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Anton Slashcev

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LiveOps Full Breakdown

LiveOps Full Breakdown Here's a list of the most popular LiveOps events:๐Ÿญ. ๐—Ÿ๐—ผ๐—ป๐—ด-๐—ง๐—ฒ๐—ฟ๐—บ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿ“… โ€ข Collection / Album โ€ข Single Season Pass โ€ข Double Season Pass ๐Ÿฎ. ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿ† โ€ข Weekly Contest โ€ข Leaderboard โ€ข Solo Tournament โ€ข Race Tournament โ€ข Team Race / Regatta โ€ข Team Tournament โ€ข PvP / Duel Tournament ๐Ÿฏ. ๐—ง๐—ถ๐—บ๐—ฒ-๐—Ÿ๐—ถ๐—บ๐—ถ๐˜๐—ฒ๐—ฑ ๐—•๐—ผ๐—ป๐˜‚๐˜€๐—ฒ๐˜€ โณ โ€ข Unlimited Lives โ€ข Daily Bonus โ€ข Double Rewards โ€ข Cost Reduction โ€ข Faster Production โ€ข Better Drop Rates โ€ข Special Mechanic โ€ข Stat Improvement ๐Ÿฐ. ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐Ÿค โ€ข Clans / Teams โ€ข Friends โ€ข Leagues โ€ข Partners (Co-Op) โ€ข Heist / Raid ๐Ÿฑ. ๐—ช๐—ถ๐—ป ๐—ฆ๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ๐˜€ โญ โ€ข Level Completion Streaks โ€ข Multiplier Streaks โ€ข Group Challenge Streaks โ€ข Tournament Point Streaks โ€ข Time-Limited Streaks ๐Ÿฒ. ๐—ง๐—ฎ๐˜€๐—ธ๐˜€-๐—•๐—ฎ๐˜€๐—ฒ๐—ฑ ๐—ฅ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐˜€ ๐Ÿฅ‡ โ€ข Milestone Tasks โ€ข Team Chest โ€ข Daily Quests โ€ข Time-Sensitive Challenge […]

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My Top 10 Predictions for Mobile Gaming in 2025

My Top 10 Predictions for Mobile Gaming in 2025: 1. ๐Ÿšจ Stagnation ahead โ€ข Expect slow growth in revenue and a slight drop in downloads. Rising costs for user acquisition and marketing are making things tough.2. ๐Ÿ’ณ Alternative stores take the stage โ€ข Developers are moving to platforms like Amazon, Appstore or Galaxy Store and embracing web payments to avoid heavy app store fees.3. ๐Ÿค IP collaborations will thrive โ€ข Big games are teaming up with famous brands for live-ops events. Itโ€™s a marketing and engagement win-win.4. ๐Ÿงฉ Puzzle games rise to the topโ€ข Puzzle games will dominate revenue growth, while action, arcade, and simulation games lead in downloads.5. โšก Hybrid casual is the new trendsetter โ€ข Games with simple yet engaging mechanics are blending monetization models and extending live-ops.6. ๐Ÿ“ˆ M&A heats upโ€ข Major players will expand portfolios through […]

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Mobile Games Downloads Heatmap 2024

Mobile Games Downloads Heatmap 2024 Hereโ€™s the breakdown by genre, with all the numbers:1. Hypercasual Games (https://lnkd.in/epJ6KA2Y) โ€ข Total Downloads: 12.9B (-9.9%) โ€ข Puzzle: 3.0B (-11.1%) โ€ข Arcade: 2.7B (-12.2%) โ€ข Runner: 1.5B (-14.5%) โ€ข Idle Arcade: 1.0B (21.9%) โ€ข Shooter: 542.8M (7.1%) โ€ข Simulation: 1.1B (-9.7%) โ€ข Clicker/Idle: 197.2M (-15.3%) โ€ข Other genres like Rhythm (-22.5%) and Satisfaction (-12.5%)2. Casual Games (https://lnkd.in/e6MViVcK) โ€ข Total Downloads: 28.3B (-1.3%) โ€ข Match-3: 885.3M (-19.9%) โ€ข Merge: 608.6M (20.5%) โ€ข Kids: 4.6B (0.8%) โ€ข Simulation: 4.3B (3.6%) โ€ข Bubble Shooter: 398.0M (-16.7%) โ€ข Hidden Objects: 235.4M (9.7%)3. Midcore Games (https://lnkd.in/eJ7_A4Ed) โ€ข Total Downloads: 12.4B (+0.4%) โ€ข Shooter: 2.4B (-3.2%) โ€ข Racing: 1.0B (10.0%) โ€ข Action/Brawl: 427.7M (34.9%) โ€ข Real-Time Strategy (RTS): 408.5M (14.6%) โ€ข Action RPG: 263.9M (20.5%) โ€ข Idle RPG: 234.5M (17.1%) โ€ข Card Battler: 97.1M (15.6%)Key Takeaways: โ€ข Hypercasual continues to […]

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Push Notifications Guide

Push Notifications Guide Based on the Playliner research, hereโ€™s how to master push notifications:1. Time-Based Notifications โ€ข Game reminders after 24 hours of inactivity โ€ข Daily bonuses for rewards โ€ข Limited-time offer alerts โ€ข Event notifications (start, mid-event, and end reminders) โ€ข Booster expiration warnings2. Action-Based Notifications โ€ข Achievement unlocked: Celebrate player milestones โ€ข Friend/enemy activity: Updates on gifts, requests, or teams โ€ข Resource collection ready: Alert when resources are available โ€ข Progress milestones: Highlight new levels or achievements3. Best times to send notifications: โ€ข Morning (7:00โ€“9:00): Game reminders, team updates โ€ข Midday (9:00โ€“12:00): Resource updates, rewards โ€ข Evening (18:00โ€“20:00): Event pushes, offer reminders4. Tips to keep players engaged: โ€ข Be concise: Short, action-focused messages โ€ข Incentivize: Highlight rewards and progress โ€ข Personalize: Use player names and in-game activity โ€ข Time it right: Avoid sending too many or off-peak hours5. […]

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Game Development looks simple on the surface.

Game development looks simple on the surface. But this is an "Iceberg" hiding many underwater obstacles. Above the water: โ€ข Come up with a good idea โ€ข Choose a game engine โ€ข Create a prototype โ€ข Cool logo and title โ€ข Post a launch tweet โ€ข Click โ€˜export gameโ€™Sounds straightforward, right?But the real work happens below the surface:โ€ข Gather a strong team โ€ข Fun gameplay โ€ข Balance progression and difficulty โ€ข Optimization and bug fixes โ€ข Retain players long-term โ€ข Build a community โ€ข Effective monetization strategy โ€ข Get funding โ€ข Run a successful marketing campaign โ€ข Meet deadlines โ€ข Bring the game to release โ€ข Keep the passion for gaming alive โ€ข Achieve profitabilityEach layer gets harder.Each challenge is critical.Game development isnโ€™t just about creativity.Itโ€™s about perseverance, problem-solving, and commitment.Because what seems like "just a game"is really years of […]

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Core vs. Meta in Mobile Games

Core vs. Meta in Mobile Games Based on the Playliner research hereโ€™s a breakdown of time distribution in different games:1. Candy Crush Saga โ€ข Core - 88.9%โ€ข Meta - 11.1%2. Zynga Poker โ€ข Core - 88.0%โ€ข Meta - 12.0%3. WSOP โ€ข Core - 86.0%โ€ข Meta - 14.0%4. Best Fiends โ€ข Core - 85.1%โ€ข Meta - 14.9%5. Bingo Blitz โ€ข Core - 83.9%โ€ข Meta - 16.1%6. Texas Poker: Pokerist โ€ข Core - 82.5%โ€ข Meta - 17.5%7. Toon Blast โ€ข Core - 81.9%โ€ข Meta - 18.1%8. Fishdom Solitaire โ€ข Core - 81.5%โ€ข Meta - 18.5%9. DoubleDown โ€ข Core - 79.5%โ€ข Meta - 20.5%10. June's Journey โ€ข Core - 78.1%โ€ข Meta - 21.9%11. House of Fun โ€ข Core - 77.6%โ€ข Meta - 22.4%12. Caesars Casino โ€ข Core - 74.7%โ€ข Meta - 25.3%13. Royal Match โ€ข Core - 74.1%โ€ข Meta - 25.9%14. Slotomania โ€ข […]

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How to generate hit game ideas?

๐Ÿ’ก How to generate hit game ideas? ๐Ÿ’ก Here are 20 creative ways: 1. Combine Successful Games ๐Ÿ•น๏ธ Mix key aspects from different games for a fresh experience.2. Mix Gameplay Elements ๐ŸŒ€ Blend elements from various games for a unique hybrid.3. Simplify for Broader Appeal ๐ŸŒ Take a mid-core game and simplify it for a casual audience.4. Improve Existing Concepts โš™๏ธ Polish and enhance popular, yet unpolished games.5. Adapt Across Platforms ๐Ÿ”„ Transfer successful games from one platform to another.6. Embrace Absurdity ๐Ÿคช Create memorable games by combining the unexpected.7. Iconic Moments ๐ŸŽฅ Transform famous scenes from media into gameplay.8. Inspired by Fake Ads ๐Ÿ“บ Create games based on viral, fake game ads.9. Historical Themes ๐Ÿฐ Incorporate rich cultural and historical elements.10. Evoke Emotions โค๏ธ Design each element to evoke specific emotions.11. Break the Fourth Wall ๐Ÿงฉ Engage players with […]

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AVOID these mobile game genres in 2025

AVOID these mobile game genres in 2025 (here are better alternatives)๐Ÿญ. ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ-๐—ฅ๐—ฃ๐—š (https://lnkd.in/eXaSg-Fg) โ€ข New Games Released in 2024: 39 โ€ข Games Reached $1M IAP Revenue: 0 โ€ข Games Reached 1M Downloads: 0 โ€ข Success Rate (Revenue): 0% โ€ข Success Rate (Downloads): 0% โ€ข ๐—”๐—น๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ: ๐—œ๐—ฑ๐—น๐—ฒ ๐—ฅ๐—ฃ๐—š (https://lnkd.in/eSU2EBSG)๐Ÿฎ. ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ (https://lnkd.in/eCK7KeAx) โ€ข New Games Released in 2024: 284 โ€ข Games Reached $1M IAP Revenue: 2 โ€ข Games Reached 1M Downloads: 7 โ€ข Success Rate (Revenue): 0.7% โ€ข Success Rate (Downloads): 2.5% โ€ข ๐—”๐—น๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ: ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ ๐—ง๐—ถ๐—น๐—ฒ (https://lnkd.in/eVdgx3fu)๐Ÿฏ. ๐—–๐—ฎ๐˜€๐—ถ๐—ป๐—ผ ๐—ฆ๐—น๐—ผ๐˜๐˜€ (https://lnkd.in/ebZmjNAm) โ€ข New Games Released in 2024: 1,143 โ€ข Games Reached $1M IAP Revenue: 0 โ€ข Games Reached 1M Downloads: 11 โ€ข Success Rate (Revenue): 0% โ€ข Success Rate (Downloads): 1% โ€ข ๐—”๐—น๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ: ๐—”๐—ฟ๐—ฐ๐—ฎ๐—ฑ๐—ฒ ๐—ฆ๐—ฝ๐—ผ๐—ฟ๐˜๐˜€ (https://lnkd.in/emagsy63)๐Ÿฐ. ๐—ฅ๐—ฒ๐—ฎ๐—น-๐—ง๐—ถ๐—บ๐—ฒ ๐—ฆ๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐˜† (https://lnkd.in/etqA8wBD) โ€ข New Games Released in 2024: 344 โ€ข Games Reached $1M IAP Revenue: 11 […]

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How Narrative Pipeline in Game Dev Works

As a Narrative Producer, I was responsible for a narrative of a dozen games. Here's how the narrative pipeline in game development works:1 ๐ŸŽฎ Start with the Game Concept โ€ข Define the genre, platforms, target audience, and core mechanics. โ€ข Establish the unique selling points (USPs) and the game loop.2 ๐Ÿ“– Develop the Synopsis โ€ข Create a brief overview of the story (1-2 pages). โ€ข Use a three-act structure to outline the main plot, characters, and story arc.3 ๐Ÿ’ก Write the Logline โ€ข Condense the story into 2-3 sentences. โ€ข Highlight the protagonist, goal, and conflict.4 ๐ŸŒ Dive into Worldbuilding โ€ข Design the gameโ€™s setting. โ€ข Focus on elements that shape the story, characters, and gameplay.5 ๐Ÿ‘ค Character Passports & Speech โ€ข Define character backstories, motivations, and traits. โ€ข Develop unique speech patterns and sample dialogue.6 ๐Ÿ—บ๏ธ Build a Story […]

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FTUE Guide For Casual Games

FTUE Guide For Casual Games Based on the Playliner research, here are key takeaways from studying FTUE of 30 top games:1. Gameplay:โ€ข Primary mechanics are introduced right away, ensuring clarity.โ€ข Early levels are easy, helping players build confidence.โ€ข 33% include bonus levels for added fun and rewards.2. Onboarding:โ€ข Tutorials usually span the first four levels, providing gradual instructions.โ€ข Core gameplay-focused games teach mechanics directly, while meta-progression games tie them into the story.3. Mechanics:โ€ข 1-4 new mechanics are added progressively to avoid overwhelming players.โ€ข Boosters appear later (level 7 and 9), showcasing advanced strategies.4. Progression:โ€ข Players experience a 99%+ win rate early on, reinforcing positive feedback.โ€ข Most games push players through 15-20 levels in the first 30 minutes.โ€ข Meta-progression games offer early milestones to highlight meaningful progress.5. Monetization:โ€ข Ads are avoided during the first session to keep players immersed.โ€ข Free rewards, […]

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10 Rules every game designer must follow

10 rules every game designer must follow: ๐Ÿญ. ๐ŸŽ ๐—ก๐—ฒ๐˜ƒ๐—ฒ๐—ฟ ๐˜๐—ฎ๐—ธ๐—ฒ ๐—ฎ๐˜„๐—ฎ๐˜† ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ฒ๐—ฑ ๐—ฟ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐˜€ โ†ณ Players hate losing something they worked hard for. โ€ข It feels unfair if itโ€™s taken without their input. โ€ข Let them give it up only by choice (e.g., selling or swapping). ๐—˜๐˜…๐—ฐ๐—ฒ๐—ฝ๐˜๐—ถ๐—ผ๐—ป: During the FTUE, you can give something cool & powerful to hook them and then take it away. Players are fine with this because they didnโ€™t ๐—ฒ๐—ฎ๐—ฟ๐—ป it. ๐Ÿฎ. ๐ŸŽฏ ๐—”๐—น๐˜„๐—ฎ๐˜†๐˜€ ๐—ฝ๐—ฟ๐—ผ๐˜ƒ๐—ถ๐—ฑ๐—ฒ ๐—ฎ ๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐—ผ๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ โ†ณ Players should always know what to do next. โ€ข The path can be hard, but the goal must be obvious. ๐Ÿฏ. ๐Ÿ† ๐— ๐—ฎ๐—ธ๐—ฒ ๐˜ƒ๐—ถ๐—ฐ๐˜๐—ผ๐—ฟ๐˜† ๐—ฎ๐—ป๐—ฑ ๐—ฑ๐—ฒ๐—ณ๐—ฒ๐—ฎ๐˜ ๐—ฐ๐—ฟ๐˜†๐˜€๐˜๐—ฎ๐—น ๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ โ†ณ Avoid confusing win/lose conditions. โ€ข Players need to understand how they can succeed, and why they failed. โ€ข Visual cues like progress bars or danger symbols (e.g., red […]

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