dominates the market, especially Loot Box RPGs like Nobody’s Adventure Chop-Chop 🐷, which takes up 30% of the revenue share of the whole market 💵. The market is fast-phased due to quicker payout schedules from ad networks and platforms. Net 1 Payout on […]

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation