Background
  • arrow_back Home
  • keyboard_arrow_rightAuthor archive 2024

Božo Janković

Results 1-7 of 7 remove Page 1 of 1

trending_flat

Google is launching “high-engagement” ads.

One of the last bastions of decent ad experience is going down. Google is launching "high-engagement" ads. ⚡ By default, new settings will automatically be enabled for all apps. Opt-out process is still unclear, with some information hinting that for those not using AdMob mediation, the only way to opt-out will be via dedicated account manager while those using AdMob mediation will be able to opt-out via AdMob dashboard controls. 🎮 What these new settings mean for publishers 👇 ⏩ ⌛ 1. Rewarded video ads will be skippable after up to 60 seconds (compared to up to 30 seconds so far). Only after the ad becomes skippable, the reward will be granted.2. Interstitial ads will be skippable after up to 15 seconds (compared to up to 5 seconds so far). 3. Rewarded video ads will be skippable after up to […]

trending_flat

Skip-Its in Ad Monetization in 2024

Skip-its, also known as skips, skip-its, and tickets offer the player an option to earn an in-game reward from a rewarded video ad without watching it. At the heart of most hypercasual and casual mobile games is the traditional ad monetization model - a necessary, though often maligned, source of revenue. Players often find themselves in a love-hate relationship with in-game ads: they’re a ticket to various rewards, yet they interrupt the flow of gameplay if not implemented correctly. However, the rise of 'Skip-Its' is challenging this norm, introducing an option that allows players to bypass ads for a small fee, yet still reap the rewards as if they had watched them. This concept presents a different angle to player interaction with ads; it is a major shift in user experience that introduces new dimensions in revenue generation and user […]

trending_flat

Premium-feel Mobile Games: No Ads

“High-quality, premium-feel, free-to-play mobile games have no business adding ads to monetize their players. Ads make the game look cheap, low-quality and will inevitably result in player frustration, causing damage to retention and in-app purchase revenue. Ads are for hyper-casual games.” 💎 💰 🔇“All free-to-play mobile games are suitable for ads. However, to avoid problems and maximize gains, various aspects should be taken into account including game genre. Both hyper-casual and core games (and all the ones in between) can use ads, but their implementation should, of course, be very different.” 📺 📢Up until recently, high profile companies such as Supercell, Peak, Dream Games (and some others) have behaved in line with the first statement and they were not using ads to monetize their games. 🛑 ☠Two out of three mentioned have apparently changed their minds recently. 💣 🤯Case #1 […]

trending_flat

Squad Busters: Supercell is about to miss millions

Supercell launched Brawl Stars globally in December 2018. Now, finally, more than five and a half years later, a new game is coming out - Squad Busters. The news alone has attracted tremendous attention and buzz in the mobile video game industry. And for a good reason. Over the past 11 years, Supercell has generated over 19 billion USD thanks to its loyal p(l)ayer base. The question is: Could they have made more? We believe so, and that’s why we decided to chip in on numerous analyses of the already available Squad Busters games - but from a totally different perspective. Supercell is about to repeat itself as it did several times in the past and is about to miss out on a huge revenue opportunity that ads could present for this game. We do not doubt that the team […]

trending_flat

How Did Top 100 Grossing Games Respond to Google CMP?

As I wrote in my previous articles (here and here), in May 2023. Google announced that they will stop showing ads to users in the EEA and UK regions unless the publishers implement a Google-certified CMP that would enable them to collect TCF 2.2 compliant consent. The deadline for implementation was 16th January 2024, which has recently passed but even though Google didn’t make any official statements, it seems that Google will only start to gradually enforce this policy from 1st February and will fully enforce it by the end of that month. In this article, we’ll cover how the top 100 grossing games responded to Google’s CMP requirements but will also include other games that we consider important to reflect on and try to highlight some best practices and other important aspects on this topic. Apart from that, we […]

trending_flat

eCPM is the Most Useless Metric in Ad Monetization

eCPM is the most useless metric in ad monetization. Yet, it attracts the most attention among Ad Monetization Managers and senior staff in game development studios. Working in the mobile, free-to-play video games industry for over seven years now, some of the most common questions I’ve heard from colleagues working on ad monetization, leadership team members, and my clients concern eCPM. I heard that this game has $20 eCPM, and we only have $12. What are we/you doing wrong? Our game X has $10 eCPM, and our game Y has $6. Why are we not working more on achieving the same eCPM? In this piece, I will try to argue why eCPM is the trickiest and, hence, the most useless metric in ad monetization if it’s observed outside of the proper context. Read on if you want to learn about […]

trending_flat

App Open Ads and More

Recently, there has been a lot of chatter in the industry about app open ads. I also couldn’t help but notice a decent amount of confusion when it comes to this particular ad format. This has partially been caused by Applovin’s recent announcement that they have enabled mediation for app open ads on their MAX mediation. Per their documentation, app open ads have been available since mid-September, and for the time being, it remains an invite-only feature. For this reason, I thought it would be worthwhile to share my experience and insights and hopefully shed some light on this topic. This short post will try to cover all the main characteristics of the app open ads, including the following aspects: What are app open ads Key attributes What does user experience look like What does the performance look like Are […]

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation