Unity Cancels Runtime Fees: Big News for Chinese Game Devs
Unity Cancels Runtime Fees: Big News for China’s Game Developers 🇨🇳🎮 A year after launching its highly controversial Runtime Fees policy, Unity officially canceled the plan on September 12. This change is particularly impactful for China, one of the biggest gaming markets worldwide.💡 What Happened? Unity’s previous policy would have charged developers based on the number of game installs. This sparked global backlash, with indie developers especially upset. While large Chinese studios like Tencent (creators of Honor of Kings) and miHoYo (Genshin Impact) didn't publicly protest, the policy threatened to impact their bottom line and the wider developer community.🎮 Why It Matters in China Unity is the most popular game engine in China, powering about 70% of the top 1000 mobile games. Mobile games dominate the Chinese market, and Unity's original Runtime Fees model had the potential to severely hurt […]