Get Your Iterative Game Development Right
The most important part in games production, on a quest to build a successful game, is getting iterative development right — yet, most don't get it right or don't even know how to approach it right.This article focuses on the ‘core’ of iterative development, with an intention to (potentially) help to set some of you better on track for creating, and shipping, better performing games — from both the players’ point of view (PoV) as well as from the commercial PoV.Note: This article excludes process coverage, for now, which I might tackle in later articles about games production and topics related to iterative development. Further exclusions are mentioned in the article itself, as the case applies. Furthermore, understanding this article requires some level of understanding (theoretical and/or practical) of game development processes for direct applications. If there is no such […]